Skyrim talk:Dragon Rising
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[edit] "Dovahkin, wait"
I started up a new character, and briefly saw a subtitle... "Mirmulnir: Dovahkin, wait." I was wondering if anybody else has seen this, or found anything related to this. Speltz 08:55, 14 November 2011 (UTC)
- Dragons often mutter words during combat, though they're hard to understand without subtitles on. But it's the usual trite game boss jargon: vows that they'll never been defeated, that you're too weak, cries of "wait" or "stop" when they're weak, yadda yadda yadda. Just FYI, this is not a forum. Use of talk pages is limited to discussions regarding the page and its scope. In most situations, this is not the place for the "did this happen to anyone else" conversation. Minor Edits 09:07, 14 November 2011 (UTC)
- It is relevant when it is discussing a possible bug or other anomaly. In the case of dragons speaking, this is not technically true. Random dragons have attacks that are in addition to their breath attacks - these are typically used when the Dragonborn is too far away to be affected by the breath attack. These attacks are considered shouts and are denoted as such in the game files. However, these attacks are not "voiced" as Alduin's attacks are in the prologue, so it is incorrect to say they are "hard to understand." There is no audible element to suggest they are shouts or elements of the dragon language because they are not audible. This and the prologue are instances where the experience of playing with subtitles on and off will vary considerably. For example, is it really necessary for a new player to know that the dragon attacking Helgen is Alduin? Does he wear a nametag? Kastagir 07:01, 19 January 2012 (UTC)
[edit] Problems in Quest
I started a new game and got Lydia as a follower from the jarl before I did the quest where you have to kill the hagraven to get the nettlebane. Now, I cant give the Nettlebane to Lydia even if i ask her to wait somewhere. I also tried to give it to her, but you can't give quest items to your companions. I am being forced to restart because the quest marker will not disappear. Does anyone else have this issue?
- WTF? You don't give Lydia Nettlebane you give Danica in the Temple of Kynareth Nettlebane! Lord Eydvar 04:38, 24 December 2011 (UTC)
[edit] Fire breath, Dunmer advantage...
If you overlevel a bit(I was ~20) it is possible for the dragon to be a frost dragon(yes, even though the tower is burning and the bodies are charred), so the description should be more neutral about this. 178.183.233.70 12:13, 11 December 2011 (UTC)
[edit] Lydia failing to spawn
After playing through Skyrim twice, I decided to play it through a third time. After I killed the dragon at the (west?) tower, I returned to the Jarl and completed the quest. He made me thane and told me he would grant me with a follower named Lydia. I then bought the house from the steward (forgot his name) for 5,000. When I went outside, there was no Lydia. In my other playthroughs, she had always automatically approached me as soon as I left Dragonsreach. So I went to my house thinking she might be inside, but she wasn't inside the house either. I tried to move to her location by typing player.moveto, but the game said her ID was non-existent. I typed in the Jarl's ID and warped to him just fine, but if I tried to warp to non-existent Lydia, the game said she didn't exist. So I ended up using player.placeatme and she popped up next to me and I was able to get her to be my follower. She had all the correct speech commands so I'm not sure why she never showed up on her own. I reloaded an earlier save (a save before I had killed the dragon) and every single time I completed the quest, she never showed up after I talked to the Jarl. I tried playing from that old save 5 times, and all 5 times she never showed up, so I'm assuming something went wrong before I took the quest. Lydia wasn't dead or killed, and I was following the main quest as it was given to me (I didn't wander off and do any misc. dungeons). Just be sure to make a save before taking the dragon quest from the Jarl I guess. (99.136.224.214 04:29, 14 December 2011 (UTC))
Thank you! Thats exactly why I am on this page and Its my third playthrough as well. Maybe a new undiscovered rare bug that upon becoming thane she is not created into the world wich would explain why her ID comes up as non exhisting and we were the unlucky ones to get it. Anyway just to clarify to use the baseid A2C8E and not the refid a2c94. it will look exactly like: player.placeatme A2C8E 1 Jet4571 05:42, 21 December 2011 (UTC)
- My third char, and no Lydia for me either, though I managed to break her appearance on my second game as well, just in a different way: then, she did actually exist ingame but just wasn't enabled. This time, she doesn't exist at all. Aliana 20:30, 22 December 2011 (UTC)
