Skyrim talk:Lydia/Archive 1

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This is an archive of past Skyrim talk:Lydia discussions. Do not edit the contents of this page, except for maintenance such as updating links.
Semi Protection

Contents

Skills & Stats

Values with "getav" console command (Hired with level 2). Can someone please validate them and then put them into the wiki?

Health: 158 Magicka: 50 Stamina: 67 HealRate: 0.7 One Hand: 31 Two Hand: 29 HeavyArmor: 26 Light Armor: 20 Sneak: 15 (why the Hell on Earth says the wiki she is skilled in sneaking???) Block: 27 Marksman: 50 <-- nice!

--- I am currently on level 30 and Lydia seems to have that exact same health and stamina (can't confirm others). Looks like she doesn't level with the player?? --- Feralas

It is better to use the "GetAVInfo" command as it provides more information. It will tell you the current value and the reference value as well as the modifiers to these values. I am guessing that the reference value is the maximum or what it would be at level 100. The reference values will be better for a comparison with other followers. I have added the reference values for her to your list below with those that scale with her level in bold. 86.29.169.43 17:28, 23 January 2012 (UTC)
  • Health: 158 - 660, scaling
  • HealRate: 0.7
  • Magicka: 50 - 50, fixed
  • MagickaRate: 3.0
  • Stamina: 67 - 210, scaling
  • StaminaRate: 5.0
  • One Hand: 31 - 100, scaling
  • Two Hand: 29 - 68, scaling
  • HeavyArmor: 26 - 100, scaling
  • LightArmor: 20 - 20, fixed
  • Sneak: 15 - 15, fixed (why the Hell on Earth says the wiki she is skilled in sneaking???)
  • Block: 27 - 98, scaling
  • Marksman: 50 - 93, scaling
  • Lockpicking: 15, fixed
  • Pickpocket: 15, fixed
  • Alchemy: 15, fixed
  • Smithing: 20, fixed
  • Carry Weight: 360, fixed
  • Alteration: 15, fixed
  • Conjuration: 15, fixed
  • Destruction: 15, fixed
  • Enchanting: 15, fixed
  • Illusion: 15, fixed
  • Restoration: 15, fixed
  • Speech: -value does not exist-
  • FireResist: 0%
  • FrostResist: 0%
  • MagicResist: 0%
  • PoisonResist: 0%
  • ElectricResist: 0%
Your confusion with "ResistShock" is that it's called "ElectricResist". GetAVInfo isn't better (or worse) to use than GetAV because it doesn't really provide any relevant additional information for followers. Aliana 18:55, 23 January 2012 (UTC)
I am not confused, I did not know. GetAVInfo shows the same value as GetAV, but tells you the base value and modifiers, too. This is better regardless of what you believe. I have then added the ElectricResist value to it and removed your comment, because of your attempt to patronize and to start a pointless argument. Do you really believe this belongs in here?86.29.169.43 02:40, 24 January 2012 (UTC)
She does level, but there's a bug with the recalculation of stats on level-up for companions in the player's company, in other words they aren't. They can be recalculated either manually using getav/modav or by disabling and reenabling her; I dare say they may also be calculated if she's dismissed and rehired, but I haven't put that one to the test. --Vometia 00:02, 26 November 2011 (UTC)
Figured out a workaround. Just dismiss her, and then after the "follower dismissed" message simply type in "disable" on the console (after targeting her with the mouse or something similar) and then type "enable". It's inventory safe and I've tested it. She reappeared with 458 health when I was in level 30. Can't confirm if this is totally safe, but for me it worked. --- Feralas
Confirming that it ISN'T "totally safe". It looks like she keeps weapons, but she definitely loses helmets. Haven't had a chance to see what else gets lost, since her Steel is as good as anything I can buy ATM. Aliana 23:32, 3 December 2011 (UTC)
Doesn't appear to be consistent. (Note that this is entirely about her LOSING items, not her simply not re-equipping them). Sometimes helms will survive across disable/enable cycles, sometimes they won't. Will change the article to a weaselly "may/not" for now pending a bugfix or someone grinding through all the combinations, since it may well not be as black and white as "X transfers, Y doesn't, Z does sometimes". Aliana 16:36, 5 December 2011 (UTC)
Simple solution for this workaround is to just remove all items from her inventory first. Confirmed this to be working, at player level 45 and she re-enabled with 618 health, Sneak 75 Marksman 85 etc etc. Wondering if this fixes the original problem, i.e., will her stats continue to stagnate at every level, so that you have to use this workaround at every new level to get them up to spec?Marxismoney 09:37, 12 December 2011 (UTC)

