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Starting at offset 0x4E1390 in TESConstructionSet.exe is an array of 155 records of 32 bytes each. One of the fields in these records are an offset to a string in the EXE file.
Part of this data is used by some records/subrecords when referring to a specific actor value. These include:
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- ENCH - EFIT subrecord: Needed by some magic effects like Damage Attribute, Fortify Skill, etc...
[edit] Standard Actor Values
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0 = Strength
1 = Intelligence
2 = Willpower
3 = Agility
4 = Speed
5 = Endurance
6 = Personality
7 = Luck
8 = Health
9 = Magicka
10 = Fatigue
11 = Encumbrance
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12 = Armorer
13 = Athletics
14 = Blade
15 = Block
16 = Blunt
17 = Hand To Hand
18 = Heavy Armor
19 = Alchemy
20 = Alteration
21 = Conjuration
22 = Destruction
23 = Illusion
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24 = Mysticism
25 = Restoration
26 = Acrobatics
27 = Light Armor
28 = Marksman
29 = Mercantile
30 = Security
31 = Sneak
32 = Speechcraft
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[edit] Extra Actor Values
The following values are recognized in some places, such as the script function GetActorValue.
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33 = Aggression
34 = Confidence
35 = Energy
36 = Responsibility
37 = Bounty
40 = MagickaMultiplier
41 = NightEyeBonus
42 = AttackBonus
43 = DefendBonus
44 = CastingPenalty
45 = Blindness
46 = Chameleon
47 = Invisibility
48 = Paralysis
49 = Silence
50 = Confusion
51 = DetectItemRange
52 = SpellAbsorbChance
53 = SpellReflectChance
54 = SwimSpeedMultiplier
55 = WaterBreathing
56 = WaterWalking
57 = StuntedMagicka
58 = DetectLifeRange
59 = ReflectDamage
60 = Telekinesis
61 = ResistFire
62 = ResistFrost
63 = ResistDisease
64 = ResistMagic
65 = ResistNormalWeapons
66 = ResistParalysis
67 = ResistPoison
68 = ResistShock
69 = Vampirism
70 = Darkness
71 = ResistWaterDamage
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