Skyrim talk:Heljarchen Hall
Same Upgrades for All Three Houses
I am the one who posted the table of things needed to upgrade the two main portions of this home fully. I can confirm that it is the same for all three houses as I just went through both the others. 220.127.116.11 04:53, 5 September 2012 (EDT)
- I understand that this page was created using the format of the standard purchasable houses in mind, and while it is a purchasable player home, I don't believe we should use the same type of format for this page (this goes for Lakeview Manor and Windstad Manor as well). Because these houses are customizable, a list in this format of all the various upgrades would have to be either incomplete or incorrect. Listing 27+ different options of customizing the home would not only be overly long and unhelpful, it would mean duplicating information which isn't specific to each house on three different pages, which does not follow the style guide.
- There is a construction page describing information on building and expanding a home, and there are now separate pages for each individual addition you can add to your home, so linking to those pages from each individual house page should suffice. I think it would be best if we used these three house pages for information which is unique to each house— such as the fact that each one has a separate exterior building option that the others don't, the location of all the exterior amenities in relation to the house, the housecarls that are unique to each house, etc.
- Would others agree on removing this large table from each of these three individual house pages and trying this instead? — ABCface◥ 17:39, 8 September 2012 (EDT)
- I think that's a fine idea.18.104.22.168 20:32, 9 September 2012 (EDT)
- I concur. Not only is it a duplication of information, I think having the table on each house page as it is currently suggests to a newcomer that there is actually a difference between purchaseable items for each house. Threepwood87 (talk) 20:55, 9 September 2012 (EDT)
- I think that's a fine idea.22.214.171.124 20:32, 9 September 2012 (EDT)
Waking Nightmare Quest
I was going to correct this in the article but couldn't.
You do not have to complete the Waking Nightmare quest to obtain this property. I have never done that quest on any character and yet own the property with four different characters. If you free the Pale from Stormcloak control and Brina becomes jarl, she will allow you to purchase the land without ever doing any quests for her. You do not have to finish the entire Civil War questline; only the part with the Pale. Presumably this is the same for the mirror quest on the Stormcloak side.
I also have one character who has done neither the Nightmare quest nor the Civil War quest for the Pale but was sent a letter via courier to purchase the property. I didn't have to do any "favor" quests, but it's quite possible that that one was a glitch. I just wanted to clarify this in case anyone else dislikes doing the rather annoying "Jarl favor" quests but still wants Heljarchen. CRRose (talk) 05:40, 5 October 2012 (GMT)
- I haven't completed said quest, yet I was able to purchase land (although from Brina Merilis, which gives some room for speculation). Is it possible that conquering the pale for the imperials and thus being friends with Brina makes it available to purchase land at the pale without the need to complete walking nightmare? — Unsigned comment by 126.96.36.199 (talk) at 16:35 on 6 October 2012
- This never got answered. Yes, it does. Also, if you give the Pale to the Empire during Season Unending, Brina will thank you for your service and let you buy land, even if you're a Stormcloak. And if you then reconquer the Pale for the Stormcloaks, Skald will let you buy land too. Generally speaking the civil war lets you skip all the normal prerequisites for buying land and thane quests in holds switched by it (except for the Rift and Haafingar). --Morrolan (talk) 13:34, 5 August 2014 (GMT)
For one of my characters who was already Thane of the Pale prior to the installation of Hearthfire, Gregor was waiting inside the Jarl's hall (I forget the name now) in Dawnstar as soon as I purchased the plot of land. I do not recall if he was standing there when I entered the hall, but it was definitely before I'd even begun construction on the house. I suspect that, much like Lydia, if you are Thane before getting the residence, the housecarl will hang out in the appropriate hall until your house is built.Quillan (talk) 19:53, 8 October 2012 (GMT)
- Just as an aside - I had Gregor showing up at Lakeview Manor while the small house was built, but before I furnished it. It seems he likes to sleep in a bed and that just happened to be my main residence at the time. Not tested for other residences. 188.8.131.52
- update - just had Gregor show up at Lakeview after furnishing main house. Npc conflict? Uthgard is steward of Lakeview for me and Gregor is housecarl and steward for me. Hired bards (none showed up at Lake, but did in Morthal) and thought they'd hit it off - apparently not. Maybe he prefers his women a bit stronger? 184.108.40.206 21:16, 13 October 2012 (GMT)
- I can confirm that the housecarls remain in the halls until you buy the plots. I don't think they show up at all until you are thane though. I haven't double checked this yet either but it seems to be possible at least in morthal to have the plot and be thane but valdimar won't show up by himself. Travelling to morthal woke up his AI and he ran off to labyrinthian at that point for some reason. I'm not quite sure how I became thane and bought the house without meeting him at first typically they approach you as you leave. Perhaps he was bugged in general that time. 220.127.116.11 21:25, 10 October 2012 (GMT)
Display cases not really a bug?
I don't think the fact that you can't place weapons in display cases is a bug, but rather an omission, in that Bethesda simply didn't implement the display cases to be interacted with. — KunvuloninKünvülänin 06:10, 26 October 2012 (GMT)
- There are also some among us who think this was a deliberate design choice so that you could put whatever you want into these cases. The normal activator systems would prevent that from being possible. Arthmoor (talk) 08:45, 26 October 2012 (GMT)
Loss of mouse and keyboard functions on fast-traveling here.
About half of the time when I fast-travel to Heljarchen Hall, when I arrive I can do nothing but turn around and around in one place with the mouse and open the console with the tilde key on the keyboard. All other keys and mouse functions are completely inoperable; I can neither move nor equip anything. This does not happen when fast-traveling to other places. If I use the console coc command to move elsewhere, when I arrive I am still frozen. The only way to deal with the situation is to alt-tab out of the game and then close it via its icon on the toolbar or by using the Task Manager. I seem to recall a console command that forced a return to control with the keyboard. That sounds hopeful but I cannot find it now. Does anyone have any suggestions? 18.104.22.168 03:32, 17 March 2013 (GMT)
enableplayercontrolsthe command you were thinking of? This allows player control in cinematic events that normally don't allow you do do anything (like during the opening sequence in the wagon with Ulfric). I wonder if entering
enableplayercontrolsmight fix your problem. I think I had this happen to me one time in 800+ hours of gameplay (just not at Heljarchen Hall, since I didn't install Hearthfire). You should also make sure that your mouse driver is up-to-date if you haven't already. --Xyzzy Talk 05:38, 17 March 2013 (GMT)
- I doubt the mouse drivers have anything to do with it, otherwise you wouldn't be able to look around. Also, this would have no effect on the keyboard. The first suggestion sounds more likely. I just can't imagine how something like this could've happened. Do you have any unusual mods running? Try disabling some of them and see if the problem goes away. — TheRealLurlock (talk) 12:12, 17 March 2013 (GMT)
(←) An earlier version of SkyUI (its map search feature more specifically, probably in version 3.4) was the cause of this problem. It is fixed in 4.0 though and no longer an issue. Kinlar (talk) 21:27, 2 August 2014 (GMT)
According to the article, if Skald won't offer to sell you land for your homestead, you should try talking to Bulfrek, but doesn't give any other explanation, and his article doesn't mention anything about this. Does anybody have any insight into this that can be added to one or both of these articles? --Xyzzy Talk 00:02, 27 September 2014 (GMT)