Tes4Mod:Major WIP Mods/Missing links

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
The descriptions of WIP mods that don't have any links available are temporarily moved from Major WIP Mods to that page.
If they are still WIPs, they will be restored on the original page as soon as anyone finds any links for them.

Contents

[edit] Landmasses/Total Conversions

[edit] Glissidiata Mod [not found]

Vast new world and possibilities

  • Nowhere to be found (Google search, Official forums) as of 4 April, 2008
  • Current State: World Space completed
  • Folks, Ive been going on about this thing for ages and now the world space is completed (three times the size of Tamriel) its taking me forever to fill it. Are you any good at making cities? Arenas? Villages? Towns? Etc etc. Forget cramming it into Tamriel and come give me a hand. Believe me the space is too vast for one man to fill in a lifetime.

[edit] Imperial City Reborn [missing link]

The Dream of Yesterday, The Reality of Tomorrow

  • Forum thread #10 Broken Link as of December 6, 2007
  • Current Version/State: WIP / Active (Screenshots available)
  • Goal is to create a living city - editing the RAI of every citizen so that the world seems more real, more archaic. The Imperial City's population will boom, A few specialty shops. The majority of the single population will be paired up as well, leaving more potential for scandal and RAI events.

[edit] Gameplay Additions

[edit] Ambient Inns [missing link]

This mod will add a loop of ambient background noise to each inn and tavern. You'll also be able to hear the noise when close to the inns outside ""

[edit] Creature Language Skills [missing link]

"" A mod for those who want more from role-playing experience. Want to utilise some different or more diplomatic skills in dealing with wild foe without resorting to magic charms or cold steel? Then this is the mod for you. This mod adds 11 new language skills to the game. All of them can be learned by your character when attempting communication with wilderness or daedric creatures.""

[edit] Darker Cyrodiil "Landscapes and Sky" [missing link]

"" This is a texture replacer & weather changer plug-in TO make Cyrodiil a darker and more atmospheric place, the darker a world, the greater the need for the Hero. All of the game's landscape textures are replaced with less colorful, darker textures. This affects the whole world. There will be separate releases for the game's cities which will aside form making their textures darker will add darkness in other ways. ""

[edit] LeeT's Golden Tweaks [state unknown]

"" Just a few good tweaks that would drastically improve the experience! I will now start from scratch and try to beat this game with the more rich and satisfying experience which I had visioned.

[edit] Oblivion Enhanced [missing link]

Now with Lycanthropy

"" The purpose of this mod is to enhance the Oblivion gameplay by increasing realism, enabling some features that weren't included as playable in the final version and adding a greater sense of freedom. The mod now also aims at adding many new interesting features, such as vampire clans or the ability to perform Night Mother rituals.

[edit] OblivionOnline [missing link]

A multiplayer mod

Currently in major development. Monsters are going to be synced soon, a in-game GUI will be added, stats and health are all ready. Up to 12 players at the moment!

[edit] Oblivion Tournament [missing link]

Take a look, team up and compete!

"" Fight in an arena of your choice against unique combatants. Enjoy a hardened brawl or test your skill against customizable teams of NPC's, fight along side several of them, enjoy an all-out deathmatch, watch in spectator mode, or fight all of them to test how long you can survive their punishment! - Customizable teams with uniforms - 7 Selectable NPC combatants (so far). (leveled for challenge!) - 5 Selectable Arenas (so far) - Spectator Mode ""

[edit] ThemeSongs [missing link]

Situational Randomised Scripted Streamed Theme Music

"" OVER 125+ Customizable Situations via a Message Box Hierarchy System.• Randomiser JukeBox Featuring Track Fading.• Randomly play between 1 and 3 different Music\Sound files per Situation.• 3 Music\Sounds X 125+ Situations = Over 375 Possible Music Tracks - Now you can make use of all your music!

[edit] Wiseman's Reduced Textures [missing link]

Better performance for 128 MB VRAM, high textures

Installing this patch, you can play Oblivion with texture quality set to high with 128 MB video cards and experience less stuttering and more stability.

[edit] Cities/Islands

[edit] Blackwater Isle [missing link]

The Forgotten Isle!

"" Blackwater Isle brings a whole mini-continent to Oblivion. It will provide lots of challenges and quests for higher levels. The mod will feature: Blackwater Isle Which has living Mercantile. - Smaller Isle (No name yet) - Skull Isle. This is a hidden Isle out on the sea, near Blackwater. The Isle is good hidden and covered by fog all day. - Smaller and unknown and unnamed Islands (will be quests linked to them)

[edit] Delfini Island [missing link]

"" This sea side village/Imperial training camp island located off the coast of Anvil. It has both a small community which provides the army camp with food, supplies etc. The camp is to train legion super soldiers to protect the empire from any future attacks on Cyrodiil and the rest of the empire. The camp was decided to be made by the surviving blades who received the order of Martin himself before he left for the Imperial city to take on Dagon. ""

[edit] Elderia Island [missing link]

Island complete with fully textured house

"" Adds a mystical island which contains a city and a palace. The city is empty and contains no interiors as of yet, but the player house is fully operational. What you do get is a beautiful vibrant island with an operational palace.""