I don't think she's skilled in sneaking at all. I'm using Heavy Armor with Muffle perk, I can sneak just fine, but only as long as Lydia is far away from me. Or else we get caught instantly. --Heartseeker 19:52, 3 December 2011 (UTC)

There's clearly something fishy going on with her stats, because "Health: 158" at level 2 is simply not possible under "honest" mechanics. My own Lydia has just under 400HP at level 26, which is likewise impossible for a PC (without items etc) so she obviously has some sort of bonus, whether it's +X or *Y to her totals, or a levelup gain of more than 10, or whatever. Aliana 11:10, 7 December 2011 (UTC)

Her 158 Health "at level 2" is because she has a minimum level of 6 - or at least, I'm guessing she does since Faendal is level 6 on my level 1 char. Aliana 18:55, 23 January 2012 (UTC)

At level 50, Health 488, Stamina 188, One-Handed 83, Archery 89, Blocking and Heavy Armor 100. Those are her primary skills. At this level she favors shield bashing quite a bit in melee. --DagmarH 07:53, 30 December 2011 (UTC)

Companion Death

Doesn't seem to die. Encountered an Ice Troll that we couldn't handle, and she just seemed to, kneel in exhaustion and the troll didn't pay attention to her anymore. She showed back up later in the same area during the quest. Zydrate 13:59, 12 November 2011 (UTC)

If she continues to be attacked while kneeled she can take enough damage to die. An troll managed to finish her off when i was in a similar situation. I almost cried!24.225.103.2 01:06, 13 November 2011 (UTC)

I'm going to add this as a foot note to the Death discussion. My Lydia died, I was carrying out a quest with her as my Companion, and she went and died.

I accidentally killed her, can you bring her back to life... (after the body's gone) through the console? I fell into a sightless pit while level like 3.

She can die, happened to me more than once forcing me to reload my latest save. When she drop to her knees, it takes sometime to regain her strength when she gained enough health she will get up. Generally enemies stop hitting her when she's in this temporary situation but only if you are nearby in the line of sight of the enemies that are attacking her, they will usually turn their attention to you giving her enough time to rejoin the battle. Note that continuous attacks like a Dragon's breath or other magical attacks that causes a damage over time effect (like flames, frostbite or their stronger versions) will KILL her if she stands in the attack zone while on her knees. She can also be killed accidentally by the Player if a killing blow struck her while she's trying to get back to her feet. --Heartseeker 14:30, 3 December 2011 (UTC)

Marriage

Can she be married? — Unsigned comment by 74.47.73.241 (talk)

