Tes4Mod:Mod Ideas/Multiplayer

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This article provides Multiplayer ideas, as part of the Gameplay section of the Mod Ideas article.

Okay I know multiplayer on Oblivion is pretty much impossible, and completely NOT the point but think about it:

  • A Co-op mode where you and a friend can fight side by side. (Levelled monsters would be levelled higher in order to account for 2 players, depending on the levels of each character)
  • Not a massively multiplayer situation, but something with more than 2 players would be REALLY cool, even if it’s just 4 or something. Just imagine riding your horse towards Bruma for one reason or another, and then randomly meeting another adventurer like yourself on the road heading in the other direction. You can either work together or just go your separate ways. Imagine a player is archmage of the mages guild, and another is just starting, moving up the ranks. The arch mage is responsible for providing work for the other guild members. Or the grand champion of the arena is challenged by another actual human character. I won't even begin to list all the problems concerning quests (another player already closed an oblivion gate that you wanted to close, or completed a quest you wanted to do) and NPC's (some idiot killed someone needed for a minor quest you wanted) and pretty much everything that having so many people all doing different things would cause, but it would make it a LOT cooler.
Why not just make the mod so that both players can only join after they finish the main quest or if they choose a multiplayer option at the beginning of the game.
It's not just "pretty much impossible", it really is completely impossible. There is absolutely nothing in the game that would work multiplayer, it'd have to be a rewrite from scratch. Also the whole plot thing just wouldn't work with multiple players.
With major help from Bethesda (some serious tweaks in the engine) a simple PvP and co-op in very limited area like the Arena might be possible. Nothing that would involve two players in two separate cells though. Primarily, time discontinuity would spoil the game for everyone. (a player entering the inventory to drink a potion freezes the game for everyone).
Also, a trader to allow item trade between players should be possible - though of course an external hack to allow interaction with the game and server would be necessary.
It is not impossible- it is being done right now. There is a website (http://www.obliviononline.org/) trying to create this. It now supports battles, equipment sync, and health level sync. But it is being done. A student of Computer Science is head of this project.
I can see some kind of basic arena PvP type thing working, players could fight with their current oblivion characters and corpse looting would have to be made impossible. (as mentioned earlier, anything affecting time discontinuity would also have to be omitted)
Why should a co-op mode mean 'four guys in Tamriel?' Couldn't it be just a bunch of guys dungeon crawling? Frankly, the epic Oblivion single-player experience should remain a single-player experience. But dungeons could have so much potential for co-op play. If the levels could be randomly generated (no reason why not, seeing as all dungeons in vanilla Oblivion are based on premade blocks, Neverwinter Nights style), there's absolutely no problem. I'm amazed this hasn't been implemented by Bethesda, who originally championed randomly-generated gameplay.
They should probably do a multiplayer like ,Elder Scrolls Legion, were your in the legion or another army and as you advance up the ranks you can get better equipment, or you can just save up and buy it.
Oblivion in the dungeon style crawl of Diablo 1 would absolutely rock. Four players venturing into the depths of oblivion searching out thr Deadroth lords with random dungeon generation based on the lord in question and item drops based of level ranges.

But more to the point, an AI co-op or AI controlled palyer design arena could work. It is possible in the game, right now, to send your friend a copy of your save game, and have them load it up and summon you char (AI controlled of couse) and have them fight with you. The same could also be done in an arena setting.

  • How about a typical FPS-style multiplayer mode? With classics such as Deathmatch, CTF and the like. Maybe even some new gametypes, ex. first to get 60 Welkynd Stones wins! Modders can easily create some small confined arenas. Ayleid ruins would make for some killer maps. The skill-based leveling system would be an absolute star in this scenario. This would give the match a much more organic edge, as players become more and more adept with their different strategies over the course of a match. Those strategies would have to accommodate for 'fuzzy' opponents, players without clear-cut bonuses and penalties. On sufficiently large and advanced maps the potential for emergent gameplay is enormous. I could see right now how some players could overspecialize with Alchemy, brewing potions for his teammates. If he gets to any decent level of alchemy, even without good equipment, the other team should better start praying. Of course the leveling system would have to be reworked for such a system, since level 20 characters could easily either fall prey or overpower level 2 characters, depending on how abilities and skills were used and developed. But all in all, this system is feasible and I think it has great potential.
  • I totaly agree with multiplayer and especially the fighting each other and trading stuff. I also formulated and idea that is under here called "interdimensional hole" that i think is a good way of doing this to.
Multiplayer Servers

Being able to play on your own in your game and then being able to create a server and invite your friends to play from their pc/xbox 360s and being able to quit the server. Maybe 20 people per server? pay like $5 for a server

  • Pointless for 360 since the admins wouldn't be able to console.
Interdimensional hole

This is ofcourse a bit weird but i don't know it seems like an idea to me. Somekind of disruption within the timespace continuim of oblivion in somekind of portal round blackhole form where in around it the enviorment would be disrupted in a spiral form and in the middle it would be black. Then if you entered it you would be able to pick an alterned world and travel there.The alterened world would be selecting an online player of oblvion with the same mod that also klicks on you.Then no matter who you selected you would end up in a giant tower where on both sides of the room you enter are black holes it would then be possible to with that friend explore the tower or go into their wormhole putting them inside there game together with them (don't know if this is possible) helping them with quests, healing eachother collecting with them you know stuff like that. If you would continue in the tower there would be something of interest on any level for example you would not be able to attack each other within the tower or game but on one of the level's there would be an arena where you would be able to fight each other or fight something else side by side. One of the tower level's would also feature a trading place and a map indicator and many more such thing. So basicaly what this is is a way to do multyplayer on oblivion in an in-game style, I think it would be realy cool what about you? You could maybe have an entire world of oblivion where the quests had all been completed yet the world was still there for you to wander around in. This way noone could interfere with a certain set plot.


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