Tamriel:Dictionary A

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This Dictionary article mainly defines terms that are not covered in other Lore sections. For help finding other words, a more comprehensive listing is available at All Terms.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


[edit] A'tor
- proper noun
  1. A person's name, see A'tor.

[edit] Abecean Sea
- proper noun
  1. The sea west of Tamriel; see Abecean Sea.

[edit] Acrobat [ ak-ruh-bat ]
- noun
  1. A street performer, common in large cities.
  2. An agile thief.
  3. Class archetype available during the character creation phase of Oblivion.

[edit] Acrobatics [ ak-ruh-bat-iks ]
- noun
  1. Stealth-centric skill enabling the jumping of long distances and avoidance of damage from falls.
  2. Morrowind skill governed by the user's Strength.
  3. Oblivion skill governed by the user's Speed.

[edit] Ada'Soom Dir-Kamal
- proper noun
  1. A person's name, see Ada'Soom Dir-Kamal.

[edit] Aduros Nau
- noun
  1. Annual festival of the Iliac Bay region; celebrated on the 28th of Sun's Dawn by the Redguards of the Banthan jungle to relieve the lethargy suffered through winter.

[edit] The Adversary
- proper noun
  1. A mythical being, see The Greedy Man.

[edit] Aedra
- noun
  1. Divine beings, see Aedra.

[edit] Aetherius [ ae-theer-ee-us ]
- noun
  1. The Immortal Plane
  2. The spirit realm where the source of Magicka resides

[edit] Agent [ ey-junt ]
- noun
  1. Self-reliant and independent operative skilled in deception and avoidance; also trained in self-defense and the use of deadly force.
  2. Any member in service to a cause, guild, house, or entity.
  3. Class archetype available during the character creation phase of Oblivion.


[edit] Agility [ uh-jil-i-tee ]
- noun
  1. Attribute affecting the chance to hit and dodge attacks.
  2. Attribute by which the user's Fatigue level is determined.
  3. Attribute in Morrowind governing the Block, Light Armor, Marksman, and Sneak skills.
  4. Attribute in Oblivion governing the Marksman, Security, and Sneak skills.

[edit] Agnorith
- proper noun
  1. A person's name, see Agnorith.

[edit] Ahemmusa Camp
- proper noun
  1. A camp, see Ahemmusa Camp.

[edit] Aiden Direnni
- proper noun
  1. A person's name, see Aiden Direnni.

[edit] Air Atronach
- noun
  1. A powerful Lightning Elemental Daedra in the game Daggerfall.

[edit] Akatosh
- proper noun
  1. A god, see Akatosh.

[edit] Akavir [ ah-kah-veer ]
- noun
  1. Large continental landmass to the east of Tamriel.
  2. The nations of the Akavir continent; collectively Kamal, Tang-Mo, Tsaesci and Ka Po'Tun.

[edit] Akaviri [ ah-kah-veer-ee ]
- noun
  1. The native inhabitants of the kingdoms of Akavir.
- adjective
  1. Of, or pertaining to, the continent of Akavir.

[edit] Akorithi
- proper noun
  1. A person's name, see Akorithi.

[edit] Alchemy [ al-kuh-mee ]
- noun
  1. Magical skill necessary to identify the magical essences within mundane materials, and extract those essences to create potions and poisons
  2. Intelligence-based skill in both Morrowind and Oblivion

[edit] Ald Velothi
- proper noun
  1. A military post, see Ald Velothi.

[edit] Ald'ruhn
- proper noun
  1. A town, see Ald'ruhn.

[edit] Aldmer
- noun
  1. Name meaning "First Folk" or "Elder Folk".
  2. Mythical Era race of elves, said to be the first inhabitants of Nirn.
  3. Title for the collective race of elves, or mer.

[edit] Alduin
- proper noun
  1. A god, see Alduin.

[edit] Alessia
- proper noun
  1. A person's name, see Alessia.

[edit] Alessian Doctrines [ al-ee-see-in dok-trens ]
- noun
  1. The ancient legal documents written by the prophet Marukh, forbidding trade with "daimons".
  2. The tenets of the Alessian Order.

[edit] Alinor
- proper noun
  1. A person's name, see Alinor (person).
  2. A city, see Alinor (city).

[edit] Alit
- noun
  1. A tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell in the game Morrowind.

