Skyrim talk:The Break of Dawn

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Archive 1: Nov. 2011 - Oct. 2012

Inky Darkness Creeping into Everything.[edit]

On the PS3, I noticed that all the items in the temple were dark, as though the darkness had coated them. I thought this was a cool effect, until it spread to other stuff in my inventory and finally to the objects shown during the loading screens. Quitting to the game start menu fixed the problem. I don't know if this counts as a bug, but I wanted to see if anyone else had this happen. Svenja Silver-Blood (talk) 00:46, 1 October 2012 (GMT)

Alteration hack/bug[edit]

Stand in the beam that damages magicka with a alteration armor spell on, and it will increase the skill. it does this all the way to 100, did it on a PC in 1.8 patch. — Unsigned comment by 24.75.113.70 (talk) at 18:03 on 30 November 2012

PRID for Meridia's Beacon?[edit]

I seem to have somehow lost the beacon. I went up to th shrine to place it and nothing happened. So looking through my inventory I can't find Meridia's Beacon. I can't find the prid only the ref number does that mean I can use additem? I don't want to make a copy of the beacon unless it's a last resort. King Mango (talk) 00:52, 7 December 2012 (GMT)

I got adventurous and decided to try additem which didn't cause any problemKing Mango (talk) 02:22, 7 December 2012 (GMT)

Appearing in Solstheim[edit]

Alrighty guys! I just found Meridia's Beacon in a random chest on Solstheim, I just thought I would add this here so somebody could use the information properly. It was a completely random chest that I found on the side of the mountain just above Snowclad RuinsChronic (talk) 23:44, 12 December 2012 (GMT)

In my first playthrough the beacon appeared in Bleak Falls Temple in a chest after defeating the boss there. I thought it was a part of the Dragon Claw quest. If I remember well, it was among the first quest I did, not much before that. So this quest can be triggered at the very beginning of the game too. — Unsigned comment by 86.101.32.61 (talk) at 18:01 on 28 January 2013‎
Yes, it may appear in any boss chest at any time. Vely►t►e 19:42, 28 January 2013 (GMT)

Dawn is Breaking[edit]

This section of the walkthrough mentions there is nothing on the first floor after re-entering the temple from the boss-loot chest. This is not true. I always find a ring in the southwest corner on a wooden plate on a table against the wall to the right of the desecrated corpse which also has the usual amount of gold for this quest.

Also after activating the pedastal that opens the first door of this room at the top of the eastern stairs, there is a hallway that leads to a room. In this room is door with a desecrated corpse in front of it. This door is trapped with spikes that shoot up out of the ground. It can be opened safely if you are far enough away.

The lever in the hallway with the trip-wire is not clear to me what it does. I have played through without throwing it and have not been able to detect any difference in the level.King Mango (talk) 19:37, 15 January 2013 (GMT)

The reason for the "nothing on the first floor" is that we generally never mention minor loot and stuff like that (unless it makes the text flow better) in quest walkthroughs - all of these details will go on the place pages later on. As for the handle - I honestly can't remember. However, if you find any mistakes in the walkthrough, feel more than free to correct them. --Krusty (talk) 21:24, 15 January 2013 (GMT)
The door trapped with spikes can be disarmed through the use of the trap trigger on the bottom right of the door. It was master for me. Jazstar (talk) 22:02, 2 June 2013 (GMT)
"Trapped" doors (and chests) usually can be disarmed, otherwise not the door (or chest) itself would be trapped.
This lever didn't have any effect for me, too. So what's it's purpose? -- CompleCCity (talk) 18:34, 14 April 2014 (GMT)

Quest locked beacon locations?[edit]

"Sometimes speaking to Meridia will not show a map marker for the beacon. This is because the beacon is in an area you do not have access to yet, such as Dawnstar Sanctuary or the Katariah. The beacon still exists and finding it will advance the quest" Is there a list of all quest locked locations that the beacon can appear in? Because in my current game it doesn't show me where it is and I don't want to spend time doing quests that might not contain the beacon. Note: Playing on Xbox and have all DLC's. --ZinnLav (talk) 06:54, 5 August 2013 (GMT)

