Skyrim talk:Patch/Archive 3

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This is an archive of past Skyrim talk:Patch discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Contents

Patch 1.6 and the Armor Duplication Glitch

Previously I thought the plugin Dawnguard was responsible for fixing this great money making glitch. However, I temporarily took it out so I could go Marry and Protect Balimund. With Dawnguard removed, however, the armour duplication glitch still doesn't work. So I have narrowed it down to the patch, 1.6, which you recieved just prior to downloading Dawnguard for the XBOX 360. I'm not sure which version of 1.6 there is but it must be the one that gave the mounted combat and kill cams. — Unsigned comment by 67.185.108.121 (talk) at 17:40 on 2 September 2012

Do they fix already caught bugs?

The question is, if I've already caught the bug, - for example, Blood on the Ice, that does not start if you're about level 20 and higher, would it be fixed and I can start the quest if it yet didn't with all the triggers? Or if I already have 2-3 Louis Letrush copies in the game, will they dissappear? — Unsigned comment by 46.202.43.92 (talk) at 19:38 on 2 September 2012 (UTC)

I do not know any exact answer to your question other than I believe it will vary with what bug you have.
By the way, I used the chaos of the Civil War (the Battle for Whiterun) to kill off the bunch of Louis Letrushes. They were four at the time. Three standing on the ground and one only visible form the hip and up. —MortenOSlash 20:04, 2 September 2012 (UTC)
(edit conflict) It'll depend on the specific quest/bug, but I suspect in most cases, you'd have to start a new game. Robin Hoodtalk 20:05, 2 September 2012 (UTC)
Thought I'd update this with an answer specifically Re. Patch 1.8 which "Fixe[s] issue related to duplicate NPCs". This does cause existing copies of Louis Letrush to disappear. I had 8 milling around the Whiterun stables, and when I went there after downloading the patch they all literally popped out while I watched, one by one. He hasn't reappeared since. --Enodoc (talk) 22:02, 17 November 2012 (GMT)
I was wondering about that. Thanks for the new info! Robin Hoodtalk 23:36, 17 November 2012 (GMT)

Patch 1.8 Files

Rumors are abounding on the internet about unused files within the new patch. I'm a console player, and therefore don't have access to these things, so if someone could look into it, I think those should be included in the article as well, as was done with Patch 1.5's Dawnguard-related files. Eximago (talk) 21:05, 15 October 2012 (GMT)

I agree, once it comes out of beta for the PC, I think everyone will be interested as to what's in those files. 108.14.73.71 12:29, 28 October 2012 (GMT)

New Bugs as of 1.8

So since 1.8 released for 360 I've seen roughly 6 new bugs/glitches, Including a return of the "backwards flying dragon" fun though not quite as bad as the dragon simply seems to get dragged straight up, then out of the cell and then once the red dot on your compass disappears the dragon flies back to where it was at but will have regained some health. I've also noticed a large increase in flickering of water textures in particular around Darkwater Crossing, this also has caused me to experience major lag/freeze-ups in the plains west of Whiterun due to the random streams/ponds/puddles flickering during combat and slowing down the game to a near stand still in some cases. To finish up this list I've noticed an interesting but not too serious glitch with spells randomly decharging (You charge the spell and go to cast and it instead tries to charge the spell again) when you have a spell in both hands even if you aren't dual casting or casting both spells. Anyone else seen any of this since 1.8 released? Because I had never had any of these issues before 1.8 Lord Eydvar Talk|Contribs 20:11, 18 November 2012 (GMT)

I don't have your problems. But I have a lot of crash-to-desktop problems. Bethesda is having a "hot topic" now at their forum talking about this CTD. This frequent CTD only happens with patch 1.8 (in my case PC. Don't know about console.). It happens after playing for some hours ie it crashes frequently only after some gaming hours and crashes repeatedly after that. They KNOW the problems. — Unsigned comment by 210.187.222.91 (talk) at 05:34 on 20 November 2012‎
Yeah this could be the flicker issue I'm getting. Since at times this flicker issue would be causing a CTD if the 360 could do that. Lord Eydvar Talk|Contribs 07:36, 20 November 2012 (GMT)
Indeed I have the Skyrim version for Xbox360 and as you try to cast long distance spells it just tries to reload them again. Moreover, other bugs I have encountered are: the dragons flying backwards, some sort of slow motion fight with dragons( loading problems I figure) and some issues where water looks different. — Unsigned comment by 187.185.92.218 (talk) at 18:33 on 20 November 2012
Yeps I've gotten the dragon thing, I think that is simply the slow effect from using ice magic on them however. Lord Eydvar Talk|Contribs 05:46, 21 November 2012 (GMT)

() Regarding the edit by 76.* that was removed - while the edit was not formatted correctly, I would like to note that it is a bug I have experienced myself since 1.8. Random horses have been known to spawn by the side of the road, unrelated to the listed random world encounters, but often in the place where they should occur. These horses are often only mesh outlines however, and you can walk straight through them. I also had one literally fall out of the sky and get thrown across the ground ragdoll style. --Enodoc (talk) 00:10, 25 November 2012 (GMT)

