Oblivion Mod:Mod File Format/EYES

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Data structure represented by Wrye Bash Mod Elements.

class MreEyes(MelRecord):
    """Eyes record."""
    type = 'EYES' 
    flags = Flags(0L,Flags.getNames('playable',))
    melSet = MelSet(
        MelString('EDID','eid'),
        MelString('FULL','full'),
        MelString('ICON','icon'),
        MelStruct('DATA','B',(flags,'flags')),
        )