Tamriel:Gods S
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[edit] Sanguine
Sanguine is the Daedric Prince whose sphere is hedonistic revelry and debauchery, and passionate indulgences of darker natures. He often appears on the seals and signs of brothels and whore-houses. Sanguine is depicted as a portly man with a demon-like head with horns and always with a bottle in his hand, or a whore under his thumb.
Sanguine can mean either "cheerfully optimistic" or "bloody"; the double meaning is appropriate for a prince whose realm encompasses both the light and dark sides of passion.
For more information, see the article on Sanguine.
[edit] Satakal, The Worldskin, Yokudan god of Everything
Yokudan god of everything. A fusion of the concepts of Anu and Padomay. Basically, Satakal is much like the Nordic Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god of the Alik'r nomads.
[edit] Secunda
Another name for Jone, the little moon god. See also Secunda.
[edit] Sep, The Snake
Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.
[edit] Sheogorath, The Mad god
Sheogorath is the Daedric Prince of Madness, whose motives are said to be unknowable. His Sphere in Oblivion is known as the Madhouse, though it has also been called the Asylums by the Imperial Census of Daedra Lords, which can be found at The Imperial Library, and called the Shivering Isles by some.
For more information, consult the Main Sheogorath Page.
[edit] Sheor, Bad Man
In Bretony, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor, born during the dark years after the fall of Sarthal.
[edit] Shezarr, god of Man
Cyrodiilic version of Lorkhan, whose importance suffers when Akatosh comes to the fore of Nibenay religion. Shezarr was the spirit behind all human undertaking, especially against Aldmeri aggression. He is sometimes associated with the founding of the first Cyrodilic battlemages. In the present age of racial tolerance, Shezarr is all but forgotten. In 1E 266 the lost Shezarr, the missing sibling god of the Eight Divines, arrives at the White Gold Tower in the Imperial City and transforms the dying Alessia into the first of the Cyrodilic saints becoming the first gem in the Cyrodilic Amulet of Kings.
[edit] Shor, god of the Underworld
Nordic version of Lorkhan, who takes sides with Men after the creation of the world. Foreign gods (i.e., Elven ones) conspire against him and bring about his defeat, dooming him to the underworld. Atmoran myths depict him as a bloodthirsty warrior king who leads the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. Sometimes also called Children's God (see Orkey).
[edit] Sithis
Sithis is the representation of the one primordial state of chaos, and is called the serpent god of entropy. He is also the patron of the Dark Brotherhood, and said to be the Husband of the Night Mother. Sithis is often thought of as an equal but opposing force to Anuiel. The Dark Brotherhood has claimed he is not a Daedra and does not dwell in Oblivion, which supports the theory he represents a primordial state of chaos. According to his worshipers, Sithis was the huge black nothingness that existed before creation. It was then that the 'Aurbis', the soul of the void, formed, thus creating Aetherius and Oblivion. This interpretation of events differs from most other versions. He is referred to by some texts and legends as a child of Mephala, while some say he is Mephala (just in different form and appearance).
[edit] Sotha Sil, Mystery of Morrowind
Sotha Sil, wizard-mystic god of the Dunmer, is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden Clockwork City. Once the last survivor of a minor Dunmer House, Sotha Sil became a great wizard in life and later discovered how to use Kagrenac's Tools on the Heart of Lorkhan to steal its divine powers and become a god.
For more information, see Sotha Sil.
[edit] Stendarr, god of Mercy
God of the Eight Divines/Nine Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule by might and merciful forbearance. Stendarr is the inspiration of magistrates and rulers, and the patron of the Imperial Legion. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
[edit] Stuhn, god of Ransom
Nordic precursor to Stendarr, brother of Tsun. Shield-thane of Shor, Stuhn was a warrior god that fought against the Aldmeri pantheon. He showed Men how to take, and the benefits of taking, prisoners of war.
[edit] Syrabane, Warlock's god
An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.

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