Skyrim talk:Ustengrav

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[edit] Free dragon soul

I cannot get the free dragon soul from the tomb of the windcaller, nor can I interact with it any way. I've entered into the zone 3 times to try. — Unsigned comment by 120.38.86.225 (talk) at 14:22 on 7 December 2011 (UTC)

I could not get the soul at first. I had missed one room, which I found on the way out; I finished the quest with the Graybeards; and I went and took care of the dragon with the lady that left the note. After that, I returned and I was able to take the soul. If you have not done all of those things, try that and see if you can get it. 216.115.121.240 09:26, 10 December 2011 (UTC)
You must return the Horn to the Graybeards before you can get the soul. — Unsigned comment by 67.180.61.61 (talk) at 05:35 on 20 December 2011 (UTC)

[edit] Clearing Ustengrav

Either a bug or I somehow missed something, but after I ran through Ustengrav it did not show up as "Cleared" on the world map. I found the word wall and picked up the note that told me to go to Riverwood for Jurgen Windcaller's horn, so I'm not sure what I could have missed. The article currently says there's also a "Strange Mask" to be found near a dead soldier, and I did not encounter that so maybe that's the problem, but I don't know where to look for it.

More importantly, what exactly are the base requirements for "clearing" a dungeon? When does the game decide you beat it? Anyone know? 76.181.75.250 17:55, 14 November 2011 (UTC)

I went back through and found three secret rooms I did miss (one behind a waterfall, another behind a wall that at first glance is a dead end, the third by using the Whirlwhind shout to cross some stone ledges) and a handful of enemies, but no soldier with a Strange Mask. From what I can tell there aren't any other secret rooms or places where there could be secret rooms; there is an upper ledge in the first chamber of the place, but that appears to be inaccessible. Ustengrav is still not marked as cleared. 76.181.75.250 21:59, 14 November 2011 (UTC)
Did you find a shield, non-container, on a ledge to the right (when you can first 'jump to your doom' into the waterfall chamber), that might count as it was an Ebony Shield? (do non-container items get randomly levelled?)--86.160.223.112 14:55, 20 November 2011 (UTC)
I believe the "clearing" requirements are based on all the quests for that particular dungeon. For example (though it might not be a very good one), if you go through Bleak Falls Barrow, learn the Dragon shout, but don't loot the Dragonstone, it doesn't mark as cleared. 98.109.61.80 00:39, 20 November 2011 (UTC)
Possible, but only non-radiant quests then, as I was sent to "cleared" dungeons twice already to retrieve something. --Irian 00:48, 20 November 2011 (UTC)
About the fire traps- Not sure if anyone else noticed this, but the ones marked with white diamonds are safe. Only the black diamonds will spew fire. --Koden 03:13, 23 November 2011 (UTC)

() There's one part on the map that I have no idea how to access. From the entrance: down the steps, turn left, turn right, down some steps, turn right, open map. It looks impossible to get there. I'm pretty sure that I've traveled everywhere else (I just double checked), and that's the only area that I don't know how to access. — Unsigned comment by 75.57.211.45 (talk) at 06:04 on 27 November 2011 (UTC)

There are a couple of hidden rooms. One reached by jumping between columns in the main chamber in Ustegrav depths. And a hidden section in Ustengrav itself, when going down stairs to a dead end cellar, with a table (a few gold coins on it), there is a chain to the left in an alcove, you pull to open a wall leading to steps going further down to a chest to loot. There is a lever on the opposite side of the wall which closes it (I suppose in case you pull the chain and lock yourself in, but seems pointless.) And the aforementioned waterfall chest. In the main cavern of Ustegrav depths with the Dragon Wall there are a lot of ledges surrounding it which have ore veins and a few dead Draugr lying about. I don't think it's a requirement to mine the ore but you do also get gemstones. I even took the sheild on the ledge, which in my case was an iron sheild for two different characters (so random loot?). I explored again for two hours with a torch in every corner and found a few texture breakages especially behind webs (where you can see sky). My Ustengrav remains not cleared. — Unsigned comment by Rebelscum (talkcontribs) at 11:44 on 28 November 2011 (UTC)
Did you activate the tomb of Jurgen Windcaller? Not just take the note?. This gives a dragon soul. You do not 'have' to return he horn to do this. I returned the horn to the Greybeards and returned to click it thinking that is what I missed. — Unsigned comment by 88.96.233.45 (talk) at 12:50 on 30 November 2011 (UTC)
I am having the same problem, Ustengrav is not cleared, I've accessed all the hidden rooms mentioned and searched the area thoroughly. I didn't come by a strange mask. I can't seem to activate the tomb to get a dragon soul, how do you activate it? — Unsigned comment by 110.33.23.157 (talk) at 06:28 on 1 December 2011 (UTC)
I have the same problem as you have. The zone won't clear. I missed the first 'secret room' when i first went through the dungeon, and on my second trip there i opened it and actually heard the "area cleared" melody... However, the map still does not show the zone as cleared! :-/ --94.254.34.127 08:55, 2 December 2011 (UTC)
I activated it just by clicking on it .. are you sure you haven't already done so? Try leaving and coming back in again after you return the horn to the greybeards as that's what I did. — Unsigned comment by 88.96.233.45 (talk) at 15:35 on 2 December 2011 (UTC)
That's good to know, I can't remember hearing the melody. — Unsigned comment by 88.96.233.45 (talk) at 15:37 on 2 December 2011 2011 (UTC)
me too, although i havent tried activating the tomb, it just frustrates me, my OCD doesnt like it hahaha— Unsigned comment by 213.120.35.109 (talk) at 15:44 on 2 December 2011 (UTC)
I must clear it ... my OCD's worse than yours!!! I pick through the crumbs and detritus in each dungeon and bash every pot and urn just in case there is something behind it.— Unsigned comment by 88.96.233.45 (talk) at 16:53 on 2 December 2011 (UTC)

