Skyrim talk:Blood on the Ice

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[edit] Sofie bug, she's being murdered.

I adopted the homeless kid of Windhelm on Hearthfire - Sofie, and now this quest is bugged, obviously I don't have Hjerim yet so she's not living in Windhelm, she was originally in Whiterun, I moved my family to Riften to see if it would make any difference, still she's missing, she's stood in the marketplace and Calixto stabs her but she doesn't die, just holds up her fists. Very weird! I spoke to her and her dialogue is about Riften 'There are lots of scary people here, Mama. Promise you'll keep me safe?' I've searched this problem but it seems to be a new bug? Help! — Unsigned comment by 90.192.244.168 (talk) at 01:22 on 4 December 2012

I have the same problem but I don't have Hearthfire. But Calixo just walks up behind Niranye, and stabs here and she doesn't die! 184.1.229.42 12:54, 6 December 2012 (GMT) Kyle
Niranye is essential until you do Summerset Shadows, a Thieves Guild reputation quest, as she plays a large role in it. It's very strange that you seem to be saying that Calixto attacks Sofie. All children are completely indestructible in Skyrim, they don't take damage (unlike regular essential characters who do take damage, just won't die) and normally aren't targetted by anything. It might be because in the base game Windhelm has no children so maybe Calixto's stabbing AI doesn't check to make sure his target isn't a child. But there's no way he's ever going to kill one anyway. Anyway this doesn't sound like that rough of a bug, all you have to do is catch Calixto after he goes into attack mode, if he's attacking an unkillable target instead of Arivanya (who can be saved if you act quickly enough) that just means one less civilian death; you should be able to complete the quest just fine. --Morrolan (talk) 14:12, 29 January 2013 (GMT)
In my game Calixto is trying to kill Sofie too. Strange, there is a guard right in front of them, but she doesn't do anything. Like the other poster said, Sofie doesn't seem to be able to die this way. I haven't adopted her though. --Rope Dog (talk) 13:20, 23 June 2013 (GMT)

[edit] Scattered Items in Stone Quater

In every single playthrough I've done, items around the stalls in the Stone Quater (the marketplace) fall to the ground, float in the air, and are otherwise scattered, every single time, once reaching the point in this quest where Calixto is stalking someone there about to kill them (quest stage 120). Every single time, without fail. When the cell resets, the objects are in the same scattered positions. I've had about a dozen playthroughs and every single one of them had this happen no matter how I went about completing this quest. And it is definitely this quest doing it. I'm on the 360. I doubt this is just me. If anyone else is getting it too, perhaps it should be added to the list.Mjr162006 (talk) 10:39, 5 April 2013 (GMT)

