Lore:Places S
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[edit] Saarthal
Saarthaal is the first city built in Skyrim after the arrival of Ysgramor. It has been located by archaeologists, in recent times, to be near the modern city of Winterhold. It was burned to the ground in the Night of Tears by the Elves years later.
[edit] Sadrith Mora
Sadrith Mora is the district seat of House Telvanni, and home of the Telvanni Council, though only one Telvanni councilor actually lives in town. Sadrith Mora is an island settlement in the Zafirbel Bay, and accessible only by sea and teleportation.
The actual town of Sadrith Mora is built in typical Telvanni style: great, magically-formed organic mushrooms springing from the ground, each being expanded to suit the needs of the inhabitant; one may become a dwelling for a single Dunmer, while others form shops, seaports, or entire inns and taverns. These are grown in a gigantic loop around the tower of Tel Naga, home of Master Neloth. The town has every service imaginable including clothiers, blacksmiths, enchanters, apothecaries, and spellwrights. Additionally, the town itself offers a Morag Tong base, an inn, and restaurant. North of the Great Market is the Telvanni Council Hall, a large orb supported by giant mushroom stalks. While visitors are technically not supposed to travel beyond the Gateway Inn into the town, nobody really seems to mind. Anyone will serve you, albeit a bit tersely. One place that foreigners are especially welcome is at the Imperial Fort Wolverine Hall, just to the south.
[edit] Samara
Samara is an island in the Yokudan group north of the Sea of Pearls.
[edit] Sancre Tor
- "But after nine months that mound of mud became as a small mountain, and there were whispers among the shepherds and bulls. A small community of believers gathered around that growing hill during the days of its first churning, and they were the first to name it the Golden Hill, Sancre Tor. And it was the shepherdess Sed-Yenna who dared climb the hill when she heard his first cry, and at its peak she saw what it had yielded, an infant she named Reman, which is "Light of Man." And in the child's forehead was the Chim-el Adabal, alive with the dragon-fires of yore and divine promise, and none dared obstruct Sed-Yenna when she climbed the steps of White-Gold Tower to place the babe Reman on his Throne, where he spoke as an adult, saying I AM CYRODIIL COME." — Remanada
Sancre Tor was once the location of a fortified city once conquered by Tiber Septim. The mythical birthplace of Reman Cyrodiil, it is located in the Jerall Mountains in Colovia, north of the city of Chorrol. However, the fortress of Sancre Tor was corrupted by the Underking, causing it to be sealed shut by the Grandmaster of the Blades in the 36th Year of the Reign of Tiber Septim. In the years after Tiber Septim's reign it was gradually forgotten, decaying into a haunted ruin.
[edit] Sea of Ghosts
The Sea of Ghosts is the name for the waters surrounding the northern half of the island of Vvardenfell and all of north-eastern Tamriel. The Nedic people sailed from the northern continent Atmora to Tamriel across this sea. The Sea of Ghosts is part of the Padomaic Ocean, and meets the Inner Sea to the northwest.
A major eruption of the giant volcano Red Mountain changed the face of Morrowind in 1E 668. The Sea of Ghost's icy waters filled the chasms created by the shifting land masses of the sub-continent, and thus the Inner Sea and the island of Vvardenfell were born. The needle-like rocks in the Sheogorad Region make the islands here almost unreachable by ship, and only Dagon Fel offers a harbor and scheduled services.
[edit] Sea of Pearls
The Sea of Pearls are the waters south of the island group of Yokuda, roughly at the equator, found far to the west of Hammerfell's coast. The Sea of Pearls is part of the Eltheric Ocean.