[edit] Alkanet
- proper noun
  1. A plant, see Alkanet.

[edit] Alkosh
- proper noun
  1. A god, see Alkosh.

[edit] The All-Maker
- proper noun
  1. A god, see The All-Maker.

[edit] Almalexia
- proper noun
  1. A goddess, see Almalexia (god).
  2. A city, see Almalexia (city).

[edit] Alocasia
- proper noun
  1. A plant, see Alocasia.

[edit] Aloe Vera
- proper noun
  1. A plant, see Aloe Vera.

[edit] Alteration [ ol-tuh-ray-shuhn ]
- noun
  1. Magical skill allowing the manipulation of the physical world and its natural properties.
  2. Willpower-based skill in both Morrowind and Oblivion.

[edit] Altmer [ alt-mer ]
- noun
  1. Proper name for the High Elves.
  2. Native inhabitant, or inhabitants, of the Summerset Isle.
  3. One of the races of the Aldmer.
  • Plural: Altmeri

[edit] Amiel Richton
- proper noun
  1. A person's name, see Amiel Richton.

[edit] Ancestor Ghost
- noun
  1. Aggressive but not very dangerous opponent in the game Morrowind.

[edit] Ancestor Guardian
- noun
  1. A more powerful form of the common Ancestor Ghost found in the games Morrowind and Oblivion.

[edit] Anchivius, M.Z.F.
- proper noun
  1. A person's name, see Anchivius, M.Z.F..

[edit] Ancient Lich
- noun
  1. An extremely powerful undead humanoid found in the game Daggerfall.

[edit] Ancient Vampire
- noun
  1. Vampire, see Ancient Vampire.

[edit] Andorak
- proper noun
  1. A person's name, see Andorak.

[edit] Anido J. Jhone
- proper noun
  1. A person's name, see Anido J. Jhone.

[edit] Ansei
- noun
  1. Masters of the ancient technique of Shehai.
  2. Redguard sword-fighters known as "Saints of the Sword".
  3. Any practitioner of Shehai with the ability to form a spirit-sword.

[edit] Anthil Morvir
- proper noun
  1. A person's name, see Anthil Morvir.

[edit] Antiochus
- proper noun
  1. A person's name, see Antiochus.

[edit] Anu
- noun
  1. The quintessential form of Stasis. One of the two primal forces, the other being Padomay. Gods with an Anuic bias included most "Aedra", and other gods classically associated with the creation of the world (with the exception of Lorkhan). Jyggalag could also be considered Anuic in some regards.

[edit] Anuiel
- proper noun
  1. The Soul of the Void, see Anuiel.

[edit] Anvil
- proper noun
  1. A city, see Anvil.

[edit] The Apprentice [ uh-pren-tis ]
- noun
  1. One of the thirteen birthsigns, granting increased Magicka, but also a weakness to it.
  2. Birthsign which debuted in Redguard, and appears in Morrowind and Oblivion.
  3. Constellation of eleven stars corresponding to the month of Sun's Height.
  4. Constellation under the charge of The Mage.

[edit] Aralor
- proper noun
  1. A person's name, see Aralor.

[edit] Archer [ ar-cher ]
- noun
  1. Warrior proficient with the use of a bow or crossbow.
  2. Class archetype available during the character creation phase of Oblivion.

[edit] Arena [ uh-ree-nuh ]
- noun
  1. Title of the first chapter in The Elder Scrolls franchise.
  2. Literal translation of the name "Nirn" in Aldmeris.

[edit] Argonian [ ahr-go-nee-an ]
- noun
  1. One of the race of reptilian humanoids native to Black Marsh.

[edit] Ark'ay
- proper noun
  1. A god, see Ark'ay.

[edit] Arkan
- proper noun
  1. A person's name, see Arkan.

[edit] Arlimahera
- proper noun
  1. A person's name, see Arlimahera.

[edit] Armorer [ ahr-mer-er ]
- noun
  1. Combat skill used to maintain armor and weaponry.
  2. A craftsman who makes and repairs weapons or armor.
  3. Morrowind skill governed by Strength.
  4. Oblivion skill governed by Endurance.

[edit] Arrowroot [ ar-oh-root ]
- noun
  1. A thick, rubbery tuber, originally from the province of Valenwood; generally difficult to find as as its above ground foliage is both meager and scrawny. Its proper name is Maranta arundinacea.
  2. Tuber renowned to improve the user's accuracy with a bow and arrow.
  3. Alchemical ingredient, prevalent in Oblivion, capable of fortifying strength.

