Template:Artifact Summary
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[edit]
{{{PageName}}}
| Artifact: {{{PageName}}} | |||
|---|---|---|---|
| Statistics |
#################### # Artifact Summary # ############################################################################################# # This template is to be used at the top of each artifact page to standardise info and # # formatting. # # There is one required parameter: # # PageName = The name of the item's page to be used in the edit link. # # The remaining parameters are all optional. # # Title = The name of the item to be used in the header. If omitted, PageName will # # be used its place. # # Image = file containing image of item (image can be used in place of Image) # # ImgDesc = name to display under image. If omitted, Title or PageName will be used in # # its place (imgdesc can be used in place of ImgDesc) # # Rating = armor rating (for armor items) # # Damage = weapon damage (for weapon items) # # Chop = chop weapon damage (for MW weapon items) # # Slash = slash weapon damage (for MW weapon items) # # Thrust = thrust weapon damage (for MW weapon items) # # DamageRatio = weapon damage ratio (for MW weapon items) # # Speed = speed (for weapon items) # # Reach = reach (for weapon items) # # Weight = weight (if 0, provide as '0.' to ensure value is displayed) # # Health = health (for armor and weapon items) # # Value = value in gold # # Uses = uses of the item (for lockpicks, probes, etc) # # Quality = quality of the item (for lockpicks, probes, etc) # # Enchant = description of any enchantments # # Charge = Charge/Cost=Uses values for weapon enchantments (for backwards compatibility# # this information can also be embedded in the Enchant parameter, but a # # separate entry is preferred). # # Type = type of item (e.g., one handed blade, ring, etc.) # # ArtifactType = type of artifact (Daedric Artifact, Leveled Artifact, etc.); if not # # provided, defaults to "Artifact" # # EditorID = CS name # # ObjectID = CS numeric ID (in Oblivion); in MW the ID can be provided using either # # EditorID or ObjectID # #############################################################################################

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