Skyrim talk:Lydia
| Archives |
|---|
| Archive 1: Nov 2011 - Feb 2012 |
| Archive 2: Mar 2012 - Jan 2013 |
Contents |
[edit] weird
I return to my home in whiterun ,to store some gear when she randomly told me this "Am glade were friends ,here i got you somthing" or somthing like that and gave me a ragged cap? has this happane to anyone else p.s i think she killed the hobo in white run because i never take out to battle with me but i haven't cheaked yet — Unsigned comment by 107.10.38.37 (talk) at 04:40 on 14 April 2012
- Sometimes NPCs who have a high enough disposition will give you gifts. It doesn't seem to happen very often, but it's part of the game. ABCface◥ 05:23, 14 April 2012 (UTC)
-
- The above is correct. It's very rare, though. I've had it happen to me no more than two or three times in 2000+ hours of play, always with Lydia. 174.6.51.17 10:20, 26 February 2013 (GMT)
[edit] Lydia outside the house in the middle of Whiterun
I'm not sure why but she was standing outside in the middle of whiterun by the blacksmith. I was stunned and had to blink a few times. I'm not sure what caused it and I know I went into my house and made sure to check every room and only then did she enter the house from outside. I have been away from my Whiterun House for many in game months, so I'm unsure if that has anything to do with her being outside the house. --67.185.108.121 03:46, 13 December 2012 (GMT)
[edit] Buying Lydia's Equipment from her
Ok, I decided to marry Lydia in-game, and then i wanted to set her up with some more lady-like clothes than her battlegear, so i could keep her around the house and use another follower. However, Once i married her and checked her shop to buy her steel armour, shield, etc. it didn't show up. The only armoiur in there was some random gear that you would find in her ordinary shop, and none of her equipped gear. Is this supposed to happen? will her gear show up eventually with the daily resets of her stock? — Unsigned comment by Jaffarr (talk • contribs) at 10:23 on 9 January 2013
- You will never be able to buy her gear as she never sells it. And yes it is supposed to happen. - The Chez Cake Talk to the Cheese 10:50, 9 January 2013 (GMT)
- For more info on your spouse's merchandise, see this section of the Marriage article. — ABCface◥ 17:43, 9 January 2013 (GMT)
- I checked around some more, and found that if you give her some armour better than her default, her default armour will show up in the shop, which you can buy and replace, and then take back the armour you gave her. I haven't tried this yet, but im just saying that according to a lot of sources it is possible, although glitchy, to make follower spouses wear normal clothes... Jaffarr (talk) 01:51, 10 January 2013 (GMT)
- For more info on your spouse's merchandise, see this section of the Marriage article. — ABCface◥ 17:43, 9 January 2013 (GMT)
[edit] Dialogue
I think this was once mentioned here but got removed: she says 'honor to you, my thane' even after married. Additional thing: she opened a shop in my house without mentioning it. Could it be a bug? — Unsigned comment by 86.101.32.61 (talk) at 19:29 on 29 January 2013
- When you marry an NPC, they're not supposed to lose their original dialogue. They keep their original dialogue, plus have extra marriage-related dialogue added. So her saying "Honor to you, my thane" even after married is not a bug. After all, she is still your housecarl, in addition to now being your spouse. Also, she's supposed to become a merchant after being married as well, so this is not a bug either. You may have missed it when she first brought it up- it's easy to miss short lines of dialogue sometimes, especially when NPCs are interrupted and start different lines before finishing what they started saying in the first place. But you're not experiencing anything out of the ordinary here. — ABCface◥ 19:51, 29 January 2013 (GMT)
-
- Thank you for the answer! She mentioned she will open a shop the last time I talked to her, but it was after she actually did it. — Unsigned comment by 86.101.32.61 (talk) at 20:18 on 29 January 2013
[edit] Dragonborn Dialogue
Did some digging in the CK just now to determine whether some of this new housecarl dialogue is unique to Lydia. Turns out, all of the following lines of dialogue can only be spoken by Lydia (Cond:GetIsID HousecarlWhiterun == 1.00) and some of it has additional conditions.
