Lore:Dictionary S
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This Dictionary article mainly defines terms that are not covered in other Lore sections. For help finding other words, a more comprehensive listing is available at All Terms.
[edit] Saber
- - noun
- A small, light, chopping Long Blade weapon that sacrifices damage for improved speed. Similar in size and design to the Broadsword but is lighter with only one-edge.
[edit] Salache
- - noun
- Another name for High Elves.
[edit] Scout
- - noun
- Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive. (MW Manual)
[edit] Secunda
- - noun
- One of Tamriel's two moons (the other is named Masser). Half of Lorkhan's split planet.
[edit] Security
- - noun
- This stealth skill lets you open locked doors and containers with lock-picks or disarm traps with probes. This skill is essential to agents and thieves alike. The skill is governed by the user's intelligence. (MW Manual)
[edit] Senche-Tiger
- - noun
- One of the greater forms of the Khajiit race.
[edit] Septim
- - noun
- Official name for the Imperial coin, named after the line of emperors.
[edit] The Serpent
- - noun
- One of the major constellation birthsigns. Those born under the Serpent can poison their foes by sacrificing their own health.
[edit] Serpent's Dance
- - noun
- A holiday of Satakalaam celebrated in the Iliac Bay region is patently an old festival honoring a Serpent god of the homeland who evidently did not survive the journey to Hammerfell. The significance of the date, the 3rd of Suns Dusk, has been lost with the Serpent Priests.
[edit] The Shadow
- - noun
- One of the 13 major constellation birthsigns. Those born under the Shadow can make themselves invisible.
[edit] Shehai
- - noun
- The ancient fighting technique practiced by the Ansei.
[edit] Shezarr
- - proper noun
- A name for Lorkhan, originating from Cyrodiil.
[edit] Shor
- - proper noun
- A name for Lorkhan, originating from Skyrim.
[edit] Shield
- - noun
- Held on the left and front of the body to block attacks.
[edit] Short Blade
- - noun
- This stealth skill makes you more effective with short, quick, thrusting weapons like daggers, tantos, short swords, and wakizashis. The skill is governed by the user's speed. (MW Manual)
[edit] Shortsword
- - noun
- A short, thrusting blade that provides a good balance between quickness and damage. Typically half-way in size between a dagger and a longsword.
[edit] Siege of Craghold
- - noun
- A battle of the War of Betony, won by Daggerfall.
[edit] Skooma
- - noun
- A Khajiit word for a hazardous narcotic, derived from Moon-Sugar. Skooma is highly addictive and large doses can cause hallucinations.
[edit] Sload
- - noun
- The most hated race on all of Tamriel. They are a race of aquatic slug people who like to dabble in the arts of necromancy. They are most famous(or infamous) for unleashing the terrible Thrassian Plague, which wiped out half of Tamriel.
[edit] Sneak
- - noun
- This stealth skill is the art of moving unseen and unobserved. Skill sneaks are also adept pickpockets. The skill is governed by the user's agility. (MW Manual)
[edit] Snow Elf
- - noun
- See Falmer.
[edit] Song of Return
- - noun
- The Song of Return is an ancient Nordic song telling of Ysgramor, the first Nord from Almora, the destruction of the Elves in Skyrim, and of returning to the place of man's supposed creation, the Throat of the World.
[edit] Somnalius Fern
- - noun
- The Somnalius Fern can be found in the swamps of Black Marsh. The fronds from this plant are light green and quite delicate. Picking a frond can be very difficult, but once retrieved it can be used to put an enemy to sleep for a short while by passing it under his nose. ( From the Special Flora of Tamriel by Hardin )
[edit] Sorcerer
- - noun
- Sorcerers are very much like mages although they hold the potential to become many times more powerful. Unlike any other class they are trained to absorb spells targeted at them, using the spell points to cast spells back at their opponents. Indeed, this is the only way a sorcerer can gain spell points since their training leaves them incapable of regenerating them naturally. In addition, they are also capable of holding a much larger reserve of spell points than any other class, allowing them to cast some extremely potent spells. Like all magic users, sorcerers must have a high intelligence and willpower.
[edit] Spear
- - noun
- A long-shafted weapon with a sharpened tip on one or both ends.
- A combat skill permits effective use of long-shafted thrusting weapons like spears and halberds. The skill is governed by the user's endurance . (MW Manual)
The spear is a two-handed, long-shafted weapon whose primary benefit is its long reach.
[edit] Speechcraft
- - noun
- This stealth skill allows you to influence others by admiring, intimidating, and taunting them. Listeners are more willing to divulge information or to entrust important tasks to the skilled speaker. The skill is governed by the user's Personality . (MW Manual)
[edit] Speed
- - noun
- This Attribute determines how fast you move. Speed governs the skills of Athletics, Short Blade, Hand-To-Hand, and Unarmed (Morrowind) or Athletics, Acrobatics and Light Armor (Oblivion).
[edit] Spellsword
- - noun
- Spellswords, unlike the other magic-based classes, are just as capable at combat as they are at casting spells. Indeed, they are often called a fighter-mage, much to their dislike. Unfortunately, this is a difficult profession to be in since it not only requires the high intelligence and willpower of spellcasting, but the strength and endurance for fighting. In addition, the combined long hours of studying books and practicing melee defense/offense dissuade many from attempting it.
[edit] Staff, or Stave
- - noun
- A two-handed blunt weapon commonly used by travelers both as a walking stick and a weapon. They may also be used to store powerful spells.
[edit] Star
- - noun
- A small ranged weapon that can be thrown at opponents for minor damage.
[edit] The Steed
- - noun
- One of the 13 major constellation birthsigns. Those born under the Steed can move faster than most.
[edit] Strength
- - noun
- This attribute affects how much you can carry, how much fatigue you have, your starting Health, and how much damage you can do with melee weapons such as swords and axes. Strength governs the skills of Armorer, Blunt Weapon, Axe, Long Blade and Acrobatics (Morrowind) or Blade, Blunt and Hand-to-hand (Oblivion).
[edit] Suthay-raht
- - noun
- The most common variety of the Khajiit race. Most Suthay-Raht are intelligent, quick, and agile.

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