Skyrim talk:Wabbajack

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[edit] Madwoman

Greetings all :) This is my first post here, but I am an avid Elder Scrolls player/fanatic/junkie! ;) I just wanted to make a note. When I was walking up above Dragon's Bridge on quests in relation to Solitude - I had played the Sheogorath mini quest - which by the way was SO cool to see our favourite DLC madman again! But, a lady came running up to me, begging to be "wabbajack'd", saying it would be an honour. As I know it's a weapon, I thought about it, but then complied. Her name was "A Madwoman". I saved the game, in case in killed her, and cast Wabbajack, and it turned her into a bunny, and she went hopping off! Afterwords there was a text dialogue saying "last witness killed - bounty 41", but she didn't show up as a murder nor a kill, nor was there a bounty added. *head scratch* I didn't like the wabbajack much in Oblivion, or rather I didn't use it much, either for Martin's quest, nor as a carry around. But it seems kinda fun in this game. Would love to know more, and am looking forward to seeing these articles added to as we play on!! Am loving Skyrim so far, and the many improvements. Happy Gaming, all! Namaste - Lotus Hamilton, Washington State, USA - 98.125.208.2 07:51, 23 December 2011 (UTC)

In all probability, this is what occured: by striking the madwoman with Wabbajack you were given an "assault" charge of 40 gold (I'm not sure where the 1 is coming from) she turned into a rabbit and hopped into some sort of pit-fall: off a cliff, into a troll, etc. This killed her/the rabbit and removed your bounty as the "last witness" had died. Does that sound reasonable to you?-69.157.165.134
Well, the Wabbajack does deal damage with every strike. Hence the "assault" charge.--98.238.243.104 12:39, 3 March 2012 (UTC)
If the madwoman is facing you when you wabbajack her, you get the fine and immediately after a message about how the last witness is dead. Simply wabbajacking her from behind prevents this from occuring. 124.148.182.134 01:03, 10 February 2012 (UTC)

[edit] Charge reduction?

Does anyone know if there's a magic school that reduces the charge cost for the Wabbajack? I've also wondered if that load screen blurb applied to Wabbajack. Is there a page with the formula for finding staff charge? — Unsigned comment by 67.255.88.166 (talk) at 04:50 on 1 January 2012

Wabbajack's spell effect is Destruction school in the CK. (I guess they just had to pick something.)
It doesn't appear that its charge level is handled differently from any other staff, so boost your Destruction and expect Wabbajack to work longer on a charge. 70.100.92.119 07:43, 12 February 2012 (UTC)

[edit] Bounty

So far, I've successfully attacked several guards with the Wabbajack without incurring a bounty. Also, when the target transforms into something else, it actually spawns a separate entity rather than transforming the target. Any thoughts? Gideon Dragontongue 16:00, 25 December 2011 (UTC)

[edit] Boss fights

It seems Wabbajack reverts to only causing explosions during boss fights, I tried using it during the boss fight at the end of Blindsighted and those are the only effects I got. 24.62.136.31 19:20, 29 December 2011 (UTC)

...And not two minuets of testing later, Mercer gets turned into a chicken. Never mind. 24.62.136.31 19:22, 29 December 2011 (UTC)

Tested against Morokei (Staff os Magnus quest Dragon Priest), no health was regenerated while turned into bunny, chicken or mudcrab. And no healt was lost when it "spawned" a sweetroll.--Elfslayerx 04:09, 28 January 2012 (UTC)

[edit] myself

What will it happen if NPC use it to attack me(Vvardfell 09:00, 1 January 2012 (UTC))

If anyone other than the Dovahkiin uses it (on anyone), all of its effects that don't deal damage are disabled, but it still works as a weapon. 142.166.16.9 19:49, 23 February 2012 (UTC)
How much damage does it do when a follower hits someone with the wabbajack?--82.46.168.98 08:44, 27 June 2012 (UTC)

[edit] leveled item

If it can respawn leveled npc,can it respawn the leveled weapon they carry and increase its level (Vvardfell 12:09, 28 January 2012 (UTC))

[edit] Glitch/bug ... Something annoying

This has been marked as a question that needs to be answered.

