Tes4Mod:Major WIP Mods
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| The descriptions of WIP mods that don't have any links available are temporarily moved to Tes4Mod:Major WIP Mods/Missing links. |
| The descriptions of WIP mods that are inactive for more than a year (abandoned), discontinued or suspended are moved to Tes4Mod:Major WIP Mods/Inactive. |
| The descriptions of WIP mods that had been already released are moved to Tes4Mod:Major WIP Mods/Released. |
[edit] Landmasses/Total Conversions
[edit] Beyond Cyrodiil [active]
Beyond Cyrodiil project consists of 6 parts: Silgrad Tower (Reich Parkeep, Blacklight), Skyrim, Elsweyr , TES4 Vvardenfell, Valenwood & Akavir. All share webhosting, information, resources, etc and are collaborating.
[edit] Kingdom's of Estreoth [active]
Current State: v.034 as of May 2, 2008
Kingdoms of Estreoth is not a Total Conversion, it's a massive add-on that allows the player to travel to the land of Estreoth. In addition to the new landmass, KoE adds many new quests, dungeons, monsters, NPC's and items for the player find.
[edit] Middle-earth Roleplaying | Total Conversion [active]

- Forum thread #9 ([ALPHA] Middle-earth Roleplaying Mod)
- Current Version/State: Beta 4.1.3 updated as of January 31 2008
New larger Height Map, Shire, Bree-land, Minas Morgul, Cirith Ungol(modeled), Rivendell(WIP), Hobbiton(recreated), Grey Havens(revamped), Tower Hills, Weathertop(WIP), Old Forest(recreated/WIP), Barrow Downs(WIP), and a fun quest that will take you around the finished world are the plans for the next beta (Screenshots available)
- A tribute to J.R.R Tolkein. I am inspired to make a Middle Earth Mod, one that the Tolkien community will cherrish, the Middle Earth Roleplaying Mod.(MERP MOD). I am creating a Middle Earth Mod and yes I am making the enitre setting, characters, weapons, story, all of it.
- Offical Website
- Official Forums
[edit] Project Solstheim-Vvardenfell-Mournhold (SoVvM) [active]
- An unofficial large-scale mod for Oblivion designed to recreate the three regions featured in Morrowind with the advanced graphics and capabilities of Oblivion's engine. It is not a The Elder Scrolls III: Morrowind remake. The mod recreates the regions in The Elder Scrolls IV: Oblivion's timeline. The action takes place about 6 years after the events in The Elder Scrolls III: Morrowind and its two expansion packs Tribunal and Bloodmoon.
- Significant amount of progress made in less than 10 months of development.
- For more information, screenshots, progress report, visit our forum.
- Official SoVvM Forum Link
[edit] Tamriel Rebuilt [active]
- Website
- Current Version/State: Island of Stirk Beta V 0.9 as of April 8 ("a resort isle for the rich and wealthy with a fort & goldmine") The work is concentrated on recreating the Hammerfell province.
Forum threadBroken Link as of December 6, 2007
[edit] The Count of Pendale [inactive]
- The Count of Pendale
- Current Version/State: V 0.8 as of July 29 (?) / WIP towards 1.0
- A large scale land/quest addition along with new objects, armor, and etc. a quest to claim a town as your own as the count or countess of a town. Run a city completely after gathering enough money to finish the quest. You will have to manage the town more than you possibly manage the fighters guild. This will open up a huge area for your character to feel he/she is respected and loved. You will even be able to have your own wife/husband according to your sex.
[edit] The Ocean Reborn [active]
- "A gigantic ocean/world space off the Gold Coast in the Abecean Sea" There are many towns and cities scattered throughout the Abecean. "Will you join the Pirates and raid the sea or join the Navy and protect the sea?"
- Forum thread #5
- Ocean Mod Forums
- Restarted Mod hence The Ocean "Reborn".
