Skyrim talk:The Eye of Magnus
 Possible bug / unintended feature
During the fight, one of the College members had the brilliant idea of casting Command Humanoid some 15 or so seconds into the fight. Apparently it worked. Shortest boss fight ever :) Jimhsu 02:21, 16 November 2011 (UTC)
- Command Humanoid exists in Skyrim?! If so, it's annoying that others can cast this and you can't. On an unrelated note: Ancano's a prick. I "rewarded" him by trapping his soul in Wuuthrad, making it even deadlier to his kind. 220.127.116.11 20:06, 8 December 2011 (UTC)
 Time to sleep? Another bug?
I arrived Winterhold at around 5 am. Heading into the Hall of Attainment, I found the three students(Brelyna Maryon, J'zargo and Onmund) lying in the bed. However they were not actually sleeping because when you try to talk with them, they just wouldn't get up but talked as normal.--FelixH 20:08, 28 January 2012 (UTC)
Apparently nobody but me had any difficulty in breaching the wall. --18.104.22.168 11:21, 26 February 2012 (UTC)
 Fast Travel
Is it worth noting you cannot fast travel to the collage after you get the staff.--Vanus Galerion 22:42, 1 March 2012 (UTC)
 Bug - Eye
No matter how long I use the Staff of Magnus on the Eye, Ancano remains invincible. I've tried this for over an 1 1/2. And yes, I have tried reloading. Nothing seems to work. :/
- I encountered this bug a short while ago on my mage. I eventually resorted to summoning a dremora lord to distract him for a little while I healed up, they could damage him and managed to make short work of my problem. (22.214.171.124 17:58, 18 June 2012 (UTC))
Is the position of Arch-Mage, the key to the Arch-Mage's Quarters, and the Archmage's robes, or any or all of them, "officially" considered a/the rewards for the quest? --JRTalk E-mail 13:12, 4 June 2012 (UTC)
- Well, they are given to the player at the end of the quest, and they function as rewards, so I dare say that yes, these would be considered the official rewards. For instance, the reward for the quest Death Incarnate is the Blade of Woe but this isn't properly given to the player through dialogue - they pick it up, a little ways before the end of the quest. However, in all respects the Blade of Woe is a reward. I think the same logic applies here, except with the added note that it is given to the player as a reward through dialogue. • JATalk 14:39, 4 June 2012 (UTC)
- OK. Thanks. Hmm... Come to think of it, you get those things immediately AFTER completing the quest. I wonder if it would be inappropriate "spoiling" to put them as rewards in the quest summary. And perhaps the reward that makes the most sense is ... The Staff of Magnus? I dunno. I'll let someone else decide. --JRTalk E-mail 15:03, 4 June 2012 (UTC)
- Oh. I see you added them. What about the position of Arch-Mage itself? See the last quest stage. --JRTalk E-mail 15:20, 4 June 2012 (UTC)
"At that point, Ancano can continue to draw power from the Eye until this point, after which you can attack and kill him." Can anyone decipher this? 126.96.36.199 02:26, 10 July 2012 (UTC)
- I have no idea what was meant. I took a qualified guess to clear it up. The Silencer speaksTalk 02:39, 10 July 2012 (UTC)
 Dealing with the battle and the bugs.
The battle scene is computationally a monster. There are NPC scripts being ran, the script on the Eye, a script on Ancano, a script on Tolfdir, quite a few monsters present and a script constantly spawning more, and more scripts waiting in the wings to run. All that on top of some pretty sophisticated graphics rendering on the Eye. If you go charging in with guns blazing with a high level character loaded with gear and weapons that require more computations, expect things to get buggy and possibly not run at all.
The best work around if bugs develop is to reload then enter slowly. Stay out of the center area and observe that the correct dialogues take place. Use the staff sparingly and get the Eye to close initially then hit Ancano hard with physical or magical damage. If that has no effect you can either reload and try again or just concentrate on keeping the Eye closed while the monsters and NPCs resolve the battle. Sniffles 11:55, 16 August 2012 (UTC)
 Quest won't start
I had this problem with Containment quest, and I was able to just use command console to load Staff of Magnus quest. Obviously i can't do that with this quest... and ideas as to why it doesnt want to start? I sometimes get the barrier outside the college after speaking to Tolfdir, but thats about it.... Ancarno just stand around looking useless and theres no cutscene or anything! :( Platform- P.C
 Is it normal for Ancano to keep opening the Eye?
