Tes3Mod:PlaceAt
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PlaceAtMe
PlaceAtPC
PlaceAtMe, ObjectID, Count, Distance, Direction
PlaceAtPC, ObjectID, Count, Distance, Direction
Where: ObjectID = Object to place into world
Count = Number of the object to add
Distance = Distance from the player in game units
Direction = Initial orientation of the object
0 = front
1 = back
2 = left
3 = right
Type: Movement
PlaceAtMe, Bloodmoon
Returns: none
Example: PlaceAtPC, "delte fyr", 1, 120, 0 (just in front of player)
PlaceAtPC, "Dremora_lord", 1, 128, 1 (sneak attack behind player)
PlaceAtMe, "activator_01", 1, 500, 3
Scripts: karrodScript
BILL_MarksDaedraSummon
Places the object at the player (PlaceAtPC) or another object/activator (PlaceAtMe), in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axis or at the player’s exact location (feet). It is used most often to spawn NPCs/creatures near the player/object for a coordinated and timed attack.
See Also: PlaceItem, PlaceItemCell

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