I've had the issue with spells recharging or not casting. Someone on another site said they became very weak, my character is also getting killed very easily, sometimes with one or two hits. Some things in the terrain are floating, like trees, butterflies are frozen in the air, falling through mountains... Used my sword today and it had meshed with a dragon staff even though both items were not equipped they were still attached to my character. The sword hilt hovers next to my character. More lag whilst playing. Map has expanded, in preparation for the Dragonborn doctor. Oh and I'm playing on xbox360. Hope they fix these issues quickly. — Unsigned comment by 90.211.234.93 (talk) at 21:17 on 27 November 2012
Getting sound sync issues with horse riding, when galloping all sound stops working for the horse, catching up later in a concentrated jumble. Getting weird issues with magic, when going from passive to combat stance with an attached spell, such as fireball/thunderbolt/healing etc, the effect doesnt show and often resyncs a few seconds later. Trying to use the spell before it resyncs causes CTD, sometimes it doesnt resync at all. Dismounting horses can cause the character to stop all animations and float around in ragdoll position, before it CTDs, mounting a horse occasionally breaks the mount animation causing the player character to stand on top of the horse in ragdoll pose. This causes a CTD if it doesnt reset or you move. Sound isnt synced properly with spell effects, occasionally the explosion sound for fireball or thunderbolt happens several seconds after the impact. This hasnt caused a CTD yet, but it seems to increase in frequency in correlation to the animation bug leading eventually to a CTD. Same issues with random horse based rain, and occasional dragon skeletons when the engine tires of throwing dead horses at me. I've tried the sound sampling fix, but no luck there. As for quest bugs... It's a good job we're all so used to bugs that the console commands are now second nature to fixing them. I can't imagine playing this on xbox or ps3, not having the ability to fix the game for Bethesda would make it almost unplayable. — Unsigned comment by 84.9.122.25 (talk) at 17:16 on 16 January 2013‎

Hidden Patch 1.8 files

Remember how in a previous patch the files found related to Dawnguard were put on this page? Well being that the latest patch has files related to Dragonborn, shouldn't these files be put on the page? 108.27.250.110 17:14, 26 November 2012 (GMT)

Never got the patch (Xbox)

I never got the option to download the patch (1.9 I believe) so I don't have any legendary options. I play on the Xbox. Any help? ValkyrieThunder (talk) 03:32, 13 March 2013 (GMT)

1.9 is still only in beta, so I don't believe you can get it on the Xbox. Robin Hood  (talk) 03:38, 13 March 2013 (GMT)
Is there a ETA for the patch?Wrath425 (talk) 03:21, 14 March 2013 (GMT)
official eta is "later this month" Dawn (talk) 07:12, 14 March 2013 (GMT)
Going by previous releases, there seems to be around a 2-4 week beta period before the patches are released on console. Bear in mind that they need to be tested to make sure they don't break anything, and once they are tweaked they get sent to Sony/Microsoft for certification, which takes a few days. Personally, I'd expect it around the end of the month. --Enodoc (talk) 13:39, 14 March 2013 (GMT)
I'm an XBox player too, and even more so than the Legendary Skills feature, I'm looking forward to getting rid of some items from my inventory that are currently marked as "Quest", such as my ever-growing collection of Briar Hearts, Gallus' Encoded Journal, and my three copies (so far) of The Legendary Scourge. What I don't see listed in the bug fixes is any mention of the Amulets of Talos that I have been amassing since witnessing the death of Roggvir. Any idea if this gets fixed with the v1.9 Patch? Furthermore, is it really necessary to be forced to carry around all those Black Books once you've found them? I'd like a nice "Special Collections" display in my Library for them. Darictalk 23:44, 19 March 2013 (GMT)
I've come to understand one of two things; 1) The Dragonborn DLC either includes the 1.9 patch, or 2) separately includes a way of obtaining legendary skills. Resetting them, gettin the perks back, the works. -The Lost (talk) 07:28, 4 April 2013 (GMT)

() Dragonborn DOES NOT include 1.9, as of the 4th of April 1.9 is ONLY available to PC users, and the release date for Xbox360 and PS3 has yet to be announced. As 1.9 only went live for PC a couple weeks back there is probably another 2 weeks before the consoles get it. Lord Eydvar Talk|Contribs 07:30, 4 April 2013 (GMT)

Then it includes it's own, independent method of obtaining Legendary skills. Otherwise, this statement from Skyrim Alchemy Page may be false. "The 1.9 patch and the Dragonborn expansion both have features that let you clear a Perk Tree and reinvest those perks in other places..." I understand that in order to clear a perk tree, one would have to "reset" a skill, thus making it legendary. That, and 1.9 and Dragonborn are also compared to each other. -The Lost (talk) 17:21, 4 April 2013 (GMT)
Not exactly. Dragonborn doesn't reset the skill, just the perk points. It doesn't make the skill legendary. They both have ways of resetting the perks so that you can reinvest them, but only the patch has the ability to relevel that skill. Jeancey (talk) 17:31, 4 April 2013 (GMT)

