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# Creature Summary #
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# This template creates an infobox for use on all Creature pages. It includes the appropriate bread crumb #
# trails and categories. It can be used on Morrowind, Tribunal, Bloodmoon, Oblivion, and Shivering Isles pages#
# titlename = Creature's name as displayed at the top of the infobox. Generally NOT needed; will default to #
# use PAGENAME. Only needed when pagename contains extra information (i.e., disambiguation) #
# altname = Creature's name as used in category tags. Generally NOT needed: will default to use PAGENAME. #
# Only needed when the creature's name starts with "The" or "A" to fix the alphabetization of #
# categories #
# id = Creature's based FormID (Oblivion) or editor ID in Morrowind. This parameter may be omitted on#
# Morrowind pages if the ID is the same as the titlename or PAGENAME, but in lower-case. #
# refid = Creature's reference FormID in Oblivion. refid and baseid should be used in place of the #
# standard id parameter for any creatures that are unique and therefore have a uniquely defined #
# refid. #
# baseid = Creature's base FormID in Oblivion. #
# pron = Pronunciation of creature's name (optional) #
# mod = Name of mod that adds creature (if not in baseline version of game) #
# city = Creature's "Home City" (formatted as a link to appropriate page) #
# house = Name of the "House" where this creature lives (if not a merchant) #
# loc = "Location" where creatire can be found (if not in a city or in a house/store) #
# N.B. generally creatures will have city+store, city+house, or just loc set. All three of city, house #
# and loc are not intended to be used together, but they are provided as redundant options so that #
# an appropriate place-related box can be created for any creature #
# species = Species. If speciescat is _not_ provided Species should be a plain word, i.e., not a link. #
# If speciescat is provided, it can be a plain word or a link to the appropriate species page. #
# speciescat= Species to be used for page's category: not as a link, singular. Generally NOT needed: will #
# default to use race. Only needed when creature is a non-standard species without a category #
# Can be set to "none" to prevent any species category from being added to page. #
# tribe = Creature's tribe - use for goblins and other tribal creatures. #
# level = Creature's level #
# type = Creature's type (e.g. Daedra, Undead, etc.) #
# typenamesp= Namespace for type, to be used in links. Optional, uses article's namespace by default. #
# gold = Merchants' gold (only needed for merchants) #
# sells = List of items sold by merchant (optional) #
# buys = List of types of items bought by merchant, corresponding to CS categories (optional) #
# repair = Set to Yes for creautres that offer repair services (optional) #
# health = Creature's health #
# magicka = Creature's magicka #
# resp = Creature's responsibility for Oblivion creatures (optional if aggress also omitted #
# aggress = Creature's aggression for Oblivion creatures (optional if resp also omitted) #
# alarm = Creature's alarm level for Morrowind creatures (optional if fight also omitted) #
# fight = Creature's fight level for Morrowind creatures (optional if alarm also omitted) #
# essential = Is Creature essential: Always, Sometimes, Never (optional) #
# follower = Is Creature a follower? Provide link to relevant quests (optional) #
# faction = Factions to which Creature belongs (optional - Oblivion only) #
# soul = Creature's soul (A number for Morrowind, Petty, Common, Grand, etc. for Oblivion) #
# attack = Creature's attacks, bulleted list #
# abilities = Creature's passive abilities - resists, weaknesses, etc. #
# drops = Any items carried by creature (or added to their corpse on death). #
# image = The name of an image file for this Creature, just the file name (optional) #
# imgdesc = Description of image (only needed if image is provided) #
# tablewidth = Width of overall table (%). Optional, and normally only needed if infobox is being embedded #
# in another table, in which case set |tablewidth=100% #
# notrail = If set to "yes", the breadcrumb trail normally created by the template is suppressed (for cases#
# where multiple templates are used on one page or when used for a generic NPC #
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