Lore:Azura's Coast

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The Azura's Cost region consists mainly of the extensive islands off the south-east and east coasts of Vvardenfell. It includes all the southern islands east of the Daedric ruin of Ald Sotha, and extends north to include the islands up the eastern coast. It includes only three small peninsulas on the far south-east of the main island of Vvardenfell, and these are the one below Molag Mar, the next one to the east, and the south-easternmost peninsula. The Shrine of Azura is on this final peninsula.

The area is fairly desolate, and most of the territory is claimed by House Telvanni, and includes the towns and towers of Tel Mora, Tel Aruhn, Sadrith Mora, Tel Fyr, and Tel Branora. It is also home to numerous wizards, sorcerers, necromancers, and Ashlander Mabrigashi. Many of these are based in old velothi remnants or caves, rather than wizard towers. By no means are all magic-workers in the area Telvanni, but the dominance of the Telvanni does mean that there is little objection to their activities.

As the homeland of the Telvanni, the area is one of the least subject to the power of either the Empire or of the Tribunal, though both have enclaves in the House capital, Sadrith Mora. Since Telvanni lords are usually over a thousand years old, and very powerful, they tend to see the "Gods" of the Tribunal as peers, rather than supreme beings.

Although the area receives regular rain, the rocky terrain limits the region's agriculture. However, there are Ashlander camps scattered throughout the region. The area is full of family crypts, and there are several significant Daedric Shrines on the islands. Adventurers should also be wary of bandits, who have no real target for their predation other than visitors. After all, how many bandits want to go up against a Necromancer?

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