Skyrim talk:Wuuthrad

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[edit] ID

4e4ee is the id number of dawnbreaker 174.254.37.150 08:15, 30 November 2011 (UTC)

I know it is but I'm new to editing artifacts and I couldn't get rid of it. If you could replace it with the actual number that would be great. Gideon Dragontongue 20:10, 30 November 2011 (UTC)
Thanks for changing the ID, whoever did that.Gideon Dragontongue 14:56, 2 December 2011 (UTC)

[edit] 360 Bug: Cannot place Wuuthrad into a weapon rack

Is this happening to anyone else? Whenever I equip Wuuthrad and then try to place it in a rack, it is removed from my inventory then falls on the floor. — Unsigned comment by 74.194.213.72 (talk) at 22:25 on 30 November 2011

It happens to me too in my house in Solitude on PC. — Unsigned comment by 129.21.116.152 (talk) at 03:29 on 3 December 2011
This is happening to me now, but it didn't at first. I had it on the wall in my Markarth house, then I took it down to move it to a different rack and I can't get it back on the wall. — Unsigned comment by 174.50.208.91 (talk) at 02:52 on 7 December 2011

[edit] Falmer?

Does it double the damage to Falmer as well? And Orcs, being I-don't-remember-mer? It'd be logical but a bit far fetched. Also, it bothers me I cannot improve it, since there are better axes to be found. Faceshifter 13:17, 4 December 2011 (UTC)

From what I've seen, it only effects Altmer, Dunmer, and Bosmer. In my mind, Wuuthrad is more of a curiosity weapon than actually being very useful. However, it does have an excellent damage-to-weight ratio, considering the incredible weight of Daedric weapons. Gideon Dragontongue 16:08, 4 December 2011 (UTC)
I think Falmer and Orcs are in the 'formerly' elves category, and thus exempt from the ability. Bushwhacker 10:19, 5 March 2012 (UTC)
I've just been fiddling about in the CK and I noticed that the extra damage thing does actually check for the Falmer race as well, so it seems it would affect Falmer. I haven't tested it in-game, though. Orcs, however, seem to get away with taking normal damage. :p Takark 22:36, 28 July 2012 (UTC)
Yesh, I can second that, and added them back into the article. WerojTalk Contribs 23:09, 28 July 2012 (UTC)

[edit] Moved Bug (weapon racks)

  • It is possible to add Wuuthrad to a wall mounted weapon rack, but only on the Breezehome weapon rack near the front door and the house in Markarth.

This makes no sense. I haven't had any problems displaying the axe. --Legoless 21:39, 14 December 2011 (UTC)

[edit] Moved from Main article (werewolf)

  • If Wuuthrad is equipped while transforming into a werewolf, it will transform into a sword that you can wield as a werewolf.

I find this incredibly unlikely. Can anybody confirm this? ThuumofReason 22:18, 23 December 2011 (UTC)

I can confirm that this is (unfortunately) not the case, the only reason I bothered testing this is because I wondered why someone would add this if it weren't true. The confusion almost certainly comes from the fact that occasionally upon transformation into a werewolf a weapon in your inventory may become equipped, as far as I know it is always a one-handed weapon. 212.139.91.92 14:55, 25 December 2011 (UTC)
Yes, it seems to be a glitch, rather than the weapon. I equipped Wuuthraad, save, Wolfed out, and had a sword. Then I reloaded, did it again, and no sword. Triaxx2 01:28, 26 December 2011 (UTC)

[edit] Damage bug?

I'm getting a weird glitch with my displayed damage when I equip this weapon. When you first equip it the correct amount of damage is shown, but then if you mouse over it again the damage increases and it says you can gain +X (5 for me) amount of damage if you equip Wuuthrad, this is with it already equipped. If you close the inventory, then re-open it, your damage stat at the bottom of the screen will now be the higher "glitched" amount. I don't know if the damage stat in my inventory is just bugged or if Wuuthrad is really doing more damage for me than it should be. Anyone else getting this glitch?

Edit: Just got out a calculator and the glitched damage is 1.2x what it should be. Pretty sure it's caused by an interaction with the special effect. Rookwood 05:38, 7 January 2012 (UTC)

[edit] Bug clarification (Purity quest)

From article: "When in Ysgramor's Tomb during Farkas's Purity quest, when you drop the Glenmoril Witch Head into the fire, Wuuthrad may disappear, and cannot be regained after this."

