Skyrim talk:Radiant
[edit] Replacing Merchants
Does Radiant still replace NPCs that are killed as originally claimed? The Windhelm stable-hand Ulundil was killed by a dragon just now and I'm wondering if some other person will fill in for him. If so, how long would the replacement take? Would it be a randomly generated NPC or someone who is from Windhelm already? 69.65.92.11 03:24, 31 December 2011 (UTC)
- Most merchants have a specific NPC defined in the game data as their replacement. In the case of Ulundil, Arivanya is defined as the backup Hostler. I haven't personally tested it in-game to see whether it happens, but all the behind-the-scenes info is there in the game data. --NepheleTalk 03:38, 31 December 2011 (UTC)
[edit] What makes a quest Radiant?
I noticed a lot of basic quests are marked as radiant quests, even if there's nothing dynamic about them. Is that designation being automatically applied based on internal data?Vardis 07:06, 19 January 2012 (UTC)
- The Radiant system didnt work. It kinda..failed horribly actually, with bethesda needing to re-write almost all of the quest aspects very quickly. Because it simply didnt work to any meaningful level, and using it for more than trivial aspects was found to be a terrible, broken way of doing things. So they had to redo it all by hand. Simply put; Radiant failed utterly. This is actually the reason for a whole lot of problems, like the delay on the construction kit (Its all based around radiant, which failed.)
- Forgot to sign 74.132.249.206 08:23, 25 January 2012 (UTC)
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- This is the first time I've heard this... do you have any references? A quick Google doesn't show any corroboratory information, but if this is true it would have a wide-ranging effect on the wiki; pretty much every page in the Skyrim namespace that references or alludes to Radiant would need to be reconsidered. You're basically saying that where, for example, the wiki details a quest which may have a location chosen by Radiant (which favours undiscovered locations), that quest location may actually be arbitrarily chosen from a predefined list specific to that quest. I don't think the wiki content needs to be concerned with technical implementation, but Skyrim's (apparent) randomness and dynamic elements are arguably key to gameplay. --Reka 11:43, 25 January 2012 (UTC)
- Well, it's clear that there are radiant quests that are dynamic, and then there are quests where it's marked as radiant on the wiki, but it's just a misc quest like we'd normally see, like Delivery to Calcelmo. A quest like the one that Farkas first gives you is your basic radiant quest - go to <location> and beat up|kill|rescue|retrieve someone|something. It's not that big a deal, although if someone wanted to look through a list of Radiant quests, as I think most would understand the term, they'll get a lot of extra stuff that are Radiant only technically. -Vardis 06:59, 28 January 2012 (UTC)
- Apparently there are three kinds of "Radiant Quests":
- Quests with random elements like the dungeon an object is found in. These are the only ones "radiant" in play experience.
- Unique (miscellaneous) quests which are marked "radiant" behind the scenes but are just one (misc) quest, nothing more.
- Similar miscellaneous quests which are absolutely defined (fetch item X from character Y, bring it to character Z) but use the radiant system behind the scenes to simplify programming. These do not, as said on the page, use random elements but are a simplification tool for programmers (a command "fetch X Y Z" in an imaginary quest-programming language if you so will, which will automatically add relevant dialogue options and similar).
- Especially this "programming language effect" - short work to get a whole quest set up - is what actually seems to work. In the examples of the second kind, it does not help, but maybe they were thinking ahead to future endeavours. --Ulkomaalainen 01:48, 29 January 2012 (UTC)
- Apparently there are three kinds of "Radiant Quests":
- Well, it's clear that there are radiant quests that are dynamic, and then there are quests where it's marked as radiant on the wiki, but it's just a misc quest like we'd normally see, like Delivery to Calcelmo. A quest like the one that Farkas first gives you is your basic radiant quest - go to <location> and beat up|kill|rescue|retrieve someone|something. It's not that big a deal, although if someone wanted to look through a list of Radiant quests, as I think most would understand the term, they'll get a lot of extra stuff that are Radiant only technically. -Vardis 06:59, 28 January 2012 (UTC)
- This is the first time I've heard this... do you have any references? A quick Google doesn't show any corroboratory information, but if this is true it would have a wide-ranging effect on the wiki; pretty much every page in the Skyrim namespace that references or alludes to Radiant would need to be reconsidered. You're basically saying that where, for example, the wiki details a quest which may have a location chosen by Radiant (which favours undiscovered locations), that quest location may actually be arbitrarily chosen from a predefined list specific to that quest. I don't think the wiki content needs to be concerned with technical implementation, but Skyrim's (apparent) randomness and dynamic elements are arguably key to gameplay. --Reka 11:43, 25 January 2012 (UTC)
[edit] May want to..
