Skyrim talk:Weapons

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[edit] max smithing increase?

what is the max smithing increase in the displayed damage formula without the fortify restoration exploit? other looping is allowed. I just want to know for comparative purposes for the max damage in displayed damage = (11 for daedric dagger + smithing increase) * (1.5) * (1 + 1) * (1 + 0 from fortify 1 handed at the moment) — Unsigned comment by Waldinho10 (talkcontribs) at 20:09 on 2 March 2012

Assuming you're not doing any funny stuff with Vampire and the Necromage perk, smithing should improve the base damage of any tempered weapon by 46 -- provided you've got the necessary perks, equipment, and potions. Armor receives twice that. 83.145.238.115 14:43, 3 March 2012 (UTC)
how do you get 46? Waldinho10 18:42, 4 March 2012 (UTC)
Using the Vampirism + Necromage trick (totally legitimate in my opinion) and the Falmer Helmet + Circlet... um, loophole, your Fortify Smithing Enchantments will max out at around 132% (33%*4), and Fortify Smithing Potion will max out at 184%. In reality, when equipped (as a Vampire Necromage) the bonuses will be 165% from enchantments and 230% from the potion. ALSO, Ancient Knowledge doesn't work quite as described and instead of giving an experience boost, it increases magical fortify enchanting somewhat. Giving you- I screwed something up here, so I removed it till I get it sorted out. Sorry.--98.235.34.121 13:22, 21 March 2012 (UTC)
-And, for the record, max elemental enchantment on a weapon (Vampire Necromage, Falmer Helmet trick, Augmented Destruction and Enchantment perks) is 91 per element. You need to take two elements to get it though, giving a base of 181 elemental damage per strike. This is particularly useful for daggers (despite the fact that elemental damage is added after weapons and sneak modifiers) as daggers are exempt from Fortify One-Handed enchantments.--98.235.34.121 13:30, 22 March 2012 (UTC)

[edit] Nord Hero weapons

This page lists Nord Hero weapons as requiring the Steel Smithing perk to make. The Skyforge page says they require no perk. Anyone know which is correct? 75.92.217.27 20:43, 2 March 2012 (UTC)

I did just test it, the perk is not required. --Alfwyn 20:57, 2 March 2012 (UTC)

[edit] Need to add Forsworn weapons - here's why....

The Forsworn weapons aren't listed on this page, but they really should be.

  • it can be tempered at the grindstone and improved with Steel Ingot and improved twice as much with only 1 perk spent in smithing.
  • The result is a bow that does nearly as much damage as a tempered Glass or Ebony Bow (but without spending a lot a perks in smithing).

On Xbox (no console commands), by using the Vampire/Necromage perk combination to max alchemy enchantments and make 184% smithing potions which improve to 230% with vamp/necro, I was able to temper the bows for comparison:

  • Forsworn Bow improved to 99 damage, cost 1 perk
  • Elven to 100, cost 2 perks
  • Glass to 102, cost 3 perks
  • Ebony to 104, cost 4 perks

For me it's not worth spending 1 perk for every extra point of damage above 99. So I'd say Forsworn weapons are pretty good, at least the bow anyway.

Makes me wonder if the other Forsworn weapons (sword, axe, etc) benefit similarly from only requiring Steel to improve them twice as much.

We already know that we can hit the armor cap with steel/wolf armor, or even leather, without spending a lot of perks in smithing. Now I'm wondering why we'd want to spend points at all in smithing if forsworn weapons (at least true for bows anyway) are nearly just as good as their ebony/glass counterparts. Perhaps light armor skill factors into it, versus heavy armor. I have 100 light armor skill and only 15 heavy skill.

Has anyone else compared tempered Forsworn weapons to other types?

I'd update this page myself but I'm playing on Xbox and don't have all the data. Also makes me wonder about the other weapon types that aren't listed here, like Falmer weapons, etc. - just my 2 cents. --A Caveman

