Tes3Mod talk:Main Page

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Would it be OK to add an unofficial bug fix section similar to what is done for Oblivion? I am thinking of the following:

Quote: "The Unofficial Morrowind Patch (UMP) fixes almost all of the bugs and problems with Morrowind and its expansions. While the official patches by Bethesda only fixed a couple of dozen bugs, this patch fixes several hundred. The goal of this patch is to make the game completely bug-free (within the abilities of the TESCS)." [1]

The UMP is highly regarded in the community, and fixes a lot of annoyances. I think it would be a great addition to Tes3Mod. There is no contact info given on the site, not sure what needs to be done to get permission. Any thoughts?-- BenouldTC 08:00, 30 March 2008 (EDT)

[edit] Extensive mod questions

If someone wants to do an extensive and deep-rooted in the system mod, eg adding races, what tools etc. would they use? I notice no information is included here for racial mods. 216.82.142.13 19:11, 10 June 2009 (EDT)

The Construction Set of the game is almost imperative. Unfortunately, its not the focus of UESP to teach people how to mod, so I'm afraid you'll have to try somewhere else for more information. --Darth NANAME 00:06, 11 June 2009 (EDT)
What other tools would be necessary for something addressing that part of the game (races)? 32.157.172.213 00:15, 11 June 2009 (EDT)

[edit] Morrowind.exe

There seem to be a decent number of mods and patches that modify Morrowind.exe such as the Morrowind Code Patch and timeslip's exe optimizer and i was wondering if these where compatible or should be installed in a certain order. Was also wondering about their compatibility with MWSE and Morrowind Graphics Extender. Sigil 22:44, 1 November 2009 (UTC)

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