[edit] Ravenwood - Cyrodiil's Last Hope [missing link]

""Before Main Quest completion this mod can be played as a simple world expansion. It adds a new valley in the mountains North of Chorrol."" After the MQ quest is completed this mod can be considered as a continuation of the MQ plotline --> "Two weeks after you complete the main quest you will receive a letter. Read it and do what you will with it."""

[edit] Sutch Reborn [missing link]

"" The town that went missing has been reborn.

[edit] The city of Bjornheim [missing link]

""A ship in Anvil that takes you to the city of Bjornheim and it´s island. Two houses to own - Four caves - 40+ Bjornheim Civilians, Guards etc - 25+ Buildings (two inn´s, three shops) - 3 Quests

[edit] The Fall of Rome [missing link]

"" A large scale mod to add the Western Roman Empire to Oblivion. Time period would be around the split of the Empire, while was under siege from Attila the Hun. Some features of the Mod: -Two new factions, the Huns and the Roman Legion-Roman Legionaire Armor and weapons -A completely new military based quest line -Barbarian-style weapons and Armor-New NPCs. ""

[edit] Underground City AKA GangWars [missing link]

"" An Underground City""

[edit] Factions/Questlines/Dungeons

[edit] Castlevania Mod for Oblivion [missing link]

"" THe castle is made of 5 mini dungeons with a "boss" at the end of each. 4 new kinds of armor that you get off the bosses when defeated. Each boss holds a key to a door, kill the 4 bosses to get the key to the last boss Mathias AKA Dracula. All the monsters inside are leveled with the exception of a few and i have tried my best to stock pile in gold and items in a fashion similar to a Castlevania game. ""

[edit] Forgotten Lands Huge Dungeon Teaser [missing link]

Very Small Teaser that shows off the current mod I'm working on called The Forgotten Lands. This teaser only shows off the first cell to give you guys a taste of what to expect from the mod. The Dungeon can be found near Leyawiin city. This will not be the location of the dungeon when the actual mod is released. I quickly added a outside area for the dungeon.

[edit] Hell On Earth [missing link]

Little bit of oblivion in Cyrodiil

  • WIP Thread Hell On Earth Part 2 Broken link as of 06:43, 1 July 2008 (EDT)
  • Current State:
    • Part 1, Cave Of Lost Souls: Released as of July 9, 1.2 as of July 13
    • Part 2 "The Mountain Of Fire, A new isle to the south of Leyawiin": WIP/ inactive (last active 15 July, 2007)

"" An oblivionic 'town' off the main road to Anvil; a cavern to the Treasure Of Lost Souls, with many many high leveled Daedra in the path.""

[edit] Knights of the White Stallion [missing link]

[edit] New Huge Dungeon [missing link]

"" a huge hall like the one in LOTR. I'm focusing on making the dungeon 100%, equipped with monsters, traps, and a ton of new items. dungeon for players that seek one hell of a challenge. The dungeons will all be on a separate Piece of land that will be reached by Boat. ""

[edit] Order of the Cloud Knights [missing link]

"" The story line of my mod has to do with Hell and how the player must shut down a gate to hell that is allowing undead to walk with the living. There will be a faction in the mod that the player can join in part 2. ""

[edit] The Imperial Cult Questline [missing link]

"" Adds The Imperial Cult to the game as a joinable faction. Join the Imperial Cult and fight off an attack from a group of dissident priests calling themselves "The Fallen." But as you get deeper into the questline, you realize there might be enemies on both sides of the line...The initial release will have 6 quests dealing with The Fallen and a secret revealed from within the Cult itself. Six quests is a lot less than the rest of the guilds in the game, but I plan to add more if the mod is well received. ""

[edit] The Morag Tong [missing link]

"" Have you ever felt a bit disappointed about the fact that there are no 'rival guilds' in Oblivion? This Mod aims in adding the Morag Tong guildhall with grandmaster and various members.- Full story including writs, special contracts and fights against the dark brotherhood.- A new companion who can become a servant of Sithis or become a Morag assassin, it depends on how you influence him. -New Morag Tong armour, rings, amulets etc. ""

[edit] The Pirate Isles [missing link]

""acquire a pirate ship & crew and raid the high seas,loot merchant ships and fight the navy! - An island with a piratey town - A slightly bizarre adventure related to skooma. - Work your pirate fame up and acquire you own upgradeable island hideout and new ships will join your fleet.. - Some basic pirate classes to choose from -A 2nd island town, less piratey, with a Navy Outpost. - Capture prisoners on your raids and sell them to slavers.""

[edit] Other Mods

[edit] The Black Barge [missing link]

Skeleton crew raid Anvil

"" It isn't much, but it's about 10 minutes worth of hack and slash versus the sabre armed crew of the Black Barge. There is no quest, just get rid of the ghost pirates. ""

Personal tools
What is this Ad?
Report Ad