If you have all the updated patches, the Katariah and Dawnstar Sanctuary should no longer be options. If you have Dragonborn, I would recommend traveling to Solstheim (you can go there without starting the main DB quest by traveling to the Northern Maiden ship at the Windhelm docks and paying for passage). With Dragonborn installed, if you're supposed to have a map marker for a quest, and it isn't appearing, that is often the reason why. Solstheim quest targets won't show on your map while you're in Skyrim. — ABCface 07:02, 5 August 2013 (GMT)
Currently on Solstheim and there isn't a map marker pointing me anywhere. I also have the most recent game patch. --ZinnLav (talk) 07:17, 5 August 2013 (GMT)

Two Dawnbreakers[edit]

The article for Dawnbreaker has a bug entry stating that you can get two Dawnbreakers, and linking to the Bugs section of this article. However, there is no mention of this in the article, just a talk page topic that has been archived. Is it still possible to get a second Dawnbreaker by using an AoE spell? If so, it should be added (back?) to the Bugs section. --Xyzzy Talk 22:12, 30 August 2013 (GMT)

This bug was listed at Skyrim:Glitches. I moved it back here. I searched the Official Patch list and the USKP list, but couldn't find mention that this had been fixed. Does anybody know if it was? --Xyzzy Talk 15:15, 20 October 2013 (GMT)
Hm, does it really have to be during the fight? Or can you knock it out afterward? Xolroc (talk) 15:16, 20 October 2013 (GMT)
Good question. I worded it that way because that is the most likely way for this glitch to occur, but it's possible that you could do it after the battle. Probably worth testing. --Xyzzy Talk 15:20, 20 October 2013 (GMT)
I can confirm that it did not work for me when I tried it a while ago; see this conversation. This attempt was after the fight was over. Xolroc (talk) 15:23, 20 October 2013 (GMT)
Yeah I saw that and was wondering the same thing. Can you reload and try it again during the fight? I'm also wondering if it's one of your spells that duplicates it or Malkoran's, or even the Destruction staff that he has been reported to use. --Xyzzy Talk 15:33, 20 October 2013 (GMT)
I am not sure whether I still have the save; I stopped playing Skyrim on xbox after getting the ES anthology, so my roommate who's been playing it since may have cleared out old saves. I'll check when I do the quest on pc though! Xolroc (talk) 15:35, 20 October 2013 (GMT)
I´m getting a second Dawnbreaker by simply shouting Malkoran from outside his room with a single Arrow. No AoE involved. 84.188.190.138 17:13, 8 June 2017 (UTC)Shabdez
Yes. I didn't know anything about this quest when I went in. I typically use a Soul Trap bow, and it especially pays off here. Each of the corrupted shades fills up to a Grand soul gem (the level I got), so bring around a dozen empties. I also never entered the room with Malkoran, just stood on the stairs. All of the corrupted shades and Malkoran can be easily and quickly taken down from there. There is a (second) Dawnbreaker lying on the raised floor area, presumably the effect of the Soul Trap bow is enough to cause that.104.247.247.102 20:40, 5 March 2018 (UTC)

() Can Malkoran knock it off the pedestal with his own Ice Storms? I'm also experimenting with his Shade's fireballs. --CStone (talk) 18:03, 3 February 2018 (UTC)