I ran across a bug that when Wabbajack turns the target into a Demora Markynaz, the target becomes invincible, unable to take any damage of any kind and never turns back into the original target. Is this even a bug? Can anyone Verify this? ( I play on the XBox)— Unsigned comment by J'ZhirrthePriest (talkcontribs) on 2 April 2012

This is not a bug, it really is a feature of the Wabbajack. It happens more often from the first time.Maeve the Archer (talk) 14:46, 15 May 2013 (GMT) Maeve the Archer
Actually, from what I gather, this is a bug. This has occurred only once for me, and never again. Unless it is an extremely rare effect, this is not supposed to happen. Every other time they have become a Dremora they have been killable. --- Kill Nazeem (talk) 18:39, 8 September 2013 (GMT) Kill Nazeem

[edit] Dremora effect

I didn't see it listed here, but while trying to force-update a follower they were turned into a dremora valynaz. — Unsigned comment by 71.195.221.156 (talk) at 00:30 on 30 April 2012

It's listed. Quoting the article, "Along with its offensive abilities it can also randomly transform a target into a Chicken, Rabbit, Mudcrab, Dremora or very rarely a Sweet Roll or a Bottle of Wine..." • JATalk 01:15, 30 April 2012 (UTC)

[edit] bandit and rabbits?

Once I attacked a bandit with Wabbajack and... peculiarly, it appeared that he began to poop out/give birth to rabbits. That is, he would squat down in the frightened pose, and then a rabbit would apparently spawn from his backside. He did that several times before going back to normal. I do not believe that it was just odd timing with rabbits, as it happened in a cave without rabbits in it. I've never been able to duplicate this effect, after a few hundred Wabbajackings. I was wondering if this was possibly the weirdest Skyrim glitch ever, or if it is a legitimate Wabbajack effect?184.3.29.100 03:26, 22 May 2012 (UTC)

It sounds to me like a very odd glitch. Considering the fact that the Wabbajack is able to transform the target into a rabbit, and the target can transform back to their true form a short time later, I'm assuming this is what was supposed to happen, and it just glitched out for some reason. ABCface 04:34, 22 May 2012 (UTC)
Having reviewed the source code that controls wabbajacks effects I can assure you this is not one. There is no way this happened under normal conditions. This leaves a few cases. One, you are lying. Two, it was a glitch (I doubt it). Or three, you are running mods and someone added this obscure effect in their mod as an easter egg. I can't think for any other cause. 9:27:30 pm GMT | Sunday, April 14, 2013 — Unsigned comment by 69.243.232.187 (talk)
Verifying that I've also seen this, and often. Looks to me like the script to spawn the transformed animal runs normally, but the script to remove the original target fails for some reason, possibly a lag/performance issue, possibly some other reason. This can result in turning the original target into a sweet roll (which does make it disappear), then having to inform a bunny, mudcrab and dremora that in a few seconds, they will simply cease to exist. Sadly, even with 100 speech I don't have any perks in grief counselling.--67.204.222.222 15:33, 28 June 2014 (GMT)

[edit] 2 Wabbajacks

Ok found a glitch to get 2 wabbajacks YES TWO and one of them has UNLIMITED charges.

The wabbajack tht you get in Pelagius' mind has unlimited charges but disappears when you finish the quest. Well, if you fast travel out of Pelagius' mind after starting the dialog with sheogorath for the "I've done wht u said" bit then the quest will complete after you fast travel. You have a 10 second (ish) gap where you can put the quest Wabbajack on a weapon rack in breeze home. You will then be transported back to the pelagius wing in the blue palace and will have the normal Wabbajack in your inventory. KingK 17:49, 30 June 2012 (UTC)

But does the second do anything, or is it just the one with the script effects for the associated quest? Schiffy (talk) 02:59, 2 October 2012 (GMT)
Looking at the code, the quest Wabbajack dunBluePalaceWabbajack doesn't really do anything useful outside the quest. It has it's own enchantment with it's own Script attached, and the effects all seem to work only on very specific targets. --Alfwyn (talk) 19:56, 2 October 2012 (GMT)
I'm aware of that, I was wondering if this "unlimited charge" Wabbajack was the one that does nothing. Schiffy (talk) 11:40, 3 October 2012 (GMT)

[edit] Follower leveling trick with Shadowmere?

