Skyrim talk:Forbidden Legend

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[edit] Geirmund's Hall problem

I cleared this dungeon before I had this quest marked. After killing the boss, I either failed to loot him or his corpse fell through the floor (I forget, it was a while ago). Returning to collect his fragment of the amulet, I can't do it. The dungeon has reset but the boss has not reappeared and his corpse is nowhere to be found. The quest marker points to a spot on the floor where he presumably died and there is nothing there so I cannot progress. Sigh. (Xbox 360) 71.163.235.35 02:34, 3 December 2011 (UTC)

Same here. I am sure i looted the corpse but did not get a fragment. There are other quests for Geirmund's Hall, so it's easy to kill this brother before getting the Forbidden Legend quest. — Unsigned comment by SamiteAlchemist (talkcontribs) at 02:17 on 29 December 2011
This is not an isolated incident, then, because the same thing is happening to me. I'm quite upset about it and I hope we get a patch for this. — Unsigned comment by 24.15.102.83 (talk) at 23:13 on 3 January 2012
I've had a completely different bug crop up on Geirmund's Hall. I've never ventured in the cave before, but I had gone close enough to discover it. I started the quest via stumbling onto the empty camp near Folgunthur and then completing it. Now, every time I enter Geirmund's Hall, the game locks up on the loading screen. (XBox 360) I've not played around enough with my save files to see if this problem occurs prior to starting the quest at Folgunthur. Chicagowiz 04:26, 4 January 2012 (UTC)
I've also encountered a similar bug in Geirmund's. I killed the real brother near the back wall grating and used soul trap which worked. But the corpse disappeared and the Amulet quest marker now appears below the floor and is inaccessible. I am not sure what to do console wise (thankfully on PC) to remedy this. If I just additem the Amulet piece will that advance the quest?--99.254.77.161 04:39, 13 January 2012 (UTC)
Went back to an earlier save and replayed the dungeon with no problem. I found that I could actually kill Sigdis with a power attack just as he was getting out of the tomb, so I didn't need to fight his illusions.--99.254.77.161 16:51, 13 January 2012 (UTC)

() I have encountered this bug as well. I cleared this dungeon pretty early on in the game, and when I issued the killing blow, Sigdis simply disappeared. There was no corpse to loot or anything like that, and I searched for a while. Now that I have the quest, I see ash piles all over the place from where I must have killed his alters (none of which can be looted). I see the quest waypoint at a specific spot in the water, however there is nothing there. I tried using a console command to restore him "player.placeatme A6842", and while I was able to kill him and I was able to loot the bow, the amulet fragment is nowhere to be found (which jives with some other explanations of this bug.) I sincerely hope Bethesda fixes this, as this is one of the better quests in the game, and I'm rather irked that I cannot finish it. (Jrista 03:14, 16 January 2012 (UTC))

Demeure de Geirmund la quete n'indique pas où est la demeure de Geirmund (était déjà découverte mais pas pénétrée) Chargement très long (10 bonnes minutes) puis affichage de la grotte et impossible de bouger le temps est extrêmement ralentit. En déPATCHant impossible de charger la sauvegarde. Charger une sauvegarde fait a l’intérieur de la grotte même problème. PS3 V1.5 — Unsigned comment by 77.194.36.225 (talk) at 09:34 on 16 April 2012
i have this issue too. the marker is on one spot in the water but there isnt anything to loot. i have the other two but i cant go on with this quest until i have the third one. is there any ways to get the amulet fragment if i have this issue? — Unsigned comment by Haylie31 (talkcontribs) on of 00:53, 15 July 2012

[edit] Emerald Claw Door Bug

The rings will not move whatsoever any ideas on how to fix this? — Unsigned comment by 24.7.152.111 (talk) at 04:00 on 10 December 2011

im having the same issue . . . ive had nothing but truble with this quest, im the 1 who wrote the bug near the bottom about daynas's journal. and ever since then its been a nightmare doors not opening those puzzle pillers not moving n ive manage to get throu it! but this door ahh ffs! im stuck i cant even move the blocks or nout ... ill update you if i find anything. xXx Matrix xXx 02:07, 16 December 2011 (UTC)
ok if you re-load the auto save a lot of time that should eventually work. xXx Matrix xXx 02:07, 16 December 2011 (UTC)
YES it dose wooooooo! re-load it 4 or 5 times! your welcome! xXx Matrix xXx 02:11, 16 December 2011 (UTC)
The rings did not move for me. Exitiing and re-entering the cave made them movable. The correct code (shown on the emerald claw) did not then open the door. I fixed this by clicking on all the rings and setting all three in motion at the same time, finishing with the correct line up, bear, fish, snake if I remember rightly. I also had to set all rings moving on the second door to get that to open as well. Hope this helps anyone else who is suffering the glitch. — Unsigned comment by 62.25.109.197 (talk) at 10:48 on 23 April 2012

[edit] Gauldur Amulet

How come when i take the gauldur amulet,i complete the mission but i don't have the amulet.why is this so? — Unsigned comment by 116.89.120.10 (talk) at 13:18 on 10 March 2012

you use the ivory claw in one of the other tombs involved witht the quest, its the one that the dead explorer, forgotten his name, has if you search his body in folthungar

[edit] Gauldur Blackblade Level

I was a really low level when I first got this quest during the mages guild questline, but i held off on doing it until recently. I was level 36 when i finally went to Folgunthur and killed Mikrul Gauldurson, but when i picked up the Gauldur Blackblade, i got the level 12-18 version. Is this a bug, or do the quest rewards set to your level the moment you get the quest? ~~Emi 18:44, 29 March 2012 128.227.190.15