I've never seen them float in the air. I've frequently seen horse meat in particular get scattered from Aval Atheron's stall around the Stone Quarter. I'm on 360 too. --Morrolan (talk) 19:30, 5 April 2013 (GMT)
I hadn't narrowed it down to anything in particular, but I can at least confirm that the items around Niranye's stall get all messed up. If we can get someone else to confirm that this quest is the cause, we can put it on the quest page as a bug. Robin Hood  (talk) 21:20, 5 April 2013 (GMT)
I just completed the quest again to check. So far it hasn't happened. I don't in think I did anything different. It might have been fixed without mention in patch 1.7 or 1.8. I think the last time I finished this quest was in 1.6 and earlier. Though I can't be certain of that. Was a while ago. The route I took this time was one I often choose, confront the wizard with the evidence instead of accusing him, then I went directly to the Stone Quarter, it was midday and he was just standing there no doing anything, and waited until nightfall, and proceeded as normal It's been a couple in-game days and I traveled to other cities and back and it still hasn't happened. The previous times it was right away the Stone Quarter ambush part of the quest. We'll definitely want some confirmation on if this still happens and I just managed to avoid it, or if it has been fixed somehow. Or we could be mistaken and it's actually some other quest that triggers it. But I was certain it was Blood on the Ice since it always happened to me right at that quest stage.Mjr162006 (talk) 03:01, 8 April 2013 (GMT)
There's horse meat scattered around on my current playthrough, which was started on the 1.8 patch. I don't know what caused it though. I just get used to seeing it, it seems to always happen. --Morrolan (talk) 13:25, 8 April 2013 (GMT)
The scattered items aren't specifically caused by this quest. They simply aren't guaranteed to stay put on each visit you make, and most people make multiple visits to Windhelm specifically for this quest. It's very much a universal problem, as all that stuff has been on the ground for me since day 1 and I wasn't ever able to do this quest until the USKP fixes for it were in. Arthmoor (talk) 02:46, 11 April 2013 (GMT)
And I've started noticing in my 1.9 game that there are now scattered bits of horse meat floating in the air, in exactly the way that bricks don't. --Morrolan (talk) 03:02, 14 April 2013 (GMT)
I have also noticed this over the course of doing this quest about 5-6 times and in every single playthrough, it happens after I complete BOTI by killing Calixto in the market, leaving the town, and then coming back. The weapons and stuff hanging on Niranye's stall as well as all the meat hanging on the dark elf butcher's stall are all over the ground and sometimes hanging in midair. It is *always* right after doing this quest, and it is irritating. On one occasion, though, the stuff cleaned itself up mysteriously, which I attributed to me having been gone from the town for so long that it reset--if this is even possible? If it happens again, I will try waiting for 30 days to see if this fixes it. Also on the 360. Those messy merchants need to pick up their crap! 98.204.42.6 22:13, 9 June 2013 (GMT)

() I have a savegame where I triggered the Tova suicide bug, disabling BOTI, and the floating meat in the stone quarter still happened. I don't think the floating meat bug is connected to BOTI. --Morrolan (talk) 01:24, 4 August 2013 (GMT)

[edit] Viola

Im guessing the 1.5 patch made Viola Essential as i have tried killing her at multiple times during the game before and after the What was always there quest and before and after the blood on the ice quest and she just drops to her knees as if she is Essential. Im on the Xbox 360. 2.96.60.122 17:22, 1 September 2013 (GMT)

1.5 was a long time ago. The current patch is 1.9. Skyrim:Viola Giordano doesn't indicate she's essential, but I've never seen her die either, maybe a patch did make her essential to avoid problems with BOTI and Revyn's quest. Maybe someone should put in a CK check request. --Morrolan (talk) 19:57, 1 September 2013 (GMT)
Looked into this in the CK and both MS11 and MS11PreEssentializing set her to essential via the quest itself. The second one actually runs from the very beginning of the game, so she is in fact essential from the start of the game. It should change after the quests have finished running, unless the quest removes it manually at some point (I'm unsure of how to check that part). Oh, and that change was made from patch 1.5. I'll update her page with what we know for now. — ABCface 20:10, 1 September 2013 (GMT)

[edit] Wuunferth and Hjerim

Bug moved from article
  • If you choose the option to confront Wuunferth directly instead of telling Jorleif that you suspect he is behind the murders, the chest near the master bed in Hjerim will never appear when you buy the property later in the game.

I'm at a loss as to how they would affect each other. Moved off the article after a month unconfirmed. Silence is GoldenBreak the Silence 22:45, 18 September 2013 (GMT)

I noticed that, and thought it was weird. However I can't remember any chest near the master bed in Hjerim. So I also wondered if it was accurate (I hate doing this quest twice, once is enough). --Morrolan (talk) 23:17, 18 September 2013 (GMT)

[edit] Dragonborn DLC main quest

Seems leave Dragonborn DLC's first main quest unfinished at some stage prevent this quest triggering? Just starts all over again, I kill the cultists and got the notes, just not travel to solstheim, and no matter how hard I tried, the quest just won't starts. Before, the quest starts at like at 2nd or 3rd time when you visit Windhelm. Then I just go to solstheim and then comeback to skyrim, the quest started...