The above kept failing, but the exploding Sunhallowed Arrows from Auri-El's Bow worked admirably. --CStone (talk) 20:54, 3 February 2018 (UTC)
So I noticed this bug being a thing, and thought to myself: "Well... if the game gives it to me, I'll take it." Arriving at the final chamber, I cleared out the shades, then proceeded to lure Malkoren into the stairs before sneaking past him and towards the pedestal. Blasting the sword with dualcast fireballs, frost rune, and arrows, I had no success in dislodging it. Trying to see if the shockwave from the frost rune would have a directionally relevant effect, I went TCL, then placed the rune directly underneath the pedestal, before blasting it with a fireball to set it off. Still no evidence of success.
...but then I noticed the sword just lying there on the ground.
That's not all though... things appear to get a bit strange here.
I loaded the save to before I started taking out the shades, then used the console to kill them all (to prevent being inconvenienced by combat during analysis). Curiously, the sword was lying there on the floor, at the exact location where Malkoran was standing.
Just to make sure there had been no actual interference from my side, I loaded to before I entered Kilkreath, then noclipped my way through it, disabling noclip before loading new areas, so as to let them load properly.
And sure enough; the "extra" sword seems to simply spawn there on the floor, by Malkoran's feet.
As a final check, I ran the place one more time from scratch, this time without using the console at all. Sneaking in towards the last chamber, I zoomed in with my bow without engaging in combat, and the sword was still present on the floor, in the exact same location.
TL:DR On my current file, on the current latest patch as of this post, on Steam, on the Special Edition, no matter what I do, the bugged copy of Dawnbreaker appears to always spawn at Malkoran's feet. TTRM (talk) 20:41, 9 April 2022 (UTC)

Meridia's Beacon locations[edit]

While there are reports of it being found all over the place, in all three of my playthroughs (and the one of my roommate), it's been in the chest behind Clavicus Vile's shrine. These were multiple playthroughs on different xboxes and two different Skyrim disks.

Is it more likely to show up there, or am I just extremely (un)lucky? Xolroc (talk) 03:10, 3 September 2013 (GMT)

It's just chance. Vely►t►e 03:29, 3 September 2013 (GMT)

Ray of Light[edit]

It's mentioned here on the talk page and under bugs, both related to Alteration.
I didn't have any alteration spell active, but standing in the beam did not only drain my magicka, but also did hurt me. I am a vampire. Could the drain of vitality be connected to my undead status? Or does it happen to everyone?
If that's the case and somebody not undead can confirm the vitality and magicka drain, then we should add this under notes, I think. -- CompleCCity (talk) 18:40, 14 April 2014 (GMT)

External light beams incorrectly on then off[edit]

After speaking with Meridia but before entering the ruins, the outside light beams were already present. After going through the first section of the ruins, the light beams were then off (guide says they should be on). — Unsigned comment by Krebtron (talkcontribs) at 02:25 on 9 June 2014 (GMT)

If you notice something that's incorrect in the article, it's okay to make the change yourself. ThuumofReason (talk) 13:21, 9 June 2014 (GMT)

Quest is broken with latest patch on Xbox[edit]

I got the beacon, then I placed it on it's pedestal,then I float up in the sky and I talk to Meridia, then it breaks by fading my screen to white and then I smash into the ground and die every time, is there a fix for this or am I just going to have to live without the Dawnbreaker sword? Wrath425 (talk) 05:46, 8 August 2014 (GMT)

Have you tried the various suggestions for this problem listed in the Bugs section of the article? Robin Hood  (talk) 21:23, 8 August 2014 (GMT)
None of the listed fixes work and I have tried everything I can think of besides modding my game with god mode just to survive the fall,
  1. This is often caused by carrying too much weight. Try dropping a few things before taking the sword. "Does not work"
  2. Walk towards Meridia as soon as she has lifted you into the sky, thereby dropping onto the area at the base of the statue instead of a longer drop further back. "Does not work"
  3. Skip through the dialogue with her and you will be able to adjust your position before the fall begins. You need to land on the upper area of her pedestal. "Does not work"
Here are the non listed things I have tried that didn't work either.
  1. Try to fall on a slanted surface or summoned creature to reset speed, "Does not work"
  2. Try a mount horse or dragon before being sucked up into the sky. "Does not work"
  3. Try to use Slow Time or Become Ethereal shouts before being sucked up into the sky. "Does not work" Wrath425 (talk) 02:51, 9 August 2014 (GMT)
Unfortunately, if you're playing the console versions, you don't have access to the unofficial patches, so if none of the fixes listed on the page work, you kind of have to live with it. Zul se onikaanLaan tinvaak 13:16, 9 August 2014 (GMT)

Chest missing from Dawnstar Sanctuary[edit]