- One problem with using placeatme is that Lydia won't have the right RefID. I doubt it'll break any further quests, but it's a bit annoying (especially if you're using a bat file to fix the levelup bugs). Aliana 21:13, 22 December 2011 (UTC)
- I went back to a save from after retrieving the Dragonstone but before handing it in (i.e. before Dragon Rising was started), went through that again, and still no Lydia. My guess is that it's probably not some magic "third character" issue, but more likely a bug caused by clicking through the conversation: it's useful exposition the first time, but very tedious after that, so by the time you've already heard it more than once you just want it to be over. I know I rushed through it on my second char, when I had a similar (but different) bug with Lydia not spawning properly. Aliana 22:06, 22 December 2011 (UTC)
- So much for that idea: I let him finish each time, but still no Lydia. It could well still be something like needing to use some particular (non-default) response, like asking one of the optional questions, which again is something you're likely to do the first time or two, but whatever it is I'm not going to bother trying to work it out: I'll wait till the CK comes out and hopefully someone will fix it quickly once that happens. Aliana 22:19, 22 December 2011 (UTC)
- One thought: it might be the patch that broke it, since the first report wasn't until Dec 14. Aliana 01:46, 23 December 2011 (UTC)
- Yay, I think I've figured it out! :D It looks like the patch broke Lydia being created in Dragonsreach the way she used to be, but once you buy and enter Breezehome, her refid becomes valid: but still not enabled, which is the bug I ran into on my second char (which was also post-patch). That's the same behavior that all the other housecarls have, so it does make sense, apart from the bug with her not being enabled properly. Maybe they changed her to be a "normal" housecarl, but the old Dragonsreach-spawn script was what enabled her originally, or something like that. Aliana 02:10, 23 December 2011 (UTC)
Lydia failing to spawn just started for me on my 7th and 8th character created. I was assuming it has something to do with the mods I run more than a bug in game. I have Wars In Skyrim and Deadly Dragons plus armor, weapon replacers and CBBE, not to mention spells galore mods. I have yet to completely finish the main storyline at all on any of my toons. I am just a bad altoholic. Reading this, I wonder if I should turn off a mod or two. I have not patched my game at all still, I always wait a good long time before game patches. NOTE: neither times did I click thru the conversation with the jarl. I like hearing the jarl's brother call Avineche a puffed up, ignorant... I will try to see if I can get her now that I have breezehome and come back to say how it went.````
EDIT: Confirmed! her refid did not exist till I got breezehome and now when I went inside and typed in prid a2d94 which worked, then enable then moveto player and bingo. I have my LYDIA back!! now where's that nocturnal robe at ? Thank you Aliana !! ````
- Glad it worked. You should definitely *always* disable *every* mod when you run into odd bugs, just to be sure. This particular bug has been reported on consoles as well though, and not just for Lydia (who's something of a special case anyway) but also Jordis and Iona. It must still work most of the time (and really, most of the game does, which is why "quit and reload an earlier save" is the answer to about 99% of the "weird" bugs people run into) but even if a mod isn't the direct cause of a bug it might make it happen more often, so it never hurts to try. Aliana 01:46, 24 January 2012 (UTC)
I just did this again with a new character (well, 16 hours in, but only level 2) playing like it was my first time: waiting for everyone to make their speeches, not running ahead of them to the watchtower, and so on, and when it was all over there she was waiting to accost me as I left Dragonsreach... I still have no solid idea what might be triggering the bug though (if it even is something you do rather than just bad luck) - I've done dozens of misc quests on this char while waiting for the patch/CK to come out, plus all the "to do immediately" ones on the Quest Timing page. The big differences I can think of are:
- Take Up Arms and Hired Muscle: done on my first char, then ignored on all the others because disease immunity didn't work and their quests bore me, then done again on this one. I really think this is unlikely though, unless maybe there's a "city rep" adjustment caused by joining them or something weird like that.
