Skyrim talk:Heavy Armor
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[edit] No music at armor rate 600?
Can anyone explain this to me? I had the hardest difficulty, Heavy Armor at 100, set of daedric armor without any shield and active Ancient Knowledge - so displayed rate of armor was 537. If I met any common enemy (e.g. except dragon), no battle music was played. If I add any type of shield and get to something very slightly over 600 - no battle music even for dragons and sometimes even no music in cities (so no music at all). I´m asking about it because skill page says something about 900 but I was definitely under that number. --Luke the Hero 15:49, 8 March 2012 (UTC)
- Well, I have erased Ancient Knowledge (because I´m on PC), got dragon plate armor instead daedric, so my rating is about 510 - now battle music generally plays on dragon and leveled enemies battles but when I encounter low level bandits or fornsworn, music just doesn´t play at all (nonbattle music is fine now). I still wonder what is cause of this or if it is normal behaviour of the game? --Luke the Hero 15:49, 8 March 2012 (UTC)
[edit] Multiple links to Light Armor
I thought I read that there should only be one link to another page when another subject is mentioned (the first entry on a page). Now there are several ones to light armor. I might be wrong or the policy have changed. -- MartinS 94.255.233.233 21:45, 11 April 2012 (UTC)
[edit] shield
do any of these perks affect shields? — Unsigned comment by 24.38.223.147 (talk) on 13 April 2012
- It doesn't look like it. Shield perks are all in the Block perk tree. – Robin Hood↝talk 05:05, 6 May 2012 (UTC)
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- The Armor page states that some armor perks do affect shields: "Custom Fit, Well Fitted, and Matching Set perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same skill." - Dasinger on 13 September 2012 — Unsigned comment by 168.215.10.102 (talk)
[edit] Tower Of Strength
I dont believe this perk is completely broken: when i got unrelenting force used upon me multiple times by high end draugr, i barely staggered, let alone went flying. Ive also noticed Giant attacks barely stagger me for long either. Im on xbox btw with latest patch running — Unsigned comment by 108.29.105.37 (talk) at 01:51 on 15 April 2012
- I was personally under the impression that it affected chance to stagger when you got hit by an attack. Though I could be wrong and testing this would be harder to do since we aren't aware of the base stagger chance on your character. (99.186.86.100 03:43, 24 April 2012 (UTC))
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- Do you have any new infos about the Bugs section in the article? Are the bugs solved by the Dawnguard expansion / latest patches or do they still exist? Is the Tower of Strength and the Ebony armor Matching Set etc. healed? Aran Mafre 17:51, 6 July 2012 (UTC)
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- Ditto to the initial comment in this section. I can't remember the name , but the signature location where the captured dragon eventually takes you is LOADED with high-end Draugr, most of which have Unrelenting Force. Having played through this area a few times, I can definitely say my Orc Warrior was knocked off his feet the least (Force Without Effort + Tower Of Strength). I easily resisted 75%+ of the shouts. Noticably, my other characters did not fare as well. Magosian 10:34, 23 August 2012 (CST)
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(←) Recently the following bug was removed without comment:
- Tower of Strength does absolutely nothing. It does not affect your stagger chance or stagger duration from any source.(vn=1)
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- It is not bugged. It actually does reduce the stagger duration, not the frequency or the magnitude. Two-Eyed Jack--178.1.114.14 20:33, 14 March 2013 (GMT)
From what I can see in the CK, it does multiply the "Mod Incoming Stagger" actor value by 0.5 . The Force Without Effort ability does the same with a factor of 0.75 and I see no bug there, so it seems reasonable to me that this was a false bug. Any indication to the contrary? --Alfwyn (talk) 23:03, 16 December 2012 (GMT)
[edit] Matching Set
Are only armours of exactly the same type counted for matching set? In particular I'm interested whether the Masque of Clavicus Vile might count as matching when worn with Daedric Armour? -- Haravikk 17:00, 12 June 2012 (UTC)
- Yes, the Masque counts as Daedric. I'm using it myself. :) I believe it's the base type of the armour that counts. – Robin Hood↝talk 20:44, 12 June 2012 (UTC)
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- After eventually getting the perk it seems this is not actually the case; the masque counts for the Well Fitted perk (due to being Heavy armour) but does not qualify for the Matching Set bonus when combined with Daedric armour. Unfortunate, but then even with just the Well Fitted bonus it's easy enough to max out armour, so I can pretty much wear any heavy helmet anyway! -- Haravikk 15:28, 14 June 2012 (UTC)
- I'm wearing the full Daedric armour set and just equipped the Jagged Crown, it appears that it also counts as part of the Daedric armor set.Burrich 19:58, 14 June 2012 (UTC)
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- Sorry, I didn't think to check whether this was something that was patched by the Unofficial Skyrim Patch — it is. In the
unpatchedregular game, the Masque counts as Ebony and the Jagged Crown counts as Daedric. In the unofficially patched version of the game, the Masque is Daedric and the Jagged Crown is Dragonplate. – Robin Hood↝talk 05:57, 15 June 2012 (UTC), Edits in italics: 17:15, 15 June 2012 (UTC)
- Sorry, I didn't think to check whether this was something that was patched by the Unofficial Skyrim Patch — it is. In the
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- Are you certain? I'm running the latest patch on XBox 360 at least, and the masque definitely isn't receiving the Matching Set bonus when combined with Daedric armour. It receives the Well Fitted bonus for a full set of heavy armour, and I definitely get Matching Set when wearing a regular daedric helmet. When wearing the full set of standard daedric armour the masque appears to receive the Matching Set bonus, however as soon as I wear it the bonus disappears, presumably while wearing a matching set all heavy armour seems to receive the bonus, even items not being worn, but as soon as the set no-longer matches the bonus disappears, which seems to be the case when wearing the masque with daedric armour. I think I kept my ebony armour in a home somewhere so I can check to see if it's still counting as ebony or not, but I'm on the latest patch (that added mounted combat). -- Haravikk 11:25, 15 June 2012 (UTC)
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- Haravikk: Sorry, that was bad wording on my part. I've altered the wording to hopefully be a little more clear. It's an unofficial patch on the PC that fixes the problem; on the X-box, you should be getting the Masque matching up with Ebony and the Jagged Crown matching up with Daedric. – Robin Hood↝talk 17:15, 15 June 2012 (UTC)
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Another question re: 'Matching Set'. Just what does the game define as a matching set? Do I need all 5 pieces, for example? I only use two-handed weapons with my present character, and therefore don't use a shield. Can I still get this perk, or is it waste of a point?