Need help understanding Legendary skill trees

Does anyone know if you keep doing the base damage for having a skill at level 100, when you make it a legendary skill? — Unsigned comment by 67.177.185.151 (talk) at 18:30 on 21 March 2013‎

From what I've read before, no. You get level 15 base damage. Don't quote me on it though. -The Lost (talk) 07:24, 4 April 2013 (GMT)
No, you reset to 15 and all the perks in that skill that were used go into storage. The only key difference between normal 15 and legendary 15 is the extra perks in storage, you will have to regain all the skill points back and unlock the perks all over again when they become available. The big key note here is the unlimited amount of times you can do this to make more added player levels and more perks that go along with it. Meaning, you can reset an already level 100 legendary skill again and put more perks in storage, but you will still remain at the efficiently of level 15 at the start. This can easily be countered by power training with that right gear and tactics as before patch 1.9, excluding the book glitch. BlackOp (talk) 14:43, 5 April 2013 (GMT)

patch 1.9

Any idea when this will be out for PS3? thnks. Biffa (talk) 14:39, 6 April 2013 (GMT)

The patch will be released April 8th for PS3 and Xbox 360 users. http://www.gamepur.com/news/10776-skyrim-patch-19-coming-ps3-and-x360-april-8-changes-detailed.html 108.198.96.146 18:21, 6 April 2013 (GMT)
I can confirm that the latest version of the patch was released today on the Xbox 360 version, I am guessing it released for the PS3 version as well. --Dremora Lord 12:37, 8 April 2013 (GMT)
Yep, got the XBox update this morning. Someone should update this page and the main page. --Morrolan (talk) 13:15, 8 April 2013 (GMT)
It's funny that there's been nothing on Bethblog about this, since they usually announce the dates and such there. --Enodoc (talk) 14:58, 8 April 2013 (GMT)
Scrap that, Bethblog has been updated. Now there is a reference, I'll update the page. The only odd thing is that the update I got on my console is 1.9.31.0.8, rather than the one mentioned as being on Steam which is 1.9.32.0.8. --Enodoc (talk) 17:00, 8 April 2013 (GMT)

() A question that arises as the version numbering order of patches is no longer in chronological order, should the patches still be ordered chronologically, or by patch version number? —MortenOSlash (talk) 04:45, 9 April 2013 (GMT)

Usually when that happens, it's an indication that a previous version of the software, not quite as cutting edge, is being released on the alternative platform. Odds are the .0.01 difference between the console and PC versions is because the 1.9.31.0.8 version on PC was found to have some platform-specific bugs, which were fixed in the PC release but didn't need to be fixed in the console releases. This is why usually software releases are listed by version number: because the version number indicates the internal chronological order of software development, which isn't always the same as the release chronological order, especially when you're releasing multi-platform software. --Morrolan (talk) 19:52, 9 April 2013 (GMT)
Yes, I know, but here the 1.9.31.0.8 and 1.9.32.0.8 are not listed with sorting by version number, but chronologically on release date. I would rather like listing on version number. —MortenOSlash (talk) 20:24, 9 April 2013 (GMT)
My fault, not having any previous example to go on, I just went for release date chronology. Move it around if you like      :)     Enodoc (talk) 22:24, 9 April 2013 (GMT)
No-one's fault, I think. I could just as well have done it myself. I changed the ordering and added a little comment on the chronology in the 1.9.32.0.8 entry. Is it OK like this? —MortenOSlash (talk) 17:52, 10 April 2013 (GMT)

1.9 Crashing on Xbox

I just started playing with the new patch a few hours ago, and my game has already crashed four times (meaning my console became totally unresponsive and had to be reset). "General memory and stability improvements" indeed. It seems much worse than it was with 1.8. Anybody else having this issue? Username12345 (talk) 19:29, 8 April 2013 (GMT)

I have generally found that when using a new patch to load an old savegame, especially a long one that may have had some glitches in it, made with the previous patch, Skyrim is really crashy. I started a new playthrough today and it's been absolutely rocksolid though. --Morrolan (talk) 04:24, 9 April 2013 (GMT)
I played through yesterday without a single issue, but today I'm attempting to ride through Ivarstead to the Ancestor Glade on Arvak and I've frozen five times. No issues until this area, it's baffling. But you're not alone, buddy. Rouxez (talk) 16:38, 9 April 2013 (GMT)
no crashes, but i have noticed my game go retarded, and on a new toon. half of the enemies dont attack me and my followers barley follow me. also longer load times. i came back to skyrim after this patch and see a noticable difference in the AI. it saddens me. hope i can fix it somehow, else ill just delete it. on a side note my armor looked nicer, dunno if thats the patch though.98.150.26.254 04:56, 26 April 2013 (GMT)

Questions about Ritual Stone Post 1.9

Fixed issue with respawning actors that were raised by using the Ritual Stone power

What exactly does this fix entail?