[edit] Arrowroot Plant
- proper noun
  1. A plant, see Arrowroot Plant.

[edit] Arslan II
- proper noun
  1. A person's name, see Arslan II.

[edit] Ascadian Isles
- proper noun
  1. A fertile region, see Ascadian Isles.

[edit] Ascended Sleeper
- noun
  1. Distorted, half-human, half-beast creatures found in the game Morrowind

[edit] Ash Ghoul
- noun
  1. Half-human, half-beast creature transformed into a powerful magical being found in the game Morrowind.

[edit] Ash Slave
- noun
  1. Humanoid creature transformed into a deranged beast in the game Morrowind

[edit] Ash Vampire
- noun
  1. A very powerful creature created by Dagoth Ur in the game Morrowind.

[edit] Ash Yam
- proper noun
  1. A plant, see Ash Yam.

[edit] Ash Zombie
- noun
  1. A creature created by the followers of Dagoth Ur in the game Morrowind

[edit] Ashlands
- proper noun
  1. A region, see Ashlands.

[edit] Assassin [ uh-sa-sin ]
- noun
  1. Any person who will knowingly murder another, generally for financial gain.
  2. An agent of the Dark Brotherhood or Morag Tong.
  3. Class archetype available during the character creation phase of Oblivion.

[edit] Aster Bloom
- proper noun
  1. A plant, see Aster Bloom.

[edit] Athletics [ ath-le-tiks ]
- noun
  1. Combat-centric skill which enhances the ability to run and swim for great distances.
  2. Skill governed by the user's Speed in both Morrowind and Oblivion.

[edit] Athyn Muendil
- proper noun
  1. A person's name, see Athyn Muendil.

[edit] Atmora
- noun
  1. Name meaning "Elder Wood".
  2. Original homeland of the proto-Nords.
  3. Continent to the north of Tamriel.
  4. Corrupted form of the Aldmeris title "Altmora", a designation for the northern-most landmass inhabited by mer.

[edit] Atronach [ at-roh-nak ]
- noun
  1. Daedric elemental-creatures capable of being summoned by magic. Common forms are Fire, Ice, Storm, Earth, and Flesh; Golem

[edit] The Atronach [ a-troh-nach ]
- noun
  1. One of the thirteen birthsigns, prohibiting those born under it from naturally regenerating Magicka, but allowing them to absorb the Magicka of spells cast at them.
  2. Birthsign which debuted in Redguard, and appears in Morrowind and Oblivion.
  3. Constellation of ten stars corresponding to the month of Sun's Dusk.
  4. Constellation under the charge of The Mage.

[edit] Attribute
- noun
  1. Something considered to be a quality or characteristic of the person, thing, group, etc.
  2. A general term for a character's eight primary attributes: Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower

[edit] Auberon Flyte
- proper noun
  1. A person's name, see Auberon Flyte.

[edit] Aubk-i
- proper noun
  1. A person's name, see Aubk-i.

[edit] Aurbis
- noun
  1. The chaos, or totality, from which the cosmos was formed by Anu and Padomay.
  2. The name given to the universe in which The Elder Scrolls games are set, encompassing the Void, un-Void, Oblivion, the Lands of Aetherius, Mundus and the Outer Realms.

[edit] Auri-El
- proper noun
  1. A god, see Auri-El.

[edit] Auroran
- noun
  1. A golden skinned Daedra in the service of Meridia, in the Knights of the Nine official mod for Oblivion.

[edit] Axe [ aks ]
- noun
  1. Combat skill allowing the user to wield heavy chopping weapons, such as battleaxes, with greater effectiveness.
  2. Morrowind skill governed by the user's Strength.

[edit] Ayleid [ ai-lee-id ]
- noun
  1. An ancient race of mer who inhabited and ruled Tamriel before the arrival of mankind.
  2. Also commonly known as the "Ancient Ones", "Wild Elves" or "Heartland High Elves".
  3. Descendants of the Aldmer who migrated to Cyrodiil from Summerset Isle.
- adjective
  1. Pertaining to or created by the Ayleids

[edit] Azura
- proper noun
  1. A Daedric Prince, see Azura.

[edit] Azura's Coast
- proper noun
  1. A region, see Azura's Coast.

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