Skyrim talk:Auriel's Bow

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Auriel's Bow's strength[edit]

The enchantment say undead take triple the damage, is that triple the 20 sun damage (therefore 60 sun damage), or triple the damage of the whole shot?Jpalmss 19:26, 28 June 2012 (UTC)

I doubt we have any way of knowing until it comes to PC. —Legoless 19:29, 28 June 2012 (UTC)
Used it with my mage on Lord Harkon (who is obviously undead) and it did little damage to him. Just a guess but I think it does triple of the bow's damage. Utter speculation mind you.--SamGhadiali 21:49, 28 June 2012 (UTC)
I suppose that also means nobody knows how many times you can charge it...?PrometheusTheElf 19:37, 1 July 2012 (UTC)
I Added the charge. ^_^ — Kimi the Elf (talk | contribs) 19:46, 1 July 2012 (UTC)
Damn thats almost nothing! Thanks! PrometheusTheElf 20:13, 1 July 2012 (UTC)
Soul gems. Good for leveling enchanting if nothing else!-Zydrate[][] 02:36, 31 July 2012 (UTC)
Is the enchantment part of any magic schools? I'm really hoping it counts as part of the Destruction School, so I can use this easily with my current set of end-game Daedric Armor. I'll find out shortly and comment back, though. Edit: Sadly, I don't think it is part of any schools. One would think a weapon 'powered by the sun' would be self-sufficient.--Playerseekingbugs 19:55, 14 August 2012 (UTC)

() It's destruction, and you cannot disenchant it. Vely►t►e 22:39, 14 August 2012 (UTC)

I suspected that it couldn't disenchanted. There are at least two scripted effects to this bow, maybe more since there are reports that you don't need special arrows to break Harkon's barrier with it. But the game doesn't seem to count it as a Destruction enchantment; it's not affected by Fortify Destruction enchantments (still only 26 shots' worth of charge), even at 100% cost reduction.--Playerseekingbugs 03:12, 15 August 2012 (UTC)
I currently make a mod (Auriel's Weaponry - soon be published on Nexus) that edit Auriel's Bow, so I had plenty of time to tweak the statistics on CK and beta-testing it. The Auriel's enchantement isn't affiliated with any school of magic, so you have no Mana cost reduction according to our Skill level. Finally, I found a bug on sun damage: non-Undeads suffer only 1 damage. For the Undeads, the real damage is 50 instead of 60 (at Adept Difficulty and neutral magic resistance for the enemy). Amras Anárion (talk) 19:17, 15 September 2012 (GMT)

Blood cursed arrow[edit]

Can these still be receive if you join the dawnguard?KingK 17:40, 14 July 2012 (UTC)

Yes they can, in the same manner as if you are a vampire. Just talk to Serana after getting the bow or after you kill harkon(I forget which triggers it) but I am DG right now and can make the arrows AzureKing 23:05, 16 July 2012 (UTC)

Actually u can make the blood cursed arrows anytime after obtaining the bow..as long as you have elven arrows, my dialogue with Serana showed the option and still does...Warhorse62

Leveled?[edit]

Is it leveled, or does the damage (Not counting the "effect") remain the same no matter what level it's acquired?-Zydrate[][] 23:26, 1 August 2012 (UTC)

The base damage (13, which is what we list) doesn't change from what I see in the records. This is the strongest and only used version of the bow, as well. Though I can't be entirely sure since I haven't played Dawnguard yet. You can increase the damage through perks and tempering the bow, of course. Besides that, there is nothing you can do for it. --AKB Talk Cont Mail 23:39, 1 August 2012 (UTC)
Oh yea, I always temper it and so on. I was just wondering if there should be any incentive for me to hold off on getting it... Or get the damn thing as fast as possible like my last character.-Zydrate[][] 00:14, 2 August 2012 (UTC)

CTD[edit]

