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Skyrim talk:Dragon/Archive 4

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This is an archive of past Skyrim talk:Dragon discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Dragon Skeletons Falling from Sky

I see this listed on the main page; can anyone confirm the details on this? In my experience, this will happen if you return to an area where you previously killed a dragon, while its corpse is still there (hasn't had enough time to pass for it to disappear). Skyrim doesn't record the exact position of every corpse from things you kill...it just records the location it was killed at. When you leave that area and return, it generates a new model and lets it rag-doll to the ground. You can observe this behavior in some ares where there are creatures just to the side of a zone transfer door: kill them, go through the door, and when you return you can see the corpse fall from a standing position. I suspect this may be what is occurring with the dragon skeletons falling from the sky; the default position for dragons is probably flying, so the dragon is generated as a flying dragon and allowed to fall. 209.184.52.182 16:50, 20 April 2012 (UTC)

I have seen this happen with other mobs and npc's. What it is, is when the game spawns it in i.e. the dragon body it just gets spawned high. Then it falls to the ground. It happens every so often to guards alot for me after fast traveling. — Unsigned comment by 68.238.152.79 (talk) at 21:34 on 2 July 2012
The respawning of a dead dragon or dragon skeletons happened to me several times my first couple of months playing, but not any more. Can it be one of the newer patches have fixed it? --MortenOSlash 10:35, 22 July 2012 (UTC)
After killing Mirmulnir, his skeleton was next to the tower, but in later visits to the area, it would spawn a hundred feet or so away, next to a large rock. The funny part was that you could walk up to the rock from one direction and sit there as long as you wanted, and it wouldn't appear, but turn the camera around and move the other way, and it'd suddenly appear and fall a few feet to the ground. 96.40.253.184 10:47, 16 September 2012 (GMT)

Dragon skin table

Hope the title makes sense first off but o well. Should the table showing the different skins the dragons have be condensed some...meaning five on top row 4 on bottom row? Its buggy to me but wanted to ask to see what others think. --SPMcKinney 01:06, 2 July 2012 (UTC)

Legendary Dragon Health (Bug?)

I went to Mount Anthor to kill my first Legendary Dragon, and I dropped him in two hits with a 3.0x sneak attack damage modifier. I was never able to do that to an Ancient or even a Blood, so I reloaded a save and went the non-stealth route. Three hits this time. I used Zephyr--t was only doing 137 damage with Iron arrows. That would mean it had ~300HP. I went back again and killed it with a Hunting Bow, which does 30 damage, and it took ~15 hits. Whatever the case may be, that dragon had really low health. I should also note that it was the "Frost" version of Legendary Dragons. I also have been randomly attacked by citizens (unprovoked, even the Courier was trying to kill me) so that could have something to do with it. PrometheusTheElf 04:59, 14 July 2012 (UTC)

You're not alone with the health bug. I don't have Dawnguard, but all the dragons I fight at lairs are piss-easy on Master (Elder Dragons at lairs fall more easily that randomly encountered Brown Dragons). --71.202.138.39 02:12, 15 July 2012 (UTC)

Moved from article

*After the The World-Eater's Eyrie quest has begun, assuming you haven't ridden Odahviing yet, all hostile dragons will shout "Skuldafn fen kos dinok." Translated into dragon tongue, this means '"Skuldafn will be death."

Can somebody verify this, please? --XyzzyTalk 22:51, 14 July 2012 (UTC)

I haven't seen this myself, but then again I tend to do the whole quest at once so I never saw dragons in between. However they do have that line of dialogue, and it is mentioned on the quest page as well. — Kimi the Elf (talk | contribs) 23:04, 14 July 2012 (UTC)
I myself put aside The World-Eater's Eyrie to level up a bit and saw that the dragons do indeed shout "Skuldafn fen kos dinok". Ntrouyn 05:04, 11 August 2012 (UTC)
Here's a link to the line if anyone wants to look into the specifics. ABCface 05:45, 11 August 2012 (UTC)
The dragons at Skuldafn will sometimes yell this as well.— Unsigned comment by 82.73.72.148 (talk) at 17:25 on 6 September 2012‎
So it appears that this is legitimate dialogue. Is it worth noting on this page? --Xyzzy Talk 14:49, 6 September 2012 (EDT)