Anyone can confirm this? — Unsigned comment by Templarphoenix (talkcontribs) at 15:23 on 4 October 2013

I've added a bug to the main page, with the code vn=1 included. All new bugs added should have that code, it means verification needed. If someone else can verify this bug, they'll change the vn=1 to confirmed=1 to confirm the bug. I also linked the bug to this discussion section. Thanks for the report :) --Morrolan (talk) 18:58, 4 October 2013 (GMT)

[edit] Sequence Breaking

Between this and 'House of Horrors', I am having a real issue with the plot advancing too fast, with me missing out on much of the quest and leaving me confused at the resolution. House of Horrors never had me fetch all the items (So the mention of feathers and stuff to repair the staff confused me). This quest had me go from the house, grab just the first journal, to Jarleif, who had me talk to the woman, who sent me right back into Jarleif. I never discovered an amulet or second journal but was able to finish the quest. I missed a good half the quest tasks. What gives? Why is it letting me complete quests without quest items? 65.25.221.39 01:08, 3 November 2013 (GMT)

I just did a “bare minimum” run of this quest, fully patched up, with a level 1 character, to test if all the information here is still relevant. Yup, it is, and the quest played this way makes no sense at all.
1. Unlocked Hjerim.
2. Investigated chest, got pamphlet and Journal 1. (Did not get amulet, second journal or discover secret room, or any other clues.)
3. Spoke to Viola. Got dialogue option “it sounds like the court mage has been experimenting” even though I have no evidence of this whatsoever (never got amulet or talked to Calixto).
4. Was told to go to the steward.
5. Instead I actually confront Wuunferth. Mentioned journals and amulet, and Calixto, even though I only have Journal 1.
6. Kept watch. Caught Calixto in the act. Spoke to the steward, ended quest, etc.
I've also played out this quest the normal way at least twice, and it's almost equally as confusing. I usually end up going between Viola, the steward, Wuunferth and Calixto trying to figure out who I'm "supposed" to be talking to (the last time, I'd talked to Calixto and clearly had enough evidence to confront Wunnferth, but I had to talk to Viola for no logical reason first, and without so much as a quest marker to help me figure this out).Ninepaw (talk) 17:04, 17 November 2013 (GMT)

Confirming the experience. On my first playthough I stumbled into the "accuse Wuunferth without evidence" problem, and on my second one I stumbled on "need to talk to Viola to advance for no reason". The stage conditions on this quest seem to be badly coded by Bethesda. 87.224.188.167 22:26, 22 December 2013 (GMT)

[edit] Quest not starting workaround

Below is a workaround that I found on another site if you cannot get the quest to start:

1. Wait until 8pm, then go to the House of Clan Shatter-Shield and pickpocket the Key to Hjerim from Tova Shatter-Shield.

2. Enter Hjerim, open the wardrobe with the false back panel, then read and take Butcher's Journal #2.

3. Leave the secret room, turning right and checking the small shelf with the pamphlets. Read and take one of the Beware the Butcher pamphlets. Take the Strange Amulet ONLY if you plan on selling it to Calixto before step 5, or it will be permanently stuck in your inventory. QUEST: Blood on the Ice - follow up on clues from Hjerim.

4. DO NOT LEAVE HJERIM YET. Walking up to the door will trigger an invisible flag that will make Calixto immortal. Instead, hug the wall and be as far away from the door as possible when you exit to Windhelm, as the invisible flag (which is only solvable by picking up the pamphlet, something you already did) is where you end up when you enter Hjerim. Also, never go back to Hjerim until the quest is complete.

4. Sell the amulet if you have it in your inventory, if not, then...

5. Talk with Viola Giordano about the killer's journal. To find Viola, go to the exterior west side of Candlehearth Hall and wait until sometime around 11am (if not, try 2pm-3pm). QUEST: Blood on the Ice - talk to Jorleif.

6. Go to the Palace of the Kings and talk to Jorleif about accusing Wuunferth the Unliving as the killer. QUEST COMPLETED: Blood on the Ice.