I've just reached the part where you need to kill Harkon with the bow, but whenever I equip it and scroll down to equip the special arrows, the game just crashes to desktop with no error message. Playing on PC. Burrich 19:11, 4 August 2012 (UTC)

I second the above post, I also occasionaly crash to desktop the second I click on the bow in my inventory. Also without error message. I have sent a support message to Bethesda but they have not responded, and research using Google has found no relevant results for me. --Nikolai5 13:17, 5 August 2012 (UTC)
I'm not sure why that would happen, however you can break Harkons barrier using the bow with normal arrows as well. — Kimi the Elf (talk | contribs) 13:19, 5 August 2012 (UTC)
I have a response from Bethesda and they say that it is not a known issue or bug that they know of and they recommended as I am sure they do with any other bug to remove all of the mods I am using and re-install Skyrim. -- Nikolai5 19:33, 17 August 2012 (UTC)

Shooting the sun doesn't take away its negative effects?[edit]

When I shoot the Sun with it turns red, then I look in my active effects and I still have the weakness to the Sun. Any fix for this (I'm on PC).108.83.200.18 17:41, 5 August 2012 (UTC)

Of course u will have weakness to sun u allways gona have sun weakness casuse ur a vampire but when sun is normal i mean daytime ur stamina health and magicka are reduced and u dont regen health but if u curse the sun (make it red with bloodcursed arrows) ur stamina health and magicka will not be reduced and u can regen health in day time while sun is cursed
Hope this helped u (sry for my ENG) — Unsigned comment by 92.80.47.182 (talk) at 08:00 on 25 January 2013
Actually, when the sun is bloodcursed, it's supposed to take away his vampiric negative effects. That's exactly why the arrows even exist. So, if it's not, then it's a bug.

Auriel's Bow enchantment[edit]

What circle of magic is the enchantment on Auriel's bow? It's not Destruction or Restoration. I have dual enchanted gear to reduce costs 100% for both Destruction and Restoration, but the bow is still draining charge fast. 24.156.216.144 13:40, 19 August 2012 (UTC)

See the first discussion on this page: it's Destruction. Checked through the Creation Kit. Vely►t►e 16:59, 19 August 2012 (UTC)
Then can the creation kit explain why even having 100% cost reduction in all schools does not reduce the cost of this particular enchantment? What's baffling everyone is that it defies cost reduction, but nothing else I can think of does, so is it a bug? Or does it appear to be intended in the creation kit?--Playerseekingbugs 07:36, 25 August 2012 (UTC)
It's possible that only the arrows are affected by enchantments rather than bows. Vely►t►e 14:18, 25 August 2012 (UTC)
What do you mean exactly? Even with normal arrows the bow has an enchantment, and loses charge with each shot. None of the handful of different enchanted bows I've wielded used up their charge at the same rate as before if I equipped gear to reduce the cost of their enchantment's corresponding magic school(s). I will double-check some of the more unusual weapons I've hoarded, but I suspect from experience that all will be properly affected by my end-game armor and jewelry. Save this bow, of course. With my collection of filled soul gems, this is merely a nuisance, but it still puzzles me that it's happening.--Playerseekingbugs 07:11, 26 August 2012 (UTC)

30% Faster - moved form article[edit]

"In addition the bow fires 30% faster to an equivalent bow of the same weight."

Can anybody verify that this is true? I can't find any evidence on CSList. Xyzzy 01:46, 3 September 2012 (UTC)

