Lore:Wolverine Hall
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Situated just south of Sadrith Mora, the Wolverine Hall is a rather pathetic attempt on the part of the Imperials to project power in a region of Vvardenfell where they are clearly powerless. The Telvanni tolerate the presence of the fort mostly because nobody cares enough to knock it down, and because any who tried to became inextricably lost in the lower passages of the hall. The Wolverine Hall houses the services not permitted in the town itself, such as the mainland Mages Guild, Fighters Guild and Imperial Cult altar. These are concealed within the fort itself. To reach them, follow the spiral stairway accessible on the left as you enter the altar up to the mages, or down to the fighters. It is ill-advised to venture beyond the door you seek - the tortuous nature of the hall's passages is no joke. If you should choose to explore further, chances are that you will become lost. Luckily, a Divine Intervention spell will set you down right outside again. Between the Hall and the town itself is Dirty Muriel's Cornerclub, a Nord-style building that houses the Thieves Guild.
[edit] See Also
- For more information, see the Morrowind Wolverine Hall article.

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