7. Fast-travel to another distant town (e.g., Riverwood), wait 72 hours, and then fast-travel back to Windhelm.

8. Look along the exterior west side of Candlehearth Hall for the body of Arivanya. If it is not there, repeat step 6. (Note: if you travel directly to Windhelm, her body may not immediately appear... when it didn't show up, I ran around the southwestern market and through the graveyard, and Arivanya's body was suddenly there... a more consistent method is needed. Body found at 10:22am, 12:26pm, 2:13am...) Once her body appears there, talk with the guard. QUEST: Blood on the Ice - speak to Wuunferth.

9. Go to the Palace of the Kings, then enter the first door on the right to the Windhelm Barracks. Wuunferth is in the second cell from the left (follow your objective marker). Tell him that the killer has struck again, then talk about his assistance, and finally talk about the evidence. QUEST: Blood on the Ice - patrol the streets of the Stone Quarter at night.

10. Go outside and wait until midnight, then go to the southwestern market. Calixto should be in the process of murdering Hillevi Cruel-Sea... if he's not there, be patient... he's coming. When his blade is drawn, you can attack him without breaking the law. QUEST: Blood on the Ice - catch the murderer.

11. Kill Calixto. QUEST: Blood on the Ice - speak to Jorleif for reward.

12. Go to the Palace of the Kings and wait until around 9am, then tell Jorleif that Calixto was the real killer. QUEST COMPLETED: Blood on the Ice.

[edit] Counter bug?

Playing on PS3. Had an issue with this quest initiating properly when I entered Windhelm for the first time. I had been to the surrounding countryside at least two or three times early on in the game, then went to Solstheim and did the entire Dragonborn main questline, came back to Skyrim, was in the surrounding area a couple more times, and then finally entered the actual city at level 40. I had the exact same issue described in the 'capture Windhelm' scenario in the bugs section (corpse/witnesses present, but no guard; I even tried talking to various guards and they all had stock responses), except I obviously hadn't captured Windhelm for the Imperials since I hadn't even been in Windhelm yet. I was able to complete the quest easily enough by following the fix underneath that bug: picking the lock to Hjerim, talking to Viola, etc.. The only other glitchy thing that happened was that Calixto stood still in the marketplace for at least a minute (attempting to talk to him prompted a "this person is busy") before he finally pulled his dagger out and I shot him.

Is it possible that it glitched out because I had set off the counter by being in the surrounding area before actually entering Windhelm? (Someone else mentioned an issue with Dragonborn, but that didn't sound like the same problem I had.) Missfrog (talk) 17:56, 10 December 2013 (GMT)

[edit] ALL known bugs fixed

FYI, I've fixed all known bugs mentioned here in my SMPC 1.40: http://www.nexusmods.com/skyrim/mods/23833 Hexaae (talk) 01:34, 13 December 2013 (GMT)

Thanks for you effort. However, I don't see the quest to be initialized on my old saves after installing the mod.
So what you meant is to solve bugs for new create game only? --Huangjs (talk) 02:37, 27 February 2014 (GMT)

[edit] Hjerim Lock Level

"You can always check whether or not you have met the requirements for the quest to start, as the lock to Hjerim will change from a “key required”-lock to a normal lock when the quest becomes available."

"When the quest is initiated, Hjerim's front door will change from requiring a key to having a Master-level lock."

Does the lock change from key only to normal once the requirements of the quest are met and then from normal to master once it is actually started? Or does it just go straight from key only to normal/master and if so, which one? Can someone clear this up? •WoahBro►talk 23:42, 10 January 2014 (GMT)