"I've come a long way to kill you." The target must be an Ash Spawn, Netch, or Riekling. "I don't plan on being killed by the likes of you." The target must be an Ash Spawn, Netch, or Riekling. "I don't have to know what you are to kill you." Ash Spawn or Netch. "What next, carnivorous rabbits?" Target is a Riekling. "I don't know whether to kill it or pet it." Target is a Riekling. "That's a nice trick, but it won't save your skin." Target is a mounted Riekling (one of the boar riders). "For Whiterun!" GetInCurrentLoc DLC2SolstheimLocation == 1.00, so apparently she only says it while in Solstheim. "So this is Raven Rock, Eh? Not all that much to look at." Arriving in Solstheim. "I've heard tales of the mushroom towers of Morrowind. Never thought I'd see one." Near Tel Mithryn. "Someone's been busy." Near the Temple of Miraak, Have not yet completed DLC2MQ06. "Hmm. Reminds me of the standing stones back home." Near a DLC2LocTypePillar, DLC2MQ03B completed. "There's something... wrong here." Near a DLC2LocTypePillar, DLC2MQ03B not completed. "She fights well enough, for a Skaal." During DLC2MQ02, between stages 30 and 200.
Also I believe a statement made on in the article is incorrect: "While she is still sworn to carry your burdens, additional variations on that have been added as well." I didn't find any evidence in the CK to support this claim, nor have I heard her say anything new when I've traded equipment with her ingame. -Trogdor — Unsigned comment by 99.141.87.48 (talk) at 00:02 on 13 February 2013 (GMT)
-
- Lydia's line "So this is Raven Rock" seems to be spoken after the automatic conversation with Adril Arano. On one character, she said that line once I was into town, but I had rushed off the boat and was well up by Glover's shop before she caught up with me. With the most recent character, I stood fast on the boat and she said that line right after the conversation with Arano was finished. Quillan (talk) 18:45, 21 February 2013 (GMT)
-
-
- The new "trade items" dialogue for Lydia is definitely in Dragonborn, I've heard it myself. I'm playing on the 360 version, though. If evidence of it should be in the CK but it's absent, and you can't get her to say it no matter how many times you ask to trade items, maybe they were accidentally cut from the PC version or something? Strange... Icedus (talk) 15:17, 13 February 2013 (GMT)
-
-
-
-
-
- Are we on consensus that just because Trogodor didn't find it in the CK doesn't mean that it's not really there (since it is), and it's good as is? It appears nearly ALL followers have somewhat expanded trade dialogue due to DB, or some update. ("I am at your command" is something I've heard from Lydia - I'm switching out between Breylana, Jordis, Lydia, and I'm running with Jenassa right now. Jenassa asks me if I really want to give her things when I open up the trade menu, as an FYI.) Agmen (talk) 05:33, 25 February 2013 (GMT)
-
-
-
-
-
-
-
-
- The two lines I recently removed from the page, "How can I serve you, my Thane?" and "I am at your command." were added by Hearthfire. They don't appear to be unique to Lydia. — ABCface◥ 05:39, 25 February 2013 (GMT)
- Looking into it further, for the player dialogue "I need to trade some things with you.", here are all the base game responses, the Hearthfire-added responses (top three unique to specific NPCs), and the Dragonborn-added responses (all three are unique to specific NPCs, none Lydia). With this information, I'll go ahead and remove the line about new trade dialogue specific to Lydia from the page altogether. — ABCface◥ 05:51, 25 February 2013 (GMT)
-
-
-
-
[edit] Rescue quest
I'm not sure this should be listed under her "Related Quests". This quest is radiant, and as far as I know it can affect almost anyone in Skyrim, or at least anyone who can be a good friend of the player. General policy has been not to include quests such as that, because then the same list of radiant quests would be on almost every NPC page. If the list of possible targets is very small, I can see justification for this, but in this case I don't think it is - can anyone confirm? — TheRealLurlock (talk) 00:38, 20 February 2013 (GMT)
[edit] Ref ID
While playing Dragonborn (becuase I -finally- got it) I noticed that Lydia's Ref ID was changed. Obviously, this is because Dragonborn adds dialogue and mods the NPC. I was just wondering if this information should be included on the page. This message was written by Rosalia Tell her what you think......of her work here. 07:41, 24 February 2013 (GMT)
- The Ref ID is 08034e5b, where '08' represents the placement of Dragonborn in my load order. So should the page include a note about her Ref ID changing to xx034e5b? This message was written by Rosalia Tell her what you think......of her work here. 07:43, 24 February 2013 (GMT)
-
- Are your sure you copied the ref correctly, the CS lists that ref as Cultist dialogue. Silence is GoldenBreak the Silence 12:48, 24 February 2013 (GMT)
- Yes. I double checked it, just to be sure. When I click on Lydia in my game, I get "08034e5b" as the RefID. When I use the prid command to target her using the a2c94 RefID, no commands will work on her. This message was written by Rosalia Tell her what you think......of her work here. 09:07, 25 February 2013 (GMT)
- Are your sure you copied the ref correctly, the CS lists that ref as Cultist dialogue. Silence is GoldenBreak the Silence 12:48, 24 February 2013 (GMT)
-
-
-
-
- Neloth comes up with a prefix of 04... I am so confused now. This message was written by Rosalia Tell her what you think......of her work here. 00:31, 27 February 2013 (GMT)
-
-
-
-
-
-
-
-
- Yeah, if you're getting prefixes as high as "08" on anything, it's because of unofficial mods (given that there's only 5 official ones so far). Any mod which alters Lydia in any way (even bug fixes) has the potential to change her refID. Given that Lydia is one of the most popular targets for modding, it's quite likely that something like this occurred, even if it's not obvious what. — TheRealLurlock (talk) 02:36, 27 February 2013 (GMT)
-
-
-
-
[edit] "So this is Raven Rock, Eh? Not all that much to look at."
