Tes3Mod:GetSpell
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GetSpell
GetSpell, SpellID
Where: SpellID = The spell you wish to check for.
Type: Magic
Returns: short
Example: if ( GetSpell, shield == 1 )
set sValue to ( "dorisa darvel"->GetSpell "Swamp Fever" )
Scripts: dinScript
letteScript
Returns 1 if the calling object has the spell in their inventory, or 0 otherwise. This may work in a similar manner to AddSpell and RemoveSpell where if the spell is a normal one, it merely checks if the calling actor knows it. If the spell is a disease or curse, however, it may check if the calling actor is under the spell's effect.
See Also: GetEffect, GetSpellEffects

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