I've seen anecdotal evidence to suggest that's the case, but nothing specific. However, she lacks the relevant dialogue options that other NPCs have, so unless there's an as yet undocumented trigger, it would appear that it isn't possible to marry her. --Vometia 03:06, 14 November 2011 (UTC)
Not sure about the married part, but she has given me a gift while acting as my follower. --QuillanTalk 19:41, 14 November 2011 (UTC)
According to the Elder Scrolls Wikia, there's a bug right now that stops you from marrying her.
I've tried forcing a marriage on her with this:
SSQ 00074793
PRID 000a2c94
addtofaction 00047a01 1
addtofaction 0007431A 1
forcerefintoalias LoveInterest
setstage 00074793 20
player.moveto 00019dd5
moveto player
And I get some of the relevant dialog ie 'I'll see you at our wedding' etc, but she never turns up.. — Unsigned comment by shogun (talkcontribs)
Seems a lot of people will appreciate the progress being made. A thread about this subject has appeared on the official forums; a chap there has found a more concise method, i.e.
prid a2c94
addfac 19809 1
This does appear to work, from my own testing at least. I guess the question now is, is it a bug or a feature? And in either case, shouldn't Lydia be removed from the list of potential suitors? --Vometia 10:07, 15 November 2011 (UTC)
Just had a look at the master file (it's viewable with FNVedit, at least somewhat, though the strings such as names are now stored externally) which reveals that Lydia's a member of the PotentialMarriageFaction with a rank ID of -1: without further information we can only speculate the significance of this, but I'd hazard a guess that it means that she's specifically excluded from being an NPC the player can marry; and even if this is the case, it's hard to say whether or not it's intentional. I would assume it is, as there may be some potential conflict with her also being a companion, but we'd need an official comment from Bethesda to know for certain. --Vometia 16:09, 15 November 2011 (UTC)
Some have married her, some can't figure out how. There's probably all kinds of variables that contribute to it.-Zydrate[][] 17:23, 15 November 2011 (UTC)

I've removed the following comment from the article:

One known glitch that occurs after marrying Lydia via activating the console is that once the ceremony is complete, she'll exit the temple of Mara and not be found anywhere outside.

I thought the same thing until I entered "player.moveto a2c94" to find out where she was: she was simply outside another exit (not sure why this happens, seen it with followers before) along with a couple of guests, making their way toward the town gates. Anyway, the point is, she is nearby, just not quite where you'd expect to find her. --Vometia 03:38, 18 November 2011 (UTC)

Some people can marry her without using the command console. So I think you have to progress on main quest and do something specific to trigger the marriage --115.70.177.231 11:05, 28 November 2011 (UTC)

I checked everywhere, but no, there is no such personal quest for marriage related to Lydia. I finished the main quest myself (and Liberation of Skyrim) and marriage option still wasn't there. The only requirement for Lydia is becoming the Thane of Whiterun. I've been made Thane of Whiterun twice (perhaps a bug) first when Balgruuf the Greater was the Jarl and then once again after Battle for Whiterun when Vignar Gray-Mane became the new Jarl. I guess some people mistake the requirement of being the Thane of Whiterun for a personal quest and it became a myth on the message boards. No such quest. Period. --Heartseeker 19:59, 3 December 2011 (UTC)

Just entering following command "addfac 19809 1" allowed me to marry her, she responded soon as I weared the Amulet of Mara and after I said "Yes" she told me to arrange our wedding the next time I started a dialogue with her. When the moment of ceremony she left me, quest log said my follower leaves my service for my wedding, she appeared inside the temple, everything was quite how it was supposed to be until the moment she exit the temple. Then she disappeared. I had to use "A2C94.moveto player" command to bring her back my side, then she asked me where do I want to live etc. Inside the home she gave me food when I asked, and gave me coins from a shop we don't own (?). I guess everything is okay but she really lacks dialogues, I tried the same marriage method with Niranye and she seemed to have unique dialogues for marriage even though she isn't a potential marriageable NPC. (Note: For those interested, in order to marry Niranye you need to use an additional command "setrelationshiprank player 4"). --Heartseeker 19:48, 3 December 2011 (UTC)

I did some poking around with the Creation Kit on this question. There are a bunch of NPCs in the PotentialMarriageFaction, Lydia among them, but she is the only one whose rank is set at -1, the rest are at 0 (meaning that they are simply in the faction). A rank of -1 means "remove from faction", so Lydia is effectively removed from this faction as soon as you start the game. I can think of a few reasons why the devs might want to do this, but none of them are particularly good ones. Marstinson 02:34, 8 February 2012 (UTC)

Lydia Weapons

Has anyone been able to get her to equip bows of elven or better?

