Skyrim talk:Altmer

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[edit] Update

Don't you think we should update the part about the Weaknesses to Elemental Magic and the resistance to disease? — Unsigned comment by 94.15.93.225 (talk) at 17:31 on 22 November 2011

Definitely. Right now it says they used to be "invulnerable to magic". 81.233.217.129 19:24, 28 November 2011 (UTC)

[edit] They have the highest damage multiplier and run speed due to their height (1.08).

What exactly does this mean?--RumblePen 01:50, 5 December 2011 (UTC)

Skyrim has a (IMO really dumb) hidden scaling of speed and damage based on a scale value dependent on race and gender. Altmer have a scale of 1.08, which means they deal 8% more damage, take 8% less damage, and run 8% faster. --Evil4Zerggin 01:51, 5 December 2011 (UTC)
Does this apply to PCs or just NPCs?--RumblePen 04:06, 9 December 2011 (UTC)
I have found playing Altmer breaks the game, they are easily the best race. No, not saying that because I like them. I actually don't like them. I wanted to make one character just to min max, and there is really no comparison. The only thing that even gets a tiny bit close is an orc. Even then their rage being limited pulls them down. With Altmer you can go melee/stealth/magic and get bonuses to all of it on one race. Every other race seems to have one, possibly two they are good at. I know with a pc you can just change your size etc, seems a bit like cheating if you ask me though. I could be wrong on this though, but it seems that the 8% is applied to the weapon, then multiplied by the sneak attack bonus. While 8% doesn't seem like much I found with smithing/alchemy/enchanting and a daedric dagger I was able to get the damage to around 100 and my one handed was not maxed. Even so 8% when you are doing 15x damage is pretty insane. Also I think someone said that their lower weight meant they were stunned more often, but I never found that to be the case. Almost level 50 and I have yet to be stunned even when I'm sword and boarding it. Again I could just be lucky, or maybe not noticing it. 65.0.171.238 09:52, 9 December 2011 (UTC)
Indeed you're wrong! Maybe being taller for you means better but you're damn wrong! Just like that if you're bigger it means easier to hit, easier to target with a bow, easier to detect something bigger while sneaking, so don't tell me Altmer are the best!!! Think a little bit more, you know! They say knowledge is it's own reward. — Unsigned comment by 65.92.82.98 (talk) at 19:58 on 17 December 2011
You are indeed correct that the poster is wrong, but not for the right reasons. Height does make the Altmer the fastest race, but height has no effect on damage--that is where they are wrong. As for being easier to hit or notice, that is not really correct, I'm afraid. The weight multiplier of .5, makes them actually a smaller target than most other races, despite being so tall; the extra speed makes NPCs miss more often with ranged weapons. They are not easier to detect whilst sneaking, as well. The conclusion that they are the best is obviously incorrect, so I agree with you there. As for being the best mage; well, I'm afraid that they are without question the best in that regard. Being the fastest gives them the best ability to kite; no race can match their speed and thus no race can catch them. Also, they have the best bonuses to magicka. Also, the weight multiplier does not effect stagger as the page says currently. I have tested this empirically. For other minimal magic-oriented roles, I don't think they are particularly powerful; for example, a pure warrior would be better off being a Nord, IMHO. Lastly, the game isn't PvP, so the balance really isn't a big issue. That being said, I'd be more concerned about the fact that weapons can be forged to arbitrary power using alchemy, which is just plain broken, currently. — Unsigned comment by 69.248.237.209 (talk) at 17:10 on 24 December 2011

() Someone tested this and posted some information on the race discussion page. I've also heard other reports that weight has no effect on anything. --SushiSquid 04:59, 26 December 2011 (UTC)

Height definately has an influence on damage. Just compare an Altmer and a female breton or a male bosmer. They all start with 15 in two-handed. Now try all of them with the iron greatsword. Breton and Bosmer are like they should be, but Altmer are as deadly as Nords with their 25. Reason could be that they hit their opponents more often at their heads and npcs usually dont wear (good) head armor. Also, Altmer most likely have longer arms as well which means they can outrange their opponents. {{Uns2|21:29, 25 September 2012|87.157.175.14}
lol no, there's no headshot in this game 50.99.131.84 18:10, 11 February 2013 (GMT)

[edit] Altmer height glitch

Are Altmers still bugged so that when you go into first person, you are tinier than what you actually are? I've actually had people look DOWN on me as a male Altmer! I was even eye to eye with a female breton! 66.79.230.31 03:14, 2 April 2012 (UTC)random person on teh interwebz

I believe they are because that same thing happened to me in Dawnguard. 2dum2live 13:28, 30 June 2012 (UTC)

[edit] Paralyze Immunity and Skyrim

I see that the description paragraph is transcluded from the lore page, but I believe the portion that mentions some Altmer being immune to Paralysis should be removed from this page, as Altmer are no longer immune in Skyrim. Is there a way this can be done without changing the Lore article? I don't have the knowledge for this kind of edit. Thoughts? --Scribbles (Crayolamanic) 10:53, 14 February 2013 (GMT)

[edit] They really regenerate Magicka as fast as other races?

I'm not talking about that x25 highborn power, it's of limited use...still awesome though. But Altmer definitely regen magicka not just 3%/s as the base level. It was like 3% before I reach level 10,150~250 magicka pool and I always regen all the magicka from zero to full in like 33 seconds , which makes perfect arithmetic sense about 3%. Yet when I got up to 20 and have a magicka pool of 300 or so, I regen all those magicka in just about 20 seconds! What's going on??This is definitely not the same as the situation of my Dunmer character last time. Is there anyone else encountered with this phenomenon? I don't have any equipment of magicka regen rate in either of the two character. BlackTheAlterMage 10:03, 25 March 2013(GMT+8)

There's a perk in the Restoration skill tree that boosts magicka regeneration by 25% and 50% at rank 1 and 2, and there's the Apprentice Stone which boosts magicka regen by 100%. There's also the Shrines of Akatosh which gives 10%, and completing Out of Balance gives you a temporary regen boost, although it's much shorter than 20 seconds. Do you have any of these? Check your Active Effects in the spell menu, maybe it's listed there. Elakyn (talk) 10:15, 25 March 2013 (GMT)

[edit] Highborn

The highborn power increases base regen by 25, by default base regen is 3, while highborn is active it is 28. This means your combat regen is slightly under 10% per second, without any +Magicka Regen apparel or bonuses. As it increases base regen, it scales nicely with +Magicka Regen bonuses such as the Morokei mask(+100% which would put you at 20% of your magicka per second in combat).

25x Faster is incorrect. Dazrick (talk) 14:48, 3 June 2013 (GMT)


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