[edit] Senchal
Senchal is an infamous city, found on the easternmost tip of Elsweyr's Quin'rawl Peninsula, that serves as the largest port in Tamriel. The city is an assortment of bazaars, taverns, merchant quarters and open-air markets ringed on three sides by crowded harbours. Senchal is a favorite spot for pirates and sea captains wishing to sell or buy illegal and black-market goods, it being easier to smuggle goods into and out of the Empire by way of the Topal Sea than the well guarded inland highways. Thieves, unfortunately, are commonly found here as are beggars and the Khajiit Moon Sugar junkies. The Black Keirgo is Senchal's most squalid and dangerous quarter where sugar-dens and sugar-addicts both line the streets. A good portion of the city is either abandoned or in ruins from the strain of Khanaten Flu in 2E 560. Entire neighborhoods were razed in an effort to cleanse Senchal of the flu and have yet to be rebuilt. Recently however, this city has been turned into a beautiful coastal sea resort, although it is unknown how much of the city was changed by this transformation.
[edit] Sentinel
Judging by its location, Sentinel could be nothing other than a Merchant power: it is situated on rocky, infertile hills overlooking Iliac Bay. It was built in the time of the first Redguard Colonization of Hammerfell, to serve as a base for their battles against the Bretons, but has since been expanded. Its main street is a great market leading from the docks to the front gates. Sentinel is an exotic retreat for the nobility of Daggerfall and Wayrest, who delight in its exotic cooking, craftsmanship, and bizarre plays.
[edit] The Sestres
The Sestres are a group of three large islands far to the west of Hammerfell in the Abecean Sea. The Sestres are part of the island group of Thras, also called the Coral Kingdoms.
[edit] Seven Thousand Steps
The Seven Thousand Steps are on the highest peak in Skyrim, the Throat of the World, leading up to High Hrothgar, dwelling place of the Greybeards. Whether it has exactly 7000 steps is unknown.
[edit] Seuol Yeler
Seuol Yeler is a small island in the Eltheric Ocean, south of the Sea of Pearls. It is considered by some as part of the Yokuda island chain.
[edit] Seyda Neen
Seyda Neen is a small Imperial owned port town in the Bitter Coast region, bordering the Ascadian Isles. Its population is made up of a few commoners and several guards as well as a few rogue travelers who frequent it from time to time. The town also houses two unique buildings, found nowhere else on Vvardenfell: the lighthouse Grand Pharos at the harbor mouth, a beacon to mariners throughout the Inner Sea, and the Census and Excise Office, where most visitors are processed. Though no boats offer travel, Imperial cutters use the dock as a restocking point to control smuggling and pirate ships running the waters off the Bitter Coast. Silt Striders provide convenient travel as far north as Gnisis.
[edit] Sheogorad
The Sheogorad region is a wild maritime province consisting of about 28 islands off the north coast of Vvardenfell, Morrowind. The high pillar-like menhirs characteristic of the area also result in hundreds of rocks, either just exposed, or lying just below the surface, which makes marine navigation almost impossible. The only accessible port, Dagon Fel, is on the main island of the archipelago, reached by skirting the region and coming in from the north.
Sheogorad is politically non-aligned. Its remoteness and the difficulty of travel puts it beyond the reach of most of the current Great Houses, although the large number of ancient Velothi buildings, Dwemer ruins, and Daedric shrines through the region, and along the north coast of the mainland, bears witness to the fact that this was not always the case. Currently, however, Sheogorad is a haunted region, full of sorcerers, vampires, witches and Daedra worshippers.
The port town of Dagon Fel is the only real settlement in the region. Its population is far more heavily Nord than most of Vvardenfell, a part of the heritage of that seafaring people. While Dagon Fel is the only place in the region that has any suppliers, the major occupation of the inhabitants is scavenging in the local ruins, which extend into the town itself. The main body of the Dwemer ruin of Mzuleft is south of the town, separated by walls and a steep range of hills, but the Dwemer towers and ruins are virtually part of the eastern town, and extend to the island to the north.
On the far south of the island is the ancient stronghold of Rotheran, openly inhabited by a bandit gang as of last report. There are numerous caves in the area, and several crypts, though many are inhabited by necromancers or vampires, and there is known to be a place of worship frequented by Orcs somewhere on the west of the island.
The surrounding islands are much the same, dens of bandits, sorcerers and vampires, and there are two very large Daedric shrines among the islands, Ald Daedroth to the far east, and Assurdirapal on a long island in the west of the chain, which also holds the significant Velothi ruin of Ald Redaynia.
