Tes3Mod:Construction Set

TES Construction Set

IntroductionEdit

The Elder Scrolls Construction Set is the same one as the developers at Bethesda used to produce almost all of the game's content. Features include:

  • It can edit almost all aspects of the game excluding 3D object creation. Unofficial 3D Studio MAX, Maya, and Blender plug-ins have been released to allow people to make their own models.
  • It is designed to allow easy editing while providing extended operation for experts to create more complex objects.
  • All changes, additions, modifications, or deletions by the editor are stored in files called plug-ins. Bethesda says that a typical plug-in (small dungeon, loot, quests, etc...) should be around 200kb in size. Additional models, sound, or music, may increase that size significantly though.
  • There is effectively no limit to the number of plug-ins you can apply to the game. This means that you can download and install whichever plug-ins suit your fancy. The game has good checks in place to ensure that multiple plug-ins do not interfere with each other.
  • Plug-ins can easily be added or removed from the game. Thus, if you install a plug-in which messes up the game or you don't like, it can be removed.
  • Typical creation time for a decent plug-in is very small. Developers at Bethesda say they were making simple quests and dungeons in under an hour when they first started to use it. The editor uses a drag-and-drop technique to accomplish this. For example, you might drag several dungeon sections from the library to create a full dungeon, and then drag in a few monsters and NPCs and some items/treasure for atmosphere.
  • Simple scripts (no function definitions) can be implemented for most objects in the game allowing for practically limitless possibilities.
  • Tutorial explaining the layout and interface of the CS.
  • The Construction Set is available for digital download from here.

Quick TipsEdit

CellsEdit

CleaningEdit

DialogueEdit

ScriptsEdit

TutorialsEdit

Last modified on 26 October 2015, at 15:20