Skyrim talk:Specialty Gear
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| Archive 1: Nov. 2011 - Sep. 2012 |
[edit] Amulet Location(s)?
I'd like to add in locations to each of these amulets as I go since I accidentally sold one of mine (Talos) and would really like to get another. I know there are multiple of each in the game, but i'm not sure if they are randomly assigned or permanently in specific locations. Any help on this would be great. Thank you.Cpjuggs24 06:25, 13 December 2011 (UTC)
- They are random drops/loot. I've gotten quite a few of them from random chests. I also seem to recall a lot of the Stormcloak soldiers carrying them (mostly Talos) during the Imperial Legion quest lin — Unsigned comment by 74.215.42.102 (talk) at 20:36 on December 13, 2011
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- Can anyone confirm if they have an Amulet of Arkay in their Proudspire Manor safe? It might be a fixed spawn location — Unsigned comment by 75.80.97.155 (talk) at 05:39 on January 1, 2012
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- The Amulet of Talos is not a guaranteed find at the Shrine of Talos West of Winterhold. — Unsigned comment by 216.252.35.185 (talk) at 23:17 on 3 July 2012 (UTC)
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- I also could not find an Amulet of Talos at the Shrine West of Winterhold. Found a Dwarven Battleaxe, an Alchemist's Satchel with a Human Heart inside, and a One-Handed Skill book but no Amulet. 184.63.126.54 03:01, 20 October 2012 (GMT)
- Also confirmed. It seems the only things always at that location are a leveled Battleaxe, an Alchemist's Satchel and the One-Handed skillbook.--DaedalusMachina (talk) 07:25, 16 December 2012 (GMT)
- I also could not find an Amulet of Talos at the Shrine West of Winterhold. Found a Dwarven Battleaxe, an Alchemist's Satchel with a Human Heart inside, and a One-Handed Skill book but no Amulet. 184.63.126.54 03:01, 20 October 2012 (GMT)
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[edit] The infamous full-face Imperial Helmet.
The page has this description for the three known locations:
This is a full-face version of the Imperial Helmet. One can be found during Scoundrel's Folly. There is also one just inside the entrance of Meridia's Temple next to a desecrated corpse. A much more obscured one can also be found at a Shrine of Talos on a mountaintop, following the path south of Froki's Shack.
In the description for the third location, "A much more obscured one can also be found..." is not helpful or informative. It's a subjective evaluation, and makes it sound like this location is especially difficult to get to or that the helmet is hard to find. That really isn't true. The location is extreme easy to get to and the helmet is out in plain sight, as is the rest of the loot at this shrine. I'd say it's probably the easiest location to obtain this helmet, since you don't have to initiate a quest or enter an interior cell to get to it.
I only mention this because this particular style of helmet seems to be a recurring topic with gamers asking where to find one. The way the info on the page reads makes it seem like the third location is the most difficult option for obtaining this helmet and could send a gamer along a worse or more difficult path for a bit of loot.Evil-i 21:58, 26 August 2012 (UTC)
- I'm the kind of person who likes knowing where to find as many as copies as I could ever possibly need of a given piece of armor or weapon in Skyrim. So the one at the Shrine of Talos respawns right?--Playerseekingbugs (talk) 22:25, 12 March 2013 (GMT)
[edit] Amulet of Julianos location
The location given on the page at Fort Amol seems to be problematic. If I go to the location via player.moveto 000e68d1 it puts me to the shrine, but no amulet to see. In one reload attempt I could later find it nearby on the floor, the fight with a magic user seems to have disloged the amulet. Is the amulet initially stuck in the texture or is there anything else I am missing? --Alfwyn (talk) 04:01, 15 September 2012 (GMT)
- This is especially problematic for me because a Shrine of Julianos is the only thing missing from my homestead. I use to see them all the time early in the game, before any of the DLC came out. Now that I'm at level cap and I actually need one, I can't find any. It's the only one that never seems to be fore sale at Radiant Raiment either. Do these only spawn as loot or in shops at low level? SonGoharotto (talk) 17:26, 27 December 2012 (GMT)
- Aside from a very few guaranteed locations, all divine amulets are only random, as far as I know. General goods merchants usually have 2 items at 25% chance which can either be unenchanted jewelry or a divine amulet. You may have to cheat to get one. You can use console commands if on a PC, or on a console you can save, attack the vendor, and reload to force an inventory reset. Quillan (talk) 19:37, 27 December 2012 (GMT)
