Skyrim talk:Slow Time
 What Does It Affect?
Does anyone know if Slow Time affects durations of spells or potions?
In other words, if I were to shout Slow Time and imbibe a potion of Fortify Enchant which normally lasts 30 seconds, would it last longer then? --184.108.40.206 18:48, 31 December 2011 (UTC)
- Yes, it does. --Pushasha 17:01, 6 January 2012 (UTC)
- Are you sure about that? In the active effects list, the number of seconds remaining on the slow time effect seems to decrease at the same rate as that of a buff potion. That is, you drink the potion and cast the shout, check it, then a few seconds later check it again, and the number of seconds elapsed is the same for both effects. I checked with slow time and a draught of destruction. — Unsigned comment by 220.127.116.11 (talk) at 06:52 on 21 January 2012 (GMT)
 Slow Time and Steady Hand
Just as an additional note, whilst under the effect of the Slow Time shout, you cannot use the zoom (Eagle Eye) with your bow. At least not with the Steady Hand Perk. This is most likely to prevent excessive time slowing. Whether or not it can be done without the perks would remain to be tested. 18.104.22.168 17:10, 8 January 2012 (UTC)
- I noticed this as well today and added a small note on this to the archery page, and tested all levels of Steady Hand. You cannot zoom while under the effect of Slow Time, period. A bit irritating, really. Seems like a check could have been implemented on one or both of the slow time effects to keep them from overlapping. I'm going to put a note here as well, I would have liked to have known this a bit sooner. --22.214.171.124 01:51, 18 October 2012 (GMT)
It seems the magnitude of this shout increases based on how many words are used. It seems like rank 3 slows enemies considerably more than rank 1. Can anyone confirm that this is more than just my perception? — Unsigned comment by 126.96.36.199 (talk) at 23:29 on 20 January 2012 (GMT)
- Generally speaking, the power of a shout is increased when you learn more of their words, e.g. 'fus' will stagger an enemy slightly, 'fus ro' will knock them to their knees.--Admos 23:33, 20 January 2012 (UTC)
- I realize this is the case for some shouts, such as unrelenting force and fire breath. However, other shouts do not seem to benefit in 'magnitude' based on the number of words shouted. For example, Aura Whisper doesn't seem to let you detect npcs from any further away, or to any greater resolution, or have any other benefit other than a longer duration based on the power level of the shout. This is why I was asking whether Slow Time had a more powerful slow effect at rank 2 or 3 or if it was just my imagination. — Unsigned comment by 188.8.131.52 (talk) at 06:47 on 21 January 2012 (GMT)
 Second word wall teaching third word
This bug is already being discussed in Hag's End with a makeshift solution suggested, however I believe I have found exactly where the problem lies. I do not know what causes this bug, but I believe it is not related to which wall the player visits first. In my game, upon visiting the world wall in Hag's End, after getting the first word from Labyrinthian, I noticed the wall was displaying the THIRD word of the shout, not the second (easy to verify, as the second word has 3 letters and the third has 2). Accordingly, after learning the word from the wall and adding the second word of the shout using the console, the third word appeared as well (it doesn't appear if you don't have the second word). This bug happened because the global variable WWSlowTime was set to 2. This variable indicates how many word walls for that shout you have visited. WHICH word walls you have visited is saved somewhere else. So after having only visited the world wall in Labyrinthian, the variable was set to 2 instead of 1, making the next word wall teach the third word instead of the second. To fix this, type "Set WWSlowTime to 1" (without quotes, upper case optional) BEFORE you learn the word from the second word wall. If you're in front of the wall already, you'll need to reload the cell by going somewhere else and back, or saving and reloading, for the wall to teach the right word.
As I said, the causes and circumstances that create this bug are unknown to me and this fix is only supposed to put the things in the right order. If you already learnt the third word from the second wall and added the second word using the console, the third wall will not work and the sound of the word coming out of the wall will persist in both walls (the fix corrects this problem too). If anyone can verify if this bug always happens or is triggered by something specific, I'll be glad. Also if an experient editor could add the fix to the shout page and to the pages of the places where the word walls are would be very nice. For now I'll remove the bug section from Hag's End as it's not a good fix for this problem.--184.108.40.206 20:26, 3 February 2012 (UTC)
- I reverted your removal of the bug section from Hag's End because the bug is still relevant to the page and in a place which is easy for users to find via Search (especially if they don't know that the Word Wall at Hag's End teaches part of the Slow Time shout). I linked to this discussion from the Talk page, however, so that users may try to get to the bottom of this with you. If anything should be removed from the Hag's End Page, it should be the possible solution, though I'm not sure it should be removed since I don't know anything about using the console. Alphabetface 23:34, 3 February 2012 (UTC)
- For what it's worth: I already knew the first 2 words of the Slow Time shout, and got to the wall in Hag's End. ShowGlobalVars shows my WWSlowTime is set to 4. Something else must be messing with this counter. Krag 22:46, 5 March 2012 (UTC)
- Addendum: I went out of the door in the same room as the word wall, leading to the altar on top of Deepwood Vale; in the console I typed "Set WWSlowTime to 2", re-entered and the wall performed as intended. Thanks for the tip on the WWSlowTime var. Krag 22:59, 5 March 2012 (UTC)
- Thank's for the tip, I had
WWSlowTime set to 3(checked by typing
help "WWSlowTime" 3in the console) when I knew only two words. I lacked the Korvanjun's word wall which was bug. After typing
WWSlowTime Set to 2and re-entered the cell with the wall, I could learn the third word. 220.127.116.11 16:12, 8 May 2012 (UTC)
- Thank's for the tip, I had
(←) This is what i did in order to make things right: in my case, the word itself didn't appeared on the wall and i only heard the sounds coming from it. To solve this i entered the door on the right and then came back in the room with the wall. Then i went back from the other door (the one wich you pass through the first time you go inside the room) and went in the other room, where you find the chain to pull in order to make the gates open. At the left of the chain there is a master level gate to lockpick. apparently there is no use in lockpicking it, but if you do, the word will appear on the wall. It worked for me. I hope it do works for you too. (sorry for my english) 18.104.22.168 17:31, 8 October 2012 (GMT)
 Hovering Weapons?
Whenever I kill an enemy while under the effects of Slow Time, their weapon usually just hovers in air instead of falling to the ground. Has anyone else experienced this? --Razorsoup 22:58, 21 February 2012 (UTC)
 How much is the player slowed?
So the player isn't slowed as much as the enemy but does anyone know how much the player is slowed by? --Valadez 16:39, 11 June 2012 (UTC)
 Slow time + Lightning Storm
I've noticed targets take no damage from lightning storm while slow time is active. Has anyone else noticed this? 22.214.171.124 21:55, 10 January 2013 (GMT)
- This might happen because Lightning Storm deals damage per second. While in Slow Time, one second lasts a lot longer, and the damage will take a while to fully register. Definitely not the best spell to use during the effect.--126.96.36.199 00
- 09, 23 March 2013 (GMT)
 slowtime+ice storm
ice storm acts weird during slowtime, you can take extremely high damage from your own ice storm and enemies caught in it dies extremely quickly — Unsigned comment by Dawn (talk • contribs) at 02:27 on 1 March 2013 (GMT)
 Slowed Menus
While under the effect of slow time, I've encountered the book menu to be slown down while changing pages. I suspect the same for the lockpicking menu, but haven't tested it so far. -- SarthesArai Talk 18:15, 1 June 2013 (GMT)