Tes3Mod:GetSpellEffects
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GetSpellEffects
GetSpellEffects, SpellID
Where: SpellID = The spell you wish to check for.
Type: Magic
Returns: short
Example: if ( GetSpellEffects, "Burning Hand" == 1 )
set sValue to ( "Myn Farr"->GetSpellEffects, "Rust Chancre" )
Scripts: bulfimScript
Example_NPC_Stuff
Returns 1 if the calling object is under the effect of the given spell, or 0 otherwise.

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