Its weight is 11. There is no other bow with a weight of 11. The closest, the Dwarven Bow at a weight of 10, has a speed of 0.7500 compared to Auriel's Bow's speed of 1.0000. I think a smaller number is faster, based on the equation here, which would make that statement false. Vely►t►e 02:00, 3 September 2012 (UTC)
That would also make speed for bows behave differently than speed for melee weapons, where a higher speed stat means a faster weapon. While this is very possible, I'm a little suspicious. Can we verify that this formula is correct? I checked Evil4Zerggin's contributions, and it appears that he/she hasn't been active on the site for awhile. Xyzzy 04:38, 3 September 2012 (UTC)
The Forsworn Bow has a weight of 11 and speed of 0.875. Also, one version of the Nightingale Bow has the same weight and a speed of 0.5. —ABCface 04:44, 3 September 2012 (UTC)
This makes Auriel's Bow 100% faster than the Nightingale Bow and 14% faster than the Forsworn Bow. Any way you look at it, the statement is false.
BTW, I compared the draw time of a long bow (speed:1) and a daedric bow (speed:0.5). The long bow seemed to come to full draw much faster. If I'm right, this means that the higher speed rating equates to faster draw speed, making the draw time equation suspect. Xyzzy 06:30, 3 September 2012 (UTC)
Upon testing the Auriel's bow in-game to Zephyr with stopwatch it seems that it's indeed faster then an ordinary bow of the same weight, about the same as Zephyr. But I don't know if it's exactly 30% faster, just that IT's faster. I'll look into the CK some more. -EDIT- Ah I see it, the Zephyr shoots 30% faster then a dwarven bow 0.75 to 0.975 which is about the same speed as Auriel's bow (1.0), Auriel's bow is 14% faster then the forsworn bow. The 30% statement is false and I tested it in-game it actually is 14% faster then a forsworn bow. Which is still - I admit, very fast! (Might explain that the user who added 30% on Auriel's article compared it with Zephyr and based his statement on that?)--81.206.184.98 15:05, 3 September 2012 (EDT)Scy
so should something be added to the article that notes the draw speed? or is it not actually any faster?JCsquared (talk) 03:33, 30 October 2012 (GMT)

() The summary already notes the speed as 1. I think that's sufficient. --Xyzzy Talk 05:46, 1 November 2012 (GMT)

Sunhallowed Arrows & Darkened Sun[edit]

I tried shooting Sunhallowed Elven arrows at the sun during combat while it was darkened by a Bloodcursed arrow. Five arrows failed to cause the sunburst damage effect. Can anybody find out if the two effects can't occur together? I checked CSList, but my skills weren't up to the task. --Xyzzy Talk 05:51, 24 September 2012 (GMT)

I would assume the if you use a Bloodcursed Arrow successfully, then the game proceeds to act as though it is night-time for all relevant effects; including the other arrows. That would explain what you've noticed, but it would be good to have confirmation from someone more knowledgeable on the inner workings of the game mechanics. — Unsigned comment by Playerseekingbugs (talkcontribs) at 20:31 on 1 November 2012‎
Another wiki say both the Elder Scroll of Sun and Blood can "turn off" the Bloodcursed sun effect if you read either one of them. They are useful and better not sell them.
You can use the Elder Scrolls of Sun and Blood to restore the sun to it's bright, day-ish status. I have checked this myself with both scrolls. I did not believe it would work until I tried it, but it does. Feel free to check, but I'm taking off the "needs verification" note on the main page. --76.187.68.154 17:40, 10 April 2013 (GMT) Xbox user: Chatikh

Very Low "Arrow Velocity"[edit]

I just got Auriel's bow, and upon firing a few arrows, I noticed that they seemed to be leaving the bow with very little speed compared to other bows I've been using (specifically, a Daedric bow). So I grabbed an assortment of bows and crossbows and headed to the firing range. I know that the more powerful bows also have greater arrow velocity. That is to say, for example, an arrow fired from a Daedric bow will strike higher on a target than a shot fired from a hunting bow from the same distance and without having moved the cross-hairs (except perhaps at very small distances). I ran this same test to compare Auriel's bow against Daedric, Elven, Hunting, and Long bows, and a Dwarven Crossbow. I was rather upset to find that Auriel's bow only out-performed the Long bow, and that by a VERY small margin. This bothers me even more because the bow is supposed to be able to fire an arrow into the Sun (at least that seems to be the implication), and in actuality it probably couldn't make it across Windhelm. Disappointing. Username12345 (talk) 21:49, 25 September 2012 (GMT)