I posted on the Ritual Stone talk page earlier about resurrected npcs not fast traveling with you, does this fix address that issue? Ayustam (talk) 22:43, 8 April 2013 (GMT)

Undocumented bug fix?

It appears that the Riverwood Trader no longer has 10000 gold with the Merchant Perk. (Bummer.) This should probably be added to the Bug Fix list. — Unsigned comment by 198.182.56.5 (talk) at 16:40 on 9 April 2013

It is there, and as it actually affected more than one merchant it isn't specific to the Riverwood Trader, "Fixed issue with merchants not receiving the proper additional gold with the Investor perk". Silence is GoldenBreak the Silence 16:46, 9 April 2013 (GMT)
I can confirm Riverwood Trader no longer has the additional 10,000 gold. This should be added back as a "feature request" as it is a very necessary affect of the merchant perk. Without one of the merchants having an additional 10,000 gold, it is now impossible to rid yourself of the items found on quests that are 3,000-5,000 gold in value. (e.g. enchanted daedric and ebony weapons). — Unsigned comment by 66.76.63.120 (talk) at 17:50 on 10 April 2013
On the contrary, maxed out fences have a gold allowance of 4,000. Sure, you still take a hit on high-level enchanted/smithed items, but honestly, by the time you can make those, gold should be the least of your worries. Robin Hood  (talk) 18:27, 10 April 2013 (GMT)
You can buy all a vendors items before selling yours, eg on a blacksmith, buy all their ore and sell them the weapons, then sell the lesser valued items to other merchants. It's known as trading, and is far more realistic in Skyrim than Oblivion, so you can at get full value for an item, instead of a maxed amount (eg, 1200 in Oblivion for a sword worth 5000). Silence is GoldenBreak the Silence 18:32, 10 April 2013 (GMT)
I'm very confused. The Merchant perk allows you to sell anything to any merchant. Are you all talking about the Master Trader perk, to give each merchant an extra 1,000 gold? Minor EditsThreatsEvidence 19:09, 10 April 2013 (GMT)

() No. A feature (unanticipated beneficial bug) of the 'Merchant' Perk that let you trade any item with any vendor was that it also provide Lucas Valeren (Riverwood Traders) with an additional 10,000 gold to trade against each time his inventory refreshed. This allowed you to sell all your high price weapons at Riverwood **without** having to buy the entire inventory of the merchant (the object being to get rid of stuff -- not get more). The 1.9 patch updated the merchant logic to fix several vendors not making your investment with them permanent. (The smith at Markarth still does not give you the 500 investment option after choosing to make an investment with her) As part of the merchant logic update, the Riverwood Trader no longer has the additional 10,000 gold. I'm in the middle of a game right now, and the gold just went from 10,250 to 1,250 at Riverwood. — Unsigned comment by Drankinatty (talkcontribs) at 21:39 on 10 April 2013

1.9 - Companion Weapons/Armor

For what seems like a very long time (possibly since release) my followers have equipped all superior weapons and armor I've given them, except for (non-Dawnguard) bows. So I figured the statement "Companions will equip better weapons and armor if given to them" meant that 1.9 had finally corrected this well-known follower bow issue, but that doesn't seem to be the case. Aela still prefers her generic hunting bow to the ultra-powerful Daedric bow I just gave her. Does anyone know what this "fix" actually did? Username12345 (talk) 03:06, 10 April 2013 (GMT)

Did you give her arrows to go along with it? I read a report somewhere else that followers will equip superior bows if given arrows along with them; of course they will also use those arrows up (unlike with the old give-the-follower-one-arrow-to-fire-with-the-hunting-bow trick to manufacture arrows). --Morrolan (talk) 10:42, 10 April 2013 (GMT)
Yeah I gave her Daedric arrows at the same time I gave her the Daedric bow. She did use the Daedric arrows, firing them from her hunting bow, but they were not depleted (which is what happens with the trick you mentioned). And the report you mentioned was correct - followers will equip superior bows/crossbows that are added by Dawnguard, and will actually use up ammunition when using these bows. But all of this was true before 1.9, so I still don't know what 1.9 did regarding follower equipment. Username12345 (talk) 15:08, 10 April 2013 (GMT)
This hasn't been fixed in the 1.9 xbox patch either. I gave Teldryn a full suit of Legendary Chitlin and he wont wear a single piece.--RumblePen (talk) 16:55, 10 April 2013 (GMT)
I have found that a follower will wear any armor as long as the armor value exceeds the value of the standard armor they come with. I routinely have my follower in full glass or dragonscale smithed appropriately. To maximize the smithing make sure you use as many pieces of smithing enhanced armor as you can get (necklace, ring, armor and headgear). Also, mix and use a fortify smithing potion at the same time (blisterwart + glowing mushrooms) With maximum alchemy and maximum smithing enhancements you should be able to achieve an approximate 245% improvement to your weapons and armor. (4 pieces * 29% + 129% fortify smithing potion). As for the bow, the most effective way I have found to have the follower use an enhanced bow, is to enhance and enchant an imperial bow. While not the most powerful, I have found that followers will use the imperial bow while they will ignore anything else (dwarven, orchish, elven, ebony, daedric, etc..) Another tip is to take all weapons from your follower, and then give them the imperial bow as the first item you load them with. That causes them to immediately equip the bow. They will continue to use it from then on. With arrows, I have found giving the follower a minimum of 50 arrows of whatever type will generally (not always) cause them to use the better arrows. --Drankinatty (talk) 20:34, 11 April 2013 (GMT)
Those are all good tips Drankinatty, but my original question remains unanswered - did 1.9 actually do anything to change follower behavior regarding equipment (as the statement "Companions will equip better weapons and armor if given to them" suggests), and if so, what was it? Username12345 (talk) 04:00, 12 April 2013 (GMT)

