Tes3Mod:Modding
The UESPWiki – Your source for The Elder Scrolls since 1995
Contents |
[edit] Tools
- TES Construction Set
- Editor Features - List of the major features to be found in the official game editor.
- Keyboard Shortcuts - Useful list of the CS keyboard shortcuts.
- General Editor Tips - Some short tips to help get you started.
- Additional Tools - Additional tools for creating and repairing mods.
[edit] Cells
- Editing Interiors - Editing interior cells.
- Editing Exteriors - Editing exterior cells and landscape.
[edit] Dialogue
- Dialogue Notes - General tips to editing dialogue in the CS.
- Dialogue Pitfalls - Common and unexpected dialogue problems and how to deal with them.
- Dialogue Avoiding Greeting Conflicts - Specifically deals with the common problem of greeting conflicts in dialogues.
[edit] Scripts
- Alphabetical Function List - All scripting functions, sorted alphabetically.
- Categorical Function List - All scripting functions, sorted by category.
- Scripting Basics - An introduction to scripting.
- Scripting Pitfalls - Common and unexpected scripting problems and how to deal with them.
[edit] Background Info
- GMST Contamination - What it is and how to avoid and/or repair it.
- References - How references are defined and what can go wrong with them.
- Runtime - What happens when Morrowind starts up, saves and loads files.
- TES3 File Format - Technical details of the TES3 file format used for mods and savegames.
- World Map - The world (zoomed out) map. Problems with it and some solutions to them.
[edit] General How To
- Id Standards - Standards for picking ids for globals, objects, factions, journal topics, etc.
- Naming Standards - Standards for naming objects, quests, cells, etc.
- Licensing - How to license your mod.
- Cleaning Mods
- Creating Clean Mods - How to make sure you mods are 'clean' and avoid the dirty save bug.
- Merging Mods - How to safely merge multiple mods. And how to adjust dependent savegames afterwards.
- Refactoring Mods - Safely renaming objects and variables. Breaking a mod up into several pieces.
- Releasing Mods - Cleaning. Readme. Versioning. Packaging.
- Resolving Mod Conflicts - Types of mod conflicts and how to avoid, repair and reconcile them.
[edit] Advanced How To
- Form Change - Change PC into an animal or another person.
- Formatted MessageBoxes - Arrange the text put into a MessageBox.
- Math Functions - Modulo, trig functions, etc.
- Scheduling - Put NPCs on a schedule.
- ToggleMenus and HUD workarounds - Dealing with HUD problems after using ToggleMenus.

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)