Skyrim talk:In-Depth Guides
 Hand to Hand Guide
I would like to make an in depth guide about the possibility of Hand to Hand as a playstyle. I have already written some of it. Here:
In Skyrim, unlike in previous games of the Elder Scrolls series, 'Hand to Hand' has been removed as a skill. However Bethesda, realising that 'Hand to Hand' was a play style that many (some) players enjoyed added some very clever design features and perks. Which not only means that 'Hand to Hand' is possible way to play but also that it can be used as a powerfull and viable alternative to the standard combative play styles.
Choosing a race
I would strongly advise, especially for those using Hand to Hand for the first time picking Khajiit as your racial choice because of their 15 pt increased Hand to Hand damage. That being said other racial choices can be made but will be more difficult, especially early on. From the other races, Orcs are probably second best due to their 10 pt heavy armour bonus.
As Hand to Hand is not a skill in itself skills must be picked in order to level. Whilst any of the 18 skills can be picked, there are several which are much more effective at augmenting Hand to Hand damage. They are as such:
Heavy Armor - A must as the perk Fists of Steel causes players to do large amounts of additional damage when wearing heavy armor gauntlets.
Enchanting - There is an enchantment that directly increases hand to hand damage. This can be learned from gloves of the Pugalist which can be found in the Ratways, in riften.
Smithing - Can be used to create the best gauntlets for the Heavy Armor perk.
However I am unable to create the page. Kotarski 18:17, 28 November 2011 (UTC)
- Do you plan on creating soleoly a guide for hand to hand or would this be for various guides ? Chimo. 02:46, 3 December 2011 (UTC)
- I would suggest posting it in the new page requests. Chimo. 23:44, 5 December 2011 (UTC)
 Roleplaying Guide
I think this page needs a roleplaying guide similar to Oblivions. --The Aecho 00:14, 20 April 2012 (UTC)
 Character Optimization Guide
The game's been out for a while now, and I think we could use an optimization guide similar to the one(s) for Oblivion. Basically, something that addresses questions like:
- Light Armor or Heavy Armor?
- One Handed or Two Handed?
- Blades, Maces, or Axes?
- Destruction or Conjuration?
- What gear to use?
Then it could have sections specifically for optimizing a mage, a warrior, and a stealth build respectively (including general tips, specific setups, example builds etc.). Also it could have a section talking about specific tips for optimization, such as:
- The Necromage/Vampirism combination
- Reducing shout recharge time with Amulet of Talos + Blessing of Talos
- 567 AR = 80% = maximum protection
- Dragonhide having a separate AR check than all other AR values (i.e. from worn gear, perks, flesh spells, sheilds, wards, etc.) which can take you from 80% to 96%.
- Aspect of Terror perk adding +10 fire damage to all spells and enchantments
- With the Extra Effect perk, doubling up elemental damage on a weapon can also double up perk damage. e.g. with 2/2 Augmented Shock and 2/2 Augmented Flames on a Shock/Fire Damage weapon, you get 50% from both augmentations on both effects, which combines for +100% on each, rather than the standard +50%.
- Flesh and Cloak spell effects carrying over into werewolf/vampire lord form
It could potentially also address some glitches/exploits, such as:
- The Restoration glitch
- The Fortify Smithing/Enchanting/Alchemy loop
- Being able to wear a circlet or mask simultaneously with certain hoods for double headgear
I'd make it myself if I had any idea how to go about doing so... Thoughts?
-- 188.8.131.52 05:53, 5 August 2012 (UTC)
 100% completion guide a possibility?
I really liked the 100% completion guide that was made for Oblivion, and I had the thought of having one for Skyrim as well. Naturally, that might be tricky when factoring in the radiant quest system.
- Unfortunately, nothing about this is simple. As you've already seen, there's no way to do "all" the quests. There's also quests that are mutually exclusive unlike Oblivion. You can only do one side of the Civil War or Dawnguard with a single character. Likewise you either side with the Blades or the Greybeards in the main quest, it's kind of hard to do both. You'd think "Dungeons Cleared" would be straightforward but it's not - Clearing the same dungeon more than once can make this number go up indefinitely. Obviously there's a level cap, and you can max all your skills, but that's already covered. You can get all the spells/shouts/enchantments/ingredient effects, though only one of these (shouts) is tracked in your stats. Reading all 90 skill books might be a good one - except if you read a skill book for a skill you've already maxed, it doesn't count in your stats, so you'll always be short unless you're very good at keeping records of which books you've read or not. Reading other books is a meaningless statistic - you can open and close the same book repeatedly and increase this stat indefinitely. You could try unlocking all potential Followers, though some are mutually exclusive. You could count all locations discovered, but some of them can be discovered twice, as they're removed from your map during certain events. (E.g. Falkreath Dark Brotherhood Santuary during Death Incarnate, or Whiterun, and later Solitude or Windhelm and their respective castles during the Civil War. Not sure if these count twice in stats though.) Anyhow, you're welcome to try, but there's so much that's hard to really call "completed" in this game, and many others that may be completable but can't be easily tracked. TheRealLurlock (talk) 03:44, 19 February 2013 (GMT)