Template:Creature Summary
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| Creature Summary (ID) | |||
| Species | Soul | ||
|---|---|---|---|
| Level | Type | ||
| Attacks | |||
| Other Information | |||
| Health | Magicka | ||
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#################### # Creature Summary # ################################################################################################################ # This template creates an infobox for use on all Creature pages. It includes the appropriate bread crumb # # trails and categories. It can be used on Morrowind, Tribunal, Bloodmoon, Oblivion, and Shivering Isles pages# # titlename = Creature's name as displayed at the top of the infobox. Generally NOT needed; will default to # # use PAGENAME. Only needed when pagename contains extra information (i.e., disambiguation) # # altname = Creature's name as used in category tags. Generally NOT needed: will default to use PAGENAME. # # Only needed when the creature's name starts with "The" or "A" to fix the alphabetization of # # categories # # id = Creature's based FormID (Oblivion) or editor ID in Morrowind. This parameter may be omitted on# # Morrowind pages if the ID is the same as the titlename or PAGENAME, but in lower-case. # # refid = Creature's reference FormID in Oblivion. refid and baseid should be used in place of the # # standard id parameter for any creatures that are unique and therefore have a uniquely defined # # refid. # # baseid = Creature's base FormID in Oblivion. # # pron = Pronunciation of creature's name (optional) # # mod = Name of mod that adds creature (if not in baseline version of game) # # city = Creature's "Home City" (formatted as a link to appropriate page) # # house = Name of the "House" where this creature lives (if not a merchant) # # loc = "Location" where creatire can be found (if not in a city or in a house/store) # # N.B. generally creatures will have city+store, city+house, or just loc set. All three of city, house # # and loc are not intended to be used together, but they are provided as redundant options so that # # an appropriate place-related box can be created for any creature # # species = Species. If speciescat is _not_ provided Species should be a plain word, i.e., not a link. # # If speciescat is provided, it can be a plain word or a link to the appropriate species page. # # speciescat= Species to be used for page's category: not as a link, singular. Generally NOT needed: will # # default to use race. Only needed when creature is a non-standard species without a category # # Can be set to "none" to prevent any species category from being added to page. # # tribe = Creature's tribe - use for goblins and other tribal creatures. # # level = Creature's level # # type = Creature's type (e.g. Daedra, Undead, etc.) # # typenamesp= Namespace for type, to be used in links. Optional, uses article's namespace by default. # # gold = Merchants' gold (only needed for merchants) # # sells = List of items sold by merchant (optional) # # buys = List of types of items bought by merchant, corresponding to CS categories (optional) # # repair = Set to Yes for creautres that offer repair services (optional) # # health = Creature's health # # magicka = Creature's magicka # # resp = Creature's responsibility for Oblivion creatures (optional if aggress also omitted # # aggress = Creature's aggression for Oblivion creatures (optional if resp also omitted) # # alarm = Creature's alarm level for Morrowind creatures (optional if fight also omitted) # # fight = Creature's fight level for Morrowind creatures (optional if alarm also omitted) # # essential = Is Creature essential: Always, Sometimes, Never (optional) # # follower = Is Creature a follower? Provide link to relevant quests (optional) # # faction = Factions to which Creature belongs (optional - Oblivion only) # # soul = Creature's soul (A number for Morrowind, Petty, Common, Grand, etc. for Oblivion) # # attack = Creature's attacks, bulleted list # # abilities = Creature's passive abilities - resists, weaknesses, etc. # # drops = Any items carried by creature (or added to their corpse on death). # # image = The name of an image file for this Creature, just the file name (optional) # # imgdesc = Description of image (only needed if image is provided) # # tablewidth = Width of overall table (%). Optional, and normally only needed if infobox is being embedded # # in another table, in which case set |tablewidth=100% # # notrail = If set to "yes", the breadcrumb trail normally created by the template is suppressed (for cases# # where multiple templates are used on one page or when used for a generic NPC # ################################################################################################################

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