Does this intend to convey that Wuuthrad will disappear from the player's inventory? From the statue of Ysgramor? Either? --Guts-87 02:46, 10 January 2012 (UTC)

After activating the statue of Ysgramor during Glory of the Dead, I left Wuuthrad with the statue. Returning to the statue much later in my playthrough (after completing Glory of the Dead, along with several other quests), I returned to Ysgramor's Tomb. While Wuuthrad did not visually appear in the statue's hands as I had left it (the statue's hands appeared to be empty, as if Wuuthrad had never been placed in them), I was still able to activate the statue and reacquire the weapon.
I don't know if the original note in the article was made based on a similar experience and the author simply failed to attempt to activate the statue, or if the experience was unrelated entirely. My experience did not involve Farkas's Purity quest. I had not received the quest as of this point, so cannot comment on whether that specific quest has an affect on the situation. Hope these notes help someone who investigates further. --Guts-87 13:39, 10 January 2012 (UTC)

[edit] Gram

Out of sheer curiosity, why is Gram related? The whole thing seems kind of far-fetched, and more just a random nerd's spouting something he read once. If it is a reference, it's most certainly not a direct one and really doesn't have business here. 64.123.99.139 02:32, 22 January 2012 (UTC)

Far-fetched? Really? Really? So... an actual, real life Nordic legend, from the same mythology that TES Nords are rather largely based on, that Wuuthrad's reforging does, in fact, heavily mirror, is far-fetched? The connection is hardly tangential, as any fan of Norse mythology will tell you. 76.5.64.66 08:19, 2 February 2012 (UTC)
Still sounds like some Norse myth fan made way too many connections out of context. Tell you what; if you decide to say that the Orcish Sword should be related to Excalibur since one can be found from a skeletal hand reaching out of a lake, then we can say that Wuuthrad is related to Gram. At least Excalibur is still a sword. — Unsigned comment by 156.34.230.129 (talk) at 18:49 on 2 March 2012

[edit] Not listed for enchantment

It's not showing up in the list of items when I take it to an enchanting table. Did this change in one of the patches? --97.73.64.143 04:12, 16 February 2012 (UTC)

It was never there, It's just the affect of the weapon.--Br3admax 04:13, 16 February 2012 (UTC)

[edit] enchanting

whats the id for the item's enchantment? I want to add it to other thngs with playerenchantobject — Unsigned comment by 24.38.223.147 (talk) at 18:33 on 4 March 2012

F23FA — Unsigned comment by 24.38.223.147 (talk) at 18:35 on 4 March 2012

[edit] How to get 2 YES 2!!!

I did this on ps3 so should work for Xbox too.

Step 1: Get to Sovengarde

Step 2: Talk to Yagrammor in Hall of Valour exit his dialogue and leave the hall of valour.

Step 3: If Yagrammor followed you out proceed to step 4 if not go back to 2.

Step 4: Use paralysis spell on him, wait for it to wear off (10 seconds) then pickpocket him at he is getting up.

Step 5: Plant a weapon that is better than Wuuthrad (Daedric Warhammer for eg)

Step 6: Attack him

Step 7: Use calm spell on him

Step 8: Use paralysis spell and pickpocket again

Step 9: Take wuuthrad

Step 10: Fus Ro Dah him off the whalebone bridge cus it's funny.

After this is done you can get the other wuuthrad by completing the companions questline.

You will need 100 pick pocket with the right perks to do this all info can be found on the skills pages, You may also want to invest in perks for the calm spell to work on him (Not sure though) his level may be low enouph for calm to work anyway.

You can remove the stolen tag by pick pocketing a guards weapons dropping the stolen weapon on the floor by him, then attack the guard and he will pick up the weapon. Then kill him an viola no stolen weapon.KingKTalk 17:02, 14 August 2012 (UTC)

EDIT: You may need to get Ysgrammor close to the door for him to leave with you. KingKTalk 17:04, 14 August 2012 (UTC)
CONFIRMED - I managed to do this on both X-Box & PS3, it took like 20 mins to get him out of the door but it was easy to get the axe of him when he did. — Unsigned comment by 195.194.238.110 (talk) at 12:00 on 18 December 2012
Can I just ask - what's the point? So you can get two of them. Big deal. It's a two-handed weapon, so it's not like you can dual-wield it or anything. Sure it's a fun trick, but not useful enough to be worth including in the article. TheRealLurlock (talk) 14:02, 18 December 2012 (GMT)
Where in the 10 lines of writing did I say I wanted it put in the article? This is a wiki, its for info (As far as I know) so I gave info. So heres some more info - keep your opinions to yourself and let people do what they want to, ok. Thanks for taking the time to read this :) in the future take the time to reply with something constructive. KingK (talk) 00:31, 10 February 2013 (GMT)

[edit] Tempering Wuuthrad added by Unofficial Skyrim Patch

With the Unofficial Skyrim Patch, Wuuthrad can be tempered using an ebony ingot and benefits from the the Ebony Smithing perk. Is this worth adding to the main page? Lanceor (talk) 18:28, 9 November 2012 (GMT)

Yes, it definitely should. I've just added the information under Bugs. Robin Hoodtalk 03:40, 10 November 2012 (GMT)

[edit] All but one fragments in jorrvaskr???