- I don't think you need a shield.--Skyrimplayer 13:16, 2 September 2012 (UTC)
[edit] Max benefit?
I've heard that speech's benefits max out at 100, regardless of if you have an item boosting it. Can anyone tell me if this is true of heavy armor? I'd hate to waste an enchantment spot on boosting that if it's useless.
- There is a simple and fast solution, you can enchant a low tier item and check yourself if it changes anything for you. If it does, you could let us know, we would be only happy :) --Skyhirider 10:16, 3 August 2012 (UTC)
[edit] Question about how the perks work...
The head has two slots for armor, the Circlet slot and the Hair slot. Which slot does the Heavy Armour perks Well Fitted, and Cushioned check before they apply their affects.
Because i was going wear the Morokei mask and a Falmer Helmet together, and I wanted to know if those perks would trigger. If it checks circlet slot then i wont get the perks, if it checks the hair slot then i will get the perks. See my dilemma. (Well Fitted) 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet. and (Cushioned) Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet.
[edit] EXP gaining
Is it based on damage pre or post reduction? IE: Would it be faster to train in iron or daedric? If training in Daedric would hinder the user, that should be noted 173.219.77.134 22:57, 13 August 2012 (UTC)
[edit] Fists of Steel and Khajiit Claws
On the Khajiit page it states that the modifier for Claws only actually does 12 points but on this page it states:
- Heavy Armor is the only skill that can directly modify unarmed attacks by way of the Fists of Steel perk. The perk modifies the damage done by unarmed attacks by the worn gauntlets' base armor rating, unmodified by perks, enchantments, or skill levels. This means Daedric gauntlets only add 18 damage to your unarmed attacks no matter what. The Khajiit Claws racial ability should be on par with the Orcish gauntlets (15 base armor rating). The Claws ability stacks with this perk (so Claws + 100% base armor rating of gauntlets + base damage = damage). Making use of the Fortify Unarmed Damage enchantment will further raise the damage done with fists.
Which page is current/correct? 24.254.147.246 10:42, 2 November 2012 (GMT)
[edit] Moved from Main Article
Tower of Strength was originally thought to be a broken perk, this is incorrect. Testers were looking at the chance to be staggered, while the perk actually decreases the stagger duration.
Correct or not, this is really more appropriate for the talk page. Kitkat •Talk•Contrib•E-mail 23:28, 16 December 2012 (GMT)
[edit] Speed and Armor
This page states: Heavy armor causes you to move more slowly than when wearing light armor (this may be negated by The Steed Stone or the Conditioning perk). Is actually the speed affected by the worn weight? I found nothing about this, only a relationship with the race height. --176.201.31.122 11:13, 29 December 2012 (GMT)
- No, both light and heavy armor have a fixed speed malus, with the one for heavy armor being greater. Whether you're wearing 30 lbs Iron or 50 lbs Daedric doesn't change anything. 92.136.110.163 14:05, 29 December 2012 (GMT)
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- Nice. Can you please tell me how much is this fixed malus for both?? --109.54.170.119 20:50, 2 January 2013 (GMT)
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- You're wrong, actor are slowed dynamically regarding how much weighs your equipment (only equipped gears matter). I don't know the skyrim's formula but you can find the oblivion's one on UESP. Parameters to consider if u want to tweak how equipment slows you are fMoveWeightMax, fMoveEncumEffect, fMoveEncumEffectNoWea. For exemple if u set fMoveWeightMax=100 and fMoveEncumEffect=1, u will be unable to move when your wornweight will reach 100. Base values are fMoveWeightMax=115, fMoveEncumEffect=0.3 meaning that you get a 30% penality to your movement speed when u wear 115 or heavier stuff. I dont know about sprinting, i did a few tests, it seems to react differently. Sorry for my english, hope i helped. — Unsigned comment by 88.121.158.79 (talk) at 21:51 on 18 May 2013
[edit] Matching Heavy Armor set skill is not working for me.
Before I spent the skill point on the Matching Heavy Armor Set 25% armor bonus perk my rating was 431. I got the perk and it's still the same. I've tried reloading prevois saved games, different armor sets, it makes no difference. Is this happening to anyone else because it really really sucks. If somone can tell me how to fix this I would be grateful.
- a list of what you are wearing would be helpful Dawn (talk) 08:17, 28 February 2013 (GMT)
- Are you wearing all four pieces of your heavy armour: hands, feet, chest, head? This message was written by Rosalia Tell her what you think......of her work here. 08:22, 28 February 2013 (GMT)
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