Tes3Mod:Tamriel Rebuilt/Mainland Great House Hlaalu
|Mainland Great House Hlaalu|
Other Locations: Misc. Locations:
|Friends & Foes:|
|East Emp. Comp.||1*|
|Great House Dres||-2|
|Great House Indoril||-2|
|Mainland Great House Hlaalu||3†|
|Mainland Great House Redoran||-1*|
|Mainland Great House Telvanni||-2†|
|Mainland Imperial Legion||1*|
|Mainland Thieves Guild||-1*|
The Lord Vivec himself has been noted for remarking that in House Hlaalu lies the future of the Dunmer race. House Hlaalu is strong, widespread, wealthy, and noted for its ambitious proliferation into Vvardenfell; we are a house of peacemakers, if anything, and we are a house of Mer who seek above all to raise the quality of life for all the denizens of Morrowind. Our nobles lead all of houses in bringing the benefits of Imperial trade from the Cyrodiilic coffers to the hands of the common people: in our lands, no man is want of food or gold. By virtue of faith in the emperors, we can raise the Dunmer out of the darkness of their bloody, ash-swept past and into the light of catholic civilization, to the betterment of all. -- The Truth of the Hlaalu
House Hlaalu is one of the five Great Houses of Morrowind. It governs the Hlaalu District of western-central Morrowind from its ancient capital of Narsis. In the district of Vvardenfell, the house's council seat is located in Balmora. The Hlaalu value personal self-sufficiency & autonomy, ingenuity & entrepreneurship, and cunning. They are playing a game that is bigger and more self-conscious than any other Dunmer. They have no objection to lying, in general.
The House is largely concerned with business and diplomacy, seeking to strengthen ties with at times unconventional allies such as the Empire. One thing should be understood about the Hlaalu ideology: it is not capitalism. The Hlaalu ideology has much more in common with mercantilism. The Hlaalu seek to profit themselves, the House, and Morrowind through economic activity. They are generally unscrupulous. They use force to set up house-enforced monopolies and economic regimes. The Hlaalu become independently wealthy through a variety of activities. Primary agricultural crops in Hlaalu areas are comberry, hackle-lo, wickwheat, meadow rye & or scrib cabbage. The core of the house is the Hlaalu Council Company, which acts as the central administrative organ. The Company does not itself participate in any productive industry. It earns money by controlling the avenues of trade in Hlaalu territory. It controls border passes at Kragenmoor & Shadowgate (west of Narsis), allowing it to charge tariffs on all products which pass in and out of Morrowind (at favorable rates to Hlaalu merchants, of course).
Hlaalu society is a society of disguises in which things are frequently not as they seem. An open port full of commerce is run by cheating, chauvinistic tongs. A small publican's hides a Twin Lamps safeh ouse in its basement. A shipping magnate carries a fortune in Skooma in the hull of his boats. And most importantly, the Hlaalu elite carry an uttermost confidential secret.
 Favored Skills
 Mainland Great House Hlaalu Ranks
|Rank||Required Attributes||Required Skills|
|0. Hireling||Speed 30 Agility 30||—|
|1. Retainer||Speed 30 Agility 30||One skill at 10|
|2. Oathman||Speed 30 Agility 30||One skill at 20|
|3. Lawman||Speed 31 Agility 30||One skill at 30 and two at 5|
|4. Kinsman||Speed 32 Agility 30||One skill at 40 and two at 10|
|5. House Cousin||Speed 33 Agility 31||One skill at 50 and two at 15|
|6. House Brother||Speed 35 Agility 32||One skill at 60 and two at 20|
|7. House Father||Speed 36 Agility 33||One skill at 70 and two at 25|
|8. Councilman||Speed 38 Agility 34||One skill at 80 and two at 30|
|9. GrandMaster||Speed 40 Agility 35||One skill at 90 and two at 35|
 Mainland Great House Hlaalu Members
|Afernil Llaano||Male||Dunmer||Noble||2 Oathman||Helnim|
*Both Mainland and Vvardenfell Factions.