Quote: „At the start of the game, Wuuthrad is in several fragments, all but one within the Companions headquarters Jorrvaskr.“

Who does it say? When you enter Jorrvaskr the first time, only 4 fragments (in 12 brackets) are exposed. Later you find 1 more in Dustman's Cairn, but this will never be exposed. During the „Purity of Revenge“-quest, on the table in Driftshade refuge, they’re 12 fragments, but nowhere I found, that all these fragments were stolen from Jorrvaskr. There’s the same possibility, that the Silver Hand „collected“ some fragments too. Kodlak has a hidden 13th fragment, but nowhere is said, where and when he found got it.

Complaints about my bad English send to the Googletranslator please. — Unsigned comment by 79.210.169.196 (talk) at 11:20 on 12 November 2012

[edit] Orcs

Another recent edit added Orsimer to the list. Can someone check the CK for confirmation either way to clear this up. A section above about Falmer is unclear about the effect on Orcs, with one person suggesting they aren't affected, and a follow-up agreeing, but only adding Falmer. Silence is GoldenBreak the Silence 17:08, 26 January 2013 (GMT)

It's indeed only Altmer, Dunmer, Bosmer and Falmer; orcs aren't affected. (link) Now that I think about it, it could/should be considered a bug, since Orcs (or Orsimer) are required for the Discerning the Transmundane quest. Weroj (talk) 18:33, 26 January 2013 (GMT)
Thanks for that link, I searched and couldn't find anything like that. Rather clear now that orcs aren't affected, but the aren't elves as such, they are some sort of distorted elvish race according to Father Of The Niben. Silence is GoldenBreak the Silence 18:52, 26 January 2013 (GMT)
I've added it as a bug, as orcs are most definitely elves. —Legoless (talk) 15:53, 27 January 2013 (GMT)
Sorry, I can't see how this is a bug. Orcs are changed elves. Apparently whoever smithed Wuuthrad didn't care about them. Yes, the description says "elves", but I still firmly believe that it is the explicit intention of the developers that orcs are not affected. If we want to declare it as bug, there should be stronger evidence that the current function is not what the developers intended. Else we find ourselves declaring as bug anything that doesn't fit our (subjective) taste of how things should work. Would a note that Orcs aren't affected work? --Alfwyn (talk) 17:03, 27 January 2013 (GMT)
See Lore:Orc. There is every indication that orcs are elves. Falmer are just as corrupted as orcs, and it could be argued that Dunmer and Bosmer are also changed folk. Like Weroj said above, it is expressly stated in Skyrim that orcs should be considered elves along with the other races affected by Wuuthrad. This is clearly a developer oversight, and so it should be listed as a bug. —Legoless (talk) 17:13, 27 January 2013 (GMT)

() I don't see it as "clearly developer oversight" at all. I see it as possible oversight. Then again, I guess this Wiki isn't nearly as strict about things as the Mass Effect Wiki is? There something like this wouldn't be listed as a bug, no matter how obvious it was unless a developer specifically stated in an official manner that it was in fact a bug. AbsolutgrndZer0 (talk) 18:24, 15 February 2013 (GMT)