Source of leveled Dragons

Can someone tell me how you know the level Dragons appear at? SFK363 13:36, 20 July 2012 (UTC)

Skyrim uses "leveled lists" for random encounters with various enemies, some of which are simple and some more complex. The leveled list for random dragon spawns can be found here, though it has been changed by the Dawnguard DLC (if you have it installed). If you want to check the new, updated list that applies to Dawnguard players, you'd look at this list instead.
One important thing to remember is that certain locations may have different lists being used, so it may be possible to encounter certain levels earlier or later than you would expect based on that list. That list is what's used most often though, as other encounters are generally exceptions to the rule related to specific places or quests. ABCface 14:33, 20 July 2012 (UTC)

Dragon soul still not absorbing

I've read that in one of the patches this bug was fixed, yet I'm still finding this bug in my game. Is it because I had this bug in my game before I downloaded the patch? — Unsigned comment by 67.174.27.1 (talk) at 05:52 on 23 July 2012

It's not a bug, dragons you've already killed once (such as those at Word Walls) will not have a soul. Elakyn 07:19, 23 July 2012 (UTC)
It IS a bug if the lore of the game says when the Dovakiin kills a dragon they absorb their soul and it doesn't happen. --Tiger8u2 13:54, 29 July 2012 (UTC)
It is a bug, dragons on Word Wall location sometimes fail to respawn correctly. While I don't know the cause, I do know that the Unofficial Patch fixes it.117.5.17.21 11:25, 30 July 2012 (UTC)
After a bunch of testing, and as an interesting sidenote, see how each dragon type has two baseid numbers? The one yields a dragon soul on kill; the other one does not. For example, using the console on the PC version, player.placeatme f811c causes a dragon to spawn that will yield a dragon soul every time. player.placeatme f811d causes a dragon to spawn which does NOT yield a soul. — Unsigned comment by 99.111.84.234 (talk) at 10:45 on 7 August 2012
The reason each dragon type has 2 baseid is that the first one (ex f811c) has 2 scripts attached to it (ie: script for dragon death event, dragon heartscale, etc) the second one (ex f811d) use the first one as template data but do not have script. The reason is because leveled character list does not allow scripted actor to be added, so the leveled list for dragon contains all no script dragon (ie: the second one). This leveled list is again used as template data for unique actor called lvlDragon which again has scripts attached. Dragons you encounter in the game are actually this unique actor, not the first or second baseid dragon. For that, all dragons you kill are supposed to yield soul, if they do not, then it is a bug.117.5.17.170 03:21, 16 August 2012 (UTC)
I understood the last sentence about all dragons should have soul, but the rest of it – about scripting and not – was a little bit confusing. May you be so kind as to rephrase it? —MortenOSlash 05:02, 16 August 2012 (UTC)
Ok, I will just take this example. Fire Ancient Dragon have 2 baseid: f811c (EncDragon05Fire) and f811d (EncDragon05FireNoScript)
-The first baseid f811c (EncDragon05Fire) is the base data for fire ancient dragon and it has two script attached: dragonactorscript and MGRitual05DragonScript. MGRitual05DragonScript is the script used for Alteration Ritual Spell quest, dragonactorscript is the script controlling many aspects of dragon which includes yielding soul when killed.
-Actor with script can not be included in the list for leveled character, so the second baseid is made. f811d (EncDragon05FireNoScript) copies all data from EncDragon05Fire except for the two scripts. Just as the name suggest, EncDragon05FireNoScript is EncDragon05Fire without script. This is the reason why when using placeatme to spawn and kill, the second baseid dragon will not yield soul (because it lacks the script dragonactorscript). This seems to explain why some dragon you kill do not give soul. Actually, it doesn't, because you NEVER encounter EncDragon05FireNoScript in the game, because it is not placed in the game.
-The only purpose of EncDragon05FireNoScript and all the other second baseid EncDragon0xFyyyNoScript is to fill the level list of leveled chracter. Ordinary dragon you meet is controlled by a leveled character called LCharDragonAny (id: 5eacf)
-This leveled character LCharDragonAny is once again used as template data for another unique actor called lvlDragon (id: 5eace). This means lvlDragon can become any dragon in the list of LCharDragonAny. The level of the player determines which kind of dragon it would become. lvlDragon is attached with two scripts just like the first baseid dragon actors (ex: EncDragon05Fire): MGRitual05DragonScript and dragonactorscript. That means, just like the first baseid dragon actor, lvlDragon will give soul when killed.
-lvlDragon is what placed into the game, in dragon lair, on dragon mound, in the wild, etc. All dragons you encounter in the game is actually this actor: lvlDragon, not the first baseid (ex: EncDragon05Fire) or second baseid (ex: EncDragon05FireNoScript). Ultimately, that means all dragon you killed are supposed to give soul, but dragonactorscript may fail to work properly, leading to no soul dragon.
wow, such a long explaination, I hope I made myself clear this time.117.5.17.92 17:51, 17 August 2012 (UTC)
You did. Thank you. I had no idea it was this much job. Sorry about that. —MortenOSlash 08:48, 18 August 2012 (UTC)