[edit] Vampire Hood
I've been trying to find this, been playing Dawnguard for 100 hours and haven't come across it yet on the Vampire side >_> all the vampire's I've ever fought had no hoods. How is this so hard to find ffs. — Unsigned comment by 76.64.194.183 (talk) at 13:33 on 3 October 2012
- I found one on the "visiting advisor" or whatever he's called in the radiant quest to protect the Jarl. He had a full "set" of vampire clothes; robes, hood, boots and gloves. Never found it anywhere else though. AyaHawkeye (talk) 16:00, 15 October 2012 (GMT)
[edit] Suggested Split
This page is huge. I think it would be a good idea to copy Oblivion:Specialty Gear and split it into multiple pages. —Legoless (talk) 15:33, 14 October 2012 (GMT)
- Several of the item pages are currently huge (Generic Magic Apparel is really huge), and as outlined at Animal Parts#Kothyr's Head I'd like to split off all items that can only be gained through console use to one page, and all items that can only be used by NPCs to another page. This alone might not help this page much, but I think those suggested splits should be coordinated a bit, so I mention it here. --Alfwyn (talk) 15:49, 14 October 2012 (GMT)
- For what it's worth, I agree, but bear in mind that Oblivion:Specialty Gear is a lot different from this page. They were dealing with mostly gear that was only worn by a few NPC's or was unacessable to the player, while a lot of the specialty gear that we have is very much an integral part of the game. And what do we do with Skyrim:Unique Items? I understand that unique is supposed to contain only items found in one place, but there seem to be items of both pages that could be argued for the other page--Anil (talk) 16:23, 14 October 2012 (GMT)
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- I've copied a bunch of stuff off onto Skyrim:Unobtainable Items, both from here and from Skyrim:Unique Items. Needs a look-over still, and we can probably remove statements such as "Cannot be found in-game", since that would apply to ALL items on that page. (Though we may wish to distinguish between those that are in the game and just not visible to the player vs. those which could be equipped by the player except that they're not accessible except via console.) Also things like tempering might be irrelevant - you can't temper what you can't see or acquire, after all. Once it's all good, we can then remove said items from other pages, so they only appear there. TheRealLurlock (talk) 19:53, 28 October 2012 (GMT)
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- Thinking a bit more about it, I guess a third page would be "Item Templates". This are the items with a description of "cannot be obtained unenchanted". They are used by the game only to define other items. It looks like item templates were not added from Dawnguard on, so we might want to document some missing ones. Often enchanted versions link to the base template. I think we should really create three pages instead of another page that's just too big. --Alfwyn (talk) 20:03, 28 October 2012 (GMT)
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- There's a few "template" items in vanilla Skyrim, notably the Unenchanted Staves, which I also need to add to the page, hold on... Okay, thanks for waiting. Not sure how many other items we're talking about here though. Don't have access to Dawnguard data to look for these things. Anyhow, given that I expect this page to have relatively low traffic (How many people really care about items they can't find or use in the game?), it's lets of a problem if it gets really big. The idea here is mainly to get those items off of the other pages, specifically because the average visitor probably doesn't care about them, but we feel like they should be documented somewhere anyhow. TheRealLurlock (talk) 20:14, 28 October 2012 (GMT)
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- For what it's worth, I've started playing Skyrim again and found myself playing around with console commands and like having all this information available. Found it very helpful. I did not mind the large page as there is the TOC with links. But I can't comment on how hard it is to maintain. FYI - I really like how the items are organized along with the icons. Nice improvement. Maeve4444 (talk) 04:47, 2 December 2012 (GMT)
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- BTW - Thank you for the Winterhold Shield code. I always hang the shields in my houses, (pickpocket or loot dead guard) but Winterhold guards don't carry a shield. Every game I would be bummed I was missing that one shield. Bottom-line, I strongly agree that the information should be documented. I consider myself the average player and don't think I'm unusual in decorating my houses with my trophies (armor etc). Maeve4444 (talk) 05:25, 2 December 2012 (GMT)