1.9 - Forsworn Conspiracy Complete - Guards Still Attempt Arrest

Midway through a game with the 'Forsworn Conspiracy' complete. The completion was done by shooting the first Marcarth guard in the Shrine of Talos -- before the other two guards spawned, thus completing the quest without ever being sent to Cidna Mine. After install of 1.9 on PS3, and having NO bounty, the Marcarth guards still attempt to make an arrest to send you to Cinda Mine. Simply ignoring their "Wait, I know you" or the "Halt in the Name of the Jarl..." requests allows you to continue without pursuit. However, If you speak to them, then they attempt to arrest you for the Forsworn Conspiracy quest and send you to Cidna Mine. Notably, when the fight breaks out (refusing arrest), the guards are killed, but NO further bounty is added to your character. Can I uninstall 1.9 and complete this game on PS3. If so -- How? — Unsigned comment by Drankinatty (talkcontribs) at 21:47 on 10 April 2013

I have confirmed with a new character that failing to complete 'Forsworn Conspiracy' prior to 'Season Unending' will also result in the Markarth guards attempting an arrest every time you return to Markarth. Completing Season Unending transitions Forsworn Conspiracy closed, but after update to the 1.9 patch, some flag is set that causes the guards to attempt an arrest. This suggests that something in the 1.9 patch prevents Forsworn Conspiracy from being closed "properly". In both cases, either completing Season Unending, or shooting the first guard from the top of the Shine of Talos steps, no bounty is assigned, but still every guard will attempt an arrest from that point onward in the game. It essentially breaks Markarth. Can someone suggest a workaround to test? --Drankinatty (talk) 01:21, 2 May 2013 (GMT)

1.9 - Investing Still Not Fixed for Angelines Aromatics in Solitude

The attempt to standardize the merchant investing failed to fix the inability to invest in Angeline‘s Aromatics in Solitude. When attempting to invest with Angeline Morrard, she will accept your 500 gold, but the menu option to invest with her is never removed. This results in the loss of your investment. The next time you visit her, she will happily allow you to invest again with the same result. So there is still work to be done on this issue. Perhaps when it is revisited, the additional gold at Riverwood can be restored as well. — Unsigned comment by Drankinatty (talkcontribs) at 07:41 on 11 April 2013 (GMT)

Patch 1.9 and thrall disparition

Well, it's pretty simple, until now when one of my thralls got lost he usually managed to catch up or spawn next to me when I fast-traveled or entered somewhere, much like a follower. The problem now is that when they're lost, they're lost; no more fast-traveling with me, and no amount of waiting will bring them back. I also tried backtracking, casting Detect Dead all the time, nothing. It means that if I want to keep my thralls when traveling by foot/horse, I can't sprint and the time it takes me to go from A to B is nearly doubled. What's more, while they're still present in the Active Effects menu, people do not react like the spell is active anymore, which tends to confirm my thrall's odd disparition. I didn't try with standard summons, but I guess the results are the same.

On a side note, I also noticed that they don't lose their blue glow anymore, which is very helpful in the middle of a fight. Playing on PS3. -- Elakyn (talk) 15:08, 11 April 2013 (GMT)

I can also confirm that my follower seems to get lost more often when I sprint, climb down cliff‘s, etc. In the past, they would catch up on next fast-travel or entering/exiting game areas. Now, they can be lost for days and then appear 5-10 fast-travels later. Additionally, the followers have “parted-ways” randomly. (rarely) I don't know if this is a side-effect of 1.9 or not, but it is notable. --Drankinatty (talk) 19:48, 11 April 2013 (GMT)
Silly me, I didn't even try with followers. I'll do some tests later, but it's disappointing, really. -- Elakyn (talk) 08:29, 12 April 2013 (GMT)
same here. same problem. and the AI literally stands and stares at me insted of attacking. im about to just delete it. no biggy though im fine with lvl 50. 98.150.26.254 04:29, 26 April 2013 (GMT)

1.9 - BUG - Yngol Barrow - video broken on entry (goes to black on PS3)

Attempting to enter Yngol barrow after installation of 1.9, the video of the inside of the entry tunnel is visible for about 1 second, then the screen goes black in a way that looks like the lighting or contrast is being adjusted, and goes all the way off-scale high (or low) resulting in a completely black screen. The compass rose is still visible and functional which allows you to turn around and walk back out of the barrow where video is once again normal in skyrim. The wait and start buttons will bring up the proper screens inside the barrow, but the remainder of the graphics are black. It also appears that white whiffs of smoke can be seen faintly over the black when inside the barrow, more predominant in the lower-left corner of the screen.