There isn't a 'normal' level lock, it just means from key-only to pickable, in which case its master-level. Silence is GoldenBreak the Silence 00:04, 11 January 2014 (GMT)
Wow, don't know how I forgot about that one...I'm going to change the first sentence so it reflects that more properly. •WoahBro►talk 00:16, 11 January 2014 (GMT)
WORKS:: Ok so I have 286 hours in on my skyrim. I came across this bug very early but didn't pay much attention(I didn't expect an xbox game to be full of bugs). I played and beat several other Bethesda games including fallout 3 and new vegas, never had these kinds of problems. I've successfully solved all my bugs and had actually stopped playing skyrim all together leaving the main quest line and Dark Brotherhood quest lines unfinished. So I decided I would play again and beat the quest lines I could, I figured if I killed every single person in Windhelm maybe it would get that quest off my list by failing... Nope, I killed everyone but wuu in prison won't die, and the guy in the Hjerm won't die... So messing around with it I go into Hjerm and the guy becomes hostile toward me, my follower hits him once and he walks out the front door, something he never had done before, so I follow him out and he starts to attack, I saved right there. I reloaded the game so I could have my companion leave my services before attacking the 'essential'. I the run to the prison and he gives chase, he follows me in and I run to the cell wuu is in, picking the lock, I go into the cell and he follows me in, I use wuu as a human shield if you will, the guy hits wuu and he returns the favor, killing the Hjerm germ. I didn't try this on anyone else, I was just so glad it was over. The quest did not update, it went straight to completed upon his death. Although the quest is off my list, wuu is still in prison and I did not get a necromancer amulet, it's been so long I'm not even sure what I did with it, I can't remember... Someone else try this if you can somehow get the man outside of Hjerm. I thought I would join the conversation after reading forever and trying all night, I can rest easy knowing blood on the ice is done.

[edit] Acces to hjerim bug

after the quest has ben initialized i approached hjerim and the witness gone, also the first quest mark is now "gain access to hjerim" is there a way i can fix this because i cant progress in the quest anymore, the corpse of the victim didnt disappeared and also no event before gaining approval to investigation of the house didnt happened

[edit] Quest Marker Inaccurate

Though a more perceptive player would realize the Stone Quarter means the market, (not that this is common knowledge to the player) this is made worse by the fact the quest marker points you to stand directly in front of the Inn, which for obvious reasons, can prove to be a major problem. I hung around in the central area (whatever it is called) for a few days with nothing happening. Ran over to the market real quick, and of course, the event triggered instantly.

Or maybe the Inn is the Stone Quarter, and this quest is all kinds of fubar directing you to stand in the entirely wrong location. Sigh... Well, now I know, and hopefully someone sees this and it helps them.

Would add this to he bugs section, but don't know if it qualifies so eh. — Unsigned comment by 184.100.201.176 (talk) at 14:31 on 12 February 2014

I've always wondered if that were a bug or intentional. Given the number of other bugs with this quest, I could easily believe that this was just another one, but looking at the design of the quest in the Creation Kit, this appears to be intentional. If it is, it's a case of really bad design, since the marker points pretty much to the centre of the southern portion of the city, and not to any specific "quarter" at all. Despite the possible deliberateness of it, I wouldn't object to adding it as a bug, personally. Robin Hood  (talk) 22:36, 12 February 2014 (GMT)

[edit] Quest won't progress - Xbox

I can't figure out how to progress the quest. My journal active tasks are "Follow up on clues from Hjerim" (and "Get assistance from Jorleif" obviously). I've tried talking to Viola with the butcher journals and talking to Calixto about the gem. He'll buy the gem but nothing else quest-related happens. I also tried talking to Wuunferth but I got no quest dialogue. I'm on the 360 and I have Dragonborn and Dawnguard installed. - Julia (talk) 12:35, 5 March 2014 (GMT)

[edit] Blood on the ice

I've done everything possible to trigger the blood on the ice quest but nothing will work! Nilsine is dead and I got the key to the house from tova's body. I got all the clues from the house and have talked to jarlief and viola but they don't have any info at all. Viola only says something about being worried for herself. What do I do?

[edit] Arresting Wuunferth

If Wuunferth is arrested and you never talked to Calixto, thus still having the strange amulet, Wuunferth will always stay guilty and the next murder will never take place, making you unable to finish the entire quest or kill Calixto.

I'm trying to figure out what circumstances this could be true in. I'm not seeing any way for it to fail to start the second murder. Arthmoor (talk) 02:34, 17 April 2014 (GMT)


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