[edit] Underlife (Previously Sewer Expansion) [inactive]
- http://www.elderscrolls.com/forums/index.php?showtopic=473389
- Current Version: Underlife v0.4.2 (Bravil, Cheydinhal, Screenshots available) / Leyawiin WIP
- Last heard from the author on that - 7 July, 2006
"" The basic aim of this mod is to add a large sewer to each town with corresponding entrances/exits with the above ground world. Entrances into the sewer from outside the town, inside the town and possibly nearby landmarks. NPC's created and added to the various sewers, with their own faction which is divided into sects, with extensive unique schedules to fulfill during the day/night. These characters are designed to be the underdog of each towns society, often theiving, drinking, doing skooma, making skooma, fencing, etc. ""
[edit] Unique Landscapes [active]
(prev. Unique Forests)
- Development thread V
- Release thread XLVII
- Downloads
- Current Versions/State:
- Stendarr Valley v1.0 on September 23,
- Entius Gorge V 1.0 September 21,
- Ancient Yews v1.0 August 20,
- Great Forest:Lush Woodland v1.0 August 12,
- The Dark Forest 0.9 July 19,
- Great Forest-Ancient Redwoods V 1.4 August 30,
- Heath:Wetland v1.1 June 20,
""Create a more varied, unique, denser forest environment throughout Cyrodiil. Featuring a denser and larger range of trees, bushes, shrubs and plants based on real environments. Unique areas, like the 'Dark Forest' blackened twisted trees, or Redwood Forests, or Swamp, rainforests, jungle areas etc etc. Imagine Oblivion Forests the way they are meant to be. Visually SEE the transition of areas with different forest environments. ""
[edit] Wheel Of Time Mod [active]
- ESF Thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=689451
- Official Forums: http://wottc.proboards59.com/index.cgi
- Current Version / State: pre-alpha / WIP (active as of 28 January, 2008)
Turns Cyrodiil into the the World of Robert Jordan's Wheel of Time. Working on the Aiel Waste. This Total Conversion will include many Cyrodiil size landmasses, to better fit the epicness of the WoT.
[edit] Gameplay Additions
[edit] OblivionOnline - A multiplayer mod [active]
Currently in major developement. Monsters are going to be synched soon , stats and health are all ready. Up to 12 players at the moment!
[edit] Atmospheric Weather System (AWS)
A HUGE weather mod
http://www.elderscrolls.com/forums/index.php?showtopic=577937Broken link as of 13 March, 2008.- According to this post, being replaced by a new mod (WIP): http://www.bethsoft.com/bgsforums/index.php?showtopic=763626
- Current Version/State: v 2.05 as of March 24
"" 51 weather types compared to Oblivion's standard 7 and NE's 15 or so (this is not including all the test weather types oblivion has and doesn't use). Water looks much better-Nighttime looks more realistic. This mod also features a fully functional seasonal weather system but unlike NE's it does not cause an fps loss.
V2.05 Update Various tweaks to 2.0 and bug fixes. Overall a much better mod ^^
V2.0 Major Major Update Changed almost all the sky textures to ones I have made myself with my camera and photoshop. Made the nights brighter and the light level dependent on the weather. Fixed some water based issues. Fixed some HDR based issues. Tweaked most values for most weathers. Further reduced blinding effect.
This is a very large weather addon for Oblivion. It has more than 5 times the weather types of standard oblivion. It also adds a seasonal weather system and improves night time and the water.
[edit] Axel's Mercenaries [inactive]
Mercenaries reworked.
- Axel's Mercenaries
- Current Version/State: Pre-release 1.5 as of 2 June, 2007
This is extremely expanded upon, and several bug fixes are noted for future updates and have actually been implemented.
Coming V2, several new features will be present, such as a completely revamped guild mercenary experience and several new mercenaries with custom inventories and combat styles. In an upcoming version, a dynamic squad system will be implemented. For more information read the description posted.
[edit] MultiTES4: Multiplayer Oblivion
http://www.elderscrolls.com/forums/index.php?showtopic=483506Broken link as of 14 March, 2008- http://athene.riv.csu.edu.au/~mloxto01/index.htm
- Current Version/State: Alpha-supports up to 2 people/ foundations are in the code for 8 players, needS debuging.
"" MultiTES4 is my attempt to add multiplayer to oblivion. The other players in the game are represented as NPCs to each individual on their computer. The NPC will move and travel to match the players that are connected.""
[edit] NPC with Jobs [active]
Make them work for their money!
- Thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=758449
- Mod site: http://www.npcwithjobs.com/
- Mod forum: http://aledra.19.forumer.com/
- Current Version/State: Updated Beta V 0.9.8 as of March 12, 2008 (Videos available)
"" A town with around 50 inhabitants with profession scripts. They'll perform something and will earn money for that. With this money, they can buy other stuff and live their lives more comfortable. NPC with jobs will be an ever expanding mod that will cover lot's of professions during time. With every new version new professions will be added and more interaction will be possible between NPC. ""
[edit] Cities/Islands
[edit] Bartholm [active]
The Town of Bartholm & The Isle of Slart
- http://worlds.fortinbras.net/oblivion.html
- Current Version/State: V 5.0 as of 2/1/8 / WIP (?)