In my game she's always used the best bow she has available. If she doesn't, simply remove the elven bow? --Ijiero 17:57, 17 November 2011 (UTC)
I've seen her duel wield staves after given to her. She always equips the best available item in inventory, if duplicate items exist (like two armors at the same value) she may change randomly between those sets. --Cdevine 16:31, 23 November 2011 (UTC)
She still seems somewhat random in terms of her idea of "best": I've likened her to the Bruma Statue which had a similarly esoteric view of the "best" equipment in your inventory at the time and has caused widespread confusion. Usually it is identifiably the best, but not always... --Vometia 01:15, 24 November 2011 (UTC)
I've even had her choose to fight a melee enemy, like a snowy saber cat, with her bow despite having a better two-handed weapon in her inventory!--24.43.87.114 15:58, 20 December 2011 (UTC)
To equip a good bow on Lydia, just do a "showinventory" on her, look at the code of the bow she is using and how many. then do removeitem "Code" "Quantity". Then give her your bow. She will use your bow because she doesn't have another option. — Unsigned comment by 173.183.118.174 (talk)
You learn something new every day! I can see that command coming in very handy... --Vometia 03:35, 25 November 2011 (UTC)
I've had the same bow equip problem with another follower (Vilkas), so I think this is a more general bug and not specific to Lydia.
I have given her several bows and she prefers them in the following order: Ebony > Daedric > Glass > Dwarven > Elven > Orcish. I have seen her using Ancient Nord Bows, too. Note that she will choose Ebony over Daedric, which is not a smart choice (maybe she fears a Daedric influence?), but she does wield Glass and Elven bows. 86.29.169.43 17:28, 23 January 2012 (UTC)

Weapon preferences? The page about her here says, one of her main skills is one handed weapons. Yet, she always use two handed weapons, never uses shields or one handed, not even if one handed weapon she has is far better than the two handed. Of course she can be forced to use one handed, by removing every other weapons from her, but alone she won't use it. I am very confused about this. I give her a 90+ damage mace and she'll use a 20 damage battleaxe instead. Similarly confusing, that she's using a plain ebony battleaxe, even if i give her a better daedric one, enhanced beyond belief, sho won't touch it unless forced. Can anyone explain how this works with her? Thanks.

Unless it is simply broken does it appear that she, and maybe most/all followers, own a preference table for weapons. For example, she appears to prefer the Ebony War Axe (single-handed weapon) over all other Ebony weapons. It is again different with Dwarven or Orc weapons, where she will choose two-handed weapons over the other types. One can test her choices by giving her all available weapons and then taking out the one she chooses, one by one. Whatever the mechanism is her choices appear to be reproducible and the Ebony War Axe comes out at the top. I have currently no Daedric weapons and cannot say what she will pick if given the choice to pick from any Daedric weapon. I have given her the Ebony War Axe together with a Dragonplate Shield and she seems to stick to them no matter what else I put into her inventory. Further, she has got a high skill with one-handed weapons, but her two-handed skill is not too far behind. The damage value on a weapon you see is then only valid for oneself and changes with your skill points. What you see and what the follower sees will therefore be different. 86.29.169.43 17:28, 23 January 2012 (UTC)

Lydia disappearance after Marriage

On the Xbox 360, I married Ysolda. Lydia (my follower with a lot of expensive armor and weapons I gave her) attended the wedding and gave the "I'm so happy for you etc" dialogue. However, after exiting the church, I noticed that Lydia had disappeared. I checked my house, Dragonsreach, and the church, but she is nowhere to be found. A wife who doesn't follow you is definitely not a good replacement for Lydia. Is this a bug, or part of the game? Does your current follower always leave you if you get married? — Unsigned comment by 71.15.155.224 (talk)

It seems that the attendees of the wedding immediately leave afterwards, and often by another door for some reason. You'll probably be able to grab them before they wander too far, though I'm afraid I didn't pay attention to whether they were headed for Riften's north or south gate on their way back home... For some reason, it would appear that the ceremony resets the followers' status, but it should be possible to re-recruit them. --78.32.138.135 23:20, 19 November 2011 (UTC)
She re-surfaced in Dragonsreach a few days later.