Note: I can enter the other end of the barrow (north up coast by wreck of Winter War) just fine. I can shoot the dragon priest through the closed gate with a bow, but not being able to enter the main entrance prevents you from being able to raise the gate and complete the quest.

I have done the Yngol barrow quest about 10 times prior to 1.9 and never had any problem. This is new with 1.9. Is there any more proper place where I should report this bug with Bethesda? Please test and confirm on PS3. --Drankinatty (talk)

It's actually a very old bug. If I remember it was something about entering the dungeon while you have an active follower, even if you tell him to stay outside, but I'm no entirely sure because it hasn't happened to me in, what, 6 months? Probably more. -- Elakyn (talk) 08:29, 12 April 2013 (GMT)
Elakyn's right. It's an ancient bug. The only way to do Yngol Barrow is to dismiss your follower. --Morrolan (talk) 15:29, 13 April 2013 (GMT)
I was actually able to finish the quest by having the follower "wait" outside instead of dismissing her. Of course, the gate at the other end of the barrow wouldn't open, but that's another issue... --Drankinatty (talk) 03:31, 30 April 2013 (GMT)

1.9 Minor things not yet fixed??

So, happy for the new patch and all the bug fixes, but this is what I've got on my playthrough: -Pantea's flute still quest item, attempts at giving it back have failed. -Urag still won't accept books when you have them in your inventory before actually being told a location. He still sends you off, I went to get a location with Wolf Queen v6(without really noticing after being in a dungeon previously), and he asked me to get it from a fort in the Reach. I looked at my books and lone behold it was there. There was no option along the lines of "I have that here!" -Gallus' journal is no longer quest item after finishing(yay) -Returning items after the Larceny quest is still not possible for me.(East Empire map will not be accepted by Delvin after Thieves Line complete). -I've also had a courier appear with only a hat on(Dwemer weapon purchase, he showed up)

Yes I have actually updated to 1.9, the Legendary Skill setting is insane, and resetting them to 15 is like hitting restart on your character. Other than these little things the patch is alright. 67.142.163.24 01:26, 12 April 2013 (GMT)

Sometimes bug fixes only go so far as to prevent the bug from occurring in future plays-through. I know when they finally fixed Blood on the Ice, it was too late for the character I was playing - I had to start a new game for that quest to actually work properly. And I have a book for Urag that I picked up before he told me to (and before patch 1.9), and even after installing the patch, he won't take it from me. I would guess that Pantea's flute, Urag's books, and Litancy of Larceny items will all remain broken for existing characters, but will work properly for new characters. Username12345 (talk) 04:11, 12 April 2013 (GMT)

1.9 - BUG - Enchanter in Arch-Mage Quarters - cannot use while in combat

After installation of the 1.9 update, I have experienced a bug attempting to use the enchanter in the Arch-Mage quarters. All mage quests are complete and I simply returned a book to Uro Gro-shub (spelling?) and received another book quest. I then proceeded to the Arch-Mage quarters. I am the only one in the quarters, but when attempting to use the enchanter, I get the message “cannot use while in combat”. What? I have never experienced this until the 1.9 update. Can anyone confirm seeing this? --Drankinatty (talk) 20:42, 12 April 2013 (GMT)

OK, I have figured this out, but it is still a bug. I exited to the roof and heard my follower fighting with an Ancient Dragon in the courtyard. I proceeded to the courtyard and found a slain dragon waiting to give up a soul. This is the first time I have ever experienced a dragon attack while inside a building. I note that there was work done in 1.9 to prevent attack under various circumstances, it may have produced this new ‘feature’. --Drankinatty (talk) 20:48, 12 April 2013 (GMT)
Is it possible that the dragon had spawned when you arrived at the College, and you just went inside before you knew it? Dragons have been known to spawn there quite often. --Xyzzy Talk 23:47, 12 April 2013 (GMT)
It's not only possible, but likely. If there's a dragon outside, you will stay in combat until the dragon forgets you're there. Fortunately it's rather easy to hide from a dragon that's outside; just crouch, and wait for the hidden word to appear on the screen. Then go back to whatever you were planning on doing but remember to get ready for combat when you go out that door.
This isn't new with 1.9, it's just that you haven't seen it before. Going inside without realizing a dragon's attacking doesn't happen often, but it does happen. --Morrolan (talk) 12:27, 16 April 2013 (GMT)

Where to download Patches for Xbox 360 NOT via Xbox Live?

I know it is possible to download patches onto my computer and then put them onto the Xbox 360 and I want to do this with the new 1.9 patch. But I don't know where to get said download...

Does any1 know and might be able to help me at all? Or maybe just email me de' patch? — Unsigned comment by 172.162.22.134 (talk) at 21:42 on 13 April 2013

I do not believe this is possible. Where did you hear about this? And why would you do this vs downloading it over xbox live? Jeancey (talk) 16:44, 14 April 2013 (GMT)

Lucan Valerius

Has anyone else noticed Lucan Vakerius's merchant gold bug after 1.9 has changed to the correct value of 2250 after investment? My brother noticed it this morning on his PS3. Just curious....

Eldubya (talk) 15:55, 14 April 2013 (GMT)

Yeah, the bug was apparently fixed in 1.9. I believe this happened as part of this note: "Fixed issue with merchants not receiving the proper additional gold with the Investor perk" Jeancey (talk) 16:10, 14 April 2013 (GMT)
Oh, I didn't see that note :) Thanks for letting me know
Eldubya (talk) 17:08, 14 April 2013 (GMT)

insane Bow damage

Just to mention it, no need to go on the front page since this is an exploit: I do have a Lvl 15 savegame with which I check exploits after new patches are out. While trying out the alchemy exploit to create super potions I found that if the fortify restoration effect is still on, every bow you equip gets insanely high damage values and keeps them even if the effect runs out. On top of it, once this happened, every other bow you equip gets the same high damage. The value in the stats box looks fairly normal (e.g. damage 127) but in the bottom line one can see that it actually is 127352. --Romulus (talk) 14:08, 15 April 2013 (GMT)

Are you sure the potion affects the bow itself? Because it doesnt make sense that fortify restoration would apply to bow damage. Are you sure you werent wearing any fortify archery equipment when you took your fortify restoration potion? If you did then I don't think this is a new exploit. I had equipped thalmor robes after drinking a fortify restoration potion and even after the potion ran out, destruction spells cost no magicka. Ayustam (talk) 00:15, 16 April 2013 (GMT)
You are right, I had a fortify archery helmet on. Is this marked anywhere as a bug? --Romulus (talk) 11:53, 23 April 2013 (GMT)

Weird Ice wraith graphics

Okay, I have a ps3 copy of skyrim and i recently downloaded patch 1.9 and now whenever i run into ice wraiths; they're not doing their spinning, twirling animation and instead are rigid when the move near me.

Has this happened to anyone else? — Unsigned comment by 66.223.225.40 (talk) at 22:44 on 21 April 2013‎

Also on PS3 and ice wraiths appear normal to me, sorry. Biffa (talk) 12:38, 22 April 2013 (GMT)

Questions about several bug fixes with 1.9

"Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly"

  • I haven't notice any difference in ash pile cleanup (even on a new game). Does someone know which NPC ash piles are supposed to clean up properly now?

"Fixed issue with quest scripts that were not shutting down properly"

  • Which quest script(s) does this fix involve?

"Fixed rare issue with quest NPCs not properly moving to quest locations"

  • Which quest NPC(s) are fixed?

"Fixed rare issue with disappearing containers after upgrades in player owned house"

  • What containers does this refer to and which owned homes? The chest that is supposed to be near the master bed in Hjerim is still missing.


I would appreciate any insight into what these fixes (with patch 1.9) refer to and/or fix. By the way, I play on Xbox 360.--Blackpete (talk) 04:46, 24 April 2013 (GMT)

I don't have any specific answers for you, but consider the possibility that there may not be any. The way each of these bugs reads, it could well be that these bugs don't apply to specific things, but to all of them. Even if we went through and compared the game data from 1.8 with the game data with from 1.9, and found things which might fit the above descriptions, we'd still only have educated guesses that that's what was meant. Unless someone knows a designer, there's no way to know with certainty what these bug fixes affect. Robin Hood  (talk) 06:50, 24 April 2013 (GMT)

Patch 1.9 - Quest Sequence Not Advancing Bugs

Subsequent to installation of the 1.9 patch on PS3, there are a couple of quest parts that no longer advance and/or are not removed when completed. This was experienced with a NEW character after the installation of 1.9 and not a character in-being when the 1.8-1.9 update occurred. Specifically:

  • Thieves Guild - Talk to Brynjolf about joining the Thieves Guild remains as an active miscellaneous item even after completion of all thieves guild quests;
  • Falkreath - Locate Valdr's hunting party miscellaneous item remain after completion of the task and directs you to the inn in Falkreath to see Valdr again for nominal one-line conversation;
  • There are a couple more that I'll add as they appear. --Drankinatty (talk) 03:27, 30 April 2013 (GMT)

Patch 1.9 - Shalidor's writings Bugs

Subsequent to 1.9 update on PS3, I have received a Shalidor's Insights quest where the book is not locatable on the map at all. Specifically, when viewing the 'General Stats', selecting the quest and attempting "[ ] Show on Map" produces no locatable book on the map. (it remains greyed regardless of task selection). This is with a new character and not one brought over the 1.8-1.9 transition. --Drankinatty (talk) 03:27, 30 April 2013 (GMT)

This may be an instance of the book having spawned in an odd location, such as on The Katariah (see the Notes section), rather than a result of the patch. --Enodoc (talk) 14:27, 30 April 2013 (GMT)
You are correct. While completing ‘Hail Sithis’ the book appeared in the chest of Titus Mede in his bedroom. I do recall the note now that you mention it. This is something that could use the work. When a book is placed in a ‘not-yet-existent-chest’ occurs, and it occurred early in my game, it prevents receiving any additional quests from Urag regarding Shalidor's writings until the chest/book manifests itself much later in the game. I don't know if there is a simple ‘if chestinexistance; then placebook; else putsomewereelse;’ can be added and pushed in a subsequent patch, but that should do it. Thanks for pointing me to the note. --Drankinatty (talk) 18:04, 1 May 2013 (GMT)

Patch 1.9 - Reanimated Draugr Not Using/Keeping Weapons

Subsequent to 1.9 update on PS3, I have experienced many, many instances where draugr reanimated with Revenant or Dread Zombie:

(1) refuse to use weapons included in their inventory and when awakened; and
(2) leave/drop inventory weapons on ground when reanimated.

Up through the 1.8 patch, I did not experience this problem. Quite the opposite, draugr reanimated prior to 1.9 would actively seek and acquire weapons to use off other corpses, etc.. Now, it is hit or miss whether a reanimated draugr will have any weapon at their disposal at all.

There are also new ash pile problems in 1.9. In the past, you could retrieve weapons from your reanimated draugr once they expired by searching their ash pile. With 1.9, a majority of the time, the ash pile cannot be searched for any content. This seriously limits giving reanimated draugr any valuable/high-level weapon for use. Perhaps these are new "features" of the ash pile fixes in 1.9? --Drankinatty (talk) 14:58, 30 April 2013 (GMT)

My Quest journals went haywire since the latest patch! (Xbox 360)

Ok first I noticed that my "misc" quest section seemed off/smaller,so I started looking at quest pages and lists and then realized the "locate Grimsever" objective was missing from the journal for Grimsevers return. Ok not a hugh problem right? Then I started remembering other objectives and they werent there any longer either and with over a thousand hours on this playthrough Ive been seeing these objectives in my journal a looooooong time so I remember them well. At first I thought it was only the "misc" quests/objectives missing but its not.There are even entries for major/side quests that are just...gone now. So far I have found no less than ELEVEN guests whose entries are gone and those are only the ones whose entries I remembered. Some of them for deadric and even faction quests.Who knows whats missing that I cant remember. I still have the required quest items in my inventory (where applicable for certain quests etc) and Ive started to test a cpl of them to see if they can still be progressed normally and have had a couple Ive been able to get to update and return to the journal but this creates two problems for me, (one thats only I guess a preference/playstyle issue and the other an actual gameplay problem) Firstly I have to remember what the quest objective/quest stage was, and then go look up the quests walkthrough to find the next stage and all thats required to trigger it thereby spoiling the quest for me, which I hate to do, and second and more importantly, it makes any of the missing quests that assign a random location/dungeon a nightmare, if not uncompletable (unless of course I want to search all 140 give or take "possible" locations one by one) For example the Shalidors Insights quest thats now missing. Theres no way to tell which location he sent me to.8( So far the quests or their objectives Ive discovered to have gone missing are: A Daedras best Friend-"find the dog outside falkreath", Rise in the east-"steal so and sos logbook", The forsworn conspiricy-"meet whatshisface at the shrine of talos", Unfathomable depths-"return the lexicon to unpronouncablebyanythinghuman dwarven ruin", Grimsevers Return-"locate grimsever in etc ", Forbidden legend-"not sure what stage I was at cause it was a few hudred hours ago", No Stone Unturned-who knows, The legend of Red Eagle-again too long ago to remember what stage, The taste of death-"investigate markarths hall of the dead", Lights Out-"put out the solitude lighthouse",and Shalidors Insights-"recover shalidors wrightings from onlyhermasmorahasacluenowandafterthestuffivedoneillbethewontellme". So check your journals people.Ill bet im not the only one that 1.9 errr.....fixed. — Unsigned comment by 74.74.120.44 (talk) at 11:38 on 7 May 2013 (GMT)

Installation Order

Is there any optimal installation order for Patches and the DLCs (Dawnguard, Hearthfire and Dragonborn)? I'm playing on a PS3, that's why I want to optimize it as far as possible. My guess would be Skyrim => Dawnguard => Hearthfire => Dragonborn => Latest Patch, but I'm not sure if it matters at all. — Unsigned comment by 88.78.62.83 (talk) at 16:52 on 19 June 2013 (GMT)

I don't think it should be an issue, I don't see any mention of a preferred installation order anywhere here, and some quick googling didn't mention anything. --AKB Talk Cont Mail 16:52, 19 June 2013 (GMT


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