I kind of noticed the poor velocity thing too. I also noticed that you can succeed at using a Bloodcursed Arrow even if you miss the sun by pretty good-sized margin. I think I'll test how far you can push the generous margins later.--Playerseekingbugs (talk) 20:35, 1 November 2012 (GMT)
Actually the faster draw rate only applies to the draw animation and not the velocity of the arrow. If you want a fast bow (Long bow zephyr ect) to shoot with high velocity then all you have to do is hold down the draw arrow button for slightly longer. I found this out when using deadric bows, they have a longer draw time (Animation) than auriels bow, but if you hold the arrow longer in auriels bow it will still fire with the same velocity. Someone might want to check this as it will explain a lot and is worth noting.
Has anybody verified this yet?

Auriel's Bow BaseID?[edit]

so, i seem to have misplaced Auriels bow, and cant find it -_- anyone know the BaseID so i can just add it?:/ — Unsigned comment by 122.49.158.75 (talk) at 06:50 on 28 September 2012‎ (GMT)

The BaseID is already written on the article, so you don't need to add anything, and it is accurate according to CSList. Please do not edit away the 'xx', as they can change, as explained here. ~ Psylocke 07:14, 28 September 2012 (GMT)
There are a lot of appropriate "xx"s missing from the unique items page then, I think.--Playerseekingbugs (talk) 20:37, 1 November 2012 (GMT)
They all seem to be correct on the unique items page. The xx are only used on items added with DLC as the first numbers can change. — Kimi the Elf (talk | contribs) 20:46, 1 November 2012 (GMT)
I don't play on PC, so I've never dealt with it, but I should have realised that there are situations where an item ID needs "xx" and situations where one does not need it. The few times I've actually noted ID format seemed to involve them.--Playerseekingbugs (talk) 00:24, 20 November 2012 (GMT)

Using the relevant arrows works regardless of charge level on Auriel's Bow[edit]

Would it be pertinent for the article of either this bow, or the articles of the arrows, to mention that the arrows' effects on the sun seem to work even if the bow itself has no charge left? It looks like it's because the sun effects are tied to the arrows and not to the bow, and it also looks like each arrow has its own charge level. I haven't tried the Sunhallowed arrows because I simply assumed that the sun burst effect would kill or seriously injure my vampire PC, but I can confirm (on X360) that the Bloodcursed arrows affect the sun even with Auriel's Bow empty of charge.

Is this just common sense, or would it be good for the arrow articles to mention this? I spent a lot of soul gems keeping the Bow charged before thinking of seeing if it even needed to be, but I might just be an idiot. Jivecom (talk) 01:12, 1 April 2014 (GMT)

Bloodcursed sun bug[edit]

So, I recently finished the DG main quest line and just got attacked by a group of vampires. When they used Vampiric Drain on me the sun got bloodcursed without me doing anything. I can disable all the mods and addons (except DG of course), reload the save and it still happens. I can't find a bug note about this, does this happen to anyone else? (Note: I did the Dawnguard side of the quest, but still asked Serana to create Bloodcursed Arrows. I haven't used them on the sun yet though. Also I can drop the bow and arrows and it still happens, so I'm not sure if this is the right talk to post this but I didn't know where else to post it.) -- Leifrson (talk) 22:28, 28 December 2014 (GMT)

Crashing[edit]

whenever I use bloodcursed arrows using Auriels Bow at the sun, my game crashes completely.