- The town contains:
- 150+ NPC's
- 25+ Buildings
- 1400+ voice files
- 27 quests
""Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Arena, Inn, General Store, Chapel, Stables, Mages' Guild & 8 houses.
Protected by the Bartholm Foreign Legion, the village of Slartholm is situated on the Isle of Slart. Slartholm consists of an Inn, General Store, Blacksmith, Barracks, Alchemist Tent & 3 houses.
The Narcissa's Captain Blackdog McGee offers passage from Bartholm to the Isle of Slart and back.""
[edit] Cloud City Project
Adds new cities and other locations high above Cyrodil, as well as a new main quest. Currently in beta version; three cities and one location exteriors complete.
- {{Tesnexus|8722|Download}] One city has interiors in the released version. WIP finishing interiors; two cities interiors done now, but we won't be releasing it again until it's finished.
[edit] Gigantis Island [inactive]
- Gigantis Island
- Current Version / State : 0.1 as of 05 May, 2006 / No more updates since
"" A daedric island with a bunch of giant creatures: Daedroth, Clannfear, Slaughterfish. All creatures are huge, tough, and each drop a sigil stone and one piece of armor/weapon. ""
[edit] Factions/Questlines/Dungeons
[edit] Abecean Pirates
Abecean Pirates Curent Version/State: 1.9 as of July 25/ WIP "" A new guild, a band of Cut-Throats, in other words Pirates! become captan of your own black piratecrew reaking havok upon small unsuspected citys and other ships. Landlovers you've been warned! This mod is made just for all you Pirate fans everywhere. ""
[edit] Hell On Earth [inactive]
Little bit of oblivion in Cyrodiil
- WIP Thread Hell On Earth Part 2: http://www.elderscrolls.com/forums/index.php?showtopic=503873
- Current State:
- Part 1, Cave Of Lost Souls: Released as of July 9, 1.2 as of July 13
- Part 2 "The Mountain Of Fire, A new isle to the south of Leyawiin": WIP/ inactive (last active 15 July, 2007)
"" An oblivionic 'town' off the main road to Anvil; a cavern to the Treasure Of Lost Souls, with many many high leveled Daedra in the path.""
[edit] Keepers: The Project [state unknown]
Thread: http://www.elderscrolls.com/forums/index.php?showtopic=595201&st=0Broken link as of 1 April, 2008- Forums: http://z8.invisionfree.com/Keepers_The_Project/index.php?act=idx (empty?)
"" Thief fans rejoice! The Keepers will now be a playable faction in the Oblivion universe for you to join and rise through the ranks of. Become part of the true underbelly of Cyrodiil; manipulate and shape events to come as you battle to fulfil the Prophecies of the Glyphs! But don't think finding the Keepers will be an easy task; oh no - you're going to face challenges you never thought were possible - and that's just to prove you're worthy of the title "Initiate"! ""
[edit] Malevolent [active]
Forum thread
From the creator of Ruined-Tail's Tale and Tears of the Fiend Paul 'Simyaz' Thomson.
Current Version/State: WIP/nearing completion
A psuedo-psychological story-driven quest MOD focusing on the ongoing battle with an acticulate, manipulative sentient armour intent on binding you to his will, taking place within the perverted confines of the Player's mind.
Features:
- branched questline with twisted plot and unexpected turns in the story;
- multiple choices in key points of the story, the decisions in which will have consequences in the development of the plot;
- different opportunities depending on whether you choose "good" or "evil" path (but remember, in Simyaz' stories there's nothing "completely good" or "completely evil");
- strategical and tactical challenges;
- hundreds of altered textures to give the quest interiors immersive look;
- a new armour set (retextured altered model);
- voice acting for main personages;
- interesting visual effects.
Teaser Trailer (Youtube)
Full Trailer (Youtube)
[edit] Project Windfall [active]
http://windfall.50webs.com Current State: WIP ("We are currently looking for additional members to join our team. Currently our most need is for interior decorators and dungeon creators)."
""Windfall is a story-driven mod. The mod will feature over 40 quests spread across multiple storylines. A host of new content is being added including new armor sets, new dungeons and new factions vying for dominance in a new city.
