Skyrim:Ysgramor's Tomb

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SR-mapicon-Nordic Ruin.png
Nordic Ruin:
Ysgramor's Tomb
(view on map)
# of Zones 1
Clearable Yes
Dungeon Yes
Respawn Time Never (storage is safe)
Level Min: 6
Occupants
Companion Ghosts, Frostbite Spiders
Important Treasure
Shield of Ysgramor
Console Location Code(s)
YsgramorsTomb01
Region
Winterhold
Special Features
Word Wall Animal Allegiance
Ore Veins
# of Gold 1
# of Iron 1
Ysgramor's Tomb

Ysgramor's Tomb is a Nordic ruin northwest of Winterhold containing Companion Ghosts and frostbite spiders. It has only one interior zone, Ysgramor's Tomb.

The word wall near Ysgramor's Tomb

Entry to Ysgramor's Tomb is unlocked by the Companions questline. A word wall which teaches part of the Animal Allegiance shout is located outside the tomb at the top of the island.

[edit] Related Quests

[edit] Walkthrough

[edit] Exterior

There is an iron ore vein to the west of Ysgramor's Tomb. You may encounter a leveled wild animal when approaching the entrance. The barrow inside has stairs leading down to a sunken area with two burial urns, one on either side of the iron door.

[edit] Zone 1: Ysgramor's Tomb

Upon entering, you are faced with a short flight of stairs leading down to a room lit by two braziers. There is a statue of Ysgramor himself on a raised platform in the middle of the room. Hidden doors can be found in recessed areas to the north, east and south. Around the statue, you will find a troll skull, blue and purple mountain flowers, a large coin purse, a potion of plentiful stamina, a snow bear pelt, a wolf pelt and a broken iron sword handle and blade. During the quest Glory of the Dead, this is where you will meet up with Vilkas, Aela and Farkas. Vilkas will state that he is unworthy of going any further due to the revenge spree that you both have been on since the death of Skjor. To proceed further you need to return Wuuthrad to the statue by activating it.

Once this is done, the door to the east opens the way to a cobweb covered corridor. At the bottom, you will encounter two skeevers just beyond two upright sarcophagi. The corridor turns to the west and widens before reaching another short flight of stairs. When you get to the bottom, two companion ghosts will leave their upright sarcophagi and attack you. On the right is a small sideboard with three burial urns and an ancient Nord bow. There is also a sideboard to the left which has an ancient Nord sword. The corridor ends with wooden double doors, which are not locked.

Through the doors, you descend another flight of stairs into a large room with a sarcophagus in the middle and two more at the far end. There are more sarcophagi lying to the sides of the room. Companion ghosts will emerge from four of them. To the left of the stairs, there is a sideboard against the south wall that holds a dragon priest dagger, two burial urns and an ancient Nord greatsword. To the left of the sarcophagus in the middle is a sideboard with a potion of healing on top. In the southwest corner of the room is a stone table with two large urns behind. The path forward is through a doorway in the south wall.

Through this doorway are stairs leading down to another large room with several sarcophagi, from which five more companion ghosts will appear. The center of the room is sunken and full of shallow water. Against the east wall are two large urns and a sideboard with three burial urns on top. To the right of this is an open sarcophagus with a healing potion inside. Opposite the stairs you enter, against the south wall, is an unlocked chest with a greatsword leaning against it. At the west end of the room is a row of upright sarcophagi, with an area behind. Once the ghosts are dealt with, entering this part will cause Farkas to tell you he can go no further, because he has a fear of large spiders, and there are cobwebs blocking the path onward. In this area is a bookcase against the north wall that contains a small coin purse and four burial urns on top. Just before the cobwebs in the south is a stamina potion on top of a sarcophagus.

Once you break through the cobwebs to the south, you enter a room that is obviously the home of frostbite spiders. There are four spiders in the first room. To the east, another doorway is blocked by cobwebs, and more frostbite spiders await you. In the second room are two more spiders, and as soon as you enter, a giant frostbite spider will descend. There are two egg sacs that can be harvested in this room and an adept-locked chest in the southwest corner on a raised section. In the middle of the south wall is the path, blocked by a lowered gate. The pull chain is just to the left of the door.

The path descends into a catacomb area, in which you are attacked by three companion ghosts. There is an iron helmet and a battleaxe on top of a sarcophagus in the northeast corner. In the southwest corner is another sarcophagus with a leveled healing potion and an apothecary's satchel on top. Around the room, there are five white caps growing and six dead draugr that can be looted, two of which are partially buried under a cave-in. To the east are stairs leading down and hanging moss nearby to harvest.

At the bottom of the stairs, the corridor turns to the south. The room opens into another catacomb area and three more companion ghosts attack. There are two more white caps growing here, as well as five more hanging moss plants on the ceiling above. Against the south wall are two stone tables with dead draugr laid out on them. The one on the right has a stamina potion, an iron helmet, iron sword and a banded iron shield around it. The one on the left is wrapped in linen and has a bow, arrows, and another stamina potion next to it. There is a doorway in the southeast corner heading east up some stairs to an unlocked iron door.

Through the door is a room with a low vaulted ceiling. At the far end, past three upright sarcophagi, is a plinth with a handle on top. Behind the plinth is a stone carving of a face. On the left, just after the sarcophagus, is a gated doorway. Pulling the handle on the plinth opens this gate into another large room. There is a stone table with a mammoth's skull on top in the middle of the room and two upright sarcophagi behind. As you enter, four companion ghosts will appear. On the table are three burial urns, a leveled potion of magicka and a copy of the two-handed skill book The Legendary Sancre Tor. Around the room are a total of six troll skulls high up on carved ledges. At the northern end of the room are stairs leading up to double wooden doors.

Through these doors, you enter an antechamber with three openings leading into a huge room up some stairs. There are wooden walls on either side of you. When passing into this final room for the first time, you will be prompted to talk to Kodlak Whitemane. The room consists of several sarcophagi on different levels and a brazier that has blue fire in the center of the room, with another hanging from the ceiling. At the far end, there is a raised section with a spiral wooden ramp leading up to it and a sarcophagus that is grated off from the rest of the room, presumably Ysgramor's resting place. To the left of this is a sideboard that holds an ancient Nord greatsword, an iron shield and an ancient Nord helmet. Additional sideboards are on raised sections to the left and right. The second of the two on the left has two goblets, a plate and an apothecary's satchel, but the rest contain nothing of value. Kodlak awaits you by the blue fire in the middle, called the Flame of the Harbinger. Up the ramp at the far end is an unlocked boss level chest containing the Shield of Ysgramor. To your right is a gated doorway with the pull chain to the right of it.

The path leads to a long spiral wooden staircase. At the top of the stairs is a room with two large urns against the north wall, and a bookcase to the left of them holding an armor cuirass, a helmet, two coin purses and two burial urns. There is a doorway leading to a twisting pathway that ends with a pull chain. This opens the way back to the statue of Ysgramor.

The chain opens both the remaining hidden doors in the first room. Taking the path to the west leads to an iron door out of the tomb. Once outside, there are steps leading off to the east and circling around above the tomb to a word wall for the Animal Allegiance shout. The remains of a fresh kill lie in front of the wall, but no predator can be found. A gold ore vein is to the right of the word wall, between the upright rocks and the cliff edge.

[edit] Notes

  • You can reach the word wall for the Animal Allegiance shout with some tricky mountain climbing half way up the mountain wall near the entrance to Ysgramor's Tomb, even before starting the Glory of the Dead quest.

[edit] Maps


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