I think this is an oversight. I know for a fact that when my Orc get caught stealing, many a Nord call me an "elven scum", which is even more insulting considering that Orcs don't identify themselves as Mer. 92.134.250.196 10:23, 4 March 2013 (GMT)
I do not believe orcs are elves. They were once, but not anymore. Long ago the Orsimer worshiped the god Trinimac, but when the god was cursed and transformed into Malacath the Orsimer who followed him were transformed into the Orcs. Unlike when the Chimer were cursed and turned into the Dunmer, they were still elves, but Orcs are radically changed and are not considered elves by anyone, not even themselves. They are a race unto themselves, not Men, Mer, or Beastfolk. Wuuthrad may have affected the Orsimer if they were around back then, but it makes sense that Orcs are not. 71.171.112.74 02:13, 20 July 2013 (GMT)
Orcs are still cconsidered elves, see the Quest Discerning the Transmundane. -- SarthesArai Talk 15:03, 20 July 2013 (GMT)
Bah, I don't see this one quest as enough proof. Trinimac was a God, then he became a Daedra, Malacath. Orsimer were elves, then they became Orcs, their own race and no longer elves. 71.171.112.74 07:15, 21 July 2013 (GMT)
Rather than argue about whether or not Orcs are still elves (discussion more suited to a Lore article related to Orcs or elves, otherwise only suited to the forums), we could simply just move the bug note to the Notes section along with the note that USKP addresses it. For this particular article page, that seems the least controversial decision. — ABCface 17:52, 21 July 2013 (GMT)

() Yep, Orcs/Orsimer are definitely just as changed as Dunmer, Bosmer, Falmer, and other Mer are. I don't really see it as a bug, but we can always ADD the Orc Race to Wuuthrad's effect using the CK, can't we? WintersetAltmer (talk) 22:28, 4 October 2013 (GMT)

You can use the CK to do whatever you want with your game. This discussion is about the article, and has been concluded. --Xyzzy Talk 05:49, 5 October 2013 (GMT)

[edit] Bretons?!?

An anonymous IP added Bretons to the bug about orcs not being affected. Given that pretty much every game treats them as men, rather than half-elves (manmer), I'm not sure what the reasoning is for that having been added. No other game data in Skyrim even hints that Bretons would be classed with the Mer. Arthmoor (talk) 05:32, 13 April 2013 (GMT)

Oh that's silly. I removed it. No one considers them elves. Jeancey (talk) 05:35, 13 April 2013 (GMT)

[edit] patch 1.9

After patch 1.9, since the game won't getting any more DLC, I decide download some mod from steam workshop and fight against the thalmor.

I pulled out Wuuthrad from chest, trying to improve it....hell.

Most of the "smith fixing" mod stop working on this, the weapon still cannot be tempered, lost the enchantment. I guess the item code changed or something, I will just make my own mod to fix this.

So I check it with CK, then I discovered the enchantment is not working at all, there is an enchantment called "bladeofysgramor" or something for sure, but the magnitude shows 0...

This means, even the weapon tempered and enchanted with it original effect, it still dealing normal damage to mer (and yet still missing orc on the list) instead of 1.2x showing on the page?

I guess I have lots of work to do to fix this....

We don't normally document or support mods on the wiki. This is a topic better suited to the forums. Robin Hood  (talk) 17:55, 23 April 2013 (GMT)

[edit] Arch-Curate Vyrthur

Does anyone know if the enchantment for this weapon applies to Arch-Curate Vyrthur?  Valadez   Talk  Contributions  03:49, 5 August 2013 (GMT)

No, not in an unmodded version of the game. It works only on members of the HighElfRace, DarkElfRace, WoodElfRace or FalmerRace. Vyrthur and Gelebor are members of the SnowElfRace. The USKP adds the OrcRace and the Vampire Races, the UDGP doesn't change this perk at all.-- SarthesArai Talk 09:07, 5 August 2013 (GMT)
Thank you very much.  Valadez   Talk  Contributions  21:41, 6 August 2013 (GMT)

[edit] Cannot upgrade/temper Wuuthrad

So i finnaly completed the Companions qeustline, Im an orc smith so i wanted to temper with it. But for some reason when i sit at the grindstone Wuuthrad doesnt show up on the list. Now i might have a idea why this happens. I took Wuuthrad from the Ysgramor statue during the final quest. Might this have affected it in anyway. PLEASE respond i love wuuthrad! — Unsigned comment by 87.212.163.31 (talk) at 17:54 on 18 August 2013

Please read the page, particularly the part that says tempering is not possible. Silence is GoldenBreak the Silence 17:59, 18 August 2013 (GMT)
If you are playing on Xbox or Playstation, you're out of luck. If you are on PC, however, downloading the Unofficial Skyrim Patch will allow you to temper this and other weapons which can't be tempered in the vanilla game. — ABCface 19:07, 18 August 2013 (GMT)

[edit] Does it REALLY work?

So, its script says "akActor.AddPerk(WuuthradPerk)" but the perk has ID of "C06BladeOfYsgramorPerk" not "WuuthradPerk" so did anyone check if it indeed does more damage, or it just says it? Sergio Morozov (talk) 20:33, 27 February 2014 (GMT)


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