They're all documented at Specialty Gear, along with all the other enemy-specific weapons and armor. As with any weapon in the game, searching on its name takes you to the page where the weapon is documented -- e.g., Forsworn Axe, Forsworn Bow, etc. They don't belong on this page because they are not weapons that the player can make at a forge, and they are not base weapons from which dozens of Generic Magic Weapons are derived. As non-standard weapons, they also are not routinely sold by blacksmiths, found in generic chests, or found on generic enemies -- they are fundamentally more difficult to locate and obtain. There are hundreds of specialized weapons that meet the criteria of "can be tempered", but that doesn't mean that they are all base weapons that belong on this page. --NepheleTalk 18:49, 9 March 2012 (UTC)
ok, I see all that. That makes a ton of logical good sense. I didn't find forsworn bow specifically, because I was looking for a list of all bows, for comparison. I did a search for "bows" which took me straight to Bows, which certainly seems at first to be a list of all bows (The Long Bow cannot be created at Forges.... The Hunting Bow cannot be created at Forges.... The Nord Hero Bow cannot be tempered.... blah blah etc etc etc), only to realize that it's not actually a complete list. Anyway, no harm done. I wonder if a table of all bows (regardless of their source) in the game could be compared somewhere. Perhaps the archery page, or a stealth/archery guide somewhere on the Hints page would be a good place for such a table. I assume that the various types of weapons do not exist in any single side-by-side comparison anywhere, given the way it's been broken up.... It's probably not that important. I just got momentarily lulled into thinking that the Bows list was incomplete, which I guess technically it is. --A Caveman
For melee and heavy armor, steel is good enough. The scimitar, for instance, has one of the best weight to damage ratios of any sword in the game (equal to the Skyforge Steel Sword). Nordic Hero weapons are better still. Neither require anything more than Steel Smithing. As for light armor, leather working requires no perks, but it isn't really clear how the lack of perks effects tempering. I need to experiment a bit more. Anyways, the point of this comment is that it is important to note that better material bows actually perform better. While the damage difference with smithing, enchanting and perks at higher levels is negligible, a daedric bow will shoot farther and have less arc than any other bow in the game. This is covered in the discussion section of Skyrim:Archery.--98.235.34.121 15:16, 22 March 2012 (UTC)

[edit] Stagger

Someone should include the stagger value of the weapons on the main article.

It is tied to the weapon class (eg. Greatsword is 1.1, Sword is 0.75, higher number is better)

There is also a crit related stat which should probably be included. — Unsigned comment by 71.232.218.98 (talk) at 23:44 on 11 March 2012

I've added the stagger values. Not sure how the actual result is computed though. --Evil4Zerggin 03:47, 14 April 2012 (UTC)

Although... there are reports that Force Without Effort and Tower of Strength don't do anything. Is anybody able to determine if weapon stagger values affect anything? --Evil4Zerggin 17:11, 14 April 2012 (UTC)

According to the Creation Kit wiki, Stagger is the "amount of stagger applied on a hit. A 1.0 value plays the full stagger animation. Stagger can be reduced by a variety of factors, so a value above 1.0 does have meaning." So if this is true, it would seem that stagger duration is capped at "1.0" (however long that is), and stagger chance is always 100% unless an explicit GetRandomPercent condition is added. --Evil4Zerggin 01:26, 15 April 2012 (UTC)

[edit] WEAPON DAMAGE CAP

There i one but nobody knows it. Please, someone, find it. Deathsculler 20:23, 17 March 2012 (UTC)

I don't think there is one. At maximum difficulty and the restoration glitch, my weapons can one-hit kill every non-essential. The Silencer has spokenTalk 17:44, 12 May 2012 (UTC)

[edit] Weapon Pictures

Why are there no pictures of all the weapons, like on the weapons pages for Morrowind and Oblivion? Could somebody add some pictures please? The page looks pretty drab with them... Superkid1231 (not signed in)

I did offer to do this a while back but I think I lack the skill. If I knew how to use the Creation Kit, I'd assemble all the weapons there and screenshot them with a plain background, like rpeh's Oblivion weapon images. I'd also be happy to screenshot them in-game against any solid colour I can find, but I again lack the Photoshop skills (and program, for that matter). If anyone wants to get these images done but it feels like too big a task, I'm happy to provide the images to anyone who is up for editing them. The Invisible Chocobo 06:52, 6 April 2012 (UTC)

It's unfortunate that someone hasn't done this yet. The pages just don't feel complete without images of the weapons. Even if it was something as simple as a single image for each material type of the weapons all arranged on a table. Some effort would of course be needed to keep the order of the weapons the same for each material. There really should be images of the weapons for completeness. The Morrowind and Oblivion contributors did it. I'd provide the images if I had the PC version.--174.134.113.158 19:46, 31 August 2012 (UTC)

[edit] Who changed the base damage on weapons?