I've removed the suggestion to use placeatme to create a new copy of Lydia: though it's a persistent recommendation, placeatme should never be used with NPCs as it's almost guaranteed to cause more problems than it solves. Some would contend that it shouldn't be used at all. --Vometia 03:00, 26 November 2011 (UTC)


To find and use the ORIGINAL Lydia if she glitches:
  • If using console, type in PRID 000A2C94 (this will target her, even if she is invisible)
  • Type in moveto player (this will move the original Lydia to you, not a copy, no matter where she is)
  • Type in enable (if you can't see her. She might be invisible, but enable will fix her invisibility)
(99.136.224.214 05:28, 7 January 2012 (UTC))

Can no longer give her equipment - Xbox 360

I'm not sure when this happened, but I after a while I found I couldn't give her anything to carry. Everything with a weight is refused as being too heavy. If I take an item off her, then I can't give it her back.

To try to make her re-set, I've tried parting company with her and attaching another follower. but it makes no difference.

Anyone else found this? Any fix?--Hotmouse 22:06, 5 December 2011 (UTC)

Have you taken all her inventory off her yet? If you have and she's still over-encumbered, then it may be the duplicate default inventory glitch. Don't think there's a fix yet for 360.--LosTheFail 01:22, 6 December 2011 (UTC)
She's currently carrying 105 on top of her basic equipment. If I take that off her she is not over-encumbered, and I can give her back some equipment - but only 44 of the 105 she was carrying before...?--Hotmouse 22:56, 7 December 2011 (UTC)
Just found this http://gaming.stackexchange.com/questions/36671/how-much-can-my-follower-carry which covers it. The "cheat" works fine - when I want to give Lydia some equipment I just put it in an empty container in my house and tell her to "take all"! --Hotmouse 23:52, 7 December 2011 (UTC)

I've run into this bug as well. It can occur due to the duplicate default inventory glitch, but it will also occur if you use the companion command menu to make her pick something up when she is already at full encumbrance (mule exploit.) If you use the exploit found above to make her pick everything up out of a container, you must take back one item from her to force her to equip it. However, using this exploit will flag those items as "stolen" and will also flag it as her default armor, preventing you from taking it off her later. This problem will continue as she picks up and uses more and more armor, and you will not be able to trade items with her in the normal "in-menu" way.

My solution to fixing both issues was to paralyze her and pickpocket her when she was getting up. I cleared out her inventory, taking items that had duplicated or been flagged as default even though they were not. This brought her encumbrance back to normal.

(Note: This was on Xbox360 1.1 I didn't see anything in the patch notes regarding the paralyze/pickpocket bug, but it may have been fixed in 1.2 or 1.3)


What appears to be going on is that after each time you dismiss her from service, the next time you ask her to follow you she is issued 12 more iron arrows and another hunting bow. The bows weigh 7 units each and since you never see the default equipment in her inventory you do not notice what is going on. (It might have been a good programming idea to display the default inventory in a grayed font but not allow it to be taken from her. The error might then have shown up in beta testing or in some quality assurance review.) This accumulation of bows can be corrected on the PC using the console.

1. It is best to move to the follower's home cell and save the game. For Lydia that is usually Breezehome, in Whiterun.

2. Select "trade" and remove everything from her inventory.

3. Dismiss her from service.

4. Enter the Console using the tilde key.

5. Click on her so that her ID shows: 000A2C94

6. Type: removeallitems

7. Type: disable

8. Type: enable

9. Exit the console, find her and select "follow me."

10. Select "trade" and return her inventory to her.

She should be back to her old carrying capacity!