- Buying Breezehome right away: my first char didn't have anything like enough money at the time, the others did, and this one was 8 gold short (LOL) because I forgot to sell the dead guard gear on my way back. I thought I tried all the variations on this last time, but maybe I still bought it "too early". The reason I forgot to sell the gear was:
- The Alik'r that spawn at the gate after you kill Mirmulnir: first char listened to it all and took the quest, the rest just sprinted past them, this one sat through it while I thought about what quests to do next. I think this is a likely candidate in some ways, since it stupidly disables fast travel to Dragonsreach so that you "have to" meet them, but really unlikely in other ways.
I think those are the 4 things most likely to have had an impact on it, and the Companions one is a real stretch. Mostly I'm just hoping it's fixed in 1.4 and we never have to worry about it again. The only reason I finally did it even without the patch still is I'd run out of enchanted stuff to buy, so I made a hard save and figured it was worth spending 10 minutes on to see what happened. It's certainly not even close to definitive, but at least it's a few things people can try if they're desperate. Aliana 14:22, 24 January 2012 (UTC)
- So in summary, for those who are running into this issue, if you want to get Lydia to spawn normally, then you need to purchase Breezehome and enter it before completing the Dragon Rising quest. — Unsigned comment by 75.156.194.162 (talk) at 23:38 on March 31, 2012
[edit] Dragon Rising will not start
| This has been marked as a question that needs to be answered. |
After I complete the quest Bleak Falls Barrow, no scout appears to inform the jarl about a dragon attack. No matter what I do, It refuses to let me initiate the quest. This is driving me insane.— Unsigned comment by Sumner12678 (talk • contribs) on 19 April 2012
- Did you give the Golden Claw back to Lucan? Sometimes (not always, but sometimes) this can cause that problem. VycDarkshadow (talk) 01:24, 7 February 2013 (GMT)
[edit] Bounty
/* Bugs */ Sometimes when you go to turn in the Dragonstone to Farengar you will get a 40 bounty and there is no found way to make it go away from the people in Dragonsearch... — Unsigned comment by 24.245.250.244 (talk) at 09:24 on 30 December 2012
- Some more detail is needed here about exactly what you did, it's hard to think a bounty to just "appeared" on your head. Silence is GoldenBreak the Silence 14:06, 30 December 2012 (GMT)
[edit] Dragonborn DLC interfering with obtaining soul to advance quest?