Hi, I'm having an issue with the XBox 360 edition of Skyrim. I have a quest marker to find Meridia's Beacon, but it's pointing to a torture rack in the Dawnstar Sanctuary, where there used to be a chest, but the chest is no longer there because of the renovations. Is there anything I can do to get Meridia's Beacon and continue the quest without going back to an older save or transferring my save to the PC version to use console commands? The Only Zac (talk) 19:45, 25 April 2015 (GMT)

Trick for beating Malkoran[edit]

I don't know if this happened to anyone else, but I'm going to detail the steps I took to beat Malkoran and his shade EXTREMELY easily. I'm pretty sure that the Beacon is forced into the chest behind the Shrine of Clausius Vile if you have the quest "Daedra's Best Friend" active. A lot of people have reported finding it there during this quest. One of the best perks of the quest is you get Barbas as a follower. As a dog, he does a reasonable amount of damage to your enemies, and the plus side is that he's IMMORTAL. So here's what I did:

-Approach the door to where Malkoran and his 4 shades are just standing around.

-While undetected, shoot Malkoran with an arrow, and then let Barbas block the door. Barbas will aggro on the shades and Malkoran, leaving you free to pelt Malkoran with arrows out of the range of his ice spell.

-Once the shades are dead, Barbas will chase Malkoran around the room, and you can enter safely and kill both him and his shade from a distance.

I took no damage from this, and still managed to capture every single soul in the room with my bow. If someone else can repeat this, tell me, but I honestly think this is the best way to defeat him. 99.121.83.148 14:58, 10 May 2015 (GMT)

Found it twice in one game[edit]

I'd found it earlier, but never did the quest. I just finished a dungeon crawl and found the beacon in the boss chest. Apparently it'd been removed from my inventory at some point, because it didn't trigger the "A new hand touches the Beacon..." dialogue. Instead Meridia said, "Do you prefer headlessness to my luminous glory? Go!" followed by "Take my beacon to the mount above Kilkreath." None of my mods affect Daedric quests except the Unofficial Patch. I've seen a few mentions of this happening elsewhere on the internet, but nothing here, nor any mention of the additional dialogue. Has anyone else encountered this? 107.135.158.149 13:13, 30 September 2016 (UTC)

I've never heard of this but the wording of the USKP's fix makes it sound like you can find the beacon after picking up the quest. There is a bunch of unused dialogue related to picking up the beacon, including the one you heard (though its heedlessness). I think this needs investigation as I can't see why the other dialogue never seems to appear despite having the same conditions as the one that does and is part of the same group of dialogue. Silence is GoldenBreak the Silence 17:57, 30 September 2016 (UTC)

Xbone Special Edition - Beacon not on Solstheim, Can't Find It[edit]

When I walk up to Meridia and wait through the dialogue, no quest marker shows up. I tried going to Solstheim, nothing there either (should I have waited a bit?). I would hope that this has all the latest patches and such, so it couldn't spawn in quest-locked caves, but I dunno. By the way, is the beacon's spawning at level 12 still random, or can you purposefully make sure you get it by entering a boss cave right after hitting 12? I'm trying to get the Daedric quests achievement and am at my wit's end. The first character I went on this mission with couldn't find Sam, and now this one can't find this dumb beacon. I suppose I should've tried the glitch with Sinding first so I'd have an extra artifact as backup. 108.251.252.87 01:10, 16 July 2019 (UTC)

Respawning Loot[edit]

Haven't seen mention of this anywhere else, but in my most recent playthrough, I didn't want to bother with the quest when I found the beacon, so I just looted the rest of the items in the chest and left it where it was. I've discovered that every time I leave the area and return, the chest refills with new loot. The rest of the location will not respawn until after the usual 10-30days, so you can repeatedly loot the chest without having to deal with any enemies, etc.

I found the beacon in Bannermist Tower, in the chest behind the locked gate on the ground floor. Haven't tested if this works in other locations yet though. I play on xbox360, so no mods running. — Unsigned comment by 14.232.182.193 (talk) at 07:20 on 21 January 2022 (UTC)