It varies from one quest to the next. A few are even bugged and "level" according to your level when you start the game which, of course, is always one, so you get crappy rewards. (PS, you wanted four tildes, not two. :Þ) Robin Hoodtalk 19:09, 29 March 2012 (UTC)
Thanks a lot. I got the Gauldur Blackbow too, and it was the 12-18 version so I guess it set at whatever level I was when I first received the quest. I dont even know why they bother having leveled rewards honestly 128.227.190.15 20:15, 29 March 2012 (UTC)Emi
Could someone test the leveling system on these weapons and post their results? I know the game came out less than half a year ago, but I hope someone gets to it soon. I'm a bit of a perfectionist and I'm playing on 360. I recieved the quest when I read the book before I was even level ten, and I'm really hoping that that doesn't mean the sword and bow are going to be pathetic when I finally do the quest at level 36 or above. I liked how people contributed the info on this in the Oblivion pages. — Unsigned comment by 199.8.43.2 (talk) on 30 April 2012
I got low level reward, and I was past level 40 when I started this quest. It seems to be bugged regardless of when you started it. Lobsel Vith 18:06, 3 May 2012 (UTC)
I was level 37 when i got the quest an complete both for the blade & bow . i got de 30-35 version with both weapon — Unsigned comment by 74.57.1.98 (talk) at 09:34 on 10 May 2012

[edit] Key/epitaph

There is no key in geirmund's hand and no epitaph. PS3 — Unsigned comment by Cowleyj (talkcontribs) at 17:04 on 14 June 2012

The key and the epitaph note are often pushed onto the floor when you fight the draugr defending it. Try looking around for a bit. --Krusty 17:14, 14 June 2012 (UTC)
yeah, that is what I thought had happened, but after looking all around the room for ten minutes I couldn't find them. It was all good though as I picked the lock on the door. Thanks anyway, krustyCowleyj 20:04, 14 June 2012 (UTC)

[edit] Unable to complete quest

For some reason, the objective for clearing out the Hall (I don't know what the first word is) says I cannot show it on the map, but yet it says it's not completed. I completed Folgunthur and the other place, but will I be able to continue the quest if I just go there? Is the quest broken? — Unsigned comment by 99.184.245.227 (talk) at 15:56 on 20 July 2012

I'm a bit late replying to this, but oh well. You are probably looking for Geirmund's Hall. It's just a bit south of Ivarstead, on an island in the middle of a lake. You should be able to find your last Gauldur Amulet Fragment there. --Morrolan (talk) 01:11, 22 February 2013 (GMT)

[edit] Reachwater Rock Strategy

When going to Reachwater Rock, if you are a magic-user, bring a Staff of Chain Lightning and some filled soul gems. It helps IMMENSLY with the first two. Mikrul staggers when hit, and it brings his health down a chunk. When he is dead, all the draugr die too, so try to kill him quick so you don't have to waste any time on the others. Sigdis, if you get some close enough together, then you can easily tell which is the real one with one shot (hehe). He's not that high in health, so four or five good shots may do it. — Unsigned comment by 184.88.12.130 (talk) at 19:11 on 13 August 2012

[edit] Forbidden Legend Re-Classified from Side Quest -> Dungeon to Side Quest -> Other

Here, just in case anybody cares and disagrees. --JR (talk) 17:12, 17 October 2012 (GMT)

[edit] College of Winterhold sidequest?

It is impossible to complete this quest without joining the college and doing most of Under Saarthal. You can start it as a full quest before joining the College, unlike No Stone Unturned which does not become a full quest until you join the Thieves Guild, but shouldn't this really be considered a sidequest of the College in the same way that NSU is a sidequest of the Thieves Guild? --Morrolan (talk) 01:06, 22 February 2013 (GMT)

No Stone Unturned is a full-fledged Thieves Quest, it has never been only a side quest. It uses both the TG icon and adds one to the counter in the stats. Forbidden Legend is not a College Quest technically, even though you must join the college to complete it, therefore it cannot be classed as one. Silence is GoldenBreak the Silence 16:34, 16 March 2013 (GMT)
It is still not a dungeon quest, which is defined as a quest that takes place in a single dungeon. If we're going to just go by the counters and icons, then Delayed Burial needs to be considered a Dark Brotherhood sidequest, even though it can be completed by a character that never joins the Dark Brotherhood. No Stone Unturned, incidentally, does not need to be completed in order to have the Thieves Guild questline marked as completed, it's a sidequest. --Morrolan (talk) 19:04, 16 March 2013 (GMT)
Delayed Burial is already marked as a Dark Brotherhood quest. It uses the icon and adds to the DB quests in the journal, as does the No Stone Unturned for the Thieves Guild. I don't see where it says that a dungeon quest can only take place in one location, and Forbidden Legend is marked as "Other" in the side quests page. The Dungeon Quests page only has it under Folgunthur, and by the guide there, it should probably be under the other dungeons too. Silence is GoldenBreak the Silence 19:15, 16 March 2013 (GMT)
The definition on the sidequests page says that dungeon quests begin and end in a single dungeon, which is why it got moved to other on that page. Forbidden Legend can begin in a large number of locations (four dungeons, plus every copy of Lost Legends in the game) and requires you to complete four dungeons in order to complete it, one of which you need to join a faction in order to complete. That makes it pretty much unique; there's no other quest in the game that requires the completion of more than one dungeon, although No Stone Unturned requires you to enter a lot of dungeons. --Morrolan (talk) 21:06, 20 March 2013 (GMT)

[edit] Stuck in Waterlogged Crypt

I have dropped in to the waterlogged crypt and found the puzzle columns, they will not move for me. Have I missed something or is this a known clitch? Playing on XBox — Unsigned comment by Lilth (talkcontribs) at 12:21 on 14 April 2013

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