Lore:Places I

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[edit] Ilessan Hills

Ilessan Hills is a province of High Rock, within the The Iliac Bay region. The provincial seat is the city of Ilessan Hills. Bretons call this province home.

[edit] Iliac Bay

Iliac Bay (also spelled Illiac bay) is the large bay separating the southern coast of High Rock from the northern coast of Hammerfell. The game of Daggerfall took place in the region around Iliac Bay.

[edit] The Imperial City

The Imperial City is the capital of Cyrodiil and the whole of the Empire. It is located on City Isle, an island in Lake Rumare in the Nibenay Valley, at the center of the Imperial province, and is circular in shape. In the middle of the circle that is the city is the Green Emperor Way district, containing the Imperial Palace and its White Gold Tower. Surrounding it are six districts, starting from twelve o'clock and going clockwise:

Also on the island is the Arcane University, the Imperial Prison and the Waterfront, which is the harbor of the Imperial City. A single bridge connects the island to the mainland near Weye. Roads lead from the capital in all directions.

[edit] The Imperial Palace

A view of the Imperial City and the Imperial Palace in Oblivion
A view of the Imperial City and the Imperial Palace in Oblivion

The Imperial Palace is located in the center of the Imperial City, in Green Emperor Way. The most noticeable feature of the palace is the White Gold Tower, which was built by the Ayleids. The palace is strictly guarded by elite Palace Guards, who advise visitors to maintain quiet at all times, and not to enter any floor above the second.

[edit] Inner Sea

Imperial Prison Ship in Seyda Neen
Imperial Prison Ship in Seyda Neen

The Inner Sea is a body of water that separates the mainland of the Imperial province of Morrowind from the large island of Vvardenfell. It encompasses the Bitter Coast, Ascadian Isles and Azura's Coast to the east, where it meets the Sea of Ghosts. The expansion Bloodmoon adds the large and icy island of Solstheim, located northwest of Vvardenfell.

The Inner Sea was created after the giant volcano Red Mountain erupted and some of the landmass of Vvardenfell sank lower than sea level. The resulting crater was filled by the icy waters of the Sea of Ghosts, cooling the lava over time. Some reports place this event after The War of the First Council in 1E 668, referred to in the tales of numerous races - to the Nords it was The Year of Winter in Summer, to the Khajiit, Sun's Death. However, there are conflicting reports, stating that there might have been earlier eruptions creating this change in landscape.

The main port of the Inner Sea on Vvardenfell is Ebonheart, with minor ports being Hla Oad, Gnaar Mok, Molag Mar, Tel Branora and the Imperial outpost of Seyda Neen with its lighthouse Grand Pharos guiding mariners. The third Elder Scrolls game, Morrowind, starts as an Imperial Prison Ship makes land at the Census and Excise Office in Seyda Neen.

Most of the Inner Sea's Bitter Coast is littered with smuggler hideouts, smuggling is very lucrative since The Blight forced the Empire to close its mainland to exports from Vvardenfell. Ships brace the treacherous waters in search for profit, but often only find the bottom of the sea.

[edit] Isle of Balfiera

The Isle of Balfiera is a province of High Rock consisting of seven islands found within the Iliac Bay. The largest settlement is the town of Upvale. The Isle of Balfiera is most notably known for The Direnni Tower. Bretons predominate The Isle of Balfiera.

[edit] Isinfier Plains

The Isinfier Plains are the central tundra that stretches from Thormoor's Watch in the west to the eastern coast, between Thirsk and the Hirstaang Forest. The Moesring Mountains, Lake Fjalding and the Isild River form the northern border and Bloodskal Barrow, Brodir Grove and the Sun Stone form the southern border. Most of the Isinfier Plains are covered in snow and frequently endure savage blizzards especially to the north, near the Moesring Mountains.

Flora in the region is diverse and includes Belladonna, Holly, Solstheim Pine trees and several species of shrub just to name a few. However, it is the fauna in the region that is what makes the Isinfier Plains an excellent hunting ground. Various species include Common Grizzly Bear, Snow Bear, Common Wolf, Snow Wolf, Tusked Bristleback, Grahl, White Horker, Draugr, Ravens and Rieklings.

The unique river systems and sheltered bays of the Isinfier Plains makes the region an excellent place for various smuggling operations and camps for Reavers, Beserkers, Fryse Hags and hunting parties of the Skaal and Thirsk. Many people call the dozens of ice caves in the Isinfier Plains home. The area is also includes magnificent tombs like the Jolgeirr Barrow. The Altar of Thrond is located in the north of the Isinfier Plains, on the banks of the Harstrad River.

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