how many dragons can attack you at once?

I left the dawnstar sanctuary and saw a normal dragon, meh, then another blood dragon was flying along with it and after they killed there targets they came after me, I nearly soiled myself, 1 dragon made me jump because they come out of no where sometimes, but then there was 2 and the local guards werent helping much with that blood dragon, and the giant attacked me too. So I was wondereing is there a limit of how many dragons can attack you at once? I was never attacked by 2 before and if it wasn't for the epic music I probably woulda died.Gunbeard 12:40, 24 July 2012 (UTC)Gunbeard

I'm not sure if there's a limit or not, but I know I have fought three at one time before. My first legendary dragon encounter was coupled with an ancient dragon spawn as well. Eep. -ABCface 12:51, 24 July 2012 (UTC)
I've fought two before.The odd thing was that I leveled up to heal myself and then one of the dragons turned into a blood dragon.Has anyone else had this happen?--Skyrimplayer 12:54, 24 July 2012 (UTC)
No but I'll keep any eye out for it.Gunbeard 13:13, 25 July 2012 (UTC)Gunbeard
I've come up with an answer!When I was traveling to Karthspire I saw a dragon fighting some Forsworn on the road,being extremely brave I ditched my horse and ran the rest of the way to Karthspire,where there is a set dragon encounter,the dragon I met earlier must have followed me,thus there were two dragons,which I had to deal with myself because Esbern and Delphine were barely a match for the Forsworn,let alone a dragon.Well this is answering my question,but it could answer your question as well,but the giant is odd,I've only seen a Mammoth follow me for a long distance.Giants tend to give up after a certain distance from their camp,either that or they just liked beating up Farkas.'~'--Skyrimplayer 13:32, 25 July 2012 (UTC)

() Experimentation with the More/Even More/Most Dragons mod series suggests that there's no hard limit to the number of dragons attacking. It seems to be simply a matter of odds. With Most Dragons running, battles with 2 dragons became normal for me (which was rather annoying so I ended up turning the mod off. The size of the mod suggests it simply tweaks the probability of a spawn up a notch - perhaps someone with modding skills could experiment along these lines - if the probability of a dragon spawning every time it checks, how many dragons show up? (My money's on "my game crashed before I could kill them all") — Unsigned comment by 24.69.196.170 (talk) at 06:30 on 16 September 2012 (UTC)

I doubt there is a limit, Ive fought 5 at once. I was using the Deadly Dragons Mod. That may have had something to do with it.–MasterRonin — Unsigned comment by 67.87.90.63 (talk) at 03:28 on 17 September 2012‎
I've at at least 3 spawn as one encounter. Frost dragon and 2 regular dragons after leaving a ruin. Lord Eydvar Talk | Contribs 05:38, 17 September 2012 (GMT)
I can't find anything in CSList that provides any guidance on this. However, my understanding of game mechanics leads me to believe that there is no programmed "limit" to how many of ANY creature can be encountered at one time. If you trigger multiple conditions for creature encounters, you will encounter that many creatures. Any further information about how many dragons anybody has encountered at one time will not get us any closer to an accurate answer. --Xyzzy Talk 05:47, 17 September 2012 (GMT)
There is no limit to how many dragons you can have spawned at once, unless you mean how many dragons the game programming will ever spawn at once without any 'help' from the player. I don't think there is such a limit, other than how the game mechanics affects/limits the results of movement and player-NPC interactions. Here's an example of multiple dragon spawns generated by console command. AmaDraque (talk) 13:53, 26 September 2012 (GMT)