Killed Mirmulnir several times now, reloading after each time noticing this glitch, and actually turning the game off and back on the final attempt. Killed Mirmulnir once via kill-cam with an arrow, once via kill-cam via sword, and once with no kill-cam via sword. Each time, Mirmulnir dies, but does not give up its soul or disintegrate. All guards cower away from the dragon, hands over their heads, and quest marker stays on the dragon, but searching it, attacking it after it's dead, casting spells, etc. do nothing. Is this a possible new bug with the expansion? Never had this happen to me with Mirmulnir before the DLC came out. VycDarkshadow (talk) 01:16, 7 February 2013 (GMT)
- Tested this theory, turned Dragonborn off, reloaded my save, and quest proceeded as normal. Killed Mirmulnir (kill-cam via sword), it disintegrated, i obtained soul and Unrelenting Force shout. This does seem to be a bug associated with Dragonborn DLC. VycDarkshadow (talk) 01:23, 7 February 2013 (GMT)
- Other users have reported similar issues, one explained here and the other explained here. Both may be related to the Unofficial Skyrim Patch, one may be related to a mod called "Dragon Soul Absorb More Glorious" or something. So it may not actually be Dragonborn itself, but the way Dragonborn is affected by one of those mods, if you have them. — ABCface◥ 01:28, 7 February 2013 (GMT)
- I do have the Unofficial Skyrim Patch, but i don't have that other mod you mentioned. I haven't tried absorbing one with the Unofficial Skyrim Patch disabled yet, because i was still able to absorb Mirmulnir's soul with it enabled (i had only disabled Dragonborn). VycDarkshadow (talk) 03:04, 7 February 2013 (GMT)
- Other users have reported similar issues, one explained here and the other explained here. Both may be related to the Unofficial Skyrim Patch, one may be related to a mod called "Dragon Soul Absorb More Glorious" or something. So it may not actually be Dragonborn itself, but the way Dragonborn is affected by one of those mods, if you have them. — ABCface◥ 01:28, 7 February 2013 (GMT)
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- I just encounterd this bug. I had both dragonborn and "Dragon Soul Absorb More Glorious" active. Killed Mirmulnir 3 times and the quest stopped at the investigate stage. The dragon did not dissolve and I did not get a dragon soul. I turned off "Dragon Soul Absorb More Glorious" killed Mirmulnir again and got a soul, quest is now proceeding. I do not use the Unofficial Skyrim Patch, so I don't know if that has any effect on this or not but "Dragon Soul Absorb More Glorious" appears to.Bronze Knight 06:35, 7 February 2013
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- For those with an otherwise bare-bones game (I have nothing that changes dragon souls or the unofficial patch), disable dragonborn and kill the dragon again as your first debugging measure. This remedied it. Featherpaw (talk) 03:55, 15 February 2013 (GMT)
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- I tried disabling the Dragonborn DLC and it made my game CTD upon starting the game, not even getting to main menu, enabling Dragonborn and disabling the Unofficial skyrim patch resolved this issue. I do not have "Dragon Soul Absorb More Glorious" installed. — Unsigned comment by 213.161.190.227 (talk) at 09:54 on 20 February 2013
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- I had the same failure after Dragonborn was installed, and as with the user above, disabling the Unofficial Skyrim Patch solved it. The cause would thus seem to be some malign interaction between the Unofficial Patch and Dragonborn. 174.6.51.17 08:40, 25 February 2013 (GMT)
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- I had same problem after downloading dragonborn. Moving unofficial skyrim patch to its proper place in the load order (just after the dragon born esm and above unofficial dawnguard and dragonborn patches) and loading a save before I had killed mirmulnir seemd to fix it. No need to disable the patch it seems — Unsigned comment by 151.225.13.209 (talk) at 18:53 on 28 April 2013
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[edit] About fast travel to Dragonsreach
In 'Notes' section there stands:
- After defeating Mirmulnir, you will be unable to fast travel directly to Dragonsreach, as its map marker will be temporarily removed. The Whiterun city gates will still be available for fast travel, however. If you open the map quickly enough, however, you can still fast travel to Dragonsreach. [verification needed — see talk page]
So. I've tested in few games (three times with different characters), and you can fast travel in Dragonsreach after the dragon is defeted, after you loot his corpse, but before the soul is completely absorbed and you get 'Report back to Jarl Balgruuf' assignment. However, when you fast travel to Dragonsreach, you will automatically get the 'Use your new Shout power' assignment. And you can actually manage to get into the castle and start dialogue with Balgruuf before the Greybeards call you. But they will still call Dragonborn during the dialogue. --Mr.Killjoy (talk) 02:43, 16 March 2013 (GMT)
[edit] Random dragons
The article claims that "random dragons will start appearing in Skyrim after completing this quest". I don't think this is true. I've slain Milmulnir, but didn't claim my reward from the jarl (I didn't wan't any random dragon encounters yet), so the quest wasn't completed. However, a random dragon appeared near Dawnstar. 157.181.166.225 15:44, 10 May 2013 (GMT)
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