Tamriel:Zafirbel Bay
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Zafirbel Bay is a small but significant part of the Azura's Coast Region. The region itself includes the islands and offshore area all along the eastern coast of Vvardenfell. Zafirbel Bay is located roughly in the center of the coast. Like most of the region, the islands tend to be covered with mucksponge, with saltrice and marshmarrow on the coasts. The waters teem with slaughterfish and there is a thriving but disorganized pearl trade from the many kollop beds in the inter-island shallows. The ubiquitous cliff racers have rookeries on most of the highpoints of the islands.
There are about 35 islands in the area of the Bay, some little more than exposed rocks, some far more substantial. Some of the larger islands have crypts or caves, many have camps of itinerant fisherman or occasional bandits, and three have Telvanni wizard towers. The only really substantial island is the one on which Sadrith Mora is built.
The Bay is Telvanni heartland. To the east is the island on which is found the Telvanni capital of Sadrith Mora, home of the Telvanni Council House, and also of Tel Naga, home of Master Neloth. Sadrith Mora is a substantial town with a range of services, most notably the variety of magical goods for which the Telvanni are justly famous. Fara's Hole in the Wall is popular with the locals and is located near the open air markets.
The island also houses the only center for non-Telvanni activity in the area. Wolverine Hall is an Imperial fort housing branches of the Mages Guild, Fighters Guild, and Imperial Cult. Nearby, Dirty Muriel's Cornerclub provides a halfway house between the Imperial and local populations and is a favorite place for conducting "off the record" business. Another point of interest is the Daedric ruin Kaushtarari on the southeast of the island and a couple of large family crypts.
Sadrith Mora may be easily reached by ship or teleportation through the Mages Guild.
Along the north of the bay, the second smallish island to the west of Sadrith Mora is the home of Archmagister Gothren, head of House Telvanni. His wizard tower is known as Tel Aruhn. While there is the usual small community at the foot of the tower, services are limited compared to Sadrith Mora, with little competition between tradesmen. There is also a nice little pub. As might be expected, the tower itself provides a broad range of goods, but they are intended for serious magicians and may be difficult to get to for mundanes; again, you will generally be required to fly if only for a little while. Serious non-magical types in search of enchanted weaponry should bring several potions of rising force.
Tel Aruhn can be reached by sea, though the limits in its services probably mean most will only wish to visit it for the day, or perhaps an overnight stay.
Continuing around the bay counter-clockwise on second island to the west southwest, there is the large Daedric shrine of Yansirramus dedicated to Molag Bal. Adventurers are warned to be careful, as this shrine is visited by worshippers who do not like intruders. Yansirramus is located near the coast, not far from the cave of Nammu.
Proceeding south and back to the east, there are a number of smaller islands and eventually in the southwestern corner of the bay, one comes to the famous home of the Corprusarium, the tower of Tel Fyrand home of Lord Divayth Fyr. There is no transport to Tel Fyr aside from swimming and no services or tower community. There are a number of islands between Tel Fyr and Wolverine Hall, which lies to the north-northeast.
[edit] See Also
- For more information, see the Morrowind Zafirbel Bay article.

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