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- FYI - the guards in Winterhold (the city) may not carry shields, but other guards in Winterhold (the hold) do. Try looking for Whistling_Mine. There may be others as well, that one I just confirmed in the CK. TheRealLurlock (talk) 13:55, 2 December 2012 (GMT)
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(←) Why don't we put the armors and weapons from here on the respective Skyrim:Armor or Skyrim:Weapons page? At least for the obtainable items I think it would be helpfull to compare them to the others. Some of the gear on this pages is not smithable as well (Fur Armor / Skyforge Steel Weapons), and it would be a reasonable splitting to put the obtainable Weapons/Armor on those pages, the unobtainable ones to the Skyrim:Unobtainable Items, the amulets of the divines for example to Skyrim:Jewelry#Amulets, and so on SarthesArai (talk) 11:50, 1 January 2013 (GMT)
[edit] Dawnguard weapons
How much extra damage do the dawnguard weapons do against vampires? — Unsigned comment by 82.73.72.148 (talk) on 29 October 2012
- Dawnguard weapons and armor add the DLC1DawnguardItemPerk while equipped. That perk has a description of "Dawnguard weapons do extra damage against vampires, and Dawnguard armor protects better vampires." - yes there's missing an "against". I'm not sure how the game makes sure only Vampires are affected, but those are the values listed in the CK for the perk:
| Modify Tempering | Multiply Value | 2.00 |
| Calculate Weapon Damage | Add Value | 5.00 |
| Mod Incoming Damage | Multiply Value | 0.75 |
| Mod Incoming Spell Magnitude | Multiply Value | 0.75 |
| Mod Bashing Damage | Add Value | 5.00 |
| Modify Armor Rating | Multiply Value | 1.20 |
[edit] Thalmor
Dont you think that the glass armor should be added for Thalmor because they wear that also? just sayin 70.181.100.226 20:45, 11 November 2012 (GMT)
- The list in that section is for faction specific armor, you'll notice that ordinary Elven armor has been omitted too. Glass armor can be found on lots of NPCs in the game, not just Thalmor. Silence is GoldenBreak the Silence 20:51, 11 November 2012 (GMT)
[edit] Imperial Shield (Heavy) Location?
Anyone know where I can find an Imperial Shield (heavy) without crafting it? Cheers -HK — Unsigned comment by 87.86.169.66 (talk) at 11:56 on 28 November 2012 (GMT)
- They are carrried by several NPCs and there are 16 locations where they can be found. One of them is at Fort Snowhawk on a table near the southeastern wall (map). --Alfwyn (talk) 12:55, 28 November 2012 (GMT)
- Perfect! Thanks -HK 87.86.169.66 10:37, 7 December 2012 (GMT)
[edit] Blades Armor
This page says that blades armor can be found in the chest in Sky Haven, and on "any Blades recruits you come across." This statement is confusing... you cannot trade Blades recruits for their armor. Does this mean they would have to die? It appears to me that the set you're given from the chest is the only armor you have access to. Any help? In any case, the description should probably be reworded to be more helpful — Unsigned comment by 68.106.135.147 (talk) at 22:46 on 6 December 2012
- (PS3 user) If you want their armor without killing them, paralyze them and then use pickpocket. Their entire inventory will show up in a moment of complete susceptibility and you can steal what you want. If you want to give them different armor to wear, you could use the same opportunity to place items into their inventory. Hope this helps.MrC (talk) 18:01, 10 March 2013 (GMT)
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- That's all well and good (if the patches haven't fixed that, but I think they have), but that still only gives you four, maybe even six sets if it works on Esbern and Delphine. Are there any respawning pieces of armor and/or a respawning sword anywhere?--Playerseekingbugs (talk) 22:31, 12 March 2013 (GMT)
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- In my game, their Blades gear respawned (can't remember how long it takes), so if it hasn't been patched, you can do the paralyze/pickpocket trick for as many sets of armor and/or swords as you want. As far as other locations, I'm not aware of any other places to get the armor, and there's only one other NPC I know of who has a sword--Fultheim at Nightgate Inn.MrC (talk) 22:54, 12 March 2013 (GMT)
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- I don't have the perks to take equipped things. I tried giving the ones I can get to follow me better armor so they'll unequip their current stuff, and that worked. The Blades armor set seems to be their new base armor set, but paralysis allows me to take the unequipped armor from them as they get. Thanks for the tip. Now I'll just have to see if they respawn for me. I guess I don't need that many, copies of their equipment (I'd just hoard most of it). I just like to know where I can get as many copies of the armor and weapons that are not craftable and not one-time unique items as I would ever want if I decided to use them for a little variation from my usual Daedric and Dragon equipment. Edit: I just took the last piece of armor I used to get my test subject to stop wearing her Blades Armor, and her entire Blades set immediately respawned, but we'll still have to see about those swords over time. I waited 10 days in one of my houses, but only the weapons on the table in the side room respawned (save Dragonbane of course). The rack of swords apparently doesn't.--Playerseekingbugs (talk) 00:57, 13 March 2013 (GMT)