Rythangeous

Could someone who can access the Dawnguard data please search for a dragon named Rythangeous? An Xbox 360 player posted on a forum about encountering it and posted pics of the tv screen and it was a very small dragon (about the size of a wolf).--DagmarH 19:01, 25 July 2012 (UTC)

There is no data in CSList for this dragon, nor is there mention of this dragon anywhere online, checking with Google. If you provide a link to the thread, perhaps we can see it, but it looks as if it doesn't exist. Vely►t►e 19:30, 25 July 2012 (UTC)
The thread is located at http://skyrimforums.org/threads/tiny-dragon-glitch.12978/ The pictures are not the best of quality but he posted 3 of them, 1 with the live dragon and 2 of it's skeletal remains.--DagmarH 05:45, 26 July 2012 (UTC)
Whoever posted that thread lied, its fake for the simple fact that i went to the exact same spot he was in, in that third picture, and that building/structure on the right side of the pic isn't there, i know this because i went there in the game. either he modded the xbox version, or modded the PC version, took a pic, then put it on the xbox. --InsaneAlphaBeta 01:25, 1 August 2012 (UTC)
Where do you believe the location is and why do you believe it is that location?--DagmarH 23:01, 4 August 2012 (UTC)

Dragons Sometimes Not Giving Dragon Souls On Kill

I've noticed this quite a bit, and as the page references this bug but doesn't provide a concrete explanation I thought I'd share what I noticed regarding it. It appears to me that when a dragon dies and does not give me a soul, that is, doesn't burn up at all but still provides loot, I've already killed a dragon in the same cell or a nearby cell recently. Further, I'm fairly sure the dragon is always the same kind - blood, fire, frost - as the one I previously killed in the same location. I'm unsure how to verify this, but I believe the game has some kind of check it does to see whether to trigger the dragon-soul absorbing event, and if there's a matching dragon who's triggered it recently the event does not trigger again. The dragons might share an identical internal ID, or it might be some other check entirely, but I've been trying to track down the source of this bug for a little while now, and this seemed an ideal place to get feedback from others before doing something rash like putting speculation on the main page. 99.111.84.234 03:07, 29 July 2012 (UTC)

I had this happen to me only recently, I'd never had a problem before (PS3 version), but my friend talks about it occuring all the time. Something we might we test is the use of the Marked For Death - my friend who always has this problem uses it to soften dragons up for easy kills, but I didn't have it... before now. I just got the first word from the Thieves Guild questline recently, and tried it on the next dragon I fought (an Ancient in Winterhold, pretty sure my FIRST Ancient there, though I could be wrong), and I failed to absorb the soul. 184.174.156.214 00:48, 10 August 2012 (UTC)
I've never used Marked for Death ever, and I've had a handful of Dragon kills not result in absorbing a soul, so I think this eliminates that as a possible cause. --XyzzyTalk 00:53, 10 August 2012 (UTC)
I tried it a few more times recently. If the dragon is under the effects of MFD when it dies, I fail to get the soul every time. While I'm not claiming it's the ONLY cause - obviously, there must another, since you're not using MFD and getting the same bug - it surely appears to be one for me. I did test to make sure I wasn't using it on respawned dragons by going to a new Word Wall I hadn't cleared before (the one with the Krosis priest) and trying it four times - both times I Marked the dragon failed to produce the soul, both times I did without (using Unrelenting Force to interrupt breath attacks once, Become Ethereal to ignore them the other) I got the soul no problem. My game is patched... only to just before Dawnguard, 1.5 something I think. I haven't finished playing with my cheated save yet, and don't want the exploits that save uses to be patched away just yet. I can get the exact version number if it'll help anyway. 184.174.156.214 02:02, 2 September 2012 (UTC)

