Skyrim talk:Japhet's Folly
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[edit] Reset?
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Is there any way to reset Japhet's Folly to it's original state before the attack?
Like a console command or a a bat file? Would appreciate your help ...
Greetings, Julian — Unsigned comment by 88.130.94.142 (talk) on 26 Apr 2012
[edit] Awesome Arrows
"The explosions bombarding the tower are invisible arrows with no name; you can collect these by getting hit, to use them you must use your last arrow, and they will become equipped."
Is it possible to use console commands to give us more of these arrows? — Unsigned comment by 94dgrif (talk • contribs) at 03:19 on 4 August 2012
[edit] Exploding Arrows
I would like to know how its possible to be hit with these arrows? Im doing the quest now (on xbox) and there are only three or four places where the arrows strike the ground, and each time they appear to be scripted to hit just before you get there. After the scripted arrow stikes the ground no more fall in that spot (so assuming you could somehow actually get to the spot where they strike before they hit, thats still only like three or four possible arrows). Ive memoriezed all of the spots where arrows hit and even if I sprint right for those spots as soon as I come through the door I still cannot reach them in time to actually be hit. 71.181.70.79 00:45, 18 August 2012 (UTC)
[edit] Entering after battle via sea cave
I've the 1.7 patch and when I return to the towers via the sea cave the door back to the sea cave is replaced by a wall, and of course the upper passage is blocked, so I am trapped. In my experience this bug/oversight/design choice remains the same. — Unsigned comment by 124.148.213.40 (talk) at 01:12 on September 5, 2012
- I recently did this quest again (after installing Dawnguard, but before Hearthfire) and found the same thing. Thanks for confirming your experience, I just removed the note about this being fixed from the page. — ABCface◥ 09:14, 7 September 2012 (EDT)
[edit] Japhet's Folly - Verification Needed
From the patch notes for 1.9:
Fixed instance where player could get stuck in Japhet’s Folly.
This was implemented by disabling the map marker for the location so it is impossible to fast travel back to it. Arthmoor (talk) 09:00, 10 April 2013 (GMT)
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