Someone may want to create a page for "Radiant Quests" and have it forward to this page. I did a search for Radiant Quests and couldn't find this page, yet when I googled it, it was one of the first links. Sorry I don't know how to do this, otherwise I would take care of it. Is there somewhere that explains how to make a link automatically redirect?
Shadow Hado 06:23, 23 January 2012 (UTC)
- Good idea. Done. You use the #REDIRECT[[]] directive. --Morrolan (talk) 18:54, 19 January 2013 (GMT)
[edit] Limit to number of radiant quests?
It seems to me that you couldn't have more than some specific number of active radiant quests at a time. At some moment they stop to give you the quests. For example, the Encahnter in Winterhold college stops give me his quests, also the NPC's who gave me quests in previous playthrough don't have this option now.--31.128.139.226 11:19, 8 February 2012 (UTC)
- Radiant quests are given to your character somewhat based on how you play. In my "mage" playthroughs I always encountered a student who wanted my help in training but in my theif character file this never happened. This may be what happened to you. The radiant quests are infinite, although they may take a while to appear. Also, the bounty missions are included. RIM 13:54, 8 February 2012 (UTC)
- Not all of the listings on the page are infinite. The Break of Dawn, Totems of Hircine (of which there are just 3), etc - many are limited. It might be worthwhile to add a tag to each entry in this section saying "repeatable x times", either just for those that aren't infinite, or for all and saying something like "infinitely repeatable" for those that are. Some might not be obvious - In my first game I assumed that the book fetching quest line was limited ("surely he'll run out of books he wants eventually") but I seem to recall him assigning me to fetch Chimarvamidium twice in a row (which may have been a bug - this was many patches ago and there's still plenty of bugs around) — Unsigned comment by 24.69.196.170 (talk) at 04:37 on 22 September 2012
[edit] QUESTION:
If you go and clear a dungeon that is on a quest givers radiant quest list, does that mean that dungeon won't be chosen to be the quest? Or does that mean the quest won't be obtainable? Or if it selects the cleared dungeon for the radiant quest will the dungeon respawn everything? I guess I'm asking if clearing places that might be chosen as a radiant quest location later will affect anything? Should I not go to places that I'm not sent to by someone? — Unsigned comment by 108.197.122.144 (talk) at 01:20 on February 19, 2012
- No, it's still a possible location; only difference is that it might be somewhat easier to finish any applicable radiant quest if you have already run through the place. They want you to feel free to explore any given location you come across. However, to limit possible bugs or the misplacing of important items, I suggest not taking any quest items you may come across if you're not yet at the point in the associated quest where you're supposed to take it. Quest items you are not "ready" for are usually easy to recognize. So feel free to enter locations, but I would be careful about what you touch. Maybe I'm being overly cautious about bugs, but that's what happens when you play TES games. Minor EditsThreats•Evidence 01:33, 19 February 2012 (UTC)
[edit] Anyone else have Radiant quest affect/target NPCs/Creatures from community mods??
This last playthrough when I got the first "Hired Muscle" mission for the companions, It had me beat up "Ambassador Guard". Thing is, "Ambassador Guard" is an NPC added by Phenderix Magic Evolved. Comes to show just how amazing the Radiant system really is if it can affect Mod-created NPCs too. I was just curious, but did anyone else have radiant missions that targeted/used Mod-Added NPCs or creatures? — Unsigned comment by 96.41.225.122 (talk) at 14:57 on 23 May 2012
- Radiant quests choose the various radiant quest components based on certain conditions (e.g., dungeon within a whiterun hold, or npc that isn't a follower), so any NPC or place added by a mod can be chosen for those quest components as long as all conditions are met. ABCface◥ 04:19, 2 June 2012 (UTC)
[edit] Innkeepers in Whiterun Hold aren't offering any more bounty quests... Is this a bug?