When two dragons appear

I recently fast traveled to Sarethi Farm to drop off some Crimson Nirnroot, and when I arrived I had a Rift Guard and an Imperial Guard fighting each other and two dragons showed up. Then they landed on each while fighting the nearby Stormcloak Camp. It was hilarious watching the game try to figure that out. Is this noted in the glitches section for dragons?--Playerseekingbugs 05:24, 1 August 2012 (UTC)

This doesn't sound like a glitch, just an unusual combination of encounters. There is no shortage of reports of multiple combatants like this. Was there something else that made you think it was a glitch? --XyzzyTalk 05:26, 1 August 2012 (UTC)
The two dragons landing one on top of the other was clearly a glitch. They were clipping through each other and making slight, but unnatural erratic movements while they briefly struggled to unstack.--Playerseekingbugs 05:41, 1 August 2012 (UTC)
That sounds like a typical physics glitch, caused by the two of them both trying to occupy the same spot. I wouldn't consider it worth adding to the article, but possibly instead on the Glitches page, under physics. I have seen similar behavior from 2 creatures (including the player) trying to occupy the same space. --XyzzyTalk 05:50, 1 August 2012 (UTC)

Spawn ID for Revered/Legendary incorrect/do not work

Attempting to spawn Legendary or Revered dragons with player.placeatme xx00CF5F 1 for example does not work — Unsigned comment by 59.167.130.228 (talk) at 15:20 on 7 August 2012 (UTC)

I do not believe that you use the x's in the code.--Skyrimplayer 15:26, 7 August 2012 (UTC)
Nope, I tried without the xx's upper and lower case and always says it cant find any object with that ID — Unsigned comment by 59.167.130.228 (talk) at 15:33 on 7 August 2012 (UTC)
Try two 0's instead of the xx's or if that dosen't work just go 01,02,03,and so on in the places of the xx's.--Skyrimplayer 15:34, 7 August 2012 (UTC)
I am currently up to 32 so I seriously doubt this is going to work but will try through to 99 but I am sure something is in error here — Unsigned comment by 59.167.130.228 (talk) at 15:38 on 7 August 2012 (UTC)
'O'! It's probably not going to work.Are you using the base ID or the Ref ID?--Skyrimplayer 15:41, 7 August 2012 (UTC)

() Try player.placeatme [ID]. Don't put a 1 after it, because it always just puts one there.

The IDs for revered dragons are, as listed on the page, 02008431 and 02008432. For legendary dragons, it's 0200C5F5, 0200C5FE, 0200C5FD, or 0200C5FF. 0200CF5F does not exist.

The xx in front is usually 02, though it may vary based on mods. Vely►t►e 15:53, 7 August 2012 (UTC)

Anyone got the damage stats for the non-melee dragon attacks?

Hey does anyone have the stats on the non-melee damage of the dragons attacks? I mean their shouts since I don't think they're the same as the player versions. If so should this be added to the table? Lord Eydvar Talk | Contribs 23:45, 9 September 2012 (EDT)

One can be certain they aren't the same as player versions of the shouts, as each form of dragon will do different damage with its shout. Ancient Dragons do one hell of a lot more damage than, say, Blood Dragons, no matter what they do. — Unsigned comment by 24.69.196.170 (talk) at 06:33 on 16 September 2012 (UTC)
Yeah I've gotten the ingame base damages for Dragons and Blood dragons. Seems their fire/frost breath are roughly 30pts and 40pts per second respectively. Lord Eydvar Talk | Contribs 15:50, 16 September 2012 (GMT)

Vuljotnaak does not resurrect

What to do when Vuljotnaak's bone tail is out of the tomb his in when Alduin is ressurecting him and Vuljotnaak won't get ressurected. i was there i heard Alduin shout some words at the tomb and leave but Vuljotnaak didn't react only his bone tail was out. I loaded a previous save, but the same thing happened. What to do? — Unsigned comment by 14:17, 10 September 2012 (talkcontribs) on 88.196.34.249 (UTC)