Kalevala 00:25, 25 February 2012 (UTC)

Lydia the Pack Mule

I went ahead and uploaded it (1,150 lbs of Dwarven metal total!) Armahillo 03:33, 28 January 2012 (UTC)
Lydia carrying a ton of dwarven ingot.png

This should probably be put under "Bugs" but since it's my first post I wasn't sure. I was able to load Lydia up with 1,500 lbs (yes, nearly a ton) of Dwarven Metal while raiding the dwarven ruins in Understone Keep (I now have 300+ Dwarven Ingots :) ) The trick is to ask her to do something then point her to pick up the item (ie. Dwarven Metal) -- the game apparently does not check her encumberence when doing this. You will be unable to "give her items" via inventory exchange if she is already encumbered -- but the game never denied me the ability to have her pick something up through "tell Lydia to do something". It does not prevent her from running or fighting, but curiously makes her more vulnerable to death by enemies. I have screenshots to back this up -- should I post them somewhere? Armahillo 18:40, 16 January 2012 (UTC)

This trick can lead to bugs, i.e. some items can get flagged wrongly as being stolen and even if they are not flagged as stolen might a vendor still not want to buy them. 86.29.169.43 20:42, 23 January 2012 (UTC)

Has this been fixed in a patch? In mid-February 2012 I tried to make my follower carry an item that would otherwise overburden them by dropping it and instructing them to pick it up, but the follower just said something like, "I can't do that", or "that's not possible", and refused to pick it up. I tried multiple times.

Get her out of my house

I bought Breezehome, and I want it to be my private residence - without Lydia. Is there any way to get rid of her without killing her? I still want her to be available as a follower, but I also want her to stop clogging up space in my house. 114.77.6.119 13:54, 9 December 2011 (UTC)

Maybe get her to join the blades? That should move her place of residence to Sky Haven Temple while keeping her status as a follower. --Dragon1300 03:46, 10 December 2011 (UTC)
I just got up to that point in the main quest, I didn't know she could join the Blades. Great idea, thank you! 114.77.6.119 05:46, 11 December 2011 (UTC)
Or you could use her in the Boethiah's Calling quest and she'll be sacrificed. Fortunately, you will also be able to complete a Daedric quest in the process.
sacrificing her in Boethiah's Calling would be the same as kiling her; with the exception of getting a daedric artifact in return, of course.
I took the evil route of sacrificing her. I didn't even read this page first- Boethiah wanted me to kill someone who trusted me, and I immediately thought of the most annoying, intrusive person I could. No more creepy woman watching me sleep all night long, even though she has her own bedroom TEN FEET AWAY... 209.66.120.3 01:49, 23 December 2011 (UTC)

Lydia stuck, eating in my bedroom 24/7

My Lydia is always sitting and eating bread at the table in my bedroom in Breezehome. Every time I visit Breezehome she is there. Sitting and eating bread. She never does anything else, not even move around the house. Ever. Been like this ever since I got her. (I'm now lvl 30)--194.86.149.193 08:14, 13 December 2011 (UTC)

She does the same thing in my house. All she does is sit in a chair by my bed and eat bread. (99.136.224.214 02:07, 14 December 2011 (UTC))
That's all she does (though if you're *really* fast when you enter the house, you can see her walk from HER bedroom into yours- ANNOYING!!!) That's why I sacrificed her creepy, freeloading ass to Boethiah ;-) 209.66.120.3 01:51, 23 December 2011 (UTC)
She does pretty much the same thing in my house, only seems to be drinking ale instead of eating bread. I got married but she hangs out at that table and watches while we get "lovers comfort" with each other. She's a perv and I want her to go away. Why couldn't Bethesda have had her go back to the place you got her from instead of hanging around at your house forever after you tell her to go away? she's worse than the last person at the party that wont leave even after everyone else has gone home. She never goes home. What brilliant programmer thought it was a good idea for her to never leave? 69.181.46.180 18:25, 7 January 2012 (UTC)
I have to say that every time I see this heading, it cracks me up. This is by far the funniest bug I've seen in a while. Armahillo 03:40, 28 January 2012 (UTC)

New Lydia Glitch

(Moved to Skyrim talk:Dragon Rising#Lydia failing to spawn.)