Does anyone know if the Follower Leveling trick work with Shadowmere? He seems to die quite often for me in battle but I don't remember if I got him too early or not. Is he even leveled? 70.26.1.159 02:40, 9 July 2012 (UTC)

His level is fixed at 50. ABCface 16:50, 12 July 2012 (UTC)

[edit] Orchendor Resistant to Wabbajack

"During the Only Cure, you will face a powerful mage called Orchendor, who can resist its effects"

Does this mean that he is resistant/immune to some of the effects or all of the effects. This needs clarification. --XyzzyTalk 18:40, 28 July 2012 (UTC)

Orchendor has a constant 100% resist magic effect, thus making him immune to all of the effects of the Wabbajack, possibly even the damage done by it, I'll test it out. Jman514 (talk) 14:26, 5 September 2012 (EDT)
But the question is, if he can resist becoming an animal. He can resist the elmental effects, but can he resist the transformation effects?--Skyrimplayer (talk) 14:30, 5 September 2012 (EDT)
Having recently done the quest, I can confirm that he can be transformed into an animal, but I haven't seen anything else except Elemental Explosion and Chickenification yet. 91.7.206.30 21:54, 26 December 2012 (GMT)
then this line should be removed since he's not immune to all effects, and the reason he's immune (100% magic resist) has nothing to do with wabbajack 50.99.131.84 03:16, 15 January 2013 (GMT)

[edit] Wabbajack fix, Vigilance, and dismissal

I'm on 360, vanilla version, unpatched, at level 52, and tried the Wabbajack fix on Vigilance. I first tried it via the prescribed method (ie, dismiss, Wabbajack, punch or just let the effect wear off) in the Dawnstar Sanctuary. The only thing he changed into was a hostile Dremora Valkynaz, but after reverting back, I was unable to recruit Vigilance, or even talk to him. This happened after several reloads--every time he changed, it was into the same thing, & I was unable to talk to him after reversion. Then I tried Wabbacking Vigilance without dismissing him, and he transformed into a chicken, and after reverting, he seems to be significantly tougher than before. So is dismissing a follower before Wabbajacking even necessary? I've yet to see any explanation of why they must be dismissed first.--149.160.118.51 23:49, 24 January 2013 (GMT)

[edit] Resurrection?

This has been marked as a question that needs to be answered.

So I've heard that the Wabbajack's chickenification will despawn the target and spawn a chicken or a rabbit in its place until the effect wears off. What if I use a staff of zombie or something to reanimate the body and make that guy a chicken? When the effect wears off, will the respawning forget about the guy being dead and reanimated? If that is the case, maybe we could use this trick to avoid losing followers for Boethiah's quest. Thoughts? -Joshua.yathin.yu (talk) 21:53, 30 March 2013 (GMT)

Or maybe we could reanimate all sorts of strange people with it, like, say, Kodlak or Skjor from the Companions for starters. The possibilities could be endless. --Morrolan (talk) 22:07, 12 April 2013 (GMT)
The page says that it will only cause elemental explosions on dead thralls. Could be that it would be the same for all reanimates.--~The wind, forsaken~ (talk) 22:55, 14 April 2013 (GMT)

[edit] Effect List?

Should we include a list of effects. Proof is not needed as all the effects can be easily discerned directly from the script source code in the creation kit. 9:27:30 pm GMT | Sunday, April 14, 2013 — Unsigned comment by 69.243.232.187 (talk)

Please do... that would be amazing... what would be even more amazing would be to include a rough idea of how often each effect happens. — Unsigned comment by 68.98.93.16 (talk) at 08:34 on 2 July 2013

[edit] Bones Explosion

I had this effect where it made a NPC explode into large amounts of bones,skulls and Ribcages. Sadly Im on Xbox,but could anyone look on the CK for any info. Send a Reply to my Talk page. Dunehelm (talk) 22:41, 9 September 2013 (GMT)

[edit] Using the Wabbajack on Hawks

I've just spent 10 minutes testing the Wabbajack on Hawks in Solitude and found that they die instantly with no visable effects normally associated with the Wabbajack, like elemental explosions etc. I added this info to the page. I did not test the Hawks added from DLC. 176.58.88.19 02:11, 1 November 2013 (GMT)


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