() I was contemplating making a new character and going to Ustengrav ASAP, just to check if you can clear it if you kill everything/find all the treasures the first time you visit. --94.254.34.127 08:22, 7 December 2011 (UTC)

Went to Ustengrav before talking to the Greybeards to check if the area can be "cleared", but the path going to the other sections is blocked by a rubble. The journey was fruitless. — Unsigned comment by 112.200.154.36 (talk) at 16:55 on 29 December 2011 (UTC)
After scouring the internet, Ustengrav itself, and talking to players of Skyrim I have come to the conclusion the this well-reported bug of the unclearable Ustengrav seems to occur 100% of the time. However, someone has listed it as 'clearable' on its page on this wiki and that makes sense, as it should be, following the game's dungeon clearing schema. If anyone has successfully had Ustengrav appear as cleared in their game, please enlighten this page so my percentage of this bug can begin to fall. I'm going to make a general assumption that this bug occurs in at least 85% of cases on all platforms, if not 100%. --98.118.154.49 05:54, 10 January 2012 (UTC)
Anyone else notice the hidden passage behind a wall in the left burial urn room? If you look at the map of Ustengrav you can see the passage clearly but I can't figure out how to get the door/wall to open! 75.71.151.233 02:34, 31 May 2012 (UTC)
I think you mean the passage from Ustengrav depths. This is the way out? Rebelscum 12:51, 30 August 2012 (UTC)

[edit] The door to the final room?

In Ustengrav depths, when I go to the final door, it blocks me from entering, as if there is an invisible wall. Is there a reason for this? — Unsigned comment by 64.138.210.142 (talk) at 02:38 on 15 January 2012 (UTC)

I just had the same problem - there are supposed to be cobwebs over the door frame, so just hack away until it's clear, and you'll be able to get through. — Unsigned comment by 211.30.234.20 (talk) at 09:39 on 25 January 2012 (UTC)
The cobwebs and other game effects like magic can sometimes not render at all. One cause of this can be alt tabing out and back into the game. Thuraya Salaris 09:39, 25 January 2012 (UTC)

[edit] Comments on the portcullis puzzle bug

I am the one who posted the bug remarks about the three-portcullis puzzle, so I thought I would add a little background here for anyone wishing to edit that section. Per the editing guidelines, I'm not asking for debugging help here -- this is just background for the item on the displayed page, and was too long to include therein.

We've run about four character through Ustengrav without seeing the bug, but on the most recent character (Skyrim up to date as of 2012-02-12) the three portculli opened on cue as the player character (hereinafter PC) sprinted through. They closed, however, after the PC passed by, so it was not possible to return and retrieve a companion. The problem persisted after restarting the game.

The console workaround was ugly and painful. Initially I thought to simply disable the portcullis gates, one after the other, but it appears there is an invisible collision box at the same location, which I was unable to select in the console. Eventually, I disabled the visible gates and then used "tcl" (toggle collision) to allow the PC to walk through the dungeon walls and back to the companion, which had been told to wait. "tcl" on the companion didn't seem to have any effect. I walked the PC back through the three gates. The companion NPC would walk against the invisible object at each gate for a time but then eventually passed through somehow.

Afterward, I did a game save, then exited and reloaded.

I have no explanation yet for how this worked, as I don't yet have the CK installed to take a look at the dungeon. Nor can I confirm that it's a real bug and not a one-off transient glitch, as we've only seen it once here. And we've only run one character through since the last Bethesda patch, so maybe it is a new bug with the patch.

Anyone who feels they have a better way to explain the gist of this on the main page, without going on as long as I've done here in the talk page, is welcome to edit my post.

Syscrusher 21:10, 15 February 2012 (UTC)

Did you try going using the "moveto player" on the console? For example, go past that area, and if your follower gets stuck (we'll assume it's Lydia), but you're past it just fine, type "a2c94.moveto player". If that doesn't work, try "prid a2c94", then "moveto player". Vyc Ðarkshådøw 06:03, 8 April 2012 (UTC)

[edit] Ore on platform?

I read on one website about some ore locations, "Ustengrav - One Ore on a platform above the Shout wall." I don't think that this exists, as I have searched the caverns through and through, and attempted all sorts of methods at reaching a "platform" above the dragonshout wall. If anyone has noticed any ore outside of the four veins, please take note of it. Adabar 14:53, 3 July 2012 (UTC)Adabar

Where did you read that? Did you ask about it there, too? Kitkat TalkContribE-mail 14:58, 3 July 2012 (UTC)

[edit] Theory

i have a theory. I have been through this room for 3 hours rackin my head about how to clear it and then i discovered somethimg. In the depths of the map in the room wuth the shout to become transparent...in the corner behind rubble if you look through there is another chamber with a dead drougr and a chest and i havent been able to get to it. There is no door nor secret path to the room. The knly way to it is to move tge rubnle but its impossible. So maybe thats why it wont clear — Unsigned comment by 206.174.0.197 (talk) at 19:56 on 21 August 2012 (UTC)

The room with the dead draugr and the chest is only accessible by jumping onto the circular platforms higher up in the chamber near that area and using the shout Whirlwind Sprint to go from one platform to the next until you go through the doorway and down the stairs to reach the little room you speak of. Hopefully this helps you :) Helenaannevalentine 07:26, 21 August 2012 (UTC)
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