I may not be a member of this site, but I rely on it heavily for reliable information to maximize enjoyment and minimize frustration when I'm playing Oblivion or Skyrim. Especially since I play on Xbox 360. But to the point: I though Daedric Sword had a base damage of 14, which is why Chillrend's page said it was so unique since it can have a base damage above that. And I know that Skyforge Steel is almost definitely the equivalent of Elven, becuase I had one sword of each untempered at one point and they both had the same damage value. So, why has the page been modified so that Skyforge Steel and Nord Hero are below Elven in damage even though several other places and from what I've experienced thus far indicate that all three are actually equal? — Unsigned comment by 75.207.75.204 (talk) at 18:29 on 12 May 2012

The flame icon shows the base damage, and shows them all to be equal. If they were changed, it was probably based on the weight (feather icon), to show that because of equal damage, it's better to have a lighter weapon. The Silencer has spokenTalk 17:39, 12 May 2012 (UTC)

[edit] Crossbows

I can see Crossbow has been put in with bow's. However there are 4 different types of crossbows (Crossbow, Crossbow Enhanced, Dwarven Crossbow and Dwarven Crossbow enhanced). Would it not be more suitable to give them their own category even if it is just a small one?--SamGhadiali 05:30, 29 June 2012 (UTC)

By now you may have seen, but in case you haven't, the page has been updated with information from game-data, and crossbows are now separated. ABCface 21:59, 17 July 2012 (UTC)

[edit] Dragonbone bow damage

The table says 104 - I would fix it to the actual 20 (base damage) but the page is semi-protected. Can anyone with the rights fix the table? --Skyhirider 10:04, 1 July 2012 (UTC)

Same goes for the Dragonbone dagger - the actual damage should be 12 NOT 18 --Skyhirider 10:07, 1 July 2012 (UTC)

So, the Dragonbone weapons are all just one damage more than Daedric? I'll change them all to save time. (Eddie The Head 10:08, 1 July 2012 (UTC))
Thanks. Not sure if ALL the weapons are like that, but the Dagger and Bow are as far as I know. And someone should look into the actual damage of the crossbows, I doubt the damage on the page is the ACTUAL base damage. --Skyhirider 11:46, 1 July 2012 (UTC)
It isn't, my only characters all have perks in the archery tree so I can't get the correct damage. (Eddie The Head 11:49, 1 July 2012 (UTC))
The page has now been updated with information from game-data, so it should now be correct. ABCface 05:51, 2 July 2012 (UTC)
How are you getting game data for Dawnguard?--DagmarH 18:52, 7 July 2012 (UTC)

() One of UESP's administrators has access to the game-data, and she's the one who has filled out most of these details for Dawnguard on the site. She has added the game-data to CSList, which isn't user-friendly but free to use for all editors. ABCface 18:36, 10 July 2012 (UTC)

[edit] Dawnguard data values

I am seeing speed values for the dragonbone bow, and crossbows. Since the addon isnt out yet for pc, Why are these even filled in? They would be rough estimates at best. May be wrong there could be a way to speed check. — Unsigned comment by 68.238.152.79 (talk) at 18:17 on 10 July 2012

One of UESP's administrators has access to the game-data, and she's the one who has filled out most of these details for Dawnguard on the site. She has added the game-data to CSList, which isn't user-friendly but free to use for all editors. ABCface 18:34, 10 July 2012 (UTC)
Thanks for that bit. I love being knowledgeable about my favorite games, knowing its right and not just thrown in there is reasuring. — Unsigned comment by 68.238.152.79 (talk) at 19:29 on 10 July 2012

[edit] Crossbows and the Dawnguard questline

The page says that any crossbow beyond "crossbow" cannot be obtained without siding. Why are the forgeable then according to the smithing pages? Can you only forge them after certain points in the questline? I really hope not, because I want to try them out without picking a side. I just got the add-on on my 360, so I'll find out shortly I guess.--Playerseekingbugs 03:35, 28 July 2012 (UTC)