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- You're welcome, and nice variation on getting them to unequip their Blades armor. I don't think the rack ever respawned in my game. And I may have been mistaken about the swords respawning on the recruits; I just remember having a lot of them (over ten). I probably got them from the rack and forgot. MrC (talk) 13:26, 13 March 2013 (GMT)
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[edit] Changes to Silver Weapon Effect
Ok can someone check in the CK with Dragonborn installed to see if the Silver Weapons bonus damage has been altered. Because since installing Dragonborn I've noticed that they are doing at least 30 bonus damage now not 20 like before. Lord Eydvar Talk|Contribs 21:01, 20 February 2013 (GMT)
- Okay, so looking at it, what happens when you equip a silver weapon is a script runs that adds a perk "SilverPerk" to your character. This perk seems to add 20 to the base damage when fighting undead or weres. I suspect from the way its set up that this damage increase occurs before other damage boosts, so it might be affected by your one-handed or two-handed skill and relevant perks. Doesn't seem to be anything changed by DB - the number is 20 either way. — TheRealLurlock (talk) 21:58, 20 February 2013 (GMT)
[edit] Vampire Lord Armor
(PS3 user) Is this obtainable as a member of the Dawnguard? I've played through the main questline and seen the standard and royal versions of vampire armor, but never the "lord" version. Who wears this? MrC (talk) 21:50, 19 March 2013 (GMT)
- While I haven't confirmed this by a more indepth look, I believe it's basically a test item for the royal version of the armor and can't be acquired under normal conditions. This is evident due to it being clothing and not armor, its weird weight, and the fact that it takes up the ring slot and not the body slot (like the royal version). --AKB Talk Cont Mail 21:59, 19 March 2013 (GMT)
[edit] Imperial Light armor craftable in 1.9
It's now craftable in the 1.9 patch. Anyone on PC know the recipes? --Jimeee (talk) 19:07, 30 March 2013 (GMT)
[edit] Ancient Nord Helmet and Mannequins
(PS3 user) Does anyone know of a way to get the Ancient Nord Helmet to display on mannequins? It's either invisible or not equipped on the mannequins in my game. Is this a bug for everyone? MrC (talk) 16:43, 4 April 2013 (GMT)
- Helmets in general often display weirdly on mannequins. I've gotten used to just seeing them display semi-randomly, often not at all. --Morrolan (talk) 01:48, 15 April 2013 (GMT)
[edit] Poacher's Axe
(PS3 user) The Poacher's Axe is listed on both the "Specialty Gear" page and the "Unique Items" page. Between the two, I think it belongs on the latter. MrC (talk) 17:04, 4 April 2013 (GMT)
[edit] Falmer Supple Bow
The Falmer Supple Bow can't be obtained in the game. Is is really appropriate to have it flagged as a bug that it can't be tempered? Seems like a bit of a moot point to me. Arthmoor (talk) 06:16, 13 April 2013 (GMT)
- Well I think you could still obtain one using the console? I think its fine how it is, if it was just left blank people would probably assume the information is just missing and try to fill it in. — Kimi the Elf (talk | contribs) 12:04, 14 April 2013 (GMT)
[edit] Julianos-Jeweled Amulet
Yeah, I don't know when that was fixed, but I've recently worn the Amulet of Julianos on a female PC and I know it no longer looks like the Jeweled Amulet (assuming that what the main page says is true and it once did). Playing on XBox, so obviously no USKP. Looks like one of the patches fixed that one; I think the first time I wore it was on 1.8. --Morrolan (talk) 01:50, 15 April 2013 (GMT)
[edit] Falmer armor tempering
I'm currently playing a 1.9 game without Dawnguard active. My character has Steel Smithing, but not Advanced Armors, and has tempered a set of Falmer armor (the one from Mzinchaleft). The quality is lower than Steel tempered items, as though I do not have the appropriate perk for tempering. So I don't think that change was made by Dawnguard. Perhaps it was an update in 1.6 itself? --Morrolan (talk) 15:23, 16 April 2013 (GMT)
[edit] Disenchantable?
Can anyone confirm if any of the Amulets of the Divines are able to be disenchanted? --Dragonman0007 — Unsigned comment by 142.197.82.233 (talk) at 11:42 on 22 May 2013
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