South of Anvil sits Windfall Island. The once prosperous city of Windfall is ruled by the Varo Family, who settled there after being pushed out of the Cyrodiil – Hammerfell border when Tiber Septim consolidated his control of Cyrodiil. Upon the death of the beloved Count Alconis, the family and city fell upon hard times. The Count’s eldest son, Brend Varo, is a leader of questionable competence. The Count’s other son, Stilus, has been banished from the island. Brend’s arrogance has sparked a rebellion in Windfall’s Slums. The city’s thriving trade port and prosperous mines have been virtually shut down due to the problems originating from the slums. Only the arrival of a detachment from the Imperial Legion has kept the situation from deteriorating into a complete bloodbath. Despite the Legion’s presence each side continues to look for ways to gain the upper hand and solidify its control of Windfall. Will you help the rightful ruler, Brend Varo, put down the rebellion and restore peace to the City? Or will you help the peasants overthrow the oppressive ruler and liberate the city? The choice is yours. And what of the rest of the island and its inhabitants? Do they care, are there outside forces involved in Windfall’s problems, or do they have their own problems to deal with? The Varo’s are relative newcomers to the island. Is there a reason they never expanded influence over the entire island?""
[edit] The Dark Brotherhood: Awakening [active]
- Thread 2:http://www.bethsoft.com/bgsforums/index.php?showtopic=791937&st=0
- Current State/Version: WIP / Estimated 50% completed
"" A 3 part storyline extension to the Dark Brotherhood storyline, each with 24 missions, some related to a main storyline and about 6 of them sidequests. This means when the series are finished (they will be released one by one) there will be 72 new Dark Brotherhood Quests.An all new quest line involving a sinister plan to rebuild the Dark Brotherhood and the Black Hand will send players across Cyrodiil performing some of the most heinous acts imaginable, acts beyond simply murder, but bestowing fates worse than death on those that would betray the Brotherhood. Will you prove your unwavering loyalty to the Brotherhood? Or will you break under the strain of the unholiest of practices? Only time will tell... ""
[edit] Under Watch
[edit] Blackwater Isle, The Forgotten Isle!
http://www.elderscrolls.com/forums/index.php?showtopic=479148Broken link as of 2 April, 2008- Current Version/State: WIP
"" Blackwater Isle brings a whole mini-continent to Oblivion. It will provide lots of challenges and quests for higher levels. The mod will feature: Blackwater Isle Which has living Mercantile. - Smaller Isle (No name yet) - Skull Isle. This is a hidden Isle out on the sea, near Blackwater. The Isle is good hidden and covered by fog all day. - Smaller and unknown and unnamed Islands (will be quests linked to them)
[edit] Other Mods
[edit] Green Grove
For this mod I will need a crew that can work on making all of tamriel explorable. Please Leave Name Under Here
-Abraham -Harry -Dustin -Dylan -Kyle -Manus -Fat Albert -Nunja
The Witcher Mod (active) I've started working on this mod after reading the entire Witcher saga and biting deep into the game. The mod is nearly ready, still eliminating some bugs. In version 1.0 you get:
- A completely new Witcher race and class - Another new race - Dryad - Race - Nilfgaardian - Race - Aen Seidhe (elves) - 2 new hairstyles (thanks to Ren) - The Witcher gear - a silver and steel sword (check out the stats), the amulet (thanks to Jannick) with a detect life enchantment, and black leather armour (by Someone1047) - 6 witcher signs (simple combat spells)- Aard, Igni, Axii, Quen, Yrden and one that wasn't present in the game by CD - Project - the Heliotrop sign (reflect spell) - Witcher potions, all work the same way as in the book and game - Fisstech ;P (doesn't help, but it is a good and precious ingredient) - A place to rest in a ruined castle - Some other Witchers have come to Cyrodill... - The original soundtrack from the game by CD - PROJEKT (All the honours and thanks go to Adam Skorupa, Paweł Błaszczak and the polish Death Metal band VADER) - Two factions - Witchers and Witcher renegades (sorry, for now unjoinable) - Some new loading screens.
I'm planning to add more:
- A questline and joinable factions - witchers and witcher renegades - Icons for the Witcher class - Improved elixirs - a new, original look + a script that kills non - witchers drinking them ;) (In the book they are mentioned as lethal for other living beings) - More Witchers - A rebuilt and fully functional castle - New monsters (e.g. Drowners, Ghouls, Alghouls, Graveirs, Kikimores, wyverns, wraiths, strigas and many, many more...) - Work for Witchers - NPC's will give side quests for example to kill some drowners or to bring some trophy of a vywern etc.
For info write to 'sebmathews@poczta.onet.pl'
Anyway, so far, so good. By the way, I could really do with some help in scripting. You can contact me on the mail adress I mentioned earlier.
List originally provided by demetrios13 over on the official Elder Scrolls Forums Broken link as of 2 April, 2008
Updated by Lifesbrink, Currently working on Dialogue Overhaul for all cities!


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