It happens sometimes that interrupting Alduin postpones the resurrection. At least it has postponed those few times when I have done that. The dragon will resurrect later on, though not necessarily when the player attends. —MortenOSlash (talk) 14:36, 10 September 2012 (EDT)

level of Dragon encounters

at level 29 on master I fought my first ancient dragon and at level 38 I fought my first revered Dragon is this a glitch?— Unsigned comment by 173.72.50.74 (talk) at 00:23 on 11 September 2012‎

No. There appears to be quite a bit of variability as to what levels different dragons can be encountered. --Xyzzy Talk 23:25, 10 September 2012 (EDT)
I believe a lot of readers of the UESP might interpret the level column on the dragon table to be the level of the player when the different types of dragons appear, and not read it as the creature level of the dragon. —MortenOSlash (talk) 00:59, 11 September 2012 (EDT)
It should be pretty clear that the table is listing the dragons' stats, as health, magicka, and other attributes are listed immediately afterwards. However, if you can think of a more descriptive heading that would clear up any possible misinterpretation, feel free to change it. There's plenty of room to expand the table horizontally. --Xyzzy Talk 01:08, 11 September 2012 (EDT)
Umm I would have to agree with both opinions here actually. Since even though the levels listed are the creature level seeing a Revered Dragon at that low a level is extraordinary as that would make the dragon nearly double the player level. Which while possible in certain locations is extremely rare. I would love to know where you were when this occurred as the only location I am aware of that could spawn a PCx2 enemy outdoors would be Arcwind Point. Lord Eydvar Talk | Contribs 01:33, 11 September 2012 (EDT)
Is it possible that the OP's difficulty level (master) may be affecting this? I don't know what effect difficulty level has on gameplay other than the damage multipliers listed on the Combat page. --Xyzzy Talk 09:39, 11 September 2012 (EDT)

() Yeah Xyzzy I don't believe it does anything other than affecting damage because you can change it whenever which would cause problems if it affected spawns. Lord Eydvar Talk | Contribs 12:58, 11 September 2012 (EDT)

I might have been a bit unprecise. Personally, I do not find reason to make change, neither does any alternative heading pop into my head, for that part. I only wished to bring attention to something I believe might be a misinterpretation some seem to do – for what I know, maybe including OP here. —MortenOSlash (talk) 13:31, 11 September 2012 (EDT)
Yeah Morten you're definitely correct I cannot think of anything other that a possible note underneath the table to prevent future confusion. Lord Eydvar Talk | Contribs 14:06, 11 September 2012 (EDT)
The Ancient dragon attacked me at that forsworn camp next to sky haven temple and the Revered Dragon attacked me near whiterun — Unsigned comment by 69.141.98.245 (talk) at 23:41 on 11 September 2012‎
While it's fairly obvious that the tables are discussing dragon stats rather than player stats, it might be useful to add player level information. We're obviously not going to be fighting legendary dragons at level 5, but when do they start showing up, for instance? — Unsigned comment by 24.69.196.170 (talk) at 06:36 on 16 September 2012 (UTC)

Lake dragons

I'm not sure why this hasn't been done or even speculated upon, but I thought I would try and decipher the names of the 2 dragons encountered during Dawnguard.

Starting with Voslaarum, the name visibly breaks down into Vos|laar|um from what we were given the closest words are Vo|laar|thu'um/Su'um I would assume his name breaks down into something like Opposite of life's sound/voice/breath

Naaslaarum breaks down into Naas|laar|um once more the closest words we have are Naan|laas|thu'um/su'um there are definitely a few words with the double A sound, if any else had thoughts that worked more fluidly I'd love to hear them. I would assume that his name means something like Any life breath, which means together they are Any life breath, opposite of life's breath. Purely speculation, but is it possible the dragons names were meant to work in a pair like that?

Chronic (talk) 21:03, 22 September 2012 (GMT)

We can't speculate because the developers have told us that there are some words that they have not released. Also, Thu'um does not mean sound or Voice, that is just a name, it means shout.--Br3admax (talk) 21:56, 22 September 2012 (GMT)


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