Tamriel:Planes of Oblivion

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The dimensional planes which are home to all the daedra. Chapter 4 in the Elder Scrolls series, Oblivion, takes place in part in the planes of Oblivion.

In the game of Oblivion it is stated (on a load screen caption) that "there are sixteen daedra princes, each with his own plane of Oblivion." The sixteen daedra princes probably consist of those listed under Daedric Princes, with the exception of Jyggalag. Each of these planes can be very extensive; Molag Bal's plane is described as being a replica of all of Nirn.

Each prince's plane may have a more specific name, for example: Apocrypha for Hermaeus Mora's, Coldharbour for Molag Bal's, Moonshadow for Azura's, Quagmire for Vaermina's. Each plane is supposedly very different in appearance, depending upon the nature of the prince who rules it. They can range from beautiful to desolate; some may not even resemble worlds as we think of them, containing nothing but dust and smoke, or changing constantly.

Oblivion is often associated with tales of Hellspawn and most forms of Destruction (especially fire), and is likely known as Hell, or the home to demons. This is not true, as the Daedra are not actually demons, only sentient beings who do the bidding (often destructive) of their respective masters. Also, this image is probably only accurate for the planes of daedric princes known for destruction, such as Mehrunes Dagon and Molag Bal.

The following are the known planes of Oblivion:

Contents

[edit] Daedric Princes' Realms

[edit] Mehrunes Dagon's Deadlands

The Deadlands are Mehrunes Dagon's realm that is invading Tamriel in TES4: Oblivion. It is a dimension that is covered by an ocean of lava, scattered with islands. Several structures exist on said islands, like towers, walls, elevated pathways, and gates, many of which are in disrepair and non-functional. The interiors of the buildings resemble infernal slaughterhouses, with much evidence of human bloodshed. Tourists beware: the denizens of the deadlands will attack any mortal on sight. Many things are on fire, the air is smoky, and corpses hang from poles, overhead arches, and rocks. Harrada, Spiddal Stick, and Bloodgrass grow abundantly in the charred soil.

[edit] Sheogorath's Madhouse (The Shivering Isles)

Madhouse, or commonly called The Shivering Isles, is Sheogorath's realm that is accessible in the TES4 expansion of the same name. It is divided into halves: the north is called Mania, and reflects the lighthearted side of its ruler's madness. It is similar to Vvardenfell's West Gash Region, with expansive grasslands and huge mushroom trees. The southern half, Dementia, represents the dark and violent side of Sheogorath, and is gloomy and claustrophobic. There are mortals living here as well as daedra. The town of New Sheoth lies in the center of the isles, which is also divided into two sections. Sheogorath's palace lies here.

At the end of the Shivering Isles Main quest, it is revealed that the Shivering Isles was the plane of Jyggalag, doomed to reclaim it at the end of every era from madness, only to lose it again. It is unknown whether or not he will claim another plane in the future.

[edit] Malacath's Ashpit

The Ashpit is Malacath's realm, and is known as the hardest of the realms to reach, save the ones which are completely inaccessible to mortals. It is described as consisting only of dust, palaces of smoke, and vaporous creatures: "anguish, betrayal, and broken promises like ash filled the bitter air". Levitation and magical breathing are necessary to survive.

[edit] Boethiah's Attribution's Share

Attribution’s Share is the Plane of Boethiah. Previously known as Snake Mount, this realm is characterized by twisted towers and immense maze gardens. The realm is ruled by laws of labyrinthine policy and betrayals are a matter of course. Boethiah frequently holds the Tournament of Ten Bloods here.

[edit] Molag Bal's Coldharbour

Coldharbour, the immense realm of Molag Bal, is also one of the most inhospitable realms, consisting only of charnel houses and vast slave pens. Any mortal found here is captured and placed in one or the other. It resembles Nirn except darker and more beaten and violent.

[edit] Meridia's Colored Rooms

The Colored Rooms are a collection of realms belonging to Meridia, inhabited by the Auroran daedra.

[edit] Hircine's Hunting Grounds

The Hunting Grounds are the realms of Hircine, taking the form of islands inhabited by Daedra, in particular Herne and Atronachs. Mortals entering these realms are typically hunted down by the inhabitants.

[edit] Hermaeus Mora's Apocrypha

Apocrypha is Hermaeus Mora's realm. It is an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge.

[edit] Azura's Moonshadow

Moonshadow, Plane of Azura. A twilight country of shades and half-thoughts, that is inaccessible from Nirn, although this has not always been the case. It is a giant garden full of roses and such beauty that it makes mortals half blind.

[edit] Namira's Scuttling Void

The Scuttling Void is the realm of Namira.

[edit] Peryite's Pits

Peryite's Pits are the lowest reaches of Oblivion, and can be accessed briefly in that game during Peryite's Shrine quest.

[edit] Clavicus Vile's Realm

Clavicus Vile's unnamed realm takes the form of tranquil countryside, where horned, yellow-skinned, deadly Daedra roam.

[edit] Sanguine's Realms

Sanguine is in control of ten times ten thousand realms, used mainly as pleasure pockets.

[edit] Vaernima's Quagmire

Vaernima's Quagmire is a realm of nightmares and torture, every few minutes changing with a lightning flash from one horrifying vision to another.

[edit] Nocturnal Realm

The Nocturnal Realm is the strong hold of Nocturnal, and is inhabited by daedra known as the Nocturnals. The greatest Stronghold here is known as Shade Perilous.

[edit] Mephala's Web

Inaccessable to mortals, most believe the realm of Mephala is intricate and woven together like a web, as that seems to be what she rules over as a Lord.

[edit] Realms not belonging to a specific Daedra

[edit] Soul Cairn

The Soul Cairn is a realm of tombs where the undead seemingly roam free and invulnerable to any harm. Rather than being aligned to any Daedric prince, it is controlled by a race calling itself the Ideal masters, who are often known to mortals as Gem Vampires.

[edit] Chimera of Desolation

The Chimera of Desolation is a small, lordless realm, created by Mehrunes Dagon, who threw Caecilly Island (a small island off the coast of Northmoor) into the void as an act of revenge against a mortal conjurer living there.

[edit] See Also

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