A new bug...

A simple but irritating bug. I've given he an ebony battle axe and ebony armour... yet when I leave breezehome and reentre she is wearing her crappy steel armour again. The fix is simply, simply swap any item in her inventory and give it back. This is however very irritating when taking her into battle and she's in the very poor steel instead of ebony....

Lydia/Marriage Issue

I think I found out why Lydia is unavaible to marriage even though she was supposed to be. You see when you marry with a character you'll receieve a Miscellaneous quest telling you to "visit your spouse's home". This needs to be completed in order to unlock the buff "Lover's comfort" otherwise no matter where you sleep you will never receive it, instead you'll just receive "Well rested". Anyway the problem is Lydia does not have a home. She lives in the Dragon's Reach keep. BUT she does own a bed in the Breezehome, because when you buy that house you get Lydia as your Housecarl. However in the very early stage of the game after killing your first Dragon and learn you're the Dragonborn, the Jarl of Whiterun grants you the title of Thane and gives presents you Lydia as your Housecarl. This is where the problem is, normally in the cities that have a purchasable house you need to buy it in order to become the Thane of the city. But the title comes free for Whiterun and so does Lydia. This is probably because the developers wanted to introduce the players with a follower early in the game and 5000 gold to buy a house so early is nearly impossible. But Breezehome is Lydia's house, so if you wanted to marry her without buying Breezehome you would never unlock "Lover's comfort" buff and some special dialogues that are ONLY unlocked after completing visit your spouse's home quest. --Heartseeker 14:32, 20 December 2011 (UTC)

How to Marry Lydia & Get Lover's Comfort: First, to avoid the hassle of her leaving after the ceremony and disappearing, do not have her as a follower when you initiate the dialog with the Amulet of Mara. Then go and do the ceremony as normal, after the ceremony talk to her before she walks out and say you will live with her, which activates the "visit your spouse's house" quest. Then back at whiterun, the clarivoyance spell shows you that breezehome is the destination of this quest, go buy the house, go in, and its complete.

You now have Lydia as your wife, and you "awaken feeling your lover's comfort" when sleeping there. I checked for the buff and yep its their! Thank you Heartseeker for your post, i would not have started this train of thought without it.

I don't mean to clog up the talk page, but I really have a question after you went through all that. How to link that all together to cause her to marry me on the Xbox 360 console? Well, hopefully it's not entirely impossible and someone will find a way eventually. 70.114.63.215 06:00, 24 December 2011 (UTC)

One of the problems seems to be, that Lydia's rank in the PotentialMarriageFaction is -1 (prid a2c94; getfactionrank 19809). --Alfwyn 00:48, 30 December 2011 (UTC)

Risen from the dead?

After a fight a while ago she died, I saw her body just lying there. I got al my equipment back and give it to the next follower.

Now I return to Dragonsreach and guess who's sitting there... Lydia!!!

Is this a bug or do other people see her too?

It's a bug! It happen to me a couple of time with some follower that died a long time ago and suddenly they where still alive! But I've observed that if you reload the last game and watch for them they will not be there! Weird bug that happen with item already taken, they will respawn some time later!!

Lydia won't follow me!

