Tamriel:Dictionary W

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This Dictionary article mainly defines terms that are not covered in other Lore sections. For help finding other words, a more comprehensive listing is available at All Terms.

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[edit] Waking Day
- noun
  1. A local holiday still observed in High Rock on the 18th of Morning Star, when the people of the Yeorth Burrowland wake the spirits of nature after the winter, very nearly in the tradition of their more reverential ancestors.

[edit] Wakizashi [ wak-ee-zash-ee ]
- noun
  1. A short, thrusting weapon that is similar in size and speed to a Shortsword.

[edit] War Axe
- noun
  1. A damaging chopping weapon commonly used by Barbarians.

[edit] War of Betony [ bet-oh-nee ]
- noun
  1. A war of the Iliac Bay island between Daggerfall and Sentinel in the 3rd era. After a lengthy, and bloody, war, Sentinel eventually yielded the rights to Daggerfall.

[edit] War of Righteousness
- noun
  1. A war occurring about 1000 years after the battle of Orsinium in 1E 980 which, along with the Thrassian Plague (1E 2200), slayed over half the population of Tamriel.

[edit] Warhammer
- noun
  1. A heavy, two-handed blunt weapon that can literally crush opponents with ease.

[edit] Warrior
- noun
  1. Class archetype available during the character creation phase of Oblivion.
  2. A common profession in Tamriel

They are usually proficient in one or more weapons as well as the proper use of armor and a shield. A good warrior must be strong and have a high endurance in order to endure the wearies of battle.


[edit] The Warrior
- noun
  1. One of the thirteen major constellation birthsigns. The Warrior is considered to be a "Guardian" brithsign because the planet representing Akatosh/Auri-el is within the constellation. As a Guardian constellation, it wards over three others: the Lord, the Lady, and the Steed.
  2. In Morrowind, those born under the Warrior have a greater chance to hit their opponent in combat.
  3. In Oblivion, those born under the Warrior have greater strength and endurance.

[edit] Way of the Voice
- noun

A long practiced spiritual form of Nordic magic, also known as the Tongues, that is based on their worship of the Wind as a personification of Kynareth. Through the use of the Voice the power of a Nord can be formed into a thu'um, or shout - which has a large variety of applications (anything from sharpening blades to a long range weapon). Master Voices (known simply as Tongues) have legendary, and often unbelievable powers, including talking to people of hundreds of miles away or teleportation. The most powerful masters must even be careful whenever they speak, as their voice can cause great destruction and they are commonly gagged.

During the Conquest of Morrowind, the Nordic war chiefs were also Tongues (Derek the Tall, Jorg Helmborg, Hoag Merkiller). They needed no typical siege weapons when attacking a city as they merely used the Voice to break down the city gate and allow their armies to storm in. The future of the Tongues was forever changed by the most powerful Tongue, Jurgen Windcaller, also better known as the Calm. Jurgen converted to a pacifist and refused to use the Voice for any martial purposes. In a confrontation with 17 other tongues he reportedly swallowed the Shouts of the 17 for three days until they lay exhausted, later to become his followers.

Today, all Tongues live secluded lives on the highest peaks of Skyrim in tough conditions and contemplation, and have only spoken to announce the destiny of the great Tiber Septim (who later created an Imperial College of the Voice in Markarth, returning the Voice to the art of warfare).


[edit] Witchhunter
- noun
  1. Class archetype available during the character creation phase of Oblivion.
  2. Someone who is dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers. (MW Manual)

[edit] Wild Elf
- noun

Also known as Ayleids. Wild elves are the only stock of elves which have not adapted to the new cultures of Tamriel and remain aloof of Tamrielic civilization.


[edit] Willpower
- noun
  1. The attribute that affects your ability to resist magical attacks, and how much Fatigue you have. Willpower governs the skills Destruction, Alteration, Mysticism, and Restoration. (MW Manual)

[edit] Wood Elf
- noun
  1. A common name for the Bosmer

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