Critical Damage[edit]

It says in the notes section, that the critical damage for Auriel's Bow is 13. However, this is a bug and was fixed with version 1.2.3 of the Unofficial Dawnguard Patch. I didn't edit the page myself, because I'm not sure if I should just remove the note and add it to Bugs instead, or if I should add the bugfix-info to the notes-section instead. The corrected critical damage value is 6. They also adjusted the critical damage values for other Dawnguard weapons, so adding that information on their pages might make sense.--Saturn (talk) 17:32, 11 September 2015 (UTC)

Yes, I'd suggest moving it from Notes to Bugs, since critical damage is otherwise fairly consistent in the game. It's certainly possible that it was an intentional change, but it seems unlikely, so moving it to Bugs is not unreasonable. Robin Hood  (talk) 18:47, 12 September 2015 (UTC)

UDGP Enchantment fix[edit]

I wonder in what way Unofficial Dawnguard Patch fixes this bow's enchantment? I mean if I will disenchant it with the help of 3rd-party mods, and then enchant any other weapon with Auriel's bow ench, but not for the same magnitude (let's say, 22 sun damage against 20 of the original bow), will the damage still triple against the undead, resulting in 66 points of SD? Just want to roleplay some paladin with sun-enchanted 2-handed warhammer. Can anyone clarify this to me?

Damage[edit]

An IP recently changed the sun damage listed in the description from 20 points to 10. It's been 20 points for a very long time, so I'm assuming that's the correct value, but the bow has both a 10- and 20-point effect at the same time. While to all appearances, 20 is the value that should be displayed, I added the VN to be sure. It could also be something that's changed or displays differently in the special edition. Robin Hood  (talk) 07:32, 30 November 2016 (UTC)

Real Sun damage from Auriel's Bow was always 10 for most ennemies and 40 for Undeads. This imprecision comes from Taper Duration/Weight/Curve's parameters on the Sun Damage's magic effect used by Auriel's Bow's enchantment. I've heavily tested that for my Mod “Auriel's Weaponry” to rebalance real damage. Tested with: player.placeatme (ID for a weak skeleton or bandit - the two for comparison) 1; then select him, then use the code setav health 200; then shoot with Auriel's Bow (full power); then check his remaining health points 10 seconds later with code: getav health. Compare with an another bow unenchanted and with the same damage power and same arrows. This in normal difficulty of course. The guinea pig ennemy must have 0 on MagicResist's ActorValue. With Sunallowed arrows, power rises to 30 Sun damage on most ennemies or 70 Sun damage if is an Undead. Amras Anárion (talk) 13:31, 7 December 2016 (UTC)
Auriel's Bow has Enchantment xx0071df on it, which has two MGEFS: xx015719 and xx01571b. Only the latter has a description, which is "<mag> points of sun damage. Undead targets take triple damage.", and that's the magnitude 20 one; the former is magnitude 10. Both effects have Taper Weight 0.3, Taper Curve 2, and Taper Duration 2, which means, assuming the conditions are set properly (I can't readily check), a living target takes 10 damage and an undead target takes 30, then the targets take tapering damage: from 3 and 9 respectively "per second" (I'm not sure how quickly taper damage actually resolves) down to 0 per second over 2 seconds, scaling down quadratically. Total damage delivered to a target from tapering is therefore 2 damage to living targets and 6 to undead (because both effects have identical taper stats), i.e. total damage is actually 12 and 36, not 10 and 30 (and not 10 and 40), in principle - those numbers were calculated by integrating the area under the taper damage curve, but actual damage delivered is very dependent on the game deciding when to actually apply the damage and what rounding errors are introduced when it does so, so it's plausible 10 and 40 are what get actually measured through manual testing. The "bug" in the spell's damage output is not due to targeting, which is ignored all the time in spell descriptions - e.g. fire spells all have tapering burn, and none of them include it in the number - but rather that the MGEF with the DESC set is the larger one, when it apparently should have been the smaller one. I will see to updating the bow's entry appropriately.Quindraco (talk) 13:46, 25 May 2018 (UTC)

gone??[edit]

I just wanted to check but i read on another page that when the bows enchantment runs out it disappears from the players inventory and goes to another location. is this true, because if it is it is not on this page. — Unsigned comment by 194.81.127.246 (talk) at 15:03 on 9 March 2020

Artifacts behaved like this in Arena and Daggerfall, since Morrowind, this mechanic is deprecated. -- SarthesArai Talk 15:36, 9 March 2020 (GMT)