I've been playing without a follower for quite some time now, I'm lvl 30 and started going into the dwemer dungeons. Well, I just keep getting destroyed!! It's making the game unfun to play, so I thought bringing some back up with me might help. I went to Whiterun to gather Lydia and take her into battle with me but she won't! She keeps telling me there is already someone following me (which there isn't) but so what!? You can have two followers anyway! Can't you? I don't know why this is happening or how to fix it. — Unsigned comment by 142.68.218.212 (talk) at 18:31 on 28 December 2011 (UTC)

You can't get multiple followers (unless they're following you as part of a quest). You might of asked another follower to stay in a certain location. Your best bet would be to go look for all other available followers, and make sure you didn't accidentally ask them to wait somewhere but forgot to dismiss them. --AKB Talk Cont Mail 18:31, 28 December 2011 (UTC)
You could also wait for a bit. I'm not sure how long it takes, exactly, but if you have a follower 'waiting' somewhere, they will eventually get tired of waiting, and you'll get a message similar to: "Your follower tires of waiting, and returned home." --Maniclurker 22:40, 5 January 2012 (UTC)
If you're doing any of the Companions quests that require that you take one of them along, they'll "replace" your phantom follower, and you'll see a little message in the upper left hand corner to that effect. Once you're done, or once you ditch the companion, Lydia should become available to you again. 66.169.100.254 22:09, 16 January 2012 (UTC)

Lydia always is trying to talk to me

I went to Companions guild and i asked Lydia if there's any jobs for me to do she said yes there is one we need to go to some cave and kill something . we started to travel and Lydia is following me and she is trying to talk to me i don't press 'E' but she still is still trying to talk to me like i would press 'E' sorry for bad english.

Dead body in my house

Lydia died a long time ago. After I had bought a house in Whiterun, I found her almost naked body spread on the floor in the room that was supposed to be hers.

No lydia at all?

I haven't bought breezhome. I went the alternate route and married all the marriable women and killed them then took there houses. Lol. She came up to me once in dragons reach and I ignored her because I already had a follower. Now she isn't in dragons reach, what should I do? Ps3 — Unsigned comment by 67.190.18.251 (talk)


I'm having the same problem, I was hoping I would find an answer here. I tried typing "prid 000A2C94" in console commands but she doesn't exist at all. EDIT: I fixed it by typing "player.placeatme 000A2C8E" - Aelyth

I had Lydia as a follower early on in the game and entered a dungeon, where she apparently had died. Now I'm trying to get another follower for a quest and I get a reply that I already have a follower. How do I get this fixed? (PS3 console)

Lydia disappearance after I became a Werewolf the first time. (SilverHand Quest)

Basically she got sent away for the mission...after i completed the mission and came home I couldn't find her anywhere at all..i have checked all of my houses and everything... the only reason that i can think of about why she disappeared is that when she could become my companion at the start of the game i dismissed her and she stayed at dragon reach because I hadn't brought a house then.(I of course got her to follow me again later after a few houses of game play) please help (P.S. I'm playing on XBOX 360).

Bug? Commanding Lydia while trespassing

Don't know if this is a bug with Lydia only or with any follower (didn't try anyone else), or maybe if it's intentional (unlikely): Lydia follows me when trespassing, but when I try to talk to her or giving her commands or equipment etc, by trying to bring up the dialog with her, she just says: "You supposed not to be in here" or something like that, and doesn't display the dialog options. I assume this part is intentional. However, when trying this, sometimes the cursor changes into the "command mode", where you can make Lydia to walk to a given location - and wait there. (When I first noticed this it was in the basement of Calcelmo's LAboratory, and wanted her to stand on a pressure plate to stop the poisoneous gases while I loot the passage.) Unfortunately, there seems to be no way to open the dialog with her and command her to follow again, she just keeps saying "you should not be here", and therefore she will be just wait there for ever and the player will lose her (and won't be able to use another follower either, since Lydia is already following). She can be moved inside the given map, but won't leave it with me through an exit into another area. Can someone please confirm this? (I verified it in different building while trespassing, but maybe I'm doing something wrong.) — Unsigned comment by 85.66.211.226 (talk)

It's a known issue with some followers. If you wait 3 game days, she'll leave your service and you can pick her up again. Vardis 21:23, 22 January 2012 (UTC)
Move outside of the location where you are trespassing, then use the console command <A2C94.moveto player> to pull her to you.


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