Template:Creature Summary/Doc

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 # Creature Summary #
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 # This template creates an infobox for use on all Creature pages.  It includes the appropriate bread crumb     #
 # trails and categories.  It can be used on Morrowind, Tribunal, Bloodmoon, Oblivion, and Shivering Isles pages#
 #   titlename = Creature's name as displayed at the top of the infobox.  Generally NOT needed; will default to #
 #               use PAGENAME.  Only needed when pagename contains extra information (i.e., disambiguation)     #
 #   altname   = Creature's name as used in category tags.  Generally NOT needed: will default to use PAGENAME. #
 #               Only needed when the creature's name starts with "The" or "A" to fix the alphabetization of    #
 #               categories                                                                                     #
 #   id        = Creature's based FormID (Oblivion) or editor ID in Morrowind.  This parameter may be omitted on#
 #               Morrowind pages if the ID is the same as the titlename or PAGENAME, but in lower-case.         #
 #   refid     = Creature's reference FormID in Oblivion. refid and baseid should be used in place of the       #
 #               standard id parameter for any creatures that are unique and therefore have a uniquely defined  #
 #               refid.                                                                                         #
 #   baseid    = Creature's base FormID in Oblivion.                                                            #
 #   pron      = Pronunciation of creature's name (optional)                                                    #
 #   mod       = Name of mod that adds creature (if not in baseline version of game)                            #
 #   city      = Creature's "Home City" (formatted as a link to appropriate page)                               #
 #   house     = Name of the "House" where this creature lives (if not a merchant)                              #
 #   loc       = "Location" where creatire can be found (if not in a city or in a house/store)                  #
 #       N.B. generally creatures will have city+store, city+house, or just loc set.  All three of city, house  #
 #            and loc are not intended to be used together, but they are provided as redundant options so that  #
 #            an appropriate place-related box can be created for any creature                                  #
 #   species   = Species.  If speciescat is _not_ provided Species should be a plain word, i.e., not a link.    # 
 #               If speciescat is provided, it can be a plain word or a link to the appropriate species page.   #
 #   speciescat= Species to be used for page's category: not as a link, singular.  Generally NOT needed: will   #
 #               default to use race.  Only needed when creature is a non-standard species without a category   #
 #               Can be set to "none" to prevent any species category from being added to page.                 #
 #   tribe     = Creature's tribe - use for goblins and other tribal creatures.                                 #
 #   level     = Creature's level                                                                               #
 #   type      = Creature's type (e.g. Daedra, Undead, etc.)                                                    #
 #   typenamesp= Namespace for type, to be used in links. Optional, uses article's namespace by default.        #
 #   gold      = Merchants' gold (only needed for merchants)                                                    #
 #   sells     = List of items sold by merchant (optional)                                                      #
 #   buys      = List of types of items bought by merchant, corresponding to CS categories (optional)           #
 #   repair    = Set to Yes for creautres that offer repair services (optional)                                 #
 #   health    = Creature's health                                                                              #
 #   magicka   = Creature's magicka                                                                             #
 #   resp      = Creature's responsibility for Oblivion creatures (optional if aggress also omitted             #
 #   aggress   = Creature's aggression for Oblivion creatures (optional if resp also omitted)                   #
 #   alarm     = Creature's alarm level for Morrowind creatures (optional if fight also omitted)                #
 #   fight     = Creature's fight level for Morrowind creatures (optional if alarm also omitted)                #
 #   essential = Is Creature essential: Always, Sometimes, Never (optional)                                     #
 #   follower  = Is Creature a follower? Provide link to relevant quests (optional)                             #
 #   faction   = Factions to which Creature belongs (optional - Oblivion only)                                  #
 #   soul      = Creature's soul (A number for Morrowind, Petty, Common, Grand, etc. for Oblivion)              #
 #   attack    = Creature's attacks, bulleted list                                                              #
 #   abilities = Creature's passive abilities - resists, weaknesses, etc.                                       #
 #   drops     = Any items carried by creature (or added to their corpse on death).                             #
 #   image     = The name of an image file for this Creature, just the file name (optional)                     #
 #   imgdesc   = Description of image (only needed if image is provided)                                        #
 #   tablewidth = Width of overall table (%).  Optional, and normally only needed if infobox is being embedded  #
 #                in another table, in which case set |tablewidth=100%                                          #
 #   notrail   = If set to "yes", the breadcrumb trail normally created by the template is suppressed (for cases#
 #               where multiple templates are used on one page or when used for a generic NPC                   #
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