Hello, I can confirm I heard this phrase from Lydia after fast travelling to Solstheim --Mannygt (talk) 10:32, 12 March 2013 (GMT)
[edit] Lydia comments on stealing
So I have used Lydia as my Companion for the better part of 600 hours and only once has she commented on my stealing. I usually make her stand outside when I am going to steal something, I don't know why its just what I do. However once while in the Ragged Flagon I stole a bow from one of the vendors (it was sitting on the counter and I figured that if your a merchant selling to thieves and I am the guild Master then you should expect me to steal some things...I digress) This time and only this one time Lydia says "Wow you must really need that" Since I maxed sneak no one has caught me and her comment gave me a start..I nearly choked. Anyone else experience that? — Unsigned comment by 50.152.192.254 (talk) at 06:18 on 28 March 2013 (GMT)
[edit] upgrading Lydia's armour
This perplexes me, has anyone else had problems with the following? I have previously had Lydia in Legendary Forsworn Armour but for the last few months she's been running around in Ancient Nord Armour. I currently have 100 smithing and when i smith stuff i wear an apron with +22% smithing, a ring with +22% smithing, gloves with +22% smithing and an amulet with +25% smithing. Then i chug a +50% smithing potion. I just completed the mission to get Saviors Hide armour and wanted to see what Lydia looked like wearing it. So i smithed it as above, went into Lydia's "burdens" dialogue, took away her Ancient Nord Armour and replaced it with the Legendary Saviors Hide armour. She refused to wear it, preferring her default steel armour. So i took it back and gave her the Legendary Forsworn Armour that she had been wearing earlier - again she refused to wear it, preferring her default armour, despite the fact that she's been wearing the Forsworn Amour for about 1/3 of the game!
Anyone know what's happened and if there is a fix? All I can think of is that she's been changed by one of the patches that I've had to download. BTW I'm playing on xbox not PC. --176.27.198.9 11:07, 2 April 2013 (GMT) Paul.
- *sigh* Okay so, basically it goes like this: Lydia, as you can see in the table, is proficient in Heavy Armor, not in Light Armor. At early levels, armor and weapon skills don't really matter because the tagged skills of each NPC are still pretty low, too low to make a difference. However, as followers level up so do their skills, so at level 35+ Lydia has 100 Heavy Armor, while her Light Armor skill is unchanged. This results in her default Steel Armor providing her better protection than a Legendary Forsworn Armor. I did the maths and, at 100 Heavy Armor, an unmodified Steel Armor (chest piece) gives her 78 armor rating, while a Legendary Forsworn Armor only gives her about 50. Elakyn (talk) 11:41, 2 April 2013 (GMT)
-
- you missed my point... this is not about what armour beats what armour.... these are items that she WAS WEARING and now will NO LONGER WEAR. i.e. she was happy to wear these items and now she is no longer happy to wear these items. Thanks anyway. — Unsigned comment by 176.27.198.9 (talk) on 6 April, 2013
[edit] Follower levels
If this is already somewhere else, I'm sorry, but are followers scaled to your level? I've had Serena following me for a while, and she seems to be, but after re adopting Lydia as my companion, she seems to be dying much faster. Is this the result of a bug, some obscure coding, or just general stupidity on my part? 72.51.205.207 05:04, 6 April 2013 (GMT)
![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/4/4d/Somerights.png)