Sorine Jurard will teach you to make them. But you only meet her if you side with the Dawnguard. — Kimi the Elf (talk | contribs) 03:42, 28 July 2012 (UTC)
Sorry I didn't get back to this sooner, but I found the quest page for it. I think a note need to be added on the ammunition page and the appropriate smithing pages linking to the quest and explaining that you cannot make crossbows or bolts without doing the quest. I would find out precisely when her quest becomes available and either ask someone to note it on the associated quest pages or do that as my first non-talk page edit, but Skyrim decided that Dawnguard did not exist, so I'll have to wait until Monday before I can get decent internet again to delete it, cross my fingers, and redownload. I swear this game goes out of its way to really infuriate me at least once a week ever since my first and only character passed level 40 or 50. It even mocked me when I made a new character to see if that would help Skyrim realize that there's a 520 MB add-on in its folder on my 360 hard drive. After actually taking the time to craft an appearance I liked, Alduin glitched and just circled the town while the executioner stared at me and was caught in a loop of hesitation. Every time I loaded the autosave after creating my character, it was that same story.--Playerseekingbugs 06:36, 29 July 2012 (UTC)
I've gone ahead and added notes to the pages where smithing information is listed for these items, with links to the quest page. As for when the quest becomes available, you definitely have to have at least completed A New Order. I believe you have to do one radiant quest for Gunmar before you can do the first Ancient Technology quest, though I'm not positive about that one. I can guarantee you do not have to complete the Prophet quest, as I completed the first Ancient Technology quest before completing that one. Also, there are actually six parts to the Ancient Technology quest, each appearing as a new and separate quest in your journal (though the name is identical). I did a few in a row, but I didn't check to see if you could do all of them in a row, so that may need to be checked. But, I'm getting off-topic. Any further discussion related to that quest should be discussed on that quest page. Have your concerns pertaining to this article been addressed? ABCface 20:37, 29 July 2012 (UTC)
Yes, thank you very much. And someone has figured out why Dawnguard doesn't like my system, and I'll fix that tomorrow (sorry for rambling on about that).--Playerseekingbugs 02:21, 30 July 2012 (UTC)

[edit] DPS Calculation

How does the "Speed" value impact damage per second (DPS)? For example, if a dagger has a Speed of 1.3, does that mean it can do 1.3 attacks in 1 second? Or is it an abstract value that has to be converted to calculate the actual DPS?

How is the speed averaged for dual wielding weapons? --SDShannonS 00:55, 2 August 2012 (UTC)

Im curious about weapon speed and weapon weight. Do all daggers swing at the same speed? — Unsigned comment by 67.164.33.239 (talk) at 19:03 on 18 August 2012
The speed is fixed for all types of melee weapons, the weight only changes the stamina consumption for power attacks. While dual wielding, the speed of your attacks depends of your off-hand weapon, daggers swinging the fastest, and maces the slowest. As for the value, I'm pretty sure it's abstract. Swords do more than one attack per second. Elakyn 20:01, 19 August 2012 (UTC)

[edit] Ebony and Daedric War Axes

Can somebody that plays on the PC check to make sure that the damage for the ebony and daedric war axes are both 15, because it seems odd that they are both 15 and there is no war axe with a base damage of 14? Charlie1121 02:16, 11 August 2012 (UTC)

It's already been checked, but I do not know if the latest patch fixed it.--Br3admax 02:17, 11 August 2012 (UTC)
That information is accurate according to game-data, and the weapon records have not been modified at all. ABCface 05:57, 11 August 2012 (UTC)

[edit] Stalhrim weapons

should we add these to the page as we did with the dragonbone weapons from dawnguard? or should we keep them strictly in the dragonborn namespace.JCsquared (talk) 20:01, 19 December 2012 (GMT)

The Dragonbone weapons introduced by DG are here. Makes sense for Nordic and Stalhrim weapons to be included as well. SonGoharotto (talk) 16:40, 20 December 2012 (GMT)
Just finished adding both Nordic and Stalhrim weapons. Soggybobcat (talk) 11:04, 24 February 2013 (GMT)

[edit] Crossbow speed

I wish to add a note about crossbow speed, something along the lines of this: "despite having speed of 1, crossbows have different reload time formula and are much slower than bows or equal or less speed. crossbows shoots at about 1 bolt every 3 second" Dawn (talk) 07:56, 2 March 2013 (GMT)

I placed a note, can someone with CK check the reload speed formula and get us a more correct speed stat for the crossbows. Please and thank you. Lord Eydvar Talk|Contribs 08:39, 2 March 2013 (GMT)

[edit] Imperial Bow

Just wanted to mention that the Imperial Bow is missing. It cannot be crafted, but it drops from most Imperials. It has a weight 8, does 9 base damage, and has a base value of 90. It can be tempered using a Steel Ingot, but it does not use the Steel Smithing perk. --97.113.115.108 06:57, 29 March 2013 (GMT)

This page is weapons that can be crafted. The Imperial Bow is on the Specialty Gear page. — Kimi the Elf (talk | contribs) 07:23, 29 March 2013 (GMT)
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