Skyrim talk:Fellglow Keep
[edit] Moving Khajiit tails
Wouldn't really see a point of adding it to the page but I found it rather funny so I thought I'd share. There's a room with a couple of dead Khajiit in it, one laying face down and one in a cage, well both of their tails are rhythmicaly moving around, like they do when they're alive. --Lyco499 19:19, 4 December 2011 (UTC)
[edit] Shalidor's insights: Quest arrow ponts to nothing
The quest for Shalidor's insights sent me here, but the arrow points to nothing on the floor. Any ideas? 70.70.60.78 20:29, 16 December 2011 (UTC)
- Generally when the arrow points to nothing, the NPC or the item has been strangely removed from the game. Bethesda needs more insight on this. The same happened to me when I had to ask an Imperial captain in Solitude about someone's daughter, or saved before killing Paarthurnax to check out what the blades were like. In both cases, the NPC (dragon and captain) where both gone. So the marker just sits there, bugged. (AT THE RISK OF ADDING NONSENSE) 70.114.63.215 05:53, 4 January 2012 (UTC)
[edit] No Lockpicks Required
Found I had no lockpicks. Returned with lockpicks and found vampires had gone into next room and done the job. — Unsigned comment by 92.13.137.244 (talk) at 01:59 on 27 December 2011 (UTC)
[edit] Ritual Chamber Unnecessary
The section detailing the fight with The Caller is misplaced, due to the fact that the quest Hitting the Books is already mentioned below it, and citing quest-specific material on place pages beyond linking to the related quest just adds clutter. I suggest removing that entire section, as the Ritual Chamber also will not even open unless the player is on the quest. Insight? MethodicMockingbird 16:35, 2 January 2012 (UTC)
- If indeed the room is locked out till you are on the quest, I agree completely. If anyone can confirm this detail.. perhaps move the info about this encounter to the Hitting the Books page, and leave behind a note and link on this page (I'd suggest keeping a mention of Fellglow Keep Ritual Chamber here for completeness). Krag 19:43, 9 January 2012 (UTC)
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- I stumbled over this place as a Level 13 and worked my way through it -- it is indeed true that if you are not on the quest, you cannot access the ritual chamber. The way up to it is blocked by a collapsed arch. In addition, the caged vampires were all dead in their cages and there seemed to be several fewer mages in the area than when you access it on the quest. If someone can confirm these two points, they can change the article. (Incidentally, Fellglow Keep seems to be a great place to go if you're a lower level character. Only one or two of the mages inside were at all challenging, and the place is absolutely stuffed with alchemy supplies. Quite a few soul gems too.) --174.6.51.17 04:41, 24 December 2012 (GMT)
[edit] Black Soul Gem
I have had two visits to this dungeon and only found 1 black soul gem, and not in the place as per the description, on both visits a common soul gem was at that site. 92.13.115.7 09:22, 5 January 2012 (UTC)
[edit] Clearing the Dungeon
I have had to do the following procedure on two different characters to have the dungeon cleared (xbox 360, Caller killed with both characters)). Come back when the dungeon respawns, enter the Keep proper (not the dungeons), and kill the enemy in the first room you came to on the related quest. It's the room with the boss chest, the altar, and the four soul gems arranged in a square on the floor. You do not need to enter the Caller's chambers or the dungeons. Has anyone else had to do this to clear the dungeon? 68.53.28.12 03:32, 6 January 2012 (UTC)
[edit] PC - Possible fix for Hitting the Books
I had cleared Fellglow Keep long before taking the quest Hitting the Books. When I went back to said dungeon I faced a well-known bug which prevents you from entering any area of the keep, if you had already cleared it, once you get said quest (goes back to desktop as you change area). Not even coc commands worked, as "teleporting" has the same result for me.
So I have one last possible way of doing this: maybe it could be possible to reset the whole keep, in order to "cheat" the game to believe you hadn't cleared it already. This would require to reset the three interior which Fellglow Keep is made up, AND un-clear the location on the map, everything via console commands. But while the three interior require the "location code" in order to be reset, un-clearing the location icon requires the location's ID, which is not shown in the article, and which I have not been able to acquire (I'm not skilled with the modding stuff, either).
I would like to try if this hypothesis of mine is correct, if anyone could provide said ID. — Unsigned comment by 87.10.210.194 (talk) at 15:51 on 26 January 2012 (UTC)
[edit] Perfect for J'zargo's Experiment
The 3 vampires, all in separate jail cells, create the perfect setting to use J'zargo's scrolls for the J'zargo's Experiment quest. Once the lone jailer is dispatched, take your time with no fear of killing more than 3 undead... and since they are jailed, they cannot run away either =) — Unsigned comment by 97.189.132.146 (talk) at 01:16 on 5 March 2012 (UTC)
[edit] Bugs: Shouldn't the No Stone Unturned Bug be listed here?
Since the stone is mentioned in the walkthrough, shouldn't there be a bug listed that sometimes the stone will simply not be there. Also, nothing is yet known to help fix this. 184.9.175.227 04:54, 25 September 2012 (GMT)
- Bugs that are specific to a quest are listed on that quest's page. There are two work-arounds that are listed on the quest page that may help: one that is specifically for PC players that uses console commands, and one that may work for all players (repeatedly pressing the activate button on a Stone that you do find). --Xyzzy Talk 05:24, 25 September 2012 (GMT)
[edit] Prisoners can mysteriously leave their cells
I've previously had the vampires get out of their cells - despite the doors still being locked and shut - and on this playthrough Orthorn somehow managed to escape and get himself killed in the crossfire (or possibly had been killed before I got there). I'm not sure whether this is a common problem with prisons, or specific to this area, but I thought it worth mentioning. 203.206.108.53 00:03, 28 October 2012 (GMT)
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