While many sites throughout this region are given over to the profane, and dead, and the deadly, Sheogorad is also known for its religious mystics, many of whom have or have had hermitages on the islands. The northern islands in particular are places of retreat, since the forces of "darkness" seem more inclined to live on islands closer to the mainland. In fact, the Sanctus Shrine is on one of those islands, the site where the current Archcanon Saryoni did his meditations and wrote his famous sermons.
Overall, Sheogorad is wild, inaccessible and full of the sort of people who favor that environment. If you are a hermit, a bandit, archeologist, or adventurer, Sheogorad may be the place for you. If not, it is probably better to stick to more settled lands.
[edit] Silver Road, The
The Silver Road runs north to south from Bruma in the north to a point on the Red Ring Road due north of the Imperial City.
[edit] Silvenar
Silvenar is a city in central Valenwood, and is the setting of the seventh book of A Dance in Fire.
[edit] Skaven
A town in north-central Hammerfell.
[edit] Skingrad
Skingrad is a large town located in the West Weald region, to the southwest of the Imperial City, along the Gold Road. The town is divided in two parts: the north wall encompasses the business district with the guild halls, while the southern half holds homes and the Great Chapel of Julianos, where you can pray to be healed. Outside of town is the castle of Janus Hassildor, count of Skingrad and wizard, who is reportedly a vampire, a fact known to and kept as a secret by the Mages Guild.
[edit] Skyrim
Skyrim is the most northern region of Tamriel, and is a cold and mountainous region. Although it is one of Tamriel's less hospitable provinces, it has rich resources such as ebony, raw glass, and plentiful forest products. It is currently inhabited by the human race of Nords. It was once inhabited by the Aldmer and Falmer, until the proto-Nords of Atmora finally drove out the mer.For comeplete information, see the Tamriel article.
[edit] Solitude
A city in Skyrim, Solitude is famous for being the northernmost town in Tamriel and infamous as the seat of the so-called Wolf Queen, Potema.
[edit] Solstheim
Solstheim is an island to the northwest of Vvardenfell and east of Skyrim. Despite being in the general area of Morrowind its climate is more that of Skyrim. Unlike the other islands of Tamriel it is not part of any province. The Empire has a small foothold at Fort Frostmoth in the warmest southern reaches of the island, and the ambitious East Empire Company has sent mining expeditions slightly further north to Raven Rock. The local Nords live in isolated tribal communities such as the Skaal, and many of them resent the outsiders' claims to the island.
The game Bloodmoon was set in Solstheim.
[edit] Stirk
Stirk is an island off the western coast of Cyrodiil.
[edit] Strid River
The Strid River is a large river that forms most of the boundary between Cyrodiil and Valenwood. If rises in The West Weald to the South East of Skingrad and flows west-south-west before emptying into the Abecean Sea just South of Anvil.
[edit] Stros M'Kai
Once the home of Crown Prince A'tor, Stros M'Kai is an important mountainous island off the southern coast of Hammerfell near the Cape of the Blue Divide. Stros M'Kai is renowned for its completely steam-powered Dwemer ruins, including the marvelous observatory known as the Orrery.
The game of Redguard was set in Stros M'Kai.
[edit] Summerset Isle
Summerset Isle (sometimes spelled Sumurset Isle or Sumerset Isle) is a large island to the southwest of Tamriel's mainland. The Summerset Isles, encompass a second, smaller island. In addition, it once contained the island system of Pyandonea, who seceded after a war with the King of Summerset. Summerset Isle is inhabited by the Altmer (called High Elves by Imperials), of whom magic is said to flow through their very veins. While the Sload are believed to be the first inhabitants of the Isles, it is believed to be the first province occupied by the Aldmer.
For more information, see the full article
[edit] Suran
Suran is a medium-sized town situated on the coast of Lake Masobi in the north-east of the Ascadian Isles. Its architecture resembles a typical Hlaalu market town, complete with watchtowers and a small temple. It serves as the northern headquarters for Hlaalu slavers for the nearby plantations.
Suran functions also as a stopover for pilgrims and adventurers heading north-east into the Molag Amur region and Mount Kand.

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