Judging after this walkthrough, I had thought he'd only try it once, then I'd close it with the Staff and then I could fight him. But no, every time I close it, he casts something at the eye and opens the damn thing again. I only have like a second or two to hit him before he opens it and becomes invincible again. In 1-2 seconds I barely manage to find him, let alone attack him. I'm never gonna be able to defeat him this way. So, am I facing a bug or is this how the battle should be? 188.8.131.52 14:21, 1 January 2014 (GMT)
- It's not clear in the article but he will keep opening the eye. Close the eye, wait for him to open it, close the eye, attack Ancano. It can be a real struggle to keep alive with all the anomalies, but this is the way its meant to work. As the stave is one handed, equip a weapon in your other hand and try to stick close to Ancano, he focus' on opening the eye, so if you keep closing it his attention will not be on you. Silence is GoldenBreak the Silence 15:18, 1 January 2014 (GMT)
- Thanks. I kept trying and eventually the eye spawned so many anomalies that Ancano was too busy fighting them off instead of opening the eye, so I managed to whack him down. Good thing I had lots of health potions and filled soul gems. Still, this was one of the most annoying quests in the game. Rowena (talk) 10:42, 2 January 2014 (GMT)
 Beating the quests with the "Unobtainable Staff of Magnus" glitch
I could not for the life of me get Morokei to drop the staff of Magnus. It wasnt on his body, but the arrow still pointed at his corpse with the objective to "pick up the staff"... So I tried spawning it manually, through the console. Adding it to my inventory just made the message "Added " followed by blank space, because even the name of the staff is hidden for some insane reason. So the invisible, unequipable staff adds weight to my inventory, but is not listed and thus cannot be equipped. Using the placeatme command to spawn the staff makes the sound effect of an invisible, intangible staff dropping to the ground, but of course I cannot see it or pick it up/click on it to enable it (or anything that might actually make this easy). I finally got around it by entering in "player.equipitem 35369 1" in the console, forcibly equipping the nameless quest weapon in my right hand, while the game was still telling me to pick it off Morokei's dead body. I then advanced the quest ("Staff of Magnus", actually the quest before the one on this page) by typing "setstage MG07 50". The game said I had obtained the staff and that I had to report to tolfdir. I fast traveled to Winterhold town with the staff still in hand, talked to tolfdir, shot it at the barrrier and finished MG07 "legitimately" (I guess). Then THIS quest, "The Eye of Magnus" began, whereupon when I entered the Hall of the Elements to see NO scripted cutscenes whatsoever; Ancano just started fighting everyone. I could not hit him with any weapon and he never changed his behavior, while the Eye of Magnus orbited uneventfully - like it had been doing since it first came from Saarthal - no matter how much I would zap it (or Ancano) with the Staff (which had no charge meter by the way). So finally I just disabled Ancano via the console and force-advanced the quest with the command "setstage MG08 50" to make the game think Ancano was dead, and the game finally said the objective was completed. The Psijics came in as they should have and took the Eye, and I got my rewards to officially end the quest. Later I re-enabled Ancano (still immune to damage) and he acted like he was still an adviser to the archmage, so I just disabled him again and kept it like that. However, I had to manually remove the staff from my inventory (like with Lydia's secret hunting bow) with the "player.removeitem" command, since I could not see it in my inventory, even when equipped. I guess I just have to accept that I am not allowed to have the staff of magnus on this playthrough, because of some typical Bethesda scripting bug... I just thank god I could even get through the mission at all. Recently, I had to restart an entire character (from level 56!!) because I finally accepted the fact that Master Wulfgar of the greybeards was NEVER going to give me the third word of Unrelenting Force at the conclusion of "The Horn of Jurgen Windcaller" (which means the main quest was totally stuck), all because of another stupid scripting bug. That particular glitch remains a gamebreaking bug for literally hundreds of people, all the way from the game's release up until this very day. Anyway, I just wanted to share how I got around these two incredibly glitchy College of Winterhold quests. Sorry if this seemed like a rant - it kind of was.
 Not a bug, but annoying
I had Frea as a follower during this quest and Tolfdir, after killing Ancano was helping us fight the Magical Anomalies, but was using Fireball, causing her to take offense due to the splash damage. After the Anomalies were gone, they started fighting each other, preventing me from talking to Tolfdir. I was at a high level, so both were immune to Harmony. Since both were essential, neither were in danger of dying, but would just get up and continue the fight after going into the bleedout position. I eventually dual cast Pacify on Tolfdir and that worked. If anyone didn't have the Illusion Dual Casting perk, that could potentially break the quest, forcing a reload. 184.108.40.206 17:35, 14 June 2014 (GMT)
 Moved from article
- You cannot finish the fight against Ancano if you are afflicted with Vampirism. If you attempt this, Ancano will simply attack you before the dialogue between the Dragonborn, Tolfdir, and Ancano occurs; as such, the Eye of Magnus will not open and thus cannot be closed, making Ancano essentially invincible. To get around this, either use the standard method of ridding one's self of Vampirism, or (on PC) use the Console Command (without quotes): "setstage 000EAFD5 10"
This seems incredibly dubious. I've never encountered this problem, having completed the quest as a vampire multiple times without issue. I kind of doubt vampirism is the cause, especially considering that there's another entry on the page for an identical problem, except it claims that the scene-skipping is caused by collecting multiple staves. Zul se onikaanLaan tinvaak 13:22, 27 June 2014 (GMT)
 Bug: Magical Barrier Still Up in Front of Hall of Elements
I got through the barrier that you are supposed the use the Staff of Magnus on with no problem; however, when I open the door to the Hall of Elements the barrier is still up preventing me from entering the room where Ancano is.
 Invincible Ancano might not be a bug
When I first attempted to finish this quest, I ran into the problem of Ancano being invincible even after I hit the eye with the staff. I was convinced that it was the bug, and no matter how many times I reloaded it never helped. But once I hung back in the antechamber and let the dialogue play out, and I saw the eye flash with what I used to assume was the power of me hitting it with the staff. So I went in and shot the eye after that, and lo and behold Ancano was vulnerable.
The article should be rewritten to make a couple of things clear:
1) If the eye is separated—its slivers are floating around one another—Ancano is invulnerable.
2) Shooting the eye with the staff causes the eye to slowly reintegrate into a sphere.
3) You have to hold the staff on the eye until it reintegrates fully. Once it is a sphere again, Ancano is vulnerable to magic and weapons.
220.127.116.11 00:57, 21 March 2015 (GMT)