Skyrim talk:Shimmermist Cave

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Page Creation[edit]

Worked on this page after getting handed a new one inside it. There may be a quest associated with it and could use standardization and cleaning up. My first encounters with Chaurus, Falmer and Dwemer in Skyrim. Scary stuff. Needs an image as well. Definitely the most beautiful cave I've encounterd in all of the ES games. — Unsigned comment by 70.63.86.17 (talk) at 10:51 on 13 November 2011‎

Radiant Quest[edit]

There may be a quest involving Saffir and Amren requiring them to be rescued from this cave. — Unsigned comment by Bwross (talkcontribs) at 08:42 on 14 November 2011‎

Database Error[edit]

Getting a database error when trying to access this page:

A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: (SQL query hidden) from within function "Database::deleteJoin". MySQL returned error "5: Out of memory (Needed 33554404 bytes) (10.2.212.15)".


98.249.9.192 20:44, 4 December 2011 (UTC)

Detector in Shimmermist Cave???[edit]

The area with the "claw"-Trap, where the first Falmer Archer is. Right in the Cave with the Bandit/Adventurer corpses, I'm getting a "Detected"/"Hidden" everytime I go sneaking. I think it has to do with the Falmer "Dispenser" (that Wall-mounted thing with the oval opening), which seems to contain "something", but I never get any alerts (enemies don't react to whataver detects me), nor any signs of any living "things" near that area???? So what in the world is going on? There obviously IS somekind of monster, but it can't alert any other creatures, and killing everything in the Cave still triggers that "thing" to detect and observe the player. ??? — Unsigned comment by ‎MarukiTheFaceHater (talkcontribs) at 17:45 on 12 January 2012

If you use detect life it does show that there's some kind of friendly in there, but it doesn't seem to react to anything 70.26.1.159 15:41, 9 June 2012 (UTC)
According to the CK that area is set to be an ambush point and there is a Falmer trapped inside the pod. If you are playing on a PC you can toggle clipping off (tcl) and go inside the pod and see the Falmer. As far as I'm aware this has not been fixed by the USKP --Floopster (talk) 11:32, 28 August 2014 (GMT)

Map Marker[edit]

You can get a mark marker to this location by talking to whiterun guards repeteadly. Should that be mentioned? — Unsigned comment by 190.247.214.213 (talk) at 10:41 on September 10, 2012

Almost all locations can be obtained through dialogue with guards, the appropriate dialogue segment has been amended to include this on the guard page. Golden SilenceBreak the Silence 13:06, 10 September 2012 (EDT)

Vampires[edit]

So I just entered the second portion of this area, where the Falmer mage is and I was attacked by a Vampire Fledgling. This ever happen to anyone else? Jahkayhla (talk) 20:04, 19 August 2014 (GMT)

Guard[edit]

A guard in Whiterun may mention this cave and the strange creatures lurking inside, adding it to the players map.--Grimbold (talk) 06:20, 2 February 2021 (UTC)