I did a whole bunch of bounty quests in Whiterun, and now the innkeeper isn't offering any more. I can't seem to find a definitive answer anywhere, so I have to ask: Will she eventually offer more quests? I tried leaving Whiterun for a few days and completing a Dragon bounty in Windhelm, but when I came back there was no change. Did I not wait for long enough? Is this a bug? If someone could just explain what's happening, that would be great. Chunk of Ham 16:32, 19 June 2012 (UTC)
[edit] Radiant Quest Stages Potential Bug
One of the most dreadful things that I hate having to do in Skyrim is doing these radiant quests given to me from one of 2 veteran members of the thieves guild. I've tried advancing the quests by using the setstage (code) then the finish number, and apparently it completes the quests that was given to me, however I notice that when I go back to the NPC to request more jobs the dialogue is no longer there. Vex is still program to act as if the quest is still activated.
Has anyone face with this problem before? If so how do you fix it? Raijin 06:20, 3 September 2012 (UTC)
- yes this also happened to me after entering complete.quest for a bugged radiant quest(the Bedlam job) from delvin, then returning back to delvin, the option to recieve more work doesn`t appear, vex`s is still working fine for the moment. Later on i returned from rescuing Aela(given by Florentis) also having an animal extermination quest from her, after handing in the quest to aela once i reached jorvaskr the same thing happened as with delvin, farkas and vilkas work fine same as vex! There is no more "I`m looking for work!" dialog line for Aela and Delvin i hope this can be fixed the game is far from over. Raskan 9 september 2012. — Unsigned comment by 89.38.159.78 (talk) at 18:27 on 7 September 2012
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- \this is still a fault feb 2013 — Unsigned comment by 92.13.123.81 (talk) at 15:24 on 10 February 2013
[edit] Dawnguard quests
Added the Dawnguard radiant quests to the list. I'll do the Volkihar clan quests later if nobody else gets to them. Also I'm not sure I formatted them perfectly, if details can be filled in and maybe the way the quests are presented cleaned up that might be good. --Morrolan (talk) 20:13, 19 March 2013 (GMT)
[edit] Dragonborn locations
some radiant quests can also be on Solstheim such as the totems of Hircine, Ancient Power and Rescue from Dawnguard. — Unsigned comment by 82.73.72.148 (talk) at 14:44 on 9 April 2013
- Yep. Actually a whole lot of them can be on Solstheim. See the note on the main page: NPCs and locations added by mods or plug-ins can be assigned as targets or givers in radiant quests if they fit the parameters for the given quest. Dragonborn is a plug-in, so there you go. --Morrolan (talk) 19:34, 9 April 2013 (GMT)
- This threw me off too. I was looking for dwemer schematics for the lady in the Dawnguard that makes the crossbows and bolts. One of her quests pointed to Hrodulf's House. I didn't remember hearing of that location before and there wasn't a marker placed on my map. I assumed it was bugged with no quest marker. So I came here to find out where Hrodulf's House is at and it's on Solstheim. Was not expecting a DG quest, radiant or otherwise, to send me to Solstheim. --Ignotus (talk) 03:29, 14 April 2013 (GMT)
- Yeah, this fact should probably be given more prominent attention on the main radiant page because now that people have multiple DLCs installed this is going to crop up a lot more. If Bethesda releases any more Dragonborn-type DLCs with extra land area in them it's only going to get worse. In Oblivion, with Shivering Isles installed, you got a quest marker pointing to the gateway for quests that had their targets on the other side, but not in Skyrim. --Morrolan (talk) 14:09, 14 April 2013 (GMT)
- This threw me off too. I was looking for dwemer schematics for the lady in the Dawnguard that makes the crossbows and bolts. One of her quests pointed to Hrodulf's House. I didn't remember hearing of that location before and there wasn't a marker placed on my map. I assumed it was bugged with no quest marker. So I came here to find out where Hrodulf's House is at and it's on Solstheim. Was not expecting a DG quest, radiant or otherwise, to send me to Solstheim. --Ignotus (